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11 <div class="document" id="building-wxpython-2-8-for-development-and-testing">
12 <h1 class="title">Building wxPython 2.8 for Development and Testing</h1>
13 <p>This file describes how I build wxWidgets and wxPython while doing
14 development and testing, and is meant to help other people that want
15 to do the same thing. I'll assume that you are using either a CVS
16 snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
17 one of the released wxPython-src-2.8.* tarballs. I'll also assume that
18 you know your way around your system, the compiler, etc. and most
19 importantly, that you know what you are doing! ;-)</p>
20 <p>If you want to also install the version of wxPython you build to be in
21 your site-packages dir and be your default version of wxPython, then a
22 few additional steps are needed, and you may want to use slightly
23 different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If
24 you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you
25 will end up with a separate installation of wxPython and you can
26 switch back and forth between this and the release version that you
27 may already have installed.</p>
28 <p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG
29 interface definition files,) or to regenerate the extension sources or
30 renamer modules, then you will need an up to date version of SWIG,
31 plus some patches. Get the sources for version 1.3.29, and then apply
32 the patches in wxPython/SWIG and then build SWIG like normal. See the
33 README.txt in the wxPython/SWIG dir for details about each patch and
34 also info about those that may already have been applied to the SWIG
35 sources. If you install this build of SWIG to a location that is not
36 on the PATH (so it doesn't interfere with an existing SWIG install for
37 example) then you can use a setup.py command-line option named SWIG
38 set to the full path name of the executable and the wxPython build will
39 use it. See below for an example.</p>
40 <p>In the text below I'll use WXDIR with environment variable syntax
41 (either $WXDIR or %WXDIR%) to refer to the top level directory where
42 your wxWidgets and wxPython sources are located. It will equate to
43 whereever you checked out the wxWidgets module from CVS, or untarred
44 the wxPython-src tarball to. You can either substitute the $WXDIR text
45 below with your actual dir, or set the value in the environment and
46 use it just like you see it below.</p>
47 <p>If you run into what appears to be compatibility issues between
48 wxWidgets and wxPython while building wxPython, be sure you are using
49 the wxWidgets sources included with the wxPython-src tarball or the
50 CVS snapshot, and not a previously installed version or a version
51 installed from one of the standard wxWidgets installers. With the
52 &quot;unstable&quot; releases (have a odd-numbered minor release value, where
53 the APIs are allowed to change) there are often significant
54 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
55 release of wxPython.</p>
56 <div class="section">
57 <h1><a id="building-on-unix-like-systems-e-g-linux-and-os-x" name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
58 <p>These platforms are built almost the same way while in development
59 so I'll combine the descriptions about their build process here.
60 First we will build wxWidgets and install it to an out of the way
61 place, then do the same for wxPython.</p>
62 <ol class="arabic">
63 <li><p class="first">Create a build directory in the main wxWidgets dir, and configure
64 wxWidgets. If you want to have multiple builds with different
65 configure options, just use different subdirectories. I normally
66 put the configure command in a script named &quot;.configure&quot; in each
67 build dir so I can easily blow away everything in the build dir and
68 rerun the script without having to remember the options I used
69 before:</p>
70 <pre class="literal-block">
71 cd $WXDIR
72 mkdir bld
73 cd bld
74 ../configure --prefix=/opt/wx/2.8 \
75 --with-gtk \
76 --with-gnomeprint \
77 --with-opengl \
