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Fix wxExecute for ports other than wxMac and wxCocoa on Darwin
[wxWidgets.git] / include / wx / mac / carbon / region.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: wxRegion class
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 1998-01-01
7 // RCS-ID: $Id$
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_REGION_H_
13 #define _WX_REGION_H_
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "region.h"
17 #endif
18
19 #include "wx/list.h"
20 #include "wx/gdiobj.h"
21 #include "wx/gdicmn.h"
22
23 class WXDLLEXPORT wxRect;
24 class WXDLLEXPORT wxPoint;
25
26 enum wxRegionContain {
27 wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
28 };
29
30 // So far, for internal use only
31 enum wxRegionOp {
32 wxRGN_AND, // Creates the intersection of the two combined regions.
33 wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
34 wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
35 wxRGN_OR, // Creates the union of two combined regions.
36 wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
37 };
38
39 class WXDLLEXPORT wxRegion : public wxGDIObject {
40 DECLARE_DYNAMIC_CLASS(wxRegion);
41 friend class WXDLLEXPORT wxRegionIterator;
42 public:
43 wxRegion(long x, long y, long w, long h);
44 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
45 wxRegion(const wxRect& rect);
46 wxRegion( WXHRGN hRegion );
47 wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
48 wxRegion();
49 wxRegion(const wxBitmap& bmp)
50 {
51 Union(bmp);
52 }
53 wxRegion(const wxBitmap& bmp,
54 const wxColour& transColour, int tolerance = 0)
55 {
56 Union(bmp, transColour, tolerance);
57 }
58
59 ~wxRegion();
60
61 //# Copying
62 wxRegion(const wxRegion& r)
63 : wxGDIObject()
64 { Ref(r); }
65 wxRegion& operator = (const wxRegion& r)
66 { Ref(r); return (*this); }
67
68 //# Modify region
69 // Clear current region
70 void Clear();
71
72 // Union rectangle or region with this.
73 bool Union(long x, long y, long width, long height)
74 { return Combine(x, y, width, height, wxRGN_OR); }
75 bool Union(const wxRect& rect)
76 { return Combine(rect, wxRGN_OR); }
77 bool Union(const wxRegion& region)
78 { return Combine(region, wxRGN_OR); }
79
80 // Intersect rectangle or region with this.
81 bool Intersect(long x, long y, long width, long height)
82 { return Combine(x, y, width, height, wxRGN_AND); }
83 bool Intersect(const wxRect& rect)
84 { return Combine(rect, wxRGN_AND); }
85 bool Intersect(const wxRegion& region)
86 { return Combine(region, wxRGN_AND); }
87
88 // Subtract rectangle or region from this:
89 // Combines the parts of 'this' that are not part of the second region.
90 bool Subtract(long x, long y, long width, long height)
91 { return Combine(x, y, width, height, wxRGN_DIFF); }
92 bool Subtract(const wxRect& rect)
93 { return Combine(rect, wxRGN_DIFF); }
94 bool Subtract(const wxRegion& region)
95 { return Combine(region, wxRGN_DIFF); }
96
97 // XOR: the union of two combined regions except for any overlapping areas.
98 bool Xor(long x, long y, long width, long height)
99 { return Combine(x, y, width, height, wxRGN_XOR); }
100 bool Xor(const wxRect& rect)
101 { return Combine(rect, wxRGN_XOR); }
102 bool Xor(const wxRegion& region)
103 { return Combine(region, wxRGN_XOR); }
104
105 //# Information on region
106 // Outer bounds of region
107 void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
108 wxRect GetBox() const ;
109
110 // Is region empty?
111 bool Empty() const;
112 inline bool IsEmpty() const { return Empty(); }
113
114 //# Tests
115 // Does the region contain the point (x,y)?
116 wxRegionContain Contains(long x, long y) const;
117 // Does the region contain the point pt?
118 wxRegionContain Contains(const wxPoint& pt) const;
119 // Does the region contain the rectangle (x, y, w, h)?
120 wxRegionContain Contains(long x, long y, long w, long h) const;
121 // Does the region contain the rectangle rect?
122 wxRegionContain Contains(const wxRect& rect) const;
123
124 // Convert the region to a B&W bitmap with the white pixels being inside
125 // the region.
126 wxBitmap ConvertToBitmap() const;
127
128 // Use the non-transparent pixels of a wxBitmap for the region to combine
129 // with this region. First version takes transparency from bitmap's mask,
130 // second lets the user specify the colour to be treated as transparent
131 // along with an optional tolerance value.
132 // NOTE: implemented in common/rgncmn.cpp
133 bool Union(const wxBitmap& bmp);
134 bool Union(const wxBitmap& bmp,
135 const wxColour& transColour, int tolerance = 0);
136
137 // Internal
138 bool Combine(long x, long y, long width, long height, wxRegionOp op);
139 bool Combine(const wxRegion& region, wxRegionOp op);
140 bool Combine(const wxRect& rect, wxRegionOp op);
141 const WXHRGN GetWXHRGN() const ;
142 };
143
144 class WXDLLEXPORT wxRegionIterator : public wxObject
145 {
146 DECLARE_DYNAMIC_CLASS(wxRegionIterator)
147
148 public:
149 wxRegionIterator();
150 wxRegionIterator(const wxRegion& region);
151 wxRegionIterator(const wxRegionIterator& iterator);
152 ~wxRegionIterator();
153
154 wxRegionIterator& operator=(const wxRegionIterator& iterator);
155
156 void Reset() { m_current = 0; }
157 void Reset(const wxRegion& region);
158
159 operator bool () const { return m_current < m_numRects; }
160 bool HaveRects() const { return m_current < m_numRects; }
161
162 wxRegionIterator& operator++();
163 wxRegionIterator operator++(int);
164
165 long GetX() const;
166 long GetY() const;
167 long GetW() const;
168 long GetWidth() const { return GetW(); }
169 long GetH() const;
170 long GetHeight() const { return GetH(); }
171 wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
172 private:
173 void SetRects(long numRects, wxRect *rects);
174
175 long m_current;
176 long m_numRects;
177 wxRegion m_region;
178 wxRect* m_rects;
179 };
180
181 #endif
182 // _WX_REGION_H_