]> git.saurik.com Git - wxWidgets.git/blob - src/generic/scrlwing.cpp
Define wxGraphicsRenderer::GetDefaultRenderer() for all non-{MSW,Mac} ports.
[wxWidgets.git] / src / generic / scrlwing.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ============================================================================
14 // declarations
15 // ============================================================================
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #ifdef __BORLANDC__
25 #pragma hdrstop
26 #endif
27
28 #include "wx/scrolwin.h"
29
30 #ifndef WX_PRECOMP
31 #include "wx/utils.h"
32 #include "wx/panel.h"
33 #include "wx/dcclient.h"
34 #include "wx/timer.h"
35 #include "wx/sizer.h"
36 #include "wx/settings.h"
37 #endif
38
39 #ifdef __WXMAC__
40 #include "wx/scrolbar.h"
41 #endif
42
43 #include "wx/recguard.h"
44
45 #ifdef __WXMSW__
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
48 #endif
49
50 #ifdef __WXMOTIF__
51 // For wxRETAINED implementation
52 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54 # pragma message disable nosimpint
55 #endif
56 #include <Xm/Xm.h>
57 #ifdef __VMS__
58 # pragma message enable nosimpint
59 #endif
60 #endif
61
62 /*
63 TODO PROPERTIES
64 style wxHSCROLL | wxVSCROLL
65 */
66
67 // ----------------------------------------------------------------------------
68 // wxScrollHelperEvtHandler: intercept the events from the window and forward
69 // them to wxScrollHelper
70 // ----------------------------------------------------------------------------
71
72 class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
73 {
74 public:
75 wxScrollHelperEvtHandler(wxScrollHelperBase *scrollHelper)
76 {
77 m_scrollHelper = scrollHelper;
78 }
79
80 virtual bool ProcessEvent(wxEvent& event);
81
82 void ResetDrawnFlag() { m_hasDrawnWindow = false; }
83
84 private:
85 wxScrollHelperBase *m_scrollHelper;
86
87 bool m_hasDrawnWindow;
88
89 wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler);
90 };
91
92 #if wxUSE_TIMER
93 // ----------------------------------------------------------------------------
94 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
95 // a captured mouse is held outside the window
96 // ----------------------------------------------------------------------------
97
98 class wxAutoScrollTimer : public wxTimer
99 {
100 public:
101 wxAutoScrollTimer(wxWindow *winToScroll,
102 wxScrollHelperBase *scroll,
103 wxEventType eventTypeToSend,
104 int pos, int orient);
105
106 virtual void Notify();
107
108 private:
109 wxWindow *m_win;
110 wxScrollHelperBase *m_scrollHelper;
111 wxEventType m_eventType;
112 int m_pos,
113 m_orient;
114
115 wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer);
116 };
117
118 // ============================================================================
119 // implementation
120 // ============================================================================
121
122 // ----------------------------------------------------------------------------
123 // wxAutoScrollTimer
124 // ----------------------------------------------------------------------------
125
126 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
127 wxScrollHelperBase *scroll,
128 wxEventType eventTypeToSend,
129 int pos, int orient)
130 {
131 m_win = winToScroll;
132 m_scrollHelper = scroll;
133 m_eventType = eventTypeToSend;
134 m_pos = pos;
135 m_orient = orient;
136 }
137
138 void wxAutoScrollTimer::Notify()
139 {
140 // only do all this as long as the window is capturing the mouse
141 if ( wxWindow::GetCapture() != m_win )
142 {
143 Stop();
144 }
145 else // we still capture the mouse, continue generating events
146 {
147 // first scroll the window if we are allowed to do it
148 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
149 event1.SetEventObject(m_win);
150 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
151 m_win->GetEventHandler()->ProcessEvent(event1) )
152 {
153 // and then send a pseudo mouse-move event to refresh the selection
154 wxMouseEvent event2(wxEVT_MOTION);
155 event2.SetPosition(wxGetMousePosition());
156
157 // the mouse event coordinates should be client, not screen as
158 // returned by wxGetMousePosition
159 wxWindow *parentTop = m_win;
160 while ( parentTop->GetParent() )
161 parentTop = parentTop->GetParent();
162 wxPoint ptOrig = parentTop->GetPosition();
163 event2.m_x -= ptOrig.x;
164 event2.m_y -= ptOrig.y;
165
166 event2.SetEventObject(m_win);
167
168 // FIXME: we don't fill in the other members - ok?
169
170 m_win->GetEventHandler()->ProcessEvent(event2);
171 }
172 else // can't scroll further, stop
173 {
174 Stop();
175 }
176 }
177 }
178 #endif
179
180 // ----------------------------------------------------------------------------
181 // wxScrollHelperEvtHandler
182 // ----------------------------------------------------------------------------
183
184 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
185 {
186 wxEventType evType = event.GetEventType();
187
188 // the explanation of wxEVT_PAINT processing hack: for historic reasons
189 // there are 2 ways to process this event in classes deriving from
190 // wxScrolledWindow. The user code may
191 //
192 // 1. override wxScrolledWindow::OnDraw(dc)
193 // 2. define its own OnPaint() handler
194 //
195 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
196 // always processes the draw event, so we can't just try the window
197 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
198 // (the latter would never be called in wxUniversal).