78 --enable-debug \
79 --enable-geometry \
80 --enable-graphics_ctx \
81 --enable-sound --with-sdl \
82 --enable-mediactrl \
83 --enable-display \
84 --disable-debugreport \
85 </pre>
86 <p>On OS X of course you'll want to use --with-mac instead of
87 --with-gtk and --with-gnomeprint.</p>
88 <p>Notice that above I used a prefix option of &quot;/opt/wx/2.8&quot;. You can
89 use whatever path you want, such as a path in your HOME dir or even
90 one of the standard prefix paths such as /usr or /usr/local if you
91 like, but using /opt this way lets me easily have multiple versions
92 and ports of wxWidgets &quot;installed&quot; and makes it easy to switch
93 between them, without impacting any versions of wxWidgets that may
94 have been installed via an RPM or whatever. For the rest of the
95 steps below be sure to also substitute &quot;/opt/wx/2.8&quot; with whatever
96 prefix you choose for your build.</p>
97 <p><strong>NOTE</strong>: Due to a recent change there is currently a dependency
98 problem in the multilib builds of wxWidgets on OSX, so I have
99 switched to using a monolithic build. That means that all of the
100 core wxWidgets code is placed in in one shared library instead of
101 several. wxPython can be used with either mode, so use whatever
102 suits you on Linux and etc. but use monolithic on OSX. To switch
103 to the monolithic build of wxWidgets just add this configure flag:</p>
104 <pre class="literal-block">
105 --enable-monolithic \
106 </pre>
107 <p>By default GTK 2.x will be used for the build. If you would rather
108 use GTK 1.2.x for some reason then you can force configure to use
109 it by changing the --with-gtk flag to specify it like this:</p>
110 <pre class="literal-block">
111 --with-gtk=1 \
112 </pre>
113 <p>To make the wxWidgets build be unicode enabled (strongly
114 recommended unless you are building with GTK1) then add the
115 following flag. When wxPython is unicode enabled then all strings
116 that are passed to wx functions and methods will first be converted
117 to unicode objects, and any 'strings' returned from wx functions
118 and methods will actually be unicode objects.:</p>
119 <pre class="literal-block">
120 --enable-unicode \
121 </pre>
122 <p>If you want to use the image and zlib libraries included with
123 wxWidgets instead of those already installed on your system, (for
124 example, to reduce dependencies on 3rd party libraries) then you
125 can add these flags to the configure command:</p>
126 <pre class="literal-block">
127 --with-libjpeg=builtin \
128 --with-libpng=builtin \
129 --with-libtiff=builtin \
130 --with-zlib=builtin \
131 </pre>
132 </li>
133 <li><p class="first">To build and install wxWidgets you could just use the &quot;make&quot;
134 command but there are a couple other libraries besides the main
135 wxWidgets libs that also need to be built so again I make a script
136 to do it all for me so I don't forget anything. This time it is
137 called &quot;.make&quot; (I use the leading &quot;.&quot; so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in
138 my build dir I don't lose my scripts too.) This is what it looks
139 like:</p>
140 <pre class="literal-block">
141 make $* \
142 &amp;&amp; make -C contrib/src/gizmos $* \
143 &amp;&amp; make -C contrib/src/stc $*
144 </pre>
145 <p>So you just use .make as if it where make, but don't forget to set
146 the execute bit on .make first!:</p>
147 <pre class="literal-block">
148 .make
149 .make install
150 </pre>
151 <p>When it's done you should have an installed set of files under
152 /opt/wx/2.8 containing just wxWidgets. Now to use this version of
153 wxWidgets you just need to add /opt/wx/2.8/bin to the PATH and set
154 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.8/lib.</p>
155 </li>
156 <li><p class="first">I also have a script to help me build wxPython and it is checked in
157 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
158 use it as it's very cryptic and expects that you want to run SWIG,
159 so if you don't have the latest patched up version of SWIG then
160 you'll probably get stuck. So in this document I'll just give the
