1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
21 #include "wx/eventfilter.h" // (and another one)
23 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
24 #include "wx/init.h" // we must declare wxEntry()
25 #include "wx/intl.h" // for wxLayoutDirection
26 #include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
28 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
29 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
30 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
31 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
32 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
35 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
36 class WXDLLIMPEXP_FWD_CORE wxWindow
;
39 // this macro should be used in any main() or equivalent functions defined in wx
40 #define wxDISABLE_DEBUG_SUPPORT() \
41 wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
42 wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // the type of the function used to create a wxApp object on program start up
49 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
51 // ----------------------------------------------------------------------------
53 // ----------------------------------------------------------------------------
58 wxPRINT_POSTSCRIPT
= 2
61 // ----------------------------------------------------------------------------
63 // ----------------------------------------------------------------------------
65 // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
66 // and IsScheduledForDestruction() methods instead of this list directly, it
67 // is here for compatibility purposes only
68 extern WXDLLIMPEXP_DATA_BASE(wxList
) wxPendingDelete
;
70 // ----------------------------------------------------------------------------
71 // wxAppConsoleBase: wxApp for non-GUI applications
72 // ----------------------------------------------------------------------------
74 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
,
80 virtual ~wxAppConsoleBase();
83 // the virtual functions which may/must be overridden in the derived class
84 // -----------------------------------------------------------------------
86 // This is the very first function called for a newly created wxApp object,
87 // it is used by the library to do the global initialization. If, for some
88 // reason, you must override it (instead of just overriding OnInit(), as
89 // usual, for app-specific initializations), do not forget to call the base
91 virtual bool Initialize(int& argc
, wxChar
**argv
);
93 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
94 virtual bool CallOnInit() { return OnInit(); }
96 // Called before OnRun(), this is a good place to do initialization -- if
97 // anything fails, return false from here to prevent the program from
98 // continuing. The command line is normally parsed here, call the base
99 // class OnInit() to do it.
100 virtual bool OnInit();
102 // This is the replacement for the normal main(): all program work should
103 // be done here. When OnRun() returns, the programs starts shutting down.
106 // This is called by wxEventLoopBase::SetActive(): you should put the code
107 // which needs an active event loop here.
108 // Note that this function is called whenever an event loop is activated;
109 // you may want to use wxEventLoopBase::IsMain() to perform initialization
110 // specific for the app's main event loop.
111 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
113 // This is only called if OnInit() returned true so it's a good place to do
114 // any cleanup matching the initializations done there.
115 virtual int OnExit();
117 // This is called by wxEventLoopBase::OnExit() for each event loop which
119 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
121 // This is the very last function called on wxApp object before it is
122 // destroyed. If you override it (instead of overriding OnExit() as usual)
123 // do not forget to call the base class version!
124 virtual void CleanUp();
126 // Called when a fatal exception occurs, this function should take care not
127 // to do anything which might provoke a nested exception! It may be
128 // overridden if you wish to react somehow in non-default way (core dump
129 // under Unix, application crash under Windows) to fatal program errors,
130 // however extreme care should be taken if you don't want this function to
132 virtual void OnFatalException() { }
134 // Called from wxExit() function, should terminate the application a.s.a.p.
138 // application info: name, description, vendor
139 // -------------------------------------------
141 // NB: all these should be set by the application itself, there are no
142 // reasonable default except for the application name which is taken to
145 // set/get the application name
146 wxString
GetAppName() const;
147 void SetAppName(const wxString
& name
) { m_appName
= name
; }
149 // set/get the application display name: the display name is the name
150 // shown to the user in titles, reports, etc while the app name is
151 // used for paths, config, and other places the user doesn't see
153 // by default the display name is the same as app name or a capitalized
154 // version of the program if app name was not set neither but it's
155 // usually better to set it explicitly to something nicer
156 wxString
GetAppDisplayName() const;
158 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
160 // set/get the app class name
161 wxString
GetClassName() const { return m_className
; }
162 void SetClassName(const wxString
& name
) { m_className
= name
; }
164 // set/get the vendor name
165 const wxString
& GetVendorName() const { return m_vendorName
; }
166 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
168 // set/get the vendor display name: the display name is shown
169 // in titles/reports/dialogs to the user, while the vendor name
170 // is used in some areas such as wxConfig, wxStandardPaths, etc
171 const wxString
& GetVendorDisplayName() const
173 return m_vendorDisplayName
.empty() ? GetVendorName()
174 : m_vendorDisplayName
;
176 void SetVendorDisplayName(const wxString
& name
)
178 m_vendorDisplayName
= name
;
182 // cmd line parsing stuff
183 // ----------------------
185 // all of these methods may be overridden in the derived class to
186 // customize the command line parsing (by default only a few standard
187 // options are handled)
189 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
192 #if wxUSE_CMDLINE_PARSER
193 // this one is called from OnInit() to add all supported options
194 // to the given parser (don't forget to call the base class version if you
196 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
198 // called after successfully parsing the command line, return true
199 // to continue and false to exit (don't forget to call the base class
200 // version if you override it!)