199 //
200 // So the solution is to have a flag telling us whether the user code drew
201 // anything in the window. We set it to true here but reset it to false in
202 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
203 // user code defined OnPaint() in the derived class)
204 m_hasDrawnWindow = true;
205
206 // pass it on to the real handler
207 bool processed = wxEvtHandler::ProcessEvent(event);
208
209 // always process the size events ourselves, even if the user code handles
210 // them as well, as we need to AdjustScrollbars()
211 //
212 // NB: it is important to do it after processing the event in the normal
213 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
214 // scrollbar[s] (dis)appear and it should be seen by the user code
215 // after this one
216 if ( evType == wxEVT_SIZE )
217 {
218 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
219
220 return true;
221 }
222
223 if ( processed )
224 {
225 // normally, nothing more to do here - except if it was a paint event
226 // which wasn't really processed, then we'll try to call our
227 // OnDraw() below (from HandleOnPaint)
228 if ( m_hasDrawnWindow || event.IsCommandEvent() )
229 {
230 return true;
231 }
232 }
233
234 if ( evType == wxEVT_PAINT )
235 {
236 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
237 return true;
238 }
239
240 if ( evType == wxEVT_CHILD_FOCUS )
241 {
242 m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
243 return true;
244 }
245
246 // reset the skipped flag (which might have been set to true in
247 // ProcessEvent() above) to be able to test it below
248 bool wasSkipped = event.GetSkipped();
249 if ( wasSkipped )
250 event.Skip(false);
251
252 if ( evType == wxEVT_SCROLLWIN_TOP ||
253 evType == wxEVT_SCROLLWIN_BOTTOM ||
254 evType == wxEVT_SCROLLWIN_LINEUP ||
255 evType == wxEVT_SCROLLWIN_LINEDOWN ||
256 evType == wxEVT_SCROLLWIN_PAGEUP ||
257 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
258 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
259 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
260 {
261 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
262 if ( !event.GetSkipped() )
263 {
264 // it makes sense to indicate that we processed the message as we
265 // did scroll the window (and also notice that wxAutoScrollTimer
266 // relies on our return value to stop scrolling when we are at top
267 // or bottom already)
268 processed = true;
269 wasSkipped = false;
270 }
271 }
272
273 if ( evType == wxEVT_ENTER_WINDOW )
274 {
275 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
276 }
277 else if ( evType == wxEVT_LEAVE_WINDOW )
278 {
279 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
280 }
281 #if wxUSE_MOUSEWHEEL
282 // Use GTK's own scroll wheel handling in GtkScrolledWindow
283 #ifndef __WXGTK20__
284 else if ( evType == wxEVT_MOUSEWHEEL )
285 {
286 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
287 return true;
288 }
289 #endif
290 #endif // wxUSE_MOUSEWHEEL
291 else if ( evType == wxEVT_CHAR )
292 {
293 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
294 if ( !event.GetSkipped() )
295 {
296 processed = true;
297 wasSkipped = false;
298 }
299 }
300
301 if ( processed )
302 event.Skip(wasSkipped);
303
304 return processed;
305 }
306
307 // ============================================================================
308 // wxScrollHelperBase implementation
309 // ============================================================================
310
311 // ----------------------------------------------------------------------------
312 // wxScrollHelperBase construction
313 // ----------------------------------------------------------------------------
314
315 wxScrollHelperBase::wxScrollHelperBase(wxWindow *win)
316 {
317 wxASSERT_MSG( win, wxT("associated window can't be NULL in wxScrollHelper") );
318
319 m_xScrollPixelsPerLine =
320 m_yScrollPixelsPerLine =
321 m_xScrollPosition =
322 m_yScrollPosition =
323 m_xScrollLines =
324 m_yScrollLines =
325 m_xScrollLinesPerPage =
326 m_yScrollLinesPerPage = 0;
327
328 m_xScrollingEnabled =
329 m_yScrollingEnabled = true;
330
331 m_scaleX =
332 m_scaleY = 1.0;
333 #if wxUSE_MOUSEWHEEL
334 m_wheelRotation = 0;
335 #endif
336
337 m_win =
338 m_targetWindow = NULL;
339
340 m_timerAutoScroll = NULL;
341
342 m_handler = NULL;
343
344 m_win = win;
345
346 m_win->SetScrollHelper(static_cast<wxScrollHelper *>(this));
347
348 // by default, the associated window is also the target window
349 DoSetTargetWindow(win);
350 }
351
352 wxScrollHelperBase::~wxScrollHelperBase()
353 {
354 StopAutoScrolling();
355
356 DeleteEvtHandler();
357 }
358
359 // ----------------------------------------------------------------------------
360 // setting scrolling parameters
361 // ----------------------------------------------------------------------------
362
363 void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX,
364 int pixelsPerUnitY,
365 int noUnitsX,
366 int noUnitsY,
367 int xPos,
368 int yPos,
369 bool noRefresh)
370 {
371 int xpos, ypos;
372
373 CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
374 bool do_refresh =
375 (
376 (noUnitsX != 0 && m_xScrollLines == 0) ||
377 (noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
378
379 (noUnitsY != 0 && m_yScrollLines == 0) ||
380 (noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
381 (xPos != m_xScrollPosition) ||
382 (yPos != m_yScrollPosition)
383 );
384
385 m_xScrollPixelsPerLine = pixelsPerUnitX;
386 m_yScrollPixelsPerLine = pixelsPerUnitY;
387 m_xScrollPosition = xPos;
388 m_yScrollPosition = yPos;
389
390 int w = noUnitsX * pixelsPerUnitX;
391 int h = noUnitsY * pixelsPerUnitY;
392
393 // For better backward compatibility we set persisting limits
394 // here not just the size. It makes SetScrollbars 'sticky'
395 // emulating the old non-autoscroll behaviour.
396 // m_targetWindow->SetVirtualSizeHints( w, h );
397
398 // The above should arguably be deprecated, this however we still need.
399
400 // take care not to set 0 virtual size, 0 means that we don't have any
401 // scrollbars and hence we should use the real size instead of the virtual
402 // one which is indicated by using wxDefaultCoord
403 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
404 h ? h : wxDefaultCoord);
405
406 if (do_refresh && !noRefresh)
407 m_targetWindow->Refresh(true, GetScrollRect());
408
409 #ifndef __WXUNIVERSAL__
410 // If the target is not the same as the window with the scrollbars,
411 // then we need to update the scrollbars here, since they won't have
412 // been updated by SetVirtualSize().