161 raw commands instead.</p>
162 <p>We're not going to install the development version of wxPython with
163 these commands, so it won't impact your already installed version
164 of the latest release. You'll be able test with this version when
165 you want to, and use the installed release version the rest of the
166 time. If you want to install the development version please read
167 INSTALL.txt.</p>
168 <p>If you have more than one version of Python on your system then be
169 sure to use the version of Python that you want to use when running
170 wxPython programs to run the setup.py commands below. I'll be
171 using python2.5.</p>
172 <p>Make sure that the first wx-config found on the PATH is the one
173 belonging to the wxWidgets that you installed above, and then
174 change to the $WXDIR/wxPython dir and run the this command:</p>
175 <pre class="literal-block">
176 cd $WXDIR/wxPython
177 python2.5 setup.py build_ext --inplace --debug
178 </pre>
179 <p>If your new wx-config script is not on the PATH, or there is some
180 other version of it found first, then you can add this to the
181 command line to ensure your new one is used instead:</p>
182 <pre class="literal-block">
183 WX_CONFIG=/opt/wx/2.8/bin/wx-config
184 </pre>
185 <p>By default setup.py will assume that you built wxWidgets to use
186 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
187 this flag to the command-line:</p>
188 <pre class="literal-block">
189 WXPORT=gtk
190 </pre>
191 <p>Setup.py will assume by default that you are using a unicode build
192 of wxWidgets. If not then you can use this flag:</p>
193 <pre class="literal-block">
194 UNICODE=0
195 </pre>
196 <p>If you are wanting to have the source files regenerated with swig,
197 (only neccessary if you make modifications to the <tt class="docutils literal"><span class="pre">*.i</span></tt> files,)
198 then you need to turn on the USE_SWIG flag and optionally tell it
199 where to find the new swig executable, so add these flags:</p>
200 <pre class="literal-block">
201 USE_SWIG=1 SWIG=/opt/swig/bin/swig
202 </pre>
203 <p>If you get errors about being unable to find libGLU, wxGLCanvas
204 being undeclared, or something similar then you can add
205 BUILD_GLCANVAS=0 to the setup.py command line to disable the
206 building of the glcanvas module.</p>
207 <p>When the setup.py command is done you should have a fully populated
208 (but uninstalled) wx package located in your $WXDIR/wxPython/wx
209 directory.</p>
210 </li>
211 <li><p class="first">To run code with the development version of wxPython, just set the
212 PYTHONPATH to the wxPython dir located in the source tree. For
213 example:</p>
214 <pre class="literal-block">
215 export LD_LIBRARY_PATH=/opt/wx/2.8/lib
216 export PYTHONPATH=$WXDIR/wxPython
217 cd $WXDIR/wxPython/demo
218 python2.5 demo.py
219 </pre>
220 <p>OS X NOTE: Depending on your version of OS X and Python you may
221 need to use &quot;pythonw&quot; on the command line to run wxPython
222 applications. This version of the Python executable is part of the
223 Python Framework and is allowed to interact with the display. You
224 can also double click on a .py or a .pyw file from the finder
225 (assuming that the PythonLauncher app is associated with these file
226 extensions) and it will launch the Framework version of Python for
227 you. For information about creating Applicaiton Bundles of your
228 wxPython apps please see the wiki and the mail lists.</p>
229 <p>SOLARIS NOTE: If you get unresolved symbol errors when importing
230 wxPython and you are running on Solaris and building with gcc, then
231 you may be able to work around the problem by uncommenting a bit of
232 code in config.py and building again. Look for 'SunOS' in config.py
233 and uncomment the block containing it. The problem is that Sun's ld
234 does not automatically add libgcc to the link step.</p>
235 </li>
236 </ol>
237 </div>
238 <div class="section">
239 <h1><a id="building-on-windows" name="building-on-windows">Building on Windows</a></h1>
240 <p>The Windows builds currently require the use of Microsoft Visual C++.
