///////////////////////////////////////////////////////////////////////////// // Name: _button.i // Purpose: SWIG interface defs for wxButton, wxBitmapButton // // Author: Robin Dunn // // Created: 10-June-1998 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- %newgroup; MAKE_CONST_WXSTRING(ButtonNameStr); enum { wxBU_LEFT, wxBU_TOP, wxBU_RIGHT, wxBU_BOTTOM, wxBU_EXACTFIT, wxBU_AUTODRAW, }; //--------------------------------------------------------------------------- DocStr(wxButton, "A button is a control that contains a text string, and is one of the most common elements of a GUI. It may be placed on a dialog box or panel, or indeed almost any other window. Window Styles ------------- ============== ========================================== wx.BU_LEFT Left-justifies the label. WIN32 only. wx.BU_TOP Aligns the label to the top of the button. WIN32 only. wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only. wx.BU_BOTTOM Aligns the label to the bottom of the button. WIN32 only. wx.BU_EXACTFIT Creates the button as small as possible instead of making it of the standard size (which is the default behaviour.) ============== ========================================== Events ------ ============ ========================================== EVT_BUTTON Sent when the button is clicked. ============ ========================================== :see: `wx.BitmapButton` "); class wxButton : public wxControl { public: %pythonAppend wxButton "self._setOORInfo(self)" %pythonAppend wxButton() "" RefDoc(wxButton, ""); DocCtorStr( wxButton(wxWindow* parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr), "Create and show a button."); DocCtorStrName( wxButton(), "Precreate a Button for 2-phase creation.", PreButton); DocDeclStr( bool , Create(wxWindow* parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr), "Acutally create the GUI Button for 2-phase creation."); DocDeclStr( void , SetDefault(), "This sets the button to be the default item for the panel or dialog box."); DocDeclStr( static wxSize , GetDefaultSize(), "Returns the default button size for this platform."); }; //--------------------------------------------------------------------------- DocStr(wxBitmapButton, "A Button that contains a bitmap. A bitmap button can be supplied with a single bitmap, and wxWidgets will draw all button states using this bitmap. If the application needs more control, additional bitmaps for the selected state, unpressed focused state, and greyed-out state may be supplied. Window Styles ------------- ============== ============================================= wx.BU_AUTODRAW If this is specified, the button will be drawn automatically using the label bitmap only, providing a 3D-look border. If this style is not specified, the button will be drawn without borders and using all provided bitmaps. WIN32 only. wx.BU_LEFT Left-justifies the label. WIN32 only. wx.BU_TOP Aligns the label to the top of the button. WIN32 only. wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only. wx.BU_BOTTOM Aligns the label to the bottom of the button. WIN32 only. wx.BU_EXACTFIT Creates the button as small as possible instead of making it of the standard size (which is the default behaviour.) ============== ============================================= Events ------ =========== ================================== EVT_BUTTON Sent when the button is clicked. =========== ================================== :see: `wx.Button`, `wx.Bitmap` "); class wxBitmapButton : public wxButton { public: %pythonAppend wxBitmapButton "self._setOORInfo(self)" %pythonAppend wxBitmapButton() "" RefDoc(wxBitmapButton, ""); // turn it off for the ctors DocCtorStr( wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr), "Create and show a button with a bitmap for the label."); DocCtorStrName( wxBitmapButton(), "Precreate a BitmapButton for 2-phase creation.", PreBitmapButton); DocDeclStr( bool , Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr), "Acutally create the GUI BitmapButton for 2-phase creation."); DocDeclStr( wxBitmap , GetBitmapLabel(), "Returns the label bitmap (the one passed to the constructor)."); DocDeclStr( wxBitmap , GetBitmapDisabled(), "Returns the bitmap for the disabled state."); DocDeclStr( wxBitmap , GetBitmapFocus(), "Returns the bitmap for the focused state."); DocDeclStr( wxBitmap , GetBitmapSelected(), "Returns the bitmap for the selected state."); DocDeclStr( void , SetBitmapDisabled(const wxBitmap& bitmap), "Sets the bitmap for the disabled button appearance."); DocDeclStr( void , SetBitmapFocus(const wxBitmap& bitmap), "Sets the bitmap for the button appearance when it has the keyboard focus."); DocDeclStr( void , SetBitmapSelected(const wxBitmap& bitmap), "Sets the bitmap for the selected (depressed) button appearance."); DocDeclStr( void , SetBitmapLabel(const wxBitmap& bitmap), "Sets the bitmap label for the button. This is the bitmap used for the unselected state, and for all other states if no other bitmaps are provided."); void SetMargins(int x, int y); int GetMarginX() const; int GetMarginY() const; }; //---------------------------------------------------------------------------