413 if ( m_targetWindow != m_win )
414 #endif // !__WXUNIVERSAL__
415 {
416 AdjustScrollbars();
417 }
418 #ifndef __WXUNIVERSAL__
419 else
420 {
421 // otherwise this has been done by AdjustScrollbars, above
422 }
423 #endif // !__WXUNIVERSAL__
424 }
425
426 // ----------------------------------------------------------------------------
427 // [target] window handling
428 // ----------------------------------------------------------------------------
429
430 void wxScrollHelperBase::DeleteEvtHandler()
431 {
432 // search for m_handler in the handler list
433 if ( m_win && m_handler )
434 {
435 if ( m_win->RemoveEventHandler(m_handler) )
436 {
437 delete m_handler;
438 }
439 //else: something is very wrong, so better [maybe] leak memory than
440 // risk a crash because of double deletion
441
442 m_handler = NULL;
443 }
444 }
445
446 void wxScrollHelperBase::ResetDrawnFlag()
447 {
448 wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" );
449 m_handler->ResetDrawnFlag();
450 }
451
452 void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target)
453 {
454 m_targetWindow = target;
455 #ifdef __WXMAC__
456 target->MacSetClipChildren( true ) ;
457 #endif
458
459 // install the event handler which will intercept the events we're
460 // interested in (but only do it for our real window, not the target window
461 // which we scroll - we don't need to hijack its events)
462 if ( m_targetWindow == m_win )
463 {
464 // if we already have a handler, delete it first
465 DeleteEvtHandler();
466
467 m_handler = new wxScrollHelperEvtHandler(this);
468 m_targetWindow->PushEventHandler(m_handler);
469 }
470 }
471
472 void wxScrollHelperBase::SetTargetWindow(wxWindow *target)
473 {
474 wxCHECK_RET( target, wxT("target window must not be NULL") );
475
476 if ( target == m_targetWindow )
477 return;
478
479 DoSetTargetWindow(target);
480 }
481
482 wxWindow *wxScrollHelperBase::GetTargetWindow() const
483 {
484 return m_targetWindow;
485 }
486
487 // ----------------------------------------------------------------------------
488 // scrolling implementation itself
489 // ----------------------------------------------------------------------------
490
491 void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent& event)
492 {
493 int nScrollInc = CalcScrollInc(event);
494 if ( nScrollInc == 0 )
495 {
496 // can't scroll further
497 event.Skip();
498
499 return;
500 }
501
502 bool needsRefresh = false;
503 int dx = 0,
504 dy = 0;
505 int orient = event.GetOrientation();
506 if (orient == wxHORIZONTAL)
507 {
508 if ( m_xScrollingEnabled )
509 {
510 dx = -m_xScrollPixelsPerLine * nScrollInc;
511 }
512 else
513 {
514 needsRefresh = true;
515 }
516 }
517 else
518 {
519 if ( m_yScrollingEnabled )
520 {
521 dy = -m_yScrollPixelsPerLine * nScrollInc;
522 }
523 else
524 {
525 needsRefresh = true;
526 }
527 }
528
529 if ( !needsRefresh )
530 {
531 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
532 // otherwise invalidated area could be updated incorrectly later when
533 // ScrollWindow() makes sure they're repainted before scrolling them
534 #ifdef __WXMAC__
535 // wxWindowMac is taking care of making sure the update area is correctly
536 // set up, while not forcing an immediate redraw
537 #else
538 m_targetWindow->Update();
539 #endif
540 }
541
542 if (orient == wxHORIZONTAL)
543 {
544 m_xScrollPosition += nScrollInc;
545 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
546 }
547 else
548 {
549 m_yScrollPosition += nScrollInc;
550 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
551 }
552
553 if ( needsRefresh )
554 {
555 m_targetWindow->Refresh(true, GetScrollRect());
556 }
557 else
558 {
559 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
560 }
561 }
562
563 int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent& event)
564 {
565 int pos = event.GetPosition();
566 int orient = event.GetOrientation();
567
568 int nScrollInc = 0;
569 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
570 {
571 if (orient == wxHORIZONTAL)
572 nScrollInc = - m_xScrollPosition;
573 else
574 nScrollInc = - m_yScrollPosition;
575 } else
576 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
577 {
578 if (orient == wxHORIZONTAL)
579 nScrollInc = m_xScrollLines - m_xScrollPosition;
580 else
581 nScrollInc = m_yScrollLines - m_yScrollPosition;
582 } else
583 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
584 {
585 nScrollInc = -1;
586 } else
587 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
588 {
589 nScrollInc = 1;
590 } else
591 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
592 {
593 if (orient == wxHORIZONTAL)
594 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
595 else
596 nScrollInc = -GetScrollPageSize(wxVERTICAL);
597 } else
598 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
599 {
600 if (orient == wxHORIZONTAL)
601 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
602 else
603 nScrollInc = GetScrollPageSize(wxVERTICAL);
604 } else
605 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
606 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
607 {
608 if (orient == wxHORIZONTAL)
609 nScrollInc = pos - m_xScrollPosition;
610 else
611 nScrollInc = pos - m_yScrollPosition;
612 }
613
614 if (orient == wxHORIZONTAL)
615 {
616 if ( m_xScrollPosition + nScrollInc < 0 )
617 {
618 // As -ve as we can go
619 nScrollInc = -m_xScrollPosition;
620 }
621 else // check for the other bound
622 {
623 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
624 if ( m_xScrollPosition + nScrollInc > posMax )
625 {
626 // As +ve as we can go
627 nScrollInc = posMax - m_xScrollPosition;
628 }
629 }
630 }
631 else // wxVERTICAL
632 {
633 if ( m_yScrollPosition + nScrollInc < 0 )
634 {
635 // As -ve as we can go
636 nScrollInc = -m_yScrollPosition;
637 }
638 else // check for the other bound
639 {
640 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
641 if ( m_yScrollPosition + nScrollInc > posMax )
642 {
643 // As +ve as we can go
644 nScrollInc = posMax - m_yScrollPosition;
645 }
646 }
647 }
648
649 return nScrollInc;
650 }
651
652 void wxScrollHelperBase::DoPrepareDC(wxDC& dc)
653 {
654 wxPoint pt = dc.GetDeviceOrigin();
655 #ifdef __WXGTK__
656 // It may actually be correct to always query
657 // the m_sign from the DC here, but I leave the
658 // #ifdef GTK for now.