241 Theoretically, other compilers (such as mingw32 or the Borland
242 compilers) can also be used but I've never done the work to make that
243 happen. If you want to try that then first you'll want to find out if
244 there are any tricks that have to be done to make Python extension
245 modules using that compiler, and then make a few changes to setup.py
246 to accommodate that. (And send the patches to me.)</p>
247 <p>The standard Python 2.3 and earlier are built with MS Visual C 6.0 and
248 so you must also build with MSVC 6 in order to be used with the stock
249 python.exe. If you woudl rather use a different version of
250 VisualStudio keep in mind that you'll also have to build Python and
251 any other extension modules that you use with that compiler because a
252 different version of the C runtime library is used. The stock Python
253 2.4 and 2.5 executables are built with MSVC 7.1, and the same rules
254 apply to it.</p>
255 <p>If you want to build a debuggable version of wxWidgets and wxPython you
256 will need to have also built a debug version of Python and any other
257 extension modules you need to use. You can tell if you have them
258 already if there is a _d in the file names, for example python_d.exe
259 or python25_d.dll. If you don't need to trace through the C/C++ parts
260 of the code with the debugger then building the normal (or hybrid)
261 version is fine, and you can use the regular python executables with
262 it.</p>
263 <p>Starting with 2.5.3.0 wxPython can be built for either the monlithic
264 or the multi-lib wxWidgets builds. (Monolithic means that all the
265 core wxWidgets code is in one DLL, and multi-lib means that the core
266 code is divided into multiple DLLs.) To select which one to use
267 specify the MONOLITHIC flag for both the wxWidgets build and the
268 wxPython build as shown below, setting it to either 0 or 1.</p>
269 <p>Just like the unix versions I also use some scripts to help me build
270 wxWidgets, but I use some non-standard stuff to do it. So if you have
271 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
272 programs then there is a copy of my wxWidgets build scripts in
273 %WXDIR%\wxPython\distrib\msw. Just copy them to
274 %WXDIR%\build\msw and you can use them to do your build, otherwise
275 you can do everything by hand as described below. But if you do work
276 by hand and something doesn't seem to be working correctly please
277 refer to the build scripts to see what may need to be done
278 differently.</p>
279 <p>The *.btm files are for 4NT and the others are for bash. They are:</p>
280 <pre class="literal-block">
281 .make/.make.btm Builds the main lib and the needed contribs
282 .mymake/.mymake.btm Builds just one lib, used by .make
283 .makesetup.mk A makefile that will copy and edit setup.h
284 as needed for the different types of builds
285 </pre>
286 <p>Okay. Here's what you've been waiting for, the instructions! Adapt
287 accordingly if you are using the bash shell.</p>
288 <ol class="arabic">
289 <li><p class="first">Set an environment variable to the root of the wxWidgets source
290 tree. This is used by the makefiles:</p>
291 <pre class="literal-block">
292 set WXWIN=%WXDIR%
293 </pre>
294 </li>
295 <li><p class="first">Copy setup0.h to setup.h:</p>
296 <pre class="literal-block">
297 cd %WXDIR%\include\wx\msw
298 copy setup0.h setup.h
299 </pre>
300 </li>
301 <li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p>
302 <pre class="literal-block">
303 wxUSE_DEBUGREPORT 0
304 wxUSE_EXCEPTIONS 0
305 wxUSE_DIALUP_MANAGER 0
306 wxUSE_GRAPHICS_CONTEXT 1
307 wxUSE_GLCANVAS 1
308 wxUSE_POSTSCRIPT 1
309 wxUSE_DIB_FOR_BITMAP 1
310 </pre>
311 <p>If you are using my build scripts then a few more settings will be
312 changed automatically and then a copy of setup.h is placed in a
313 subdir of %WXWIN%\libvc_dll. If you are doing it by hand and
314 making a UNICODE build, then also change these:</p>
315 <pre class="literal-block">
316 wxUSE_UNICODE 1
317 wxUSE_UNICODE_MSLU 1
318 </pre>
319 <p>If you are doing a &quot;hybrid&quot; build (which is the same as the
320 binaries that I release) then also change these:</p>
321 <pre class="literal-block">
322 wxUSE_MEMORY_TRACING 0
323 wxUSE_DEBUG_CONTEXT 0
324 </pre>
325 </li>
326 <li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The
327 wxWidgets DLLs will end up there as part of the build and so you'll
328 need it on the PATH for them to be found at runtime.</p>
329 </li>
330 <li><p class="first">Change to the %WXDIR%\build\msw directory</p>
331 <blockquote>
332 <p>cd %WXDIR%\build\msw</p>
333 </blockquote>
334 </li>
335 <li><p class="first">If using my scripts then use the .make.btm command to build
336 wxWidgets. It needs one command-line parameter which controls what
337 kind of build(s) to do. Use one of the following:</p>
338 <pre class="literal-block">
339 debug Build debug version
340 hybrid Build hybrid version
341 both Both debug and hybrid
342 debug-uni Build a debug unicode library
343 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
344 both-uni and finally both unicode libraries
345 </pre>
346 <p>For example:</p>
347 <pre class="literal-block">
348 .make hybrid
349 </pre>
350 <p>You can also pass additional command line parameters as needed and
351 they will all be passed on to the nmake commands, for example to
352 clean up the build:</p>
353 <pre class="literal-block">
354 .make hybrid clean
355 </pre>
356 <p>If <em>not</em> using my scripts then you can do it by hand by directly
357 executing nmake with a bunch of extra command line parameters.