201 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
203 // called if "--help" option was specified, return true to continue
205 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
207 // called if incorrect command line options were given, return
208 // false to abort and true to continue
209 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
210 #endif // wxUSE_CMDLINE_PARSER
213 // miscellaneous customization functions
214 // -------------------------------------
216 // create the app traits object to which we delegate for everything which
217 // either should be configurable by the user (then he can change the
218 // default behaviour simply by overriding CreateTraits() and returning his
219 // own traits object) or which is GUI/console dependent as then wxAppTraits
220 // allows us to abstract the differences behind the common facade
221 wxAppTraits
*GetTraits();
223 // this function provides safer access to traits object than
224 // wxTheApp->GetTraits() during startup or termination when the global
225 // application object itself may be unavailable
227 // of course, it still returns NULL in this case and the caller must check
229 static wxAppTraits
*GetTraitsIfExists();
231 // returns the main event loop instance, i.e. the event loop which is started
232 // by OnRun() and which dispatches all events sent from the native toolkit
233 // to the application (except when new event loops are temporarily set-up).
234 // The returned value maybe NULL. Put initialization code which needs a
235 // non-NULL main event loop into OnEventLoopEnter().
236 wxEventLoopBase
* GetMainLoop() const
237 { return m_mainLoop
; }
240 // event processing functions
241 // --------------------------
243 // Implement the inherited wxEventFilter method but just return -1 from it
244 // to indicate that default processing should take place.
245 virtual int FilterEvent(wxEvent
& event
);
247 // return true if we're running event loop, i.e. if the events can
248 // (already) be dispatched
249 static bool IsMainLoopRunning();
252 // execute the functor to handle the given event
254 // this is a generalization of HandleEvent() below and the base class
255 // implementation of CallEventHandler() still calls HandleEvent() for
256 // compatibility for functors which are just wxEventFunctions (i.e. methods
258 virtual void CallEventHandler(wxEvtHandler
*handler
,
259 wxEventFunctor
& functor
,
260 wxEvent
& event
) const;
262 // call the specified handler on the given object with the given event
264 // this method only exists to allow catching the exceptions thrown by any
265 // event handler, it would lead to an extra (useless) virtual function call
266 // if the exceptions were not used, so it doesn't even exist in that case
267 virtual void HandleEvent(wxEvtHandler
*handler
,
268 wxEventFunction func
,
269 wxEvent
& event
) const;
271 // Called when an unhandled C++ exception occurs inside OnRun(): note that
272 // the main event loop has already terminated by now and the program will
273 // exit, if you need to really handle the exceptions you need to override
274 // OnExceptionInMainLoop()
275 virtual void OnUnhandledException();
277 // Function called if an uncaught exception is caught inside the main
278 // event loop: it may return true to continue running the event loop or
279 // false to stop it (in the latter case it may rethrow the exception as
281 virtual bool OnExceptionInMainLoop();
283 #endif // wxUSE_EXCEPTIONS
289 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
290 // but for many reasons we need to allow queuing of events
291 // even when there's no event loop (e.g. in wxApp::OnInit);
292 // this feature is used e.g. to queue events on secondary threads
293 // or in wxPython to use wx.CallAfter before the GUI is initialized
295 // process all events in the m_handlersWithPendingEvents list -- it is necessary
296 // to call this function to process posted events. This happens during each
297 // event loop iteration in GUI mode but if there is no main loop, it may be
298 // also called directly.