659 if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
660 dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
661 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
662 else
663 #endif
664 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
665 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
666 dc.SetUserScale( m_scaleX, m_scaleY );
667 }
668
669 void wxScrollHelperBase::SetScrollRate( int xstep, int ystep )
670 {
671 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
672 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
673
674 m_xScrollPixelsPerLine = xstep;
675 m_yScrollPixelsPerLine = ystep;
676
677 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
678 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
679
680 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
681 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
682 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
683
684 AdjustScrollbars();
685 }
686
687 void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
688 {
689 if ( x_unit )
690 *x_unit = m_xScrollPixelsPerLine;
691 if ( y_unit )
692 *y_unit = m_yScrollPixelsPerLine;
693 }
694
695
696 int wxScrollHelperBase::GetScrollLines( int orient ) const
697 {
698 if ( orient == wxHORIZONTAL )
699 return m_xScrollLines;
700 else
701 return m_yScrollLines;
702 }
703
704 int wxScrollHelperBase::GetScrollPageSize(int orient) const
705 {
706 if ( orient == wxHORIZONTAL )
707 return m_xScrollLinesPerPage;
708 else
709 return m_yScrollLinesPerPage;
710 }
711
712 void wxScrollHelperBase::SetScrollPageSize(int orient, int pageSize)
713 {
714 if ( orient == wxHORIZONTAL )
715 m_xScrollLinesPerPage = pageSize;
716 else
717 m_yScrollLinesPerPage = pageSize;
718 }
719
720 void wxScrollHelperBase::EnableScrolling (bool x_scroll, bool y_scroll)
721 {
722 m_xScrollingEnabled = x_scroll;
723 m_yScrollingEnabled = y_scroll;
724 }
725
726 // Where the current view starts from
727 void wxScrollHelperBase::DoGetViewStart (int *x, int *y) const
728 {
729 if ( x )
730 *x = m_xScrollPosition;
731 if ( y )
732 *y = m_yScrollPosition;
733 }
734
735 void wxScrollHelperBase::DoCalcScrolledPosition(int x, int y,
736 int *xx, int *yy) const
737 {
738 if ( xx )
739 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
740 if ( yy )
741 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
742 }
743
744 void wxScrollHelperBase::DoCalcUnscrolledPosition(int x, int y,
745 int *xx, int *yy) const
746 {
747 if ( xx )
748 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
749 if ( yy )
750 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
751 }
752
753 // ----------------------------------------------------------------------------
754 // geometry
755 // ----------------------------------------------------------------------------
756
757 bool wxScrollHelperBase::ScrollLayout()
758 {
759 if ( m_win->GetSizer() && m_targetWindow == m_win )
760 {
761 // If we're the scroll target, take into account the
762 // virtual size and scrolled position of the window.
763
764 int x = 0, y = 0, w = 0, h = 0;
765 CalcScrolledPosition(0,0, &x,&y);
766 m_win->GetVirtualSize(&w, &h);
767 m_win->GetSizer()->SetDimension(x, y, w, h);
768 return true;
769 }
770
771 // fall back to default for LayoutConstraints
772 return m_win->wxWindow::Layout();
773 }
774
775 void wxScrollHelperBase::ScrollDoSetVirtualSize(int x, int y)
776 {
777 m_win->wxWindow::DoSetVirtualSize( x, y );
778 AdjustScrollbars();
779
780 if (m_win->GetAutoLayout())
781 m_win->Layout();
782 }
783
784 // wxWindow's GetBestVirtualSize returns the actual window size,
785 // whereas we want to return the virtual size
786 wxSize wxScrollHelperBase::ScrollGetBestVirtualSize() const
787 {
788 wxSize clientSize(m_win->GetClientSize());
789 if ( m_win->GetSizer() )
790 clientSize.IncTo(m_win->GetSizer()->CalcMin());
791
792 return clientSize;
793 }
794
795 // ----------------------------------------------------------------------------
796 // event handlers
797 // ----------------------------------------------------------------------------
798
799 // Default OnSize resets scrollbars, if any
800 void wxScrollHelperBase::HandleOnSize(wxSizeEvent& WXUNUSED(event))
801 {
802 if ( m_targetWindow->GetAutoLayout() )
803 {
804 wxSize size = m_targetWindow->GetBestVirtualSize();
805
806 // This will call ::Layout() and ::AdjustScrollbars()
807 m_win->SetVirtualSize( size );
808 }
809 else
810 {
811 AdjustScrollbars();
812 }
813 }
814
815 // This calls OnDraw, having adjusted the origin according to the current
816 // scroll position
817 void wxScrollHelperBase::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
818 {
819 // don't use m_targetWindow here, this is always called for ourselves
820 wxPaintDC dc(m_win);
821 DoPrepareDC(dc);
822
823 OnDraw(dc);
824 }
825
826 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
827 // compatibility here - if we used OnKeyDown(), the programs which process
828 // arrows themselves in their OnChar() would never get the message and like
829 // this they always have the priority
830 void wxScrollHelperBase::HandleOnChar(wxKeyEvent& event)
831 {
832 // prepare the event this key press maps to
833 wxScrollWinEvent newEvent;
834
835 newEvent.SetPosition(0);
836 newEvent.SetEventObject(m_win);
837
838 // this is the default, it's changed to wxHORIZONTAL below if needed
839 newEvent.SetOrientation(wxVERTICAL);
840
841 // some key events result in scrolling in both horizontal and vertical
842 // direction, e.g. Ctrl-{Home,End}, if this flag is true we should generate
843 // a second event in horizontal direction in addition to the primary one
844 bool sendHorizontalToo = false;
845
846 switch ( event.GetKeyCode() )
847 {
848 case WXK_PAGEUP:
849 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
850 break;
851
852 case WXK_PAGEDOWN:
853 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
854 break;
855
856 case WXK_HOME:
857 newEvent.SetEventType(wxEVT_SCROLLWIN_TOP);