358 The base set are:</p>
359 <pre class="literal-block">
360 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1
361 </pre>
362 <p>If doing a debug build then add:</p>
363 <pre class="literal-block">
364 BUILD=debug
365 </pre>
366 <p>otherwise add these:</p>
367 <pre class="literal-block">
368 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
369 </pre>
370 <p>If doing a Unicode build then add these flags:</p>
371 <pre class="literal-block">
372 UNICODE=1 MSLU=1
373 </pre>
374 <p>Now, from the %WXDIR%\build\msw directory run nmake with your
375 selection of command-line flags as described above.</p>
376 </li>
377 <li><p class="first">When that is all done it will have built the main wxWidgets DLLs
378 and also some of the contribs DLLs. There should be a ton of DLLs
379 and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p>
380 </li>
381 <li><p class="first">Building wxPython on Windows is very similar to doing it for the
382 unix systems. We're not going to install the development version
383 of wxPython with these commands, so it won't impact your already
384 installed version of the latest release. You'll be able to test
385 with this version when you want to, and use the installed release
386 version the rest of the time. If you ever do want to install the
387 development version please refer to INSTALL.txt.</p>
388 <p>Change to the %WXDIR%\wxPython dir and run the this command,
389 making sure that you use the version of python that you want to
390 build for (if you have more than one on your system) and to match
391 the MONOLITHIC flag with how you built wxWidgets:</p>
392 <pre class="literal-block">
393 cd %WXDIR%\wxPython
394 python setup.py build_ext --inplace MONOLITHIC=0
395 </pre>
396 <p>If you are wanting to have the source files regenerated with swig,
397 (only neccessary if you make modifications to the <tt class="docutils literal"><span class="pre">*.i</span></tt> files,)
398 then you need to turn on the USE_SWIG flag and optionally tell it
399 where to find the new swig executable, so add these flags:</p>
400 <pre class="literal-block">
401 USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe
402 </pre>
403 <p>If you built a Unicode version of wxWidgets and want to also build
404 the Unicode version of wxPython then add this flag:</p>
405 <pre class="literal-block">
406 UNICODE=1
407 </pre>
408 <p>If you have a debug version of Python and wxWidgets and want to
409 build a debug version of wxPython too, add the --debug flag to the
410 command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt>
411 files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to
412 use them. The debug and hybrid(release) versions can coexist.</p>
413 <p>When the setup.py command is done you should have fully populated
414 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
415 %WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt>
416 files) located in the wx package.</p>
417 </li>
418 <li><p class="first">To run code with the development version of wxPython, just set the
419 PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
420 <pre class="literal-block">
421 set PYTHONPATH=%WXDIR%\wxPython
422 cd %WXDIR\wxPython\demo
423 python demo.py
424 </pre>
425 </li>
426 </ol>
427 </div>
428 </div>
429 </body>
430 </html>