1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
6 #if defined(__GNUG__) && !defined(__APPLE__)
7 #pragma implementation "help.cpp"
8 #pragma interface "help.cpp"
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include "wx/wxprec.h"
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers
25 #include "wx/html/helpfrm.h"
26 #include "wx/html/helpctrl.h"
27 #include "wx/filesys.h"
28 #include "wx/fs_zip.h"
30 // ----------------------------------------------------------------------------
32 // ----------------------------------------------------------------------------
35 // Define a new application type, each program should derive a class from wxApp
36 class MyApp
: public wxApp
39 // override base class virtuals
40 // ----------------------------
42 // this one is called on application startup and is a good place for the app
43 // initialization (doing it here and not in the ctor allows to have an error
44 // return: if OnInit() returns false, the application terminates)
45 virtual bool OnInit();
50 // Define a new frame type: this is going to be our main frame
51 class MyFrame
: public wxFrame
55 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
57 // event handlers (these functions should _not_ be virtual)
58 void OnQuit(wxCommandEvent
& event
);
59 void OnHelp(wxCommandEvent
& event
);
60 void OnClose(wxCloseEvent
& event
);
62 wxHtmlHelpController help
;
64 // any class wishing to process wxWindows events must use this macro
68 // ----------------------------------------------------------------------------
70 // ----------------------------------------------------------------------------
72 // IDs for the controls and the menu commands
80 // ----------------------------------------------------------------------------
81 // event tables and other macros for wxWindows
82 // ----------------------------------------------------------------------------
84 // the event tables connect the wxWindows events with the functions (event
85 // handlers) which process them. It can be also done at run-time, but for the
86 // simple menu events like this the static method is much simpler.
87 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
88 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
89 EVT_MENU(Minimal_Help
, MyFrame::OnHelp
)
90 EVT_CLOSE(MyFrame::OnClose
)
93 // Create a new application object: this macro will allow wxWindows to create
94 // the application object during program execution (it's better than using a
95 // static object for many reasons) and also declares the accessor function
96 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
100 // ============================================================================
102 // ============================================================================
104 // ----------------------------------------------------------------------------
105 // the application class
106 // ----------------------------------------------------------------------------
107 // `Main program' equivalent: the program execution "starts" here
110 wxInitAllImageHandlers();
111 #if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
112 wxFileSystem::AddHandler(new wxZipFSHandler
);
114 SetVendorName(wxT("wxWindows"));
115 SetAppName(wxT("wxHTMLHelp"));
117 // Create the main application window
118 MyFrame
*frame
= new MyFrame(_("HTML Help Sample"),
119 wxPoint(50, 50), wxSize(150, 50));
121 // Show it and tell the application that it's our main window
122 // @@@ what does it do exactly, in fact? is it necessary here?
127 // success: wxApp::OnRun() will be called which will enter the main message
128 // loop and the application will run. If we returned FALSE here, the
129 // application would exit immediately.
133 // ----------------------------------------------------------------------------
135 // ----------------------------------------------------------------------------
139 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
140 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
),
141 help(wxHF_DEFAULT_STYLE
| wxHF_OPEN_FILES
)
144 wxMenu
*menuFile
= new wxMenu
;
146 menuFile
->Append(Minimal_Help
, _("&Help"));
147 menuFile
->Append(Minimal_Quit
, _("E&xit"));
149 // now append the freshly created menu to the menu bar...
150 wxMenuBar
*menuBar
= new wxMenuBar
;
151 menuBar
->Append(menuFile
, _("&File"));
153 // ... and attach this menu bar to the frame
156 help
.UseConfig(wxConfig::Get());
158 #if defined(__WXMAC__) && !defined(__DARWIN__)
159 ret
= help
.AddBook(wxT(":helpfiles:testing.hhp"));
161 help
.SetTempDir(wxT("."));
162 ret
= help
.AddBook(wxT("helpfiles/testing.hhp"));
165 wxMessageBox(wxT("Failed adding book helpfiles/testing.hhp"));
166 #if defined(__WXMAC__) && !defined(__DARWIN__)
167 ret
= help
.AddBook(wxT(":helpfiles:another.hhp"));
169 ret
= help
.AddBook(wxT("helpfiles/another.hhp"));
172 wxMessageBox(_("Failed adding book helpfiles/another.hhp"));
178 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
180 // TRUE is to force the frame to close
184 void MyFrame::OnHelp(wxCommandEvent
& WXUNUSED(event
))
186 help
.Display(wxT("Test HELPFILE"));
189 void MyFrame::OnClose(wxCloseEvent
& event
)
191 // Close the help frame; this will cause the config data to
193 if ( help
.GetFrame() ) // returns NULL if no help frame active
194 help
.GetFrame()->Close(TRUE
);
195 // now we can safely delete the config pointer
197 delete wxConfig::Set(NULL
);