858
859 sendHorizontalToo = event.ControlDown();
860 break;
861
862 case WXK_END:
863 newEvent.SetEventType(wxEVT_SCROLLWIN_BOTTOM);
864
865 sendHorizontalToo = event.ControlDown();
866 break;
867
868 case WXK_LEFT:
869 newEvent.SetOrientation(wxHORIZONTAL);
870 // fall through
871
872 case WXK_UP:
873 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
874 break;
875
876 case WXK_RIGHT:
877 newEvent.SetOrientation(wxHORIZONTAL);
878 // fall through
879
880 case WXK_DOWN:
881 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
882 break;
883
884 default:
885 // not a scrolling key
886 event.Skip();
887 return;
888 }
889
890 m_win->ProcessWindowEvent(newEvent);
891
892 if ( sendHorizontalToo )
893 {
894 newEvent.SetOrientation(wxHORIZONTAL);
895 m_win->ProcessWindowEvent(newEvent);
896 }
897 }
898
899 // ----------------------------------------------------------------------------
900 // autoscroll stuff: these functions deal with sending fake scroll events when
901 // a captured mouse is being held outside the window
902 // ----------------------------------------------------------------------------
903
904 bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent& event) const
905 {
906 // only send the event if the window is scrollable in this direction
907 wxWindow *win = (wxWindow *)event.GetEventObject();
908 return win->HasScrollbar(event.GetOrientation());
909 }
910
911 void wxScrollHelperBase::StopAutoScrolling()
912 {
913 #if wxUSE_TIMER
914 if ( m_timerAutoScroll )
915 {
916 delete m_timerAutoScroll;
917 m_timerAutoScroll = NULL;
918 }
919 #endif
920 }
921
922 void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent& event)
923 {
924 StopAutoScrolling();
925
926 event.Skip();
927 }
928
929 void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent& event)
930 {
931 // don't prevent the usual processing of the event from taking place
932 event.Skip();
933
934 // when a captured mouse leave a scrolled window we start generate
935 // scrolling events to allow, for example, extending selection beyond the
936 // visible area in some controls
937 if ( wxWindow::GetCapture() == m_targetWindow )
938 {
939 // where is the mouse leaving?
940 int pos, orient;
941 wxPoint pt = event.GetPosition();
942 if ( pt.x < 0 )
943 {
944 orient = wxHORIZONTAL;
945 pos = 0;
946 }
947 else if ( pt.y < 0 )
948 {
949 orient = wxVERTICAL;
950 pos = 0;
951 }
952 else // we're lower or to the right of the window
953 {
954 wxSize size = m_targetWindow->GetClientSize();
955 if ( pt.x > size.x )
956 {
957 orient = wxHORIZONTAL;
958 pos = m_xScrollLines;
959 }
960 else if ( pt.y > size.y )
961 {
962 orient = wxVERTICAL;
963 pos = m_yScrollLines;
964 }
965 else // this should be impossible
966 {
967 // but seems to happen sometimes under wxMSW - maybe it's a bug
968 // there but for now just ignore it
969
970 //wxFAIL_MSG( wxT("can't understand where has mouse gone") );
971
972 return;
973 }
974 }
975
976 // only start the auto scroll timer if the window can be scrolled in
977 // this direction
978 if ( !m_targetWindow->HasScrollbar(orient) )
979 return;
980
981 #if wxUSE_TIMER
982 delete m_timerAutoScroll;
983 m_timerAutoScroll = new wxAutoScrollTimer
984 (
985 m_targetWindow, this,
986 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
987 : wxEVT_SCROLLWIN_LINEDOWN,
988 pos,
989 orient
990 );
991 m_timerAutoScroll->Start(50); // FIXME: make configurable
992 #else
993 wxUnusedVar(pos);
994 #endif
995 }
996 }
997
998 #if wxUSE_MOUSEWHEEL
999
1000 void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent& event)
1001 {
1002 m_wheelRotation += event.GetWheelRotation();
1003 int lines = m_wheelRotation / event.GetWheelDelta();
1004 m_wheelRotation -= lines * event.GetWheelDelta();
1005
1006 if (lines != 0)
1007 {
1008
1009 wxScrollWinEvent newEvent;
1010
1011 newEvent.SetPosition(0);
1012 newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
1013 newEvent.SetEventObject(m_win);
1014
1015 if (event.IsPageScroll())
1016 {
1017 if (lines > 0)
1018 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1019 else
1020 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1021
1022 m_win->GetEventHandler()->ProcessEvent(newEvent);
1023 }
1024 else
1025 {
1026 lines *= event.GetLinesPerAction();
1027 if (lines > 0)
1028 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1029 else
1030 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1031
1032 int times = abs(lines);
1033 for (; times > 0; times--)
1034 m_win->GetEventHandler()->ProcessEvent(newEvent);
1035 }
1036 }
1037 }
1038
1039 #endif // wxUSE_MOUSEWHEEL
1040
1041 void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent& event)
1042 {
1043 // this event should be processed by all windows in parenthood chain,
1044 // e.g. so that nested wxScrolledWindows work correctly
1045 event.Skip();
1046
1047 // find the immediate child under which the window receiving focus is:
1048 wxWindow *win = event.GetWindow();
1049
1050 if ( win == m_targetWindow )
1051 return; // nothing to do
1052
1053 #if defined( __WXOSX__ ) && wxUSE_SCROLLBAR
1054 if (wxDynamicCast(win, wxScrollBar))
1055 return;
1056 #endif
1057
1058 // Fixing ticket: http://trac.wxwidgets.org/ticket/9563
1059 // When a child inside a wxControlContainer receives a focus, the
1060 // wxControlContainer generates an artificial wxChildFocusEvent for
1061 // itself, telling its parent that 'it' received the focus. The effect is
1062 // that this->HandleOnChildFocus is called twice, first with the
1063 // artificial wxChildFocusEvent and then with the original event. We need
1064 // to ignore the artificial event here or otherwise HandleOnChildFocus
1065 // would first scroll the target window to make the entire
1066 // wxControlContainer visible and immediately afterwards scroll the target
1067 // window again to make the child widget visible. This leads to ugly
1068 // flickering when using nested wxPanels/wxScrolledWindows.
