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Use wxWebKitCtrlNameStr to adhere to the convention used by other wx classes.
[wxWidgets.git] / include / wx / imagjpeg.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: imagjpeg.h
3 // Purpose: wxImage JPEG handler
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) Vaclav Slavik
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_IMAGJPEG_H_
11 #define _WX_IMAGJPEG_H_
12
13 #include "wx/defs.h"
14
15 //-----------------------------------------------------------------------------
16 // wxJPEGHandler
17 //-----------------------------------------------------------------------------
18
19 #if wxUSE_LIBJPEG
20
21 #include "wx/image.h"
22
23 class WXDLLIMPEXP_CORE wxJPEGHandler: public wxImageHandler
24 {
25 public:
26 inline wxJPEGHandler()
27 {
28 m_name = wxT("JPEG file");
29 m_extension = wxT("jpg");
30 m_altExtensions.Add(wxT("jpeg"));
31 m_altExtensions.Add(wxT("jpe"));
32 m_type = wxBITMAP_TYPE_JPEG;
33 m_mime = wxT("image/jpeg");
34 }
35
36 #if wxUSE_STREAMS
37 virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=true, int index=-1 );
38 virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=true );
39 protected:
40 virtual bool DoCanRead( wxInputStream& stream );
41 #endif
42
43 private:
44 DECLARE_DYNAMIC_CLASS(wxJPEGHandler)
45 };
46
47 #endif // wxUSE_LIBJPEG
48
49 #endif // _WX_IMAGJPEG_H_
50