1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/osx/core/evtloop.h
3 // Purpose: CoreFoundation-based event loop
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_OSX_CORE_EVTLOOP_H_
13 #define _WX_OSX_CORE_EVTLOOP_H_
15 DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop
);
16 DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver
);
18 class WXDLLIMPEXP_FWD_BASE wxCFEventLoopPauseIdleEvents
;
20 class WXDLLIMPEXP_BASE wxCFEventLoop
: public wxEventLoopBase
22 friend class wxCFEventLoopPauseIdleEvents
;
25 virtual ~wxCFEventLoop();
27 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
28 // terminating when Exit() is called
31 // sets the "should exit" flag and wakes up the loop so that it terminates
33 virtual void Exit(int rc
= 0);
35 // return true if any events are available
36 virtual bool Pending() const;
38 // dispatch a single event, return false if we should exit from the loop
39 virtual bool Dispatch();
41 // same as Dispatch() but doesn't wait for longer than the specified (in
42 // ms) timeout, return true if an event was processed, false if we should
43 // exit the loop or -1 if timeout expired
44 virtual int DispatchTimeout(unsigned long timeout
);
46 // implement this to wake up the loop: usually done by posting a dummy event
47 // to it (can be called from non main thread)
48 virtual void WakeUp();
50 virtual bool YieldFor(long eventsToProcess
);
52 #if wxUSE_EVENTLOOP_SOURCE
53 virtual wxEventLoopSource
*
54 AddSourceForFD(int fd
, wxEventLoopSourceHandler
*handler
, int flags
);
55 #endif // wxUSE_EVENTLOOP_SOURCE
57 bool ShouldProcessIdleEvents() const { return m_processIdleEvents
; }
59 #if wxUSE_UIACTIONSIMULATOR
60 // notifies Yield and Dispatch to wait for at least one event before
61 // returning, this is necessary, because the synthesized events need to be
62 // converted by the OS before being available on the native event queue
63 void SetShouldWaitForEvent(bool should
) { m_shouldWaitForEvent
= should
; }
66 void CommonModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
);
67 void DefaultModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
);
69 // set to false to avoid idling at unexpected moments - eg when having native message boxes
70 void SetProcessIdleEvents(bool process
) { m_processIdleEvents
= process
; }
72 static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
);
73 static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
);
75 // get the currently executing CFRunLoop
76 virtual CFRunLoopRef
CFGetCurrentRunLoop() const;
78 virtual int DoDispatchTimeout(unsigned long timeout
);
82 virtual void DoStop();
84 // should we exit the loop?
91 CFRunLoopRef m_runLoop
;
93 // common modes runloop observer
94 CFRunLoopObserverRef m_commonModeRunLoopObserver
;
96 // default mode runloop observer
97 CFRunLoopObserverRef m_defaultModeRunLoopObserver
;
99 // set to false to avoid idling at unexpected moments - eg when having native message boxes
100 bool m_processIdleEvents
;
102 #if wxUSE_UIACTIONSIMULATOR
103 bool m_shouldWaitForEvent
;
106 // process all already pending events and dispatch a new one (blocking
107 // until it appears in the event queue if necessary)
109 // returns the return value of DoDispatchTimeout()
110 int DoProcessEvents();
112 wxDECLARE_NO_COPY_CLASS(wxCFEventLoop
);
115 class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents
: public wxObject
118 wxCFEventLoopPauseIdleEvents();
119 virtual ~wxCFEventLoopPauseIdleEvents();
124 #endif // _WX_OSX_EVTLOOP_H_