1069 //
1070 // Ignore this event if 'win' is derived from wxControlContainer AND its
1071 // parent is the m_targetWindow AND 'win' is not actually reciving the
1072 // focus (win != FindFocus). TODO: This affects all wxControlContainer
1073 // objects, but wxControlContainer is not part of the wxWidgets RTTI and
1074 // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
1075 // to determine if 'win' derives from wxControlContainer. Until then,
1076 // testing if 'win' derives from wxPanel will probably get >90% of all
1077 // cases.
1078
1079 wxWindow *actual_focus=wxWindow::FindFocus();
1080 if (win != actual_focus &&
1081 wxDynamicCast(win, wxPanel) != 0 &&
1082 win->GetParent() == m_targetWindow)
1083 // if win is a wxPanel and receives the focus, it should not be
1084 // scrolled into view
1085 return;
1086
1087 const wxRect viewRect(m_targetWindow->GetClientRect());
1088
1089 // For composite controls such as wxComboCtrl we should try to fit the
1090 // entire control inside the visible area of the target window, not just
1091 // the focused child of the control. Otherwise we'd make only the textctrl
1092 // part of a wxComboCtrl visible and the button would still be outside the
1093 // scrolled area. But do so only if the parent fits *entirely* inside the
1094 // scrolled window. In other situations, such as nested wxPanel or
1095 // wxScrolledWindows, the parent might be way to big to fit inside the
1096 // scrolled window. If that is the case, then make only the focused window
1097 // visible
1098 if ( win->GetParent() != m_targetWindow)
1099 {
1100 wxWindow *parent=win->GetParent();
1101 wxSize parent_size=parent->GetSize();
1102 if (parent_size.GetWidth() <= viewRect.GetWidth() &&
1103 parent_size.GetHeight() <= viewRect.GetHeight())
1104 // make the immediate parent visible instead of the focused control
1105 win=parent;
1106 }
1107
1108 // make win position relative to the m_targetWindow viewing area instead of
1109 // its parent
1110 const wxRect
1111 winRect(m_targetWindow->ScreenToClient(win->GetScreenPosition()),
1112 win->GetSize());
1113
1114 // check if it's fully visible
1115 if ( viewRect.Contains(winRect) )
1116 {
1117 // it is, nothing to do
1118 return;
1119 }
1120
1121 // check if we can make it fully visible: this is only possible if it's not
1122 // larger than our view area
1123 if ( winRect.GetWidth() > viewRect.GetWidth() ||
1124 winRect.GetHeight() > viewRect.GetHeight() )
1125 {
1126 // we can't make it fit so avoid scrolling it at all, this is only
1127 // going to be confusing and not helpful
1128 return;
1129 }
1130
1131
1132 // do make the window fit inside the view area by scrolling to it
1133 int stepx, stepy;
1134 GetScrollPixelsPerUnit(&stepx, &stepy);
1135
1136 int startx, starty;
1137 GetViewStart(&startx, &starty);
1138
1139 // first in vertical direction:
1140 if ( stepy > 0 )
1141 {
1142 int diff = 0;
1143
1144 if ( winRect.GetTop() < 0 )
1145 {
1146 diff = winRect.GetTop();
1147 }
1148 else if ( winRect.GetBottom() > viewRect.GetHeight() )
1149 {
1150 diff = winRect.GetBottom() - viewRect.GetHeight() + 1;
1151 // round up to next scroll step if we can't get exact position,
1152 // so that the window is fully visible:
1153 diff += stepy - 1;
1154 }
1155
1156 starty = (starty * stepy + diff) / stepy;
1157 }
1158
1159 // then horizontal:
1160 if ( stepx > 0 )
1161 {
1162 int diff = 0;
1163
1164 if ( winRect.GetLeft() < 0 )
1165 {
1166 diff = winRect.GetLeft();
1167 }
1168 else if ( winRect.GetRight() > viewRect.GetWidth() )
1169 {
1170 diff = winRect.GetRight() - viewRect.GetWidth() + 1;
1171 // round up to next scroll step if we can't get exact position,
1172 // so that the window is fully visible:
1173 diff += stepx - 1;
1174 }
1175
1176 startx = (startx * stepx + diff) / stepx;
1177 }
1178
1179 Scroll(startx, starty);
1180 }
1181
1182
1183 #ifdef wxHAS_GENERIC_SCROLLWIN
1184
1185 // ----------------------------------------------------------------------------
1186 // wxScrollHelper implementation
1187 // ----------------------------------------------------------------------------
1188
1189 wxScrollHelper::wxScrollHelper(wxWindow *winToScroll)
1190 : wxScrollHelperBase(winToScroll)
1191 {
1192 m_xVisibility =
1193 m_yVisibility = wxSHOW_SB_DEFAULT;
1194 }
1195
1196 void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz,
1197 wxScrollbarVisibility vert)
1198 {
1199 if ( horz != m_xVisibility || vert != m_yVisibility )
1200 {
1201 m_xVisibility = horz;
1202 m_yVisibility = vert;
1203
1204 AdjustScrollbars();
1205 }
1206 }
1207
1208 void
1209 wxScrollHelper::DoAdjustScrollbar(int orient,
1210 int clientSize,
1211 int virtSize,
1212 int pixelsPerUnit,
1213 int& scrollUnits,
1214 int& scrollPosition,
1215 int& scrollLinesPerPage,
1216 wxScrollbarVisibility visibility)
1217 {
1218 // scroll lines per page: if 0, no scrolling is needed
1219 // check if we need scrollbar in this direction at all
1220 if ( pixelsPerUnit == 0 || clientSize >= virtSize )
1221 {
1222 // scrolling is disabled or unnecessary
1223 scrollUnits =
1224 scrollPosition = 0;
1225 scrollLinesPerPage = 0;
1226 }
1227 else // might need scrolling
1228 {
1229 // Round up integer division to catch any "leftover" client space.
