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corrections to dynamic loading for Darwin
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1
2 //----------------------------------------------------------------------
3 //
4 // For MSW I keep my own copy of the glcanvas code. This lets me build
5 // the main wxWindows library without OpenGL support and the DLL
6 // depenencies that go along with it. The DLL dependencies will then
7 // be localized to this extension module, will not need to be loaded
8 // when the core is started up, and won't make the core unrunnable on
9 // systems that don't have OpenGL.
10 //
11 //----------------------------------------------------------------------
12
13 #if defined(__WXMSW__)
14 #include "msw/myglcanvas.h"
15 #else
16 #include <wx/glcanvas.h>
17 #endif