299 virtual void ProcessPendingEvents();
301 // check if there are pending events on global pending event list
302 bool HasPendingEvents() const;
304 // temporary suspends processing of the pending events
305 void SuspendProcessingOfPendingEvents();
307 // resume processing of the pending events previously stopped because of a
308 // call to SuspendProcessingOfPendingEvents()
309 void ResumeProcessingOfPendingEvents();
311 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
312 // the handlers with pending events
313 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
315 // adds an event handler to the list of the handlers with pending events
316 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
318 // moves the event handler from the list of the handlers with pending events
319 //to the list of the handlers with _delayed_ pending events
320 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
322 // deletes the current pending events
323 void DeletePendingEvents();
326 // delayed destruction
327 // -------------------
329 // If an object may have pending events for it, it shouldn't be deleted
330 // immediately as this would result in a crash when trying to handle these
331 // events: instead, it should be scheduled for destruction and really
332 // destroyed only after processing all pending events.
334 // Notice that this is only possible if we have a running event loop,
335 // otherwise the object is just deleted directly by ScheduleForDestruction()
336 // and IsScheduledForDestruction() always returns false.
338 // schedule the object for destruction in the near future
339 void ScheduleForDestruction(wxObject
*object
);
341 // return true if the object is scheduled for destruction
342 bool IsScheduledForDestruction(wxObject
*object
) const;
345 // wxEventLoop-related methods
346 // ---------------------------
348 // all these functions are forwarded to the corresponding methods of the
349 // currently active event loop -- and do nothing if there is none
350 virtual bool Pending();
351 virtual bool Dispatch();
353 virtual int MainLoop();
354 virtual void ExitMainLoop();
356 bool Yield(bool onlyIfNeeded
= false);
358 virtual void WakeUpIdle();
360 // this method is called by the active event loop when there are no events
363 // by default it generates the idle events and if you override it in your
364 // derived class you should call the base class version to ensure that idle
365 // events are still sent out
366 virtual bool ProcessIdle();
368 // this virtual function is overridden in GUI wxApp to always return true
369 // as GUI applications always have an event loop -- but console ones may
370 // have it or not, so it simply returns true if already have an event loop
371 // running but false otherwise
372 virtual bool UsesEventLoop() const;
378 // this function is called when an assert failure occurs, the base class
379 // version does the normal processing (i.e. shows the usual assert failure
382 // the arguments are the location of the failed assert (func may be empty
383 // if the compiler doesn't support C99 __FUNCTION__), the text of the
384 // assert itself and the user-specified message
385 virtual void OnAssertFailure(const wxChar
*file
,
391 // old version of the function without func parameter, for compatibility
392 // only, override OnAssertFailure() in the new code
393 virtual void OnAssert(const wxChar
*file
,
398 // check that the wxBuildOptions object (constructed in the application
399 // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
400 // options of the library and abort if it doesn't
401 static bool CheckBuildOptions(const char *optionsSignature
,
402 const char *componentName
);
404 // implementation only from now on
405 // -------------------------------
407 // helpers for dynamic wxApp construction
408 static void SetInitializerFunction(wxAppInitializerFunction fn
)
409 { ms_appInitFn
= fn
; }
410 static wxAppInitializerFunction
GetInitializerFunction()
411 { return ms_appInitFn
; }
413 // accessors for ms_appInstance field (external code might wish to modify
414 // it, this is why we provide a setter here as well, but you should really
415 // know what you're doing if you call it), wxTheApp is usually used instead
417 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
418 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
421 // command line arguments (public for backwards compatibility)
424 // this object is implicitly convertible to either "char**" (traditional
425 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
426 // with Unicode build in previous wx versions and because the command line
429 wxCmdLineArgsArray argv
;
435 // delete all objects in wxPendingDelete list
437 // called from ProcessPendingEvents()
438 void DeletePendingObjects();
440 // the function which creates the traits object when GetTraits() needs it
441 // for the first time
442 virtual wxAppTraits
*CreateTraits();
444 // function used for dynamic wxApp creation
445 static wxAppInitializerFunction ms_appInitFn
;
447 // the one and only global application object
448 static wxAppConsole
*ms_appInstance
;
450 // create main loop from AppTraits or return NULL if
451 // there is no main loop implementation
452 wxEventLoopBase
*CreateMainLoop();
454 // application info (must be set from the user code)
455 wxString m_vendorName
, // vendor name ("acme")
456 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
457 m_appName
, // app name ("myapp")
458 m_appDisplayName
, // app display name ("My Application")
459 m_className
; // class name
461 // the class defining the application behaviour, NULL initially and created
462 // by GetTraits() when first needed
463 wxAppTraits
*m_traits
;
465 // the main event loop of the application (may be NULL if the loop hasn't
466 // been started yet or has already terminated)
467 wxEventLoopBase
*m_mainLoop
;
470 // pending events management vars:
472 // the array of the handlers with pending events which needs to be processed
473 // inside ProcessPendingEvents()
474 wxEvtHandlerArray m_handlersWithPendingEvents
;
476 // helper array used by ProcessPendingEvents() to store the event handlers
477 // which have pending events but of these events none can be processed right now
478 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
480 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
483 // this critical section protects both the lists above
484 wxCriticalSection m_handlersWithPendingEventsLocker
;
487 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
488 bool m_bDoPendingEventProcessing
;
490 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
492 // the application object is a singleton anyhow, there is no sense in
494 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
497 #if defined(__UNIX__) && !defined(__CYGWIN__)
498 #include "wx/unix/app.h"
500 // this has to be a class and not a typedef as we forward declare it
501 class wxAppConsole
: public wxAppConsoleBase
{ };
504 // ----------------------------------------------------------------------------
505 // wxAppBase: the common part of wxApp implementations for all platforms
506 // ----------------------------------------------------------------------------
510 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
514 virtual ~wxAppBase();
516 // the virtual functions which may/must be overridden in the derived class
517 // -----------------------------------------------------------------------
519 // very first initialization function
521 // Override: very rarely
522 virtual bool Initialize(int& argc
, wxChar
**argv
);
524 // a platform-dependent version of OnInit(): the code here is likely to
525 // depend on the toolkit. default version does nothing.
528 virtual bool OnInitGui();
530 // called to start program execution - the default version just enters
531 // the main GUI loop in which events are received and processed until
532 // the last window is not deleted (if GetExitOnFrameDelete) or
533 // ExitMainLoop() is called. In console mode programs, the execution
534 // of the program really starts here
536 // Override: rarely in GUI applications, always in console ones.
539 // a matching function for OnInit()
540 virtual int OnExit();
542 // very last clean up function
544 // Override: very rarely
545 virtual void CleanUp();
548 // the worker functions - usually not used directly by the user code
549 // -----------------------------------------------------------------
551 // safer alternatives to Yield(), using wxWindowDisabler
552 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
553 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
555 // this virtual function is called in the GUI mode when the application
556 // becomes idle and normally just sends wxIdleEvent to all interested
559 // it should return true if more idle events are needed, false if not
560 virtual bool ProcessIdle();
562 // override base class version: GUI apps always use an event loop
563 virtual bool UsesEventLoop() const { return true; }
566 // top level window functions
567 // --------------------------
569 // return true if our app has focus
570 virtual bool IsActive() const { return m_isActive
; }
572 // set the "main" top level window
573 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
575 // return the "main" top level window (if it hadn't been set previously
576 // with SetTopWindow(), will return just some top level window and, if
577 // there are none, will return NULL)
578 virtual wxWindow
*GetTopWindow() const;
580 // control the exit behaviour: by default, the program will exit the
581 // main loop (and so, usually, terminate) when the last top-level
582 // program window is deleted. Beware that if you disable this behaviour
583 // (with SetExitOnFrameDelete(false)), you'll have to call
584 // ExitMainLoop() explicitly from somewhere.
585 void SetExitOnFrameDelete(bool flag
)
586 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
587 bool GetExitOnFrameDelete() const
588 { return m_exitOnFrameDelete
== Yes
; }
591 // display mode, visual, printing mode, ...
592 // ------------------------------------------------------------------------
594 // Get display mode that is used use. This is only used in framebuffer
595 // wxWin ports (such as wxMGL or wxDFB).
596 virtual wxVideoMode
GetDisplayMode() const;
597 // Set display mode to use. This is only used in framebuffer wxWin
598 // ports (such as wxMGL or wxDFB). This method should be called from
600 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
602 // set use of best visual flag (see below)
603 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
604 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
605 bool GetUseBestVisual() const { return m_useBestVisual
; }
607 // set/get printing mode: see wxPRINT_XXX constants.
609 // default behaviour is the normal one for Unix: always use PostScript
611 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
612 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
614 // Return the layout direction for the current locale or wxLayout_Default
616 virtual wxLayoutDirection
GetLayoutDirection() const;
618 // Change the theme used by the application, return true on success.
619 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
622 // command line parsing (GUI-specific)
623 // ------------------------------------------------------------------------
625 #if wxUSE_CMDLINE_PARSER
626 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
627 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
630 // miscellaneous other stuff
631 // ------------------------------------------------------------------------
633 // called by toolkit-specific code to set the app status: active (we have
634 // focus) or not and also the last window which had focus before we were
636 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
638 #if WXWIN_COMPATIBILITY_2_6
639 // OBSOLETE: don't use, always returns true
641 // returns true if the program is successfully initialized
642 wxDEPRECATED( bool Initialized() );
643 #endif // WXWIN_COMPATIBILITY_2_6
646 // override base class method to use GUI traits
647 virtual wxAppTraits
*CreateTraits();
650 // the main top level window (may be NULL)
651 wxWindow
*m_topWindow
;
653 // if Yes, exit the main loop when the last top level window is deleted, if
654 // No don't do it and if Later -- only do it once we reach our OnRun()
656 // the explanation for using this strange scheme is given in appcmn.cpp
662 } m_exitOnFrameDelete
;
664 // true if the app wants to use the best visual on systems where
665 // more than one are available (Sun, SGI, XFree86 4.0 ?)
666 bool m_useBestVisual
;
667 // force TrueColour just in case "best" isn't TrueColour
668 bool m_forceTrueColour
;
670 // does any of our windows have focus?
673 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
676 #if WXWIN_COMPATIBILITY_2_6
677 inline bool wxAppBase::Initialized() { return true; }
678 #endif // WXWIN_COMPATIBILITY_2_6
680 // ----------------------------------------------------------------------------
681 // now include the declaration of the real class
682 // ----------------------------------------------------------------------------
684 #if defined(__WXPALMOS__)
685 #include "wx/palmos/app.h"
686 #elif defined(__WXMSW__)
687 #include "wx/msw/app.h"
688 #elif defined(__WXMOTIF__)
689 #include "wx/motif/app.h"
690 #elif defined(__WXMGL__)
691 #include "wx/mgl/app.h"
692 #elif defined(__WXDFB__)
693 #include "wx/dfb/app.h"
694 #elif defined(__WXGTK20__)
695 #include "wx/gtk/app.h"
696 #elif defined(__WXGTK__)
697 #include "wx/gtk1/app.h"
698 #elif defined(__WXX11__)
699 #include "wx/x11/app.h"
700 #elif defined(__WXMAC__)
701 #include "wx/osx/app.h"
702 #elif defined(__WXCOCOA__)
703 #include "wx/cocoa/app.h"
704 #elif defined(__WXPM__)
705 #include "wx/os2/app.h"
710 // wxApp is defined in core and we cannot define another one in wxBase,
711 // so use the preprocessor to allow using wxApp in console programs too
712 #define wxApp wxAppConsole
716 // ----------------------------------------------------------------------------
718 // ----------------------------------------------------------------------------
720 // for compatibility, we define this macro to access the global application
721 // object of type wxApp
723 // note that instead of using of wxTheApp in application code you should
724 // consider using wxDECLARE_APP() after which you may call wxGetApp() which will
725 // return the object of the correct type (i.e. MyApp and not wxApp)
727 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
728 // console mode it does nothing at all
729 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
731 // ----------------------------