1230 scrollUnits = (virtSize + pixelsPerUnit - 1) / pixelsPerUnit;
1231
1232 // Calculate the number of fully scroll units
1233 scrollLinesPerPage = clientSize / pixelsPerUnit;
1234
1235 if ( scrollLinesPerPage >= scrollUnits )
1236 {
1237 // we're big enough to not need scrolling
1238 scrollUnits =
1239 scrollPosition = 0;
1240 scrollLinesPerPage = 0;
1241 }
1242 else // we do need a scrollbar
1243 {
1244 if ( scrollLinesPerPage < 1 )
1245 scrollLinesPerPage = 1;
1246
1247 // Correct position if greater than extent of canvas minus
1248 // the visible portion of it or if below zero
1249 const int posMax = scrollUnits - scrollLinesPerPage;
1250 if ( scrollPosition > posMax )
1251 scrollPosition = posMax;
1252 else if ( scrollPosition < 0 )
1253 scrollPosition = 0;
1254 }
1255 }
1256
1257 // in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
1258 // wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
1259 // passing a special range value to SetScrollbar()
1260 int range;
1261 switch ( visibility )
1262 {
1263 case wxSHOW_SB_NEVER:
1264 range = 0;
1265 break;
1266
1267 case wxSHOW_SB_ALWAYS:
1268 range = scrollUnits ? scrollUnits : -1;
1269 break;
1270
1271 default:
1272 wxFAIL_MSG( wxS("unknown scrollbar visibility") );
1273 // fall through
1274
1275 case wxSHOW_SB_DEFAULT:
1276 range = scrollUnits;
1277 break;
1278
1279 }
1280
1281 m_win->SetScrollbar(orient, scrollPosition, scrollLinesPerPage, range);
1282 }
1283
1284 void wxScrollHelper::AdjustScrollbars()
1285 {
1286 static wxRecursionGuardFlag s_flagReentrancy;
1287 wxRecursionGuard guard(s_flagReentrancy);
1288 if ( guard.IsInside() )
1289 {
1290 // don't reenter AdjustScrollbars() while another call to
1291 // AdjustScrollbars() is in progress because this may lead to calling
1292 // ScrollWindow() twice and this can really happen under MSW if
1293 // SetScrollbar() call below adds or removes the scrollbar which
1294 // changes the window size and hence results in another
1295 // AdjustScrollbars() call
1296 return;
1297 }
1298
1299 int oldXScroll = m_xScrollPosition;
1300 int oldYScroll = m_yScrollPosition;
1301
1302 // we may need to readjust the scrollbars several times as enabling one of
1303 // them reduces the area available for the window contents and so can make
1304 // the other scrollbar necessary now although it wasn't necessary before
1305 //
1306 // VZ: normally this loop should be over in at most 2 iterations, I don't
1307 // know why do we need 5 of them
1308 for ( int iterationCount = 0; iterationCount < 5; iterationCount++ )
1309 {
1310 wxSize clientSize = GetTargetSize();
1311 const wxSize virtSize = m_targetWindow->GetVirtualSize();
1312
1313 // this block of code tries to work around the following problem: the
1314 // window could have been just resized to have enough space to show its
1315 // full contents without the scrollbars, but its client size could be
1316 // not big enough because it does have the scrollbars right now and so
1317 // the scrollbars would remain even though we don't need them any more
1318 //
1319 // to prevent this from happening, check if we have enough space for
1320 // everything without the scrollbars and explicitly disable them then
1321 const wxSize availSize = GetSizeAvailableForScrollTarget(
1322 m_win->GetSize() - m_win->GetWindowBorderSize());
1323 if ( availSize != clientSize )
1324 {
1325 if ( availSize.x >= virtSize.x && availSize.y >= virtSize.y )
1326 {
1327 // this will be enough to make the scrollbars disappear below
1328 // and then the client size will indeed become equal to the
1329 // full available size
1330 clientSize = availSize;
1331 }
1332 }
1333
1334
1335 DoAdjustScrollbar(wxHORIZONTAL,
1336 clientSize.x,
1337 virtSize.x,
1338 m_xScrollPixelsPerLine,
1339 m_xScrollLines,
1340 m_xScrollPosition,
1341 m_xScrollLinesPerPage,
1342 m_xVisibility);
1343
1344 DoAdjustScrollbar(wxVERTICAL,
1345 clientSize.y,
1346 virtSize.y,
1347 m_yScrollPixelsPerLine,
1348 m_yScrollLines,
1349 m_yScrollPosition,
1350 m_yScrollLinesPerPage,
1351 m_yVisibility);
1352
1353
1354 // If a scrollbar (dis)appeared as a result of this, we need to adjust
1355 // them again but if the client size didn't change, then we're done
1356 if ( GetTargetSize() == clientSize )
1357 break;
1358 }
1359
1360 #ifdef __WXMOTIF__
1361 // Sorry, some Motif-specific code to implement a backing pixmap
1362 // for the wxRETAINED style. Implementing a backing store can't
1363 // be entirely generic because it relies on the wxWindowDC implementation
1364 // to duplicate X drawing calls for the backing pixmap.
1365
1366 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
1367 {
1368 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
1369
1370 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
1371 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
1372 if (m_targetWindow->GetBackingPixmap() &&
1373 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
1374 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
1375 {
1376 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
1377 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
1378 }
1379
1380 if (!m_targetWindow->GetBackingPixmap() &&
1381 (m_xScrollLines != 0) && (m_yScrollLines != 0))
1382 {
1383 int depth = wxDisplayDepth();
1384 m_targetWindow->SetPixmapWidth(totalPixelWidth);
1385 m_targetWindow->SetPixmapHeight(totalPixelHeight);
1386 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
1387 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
1388 }
1389
1390 }
1391 #endif // Motif
1392
1393 if (oldXScroll != m_xScrollPosition)
1394 {
1395 if (m_xScrollingEnabled)
1396 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
1397 GetScrollRect() );
1398 else
1399 m_targetWindow->Refresh(true, GetScrollRect());
1400 }
1401
1402 if (oldYScroll != m_yScrollPosition)
1403 {
1404 if (m_yScrollingEnabled)
1405 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
1406 GetScrollRect() );
1407 else
1408 m_targetWindow->Refresh(true, GetScrollRect());
1409 }
1410 }
1411
1412 void wxScrollHelper::DoScroll( int x_pos, int y_pos )
1413 {
1414 if (!m_targetWindow)
1415 return;
1416
1417 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
1418 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
1419
1420 int w = 0, h = 0;
1421 GetTargetSize(&w, &h);
1422
1423 // compute new position:
1424 int new_x = m_xScrollPosition;
1425 int new_y = m_yScrollPosition;
1426
1427 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
1428 {
1429 new_x = x_pos;
1430
1431 // Calculate page size i.e. number of scroll units you get on the
1432 // current client window
1433 int noPagePositions = w/m_xScrollPixelsPerLine;
1434 if (noPagePositions < 1) noPagePositions = 1;
1435
1436 // Correct position if greater than extent of canvas minus
1437 // the visible portion of it or if below zero
1438 new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
1439 new_x = wxMax( 0, new_x );
1440 }
1441 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
1442 {
1443 new_y = y_pos;
1444
1445 // Calculate page size i.e. number of scroll units you get on the
1446 // current client window
1447 int noPagePositions = h/m_yScrollPixelsPerLine;
1448 if (noPagePositions < 1) noPagePositions = 1;
1449
1450 // Correct position if greater than extent of canvas minus
1451 // the visible portion of it or if below zero
1452 new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
1453 new_y = wxMax( 0, new_y );
1454 }
1455
1456 if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
1457 return; // nothing to do, the position didn't change
1458
1459 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
1460 // otherwise invalidated area could be updated incorrectly later when
1461 // ScrollWindow() makes sure they're repainted before scrolling them
1462 m_targetWindow->Update();
1463
1464 // update the position and scroll the window now:
1465 if (m_xScrollPosition != new_x)
1466 {
1467 int old_x = m_xScrollPosition;
1468 m_xScrollPosition = new_x;
1469 m_win->SetScrollPos( wxHORIZONTAL, new_x );
1470 m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
1471 GetScrollRect() );
1472 }
1473
1474 if (m_yScrollPosition != new_y)
1475 {
1476 int old_y = m_yScrollPosition;
1477 m_yScrollPosition = new_y;
1478 m_win->SetScrollPos( wxVERTICAL, new_y );
1479 m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
1480 GetScrollRect() );
1481 }
1482 }
1483
1484 #endif // wxHAS_GENERIC_SCROLLWIN
1485
1486 // ----------------------------------------------------------------------------
1487 // wxScrolled<T> and wxScrolledWindow implementation
1488 // ----------------------------------------------------------------------------
1489
1490 wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win,
1491 const wxScrollHelper *helper,
1492 const wxSize& origBest)
1493 {
1494 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1495 // all scrollable windows should behave like this, only those that
1496 // contain children controls within scrollable area
1497 // (i.e., wxScrolledWindow) and other some scrollable windows may
1498 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1499
1500 wxSize best = origBest;
1501
1502 if ( win->GetAutoLayout() )
1503 {
1504 // Only use the content to set the window size in the direction
1505 // where there's no scrolling; otherwise we're going to get a huge
1506 // window in the direction in which scrolling is enabled
1507 int ppuX, ppuY;
1508 helper->GetScrollPixelsPerUnit(&ppuX, &ppuY);
1509
1510 // NB: This code used to use *current* size if min size wasn't
1511 // specified, presumably to get some reasonable (i.e., larger than
1512 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1513 // so we use minimal size as specified. If the app needs some
1514 // minimal size for its scrolled window, it should set it and put
1515 // the window into sizer as expandable so that it can use all space
1516 // available to it.
1517 //
1518 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1519
1520 wxSize minSize = win->GetMinSize();
1521
1522 if ( ppuX > 0 )
1523 best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
1524
1525 if ( ppuY > 0 )
1526 best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
1527 }
1528
1529 return best;
1530 }
1531
1532 #ifdef __WXMSW__
1533 WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg, WXLRESULT rc)
1534 {
1535 #ifndef __WXWINCE__
1536 // we need to process arrows ourselves for scrolling
1537 if ( nMsg == WM_GETDLGCODE )
1538 {
1539 rc |= DLGC_WANTARROWS;
1540 }
1541 #endif
1542 return rc;
1543 }
1544 #endif // __WXMSW__
1545
1546 // NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
1547 // it doesn't and can't implement wxRTTI support
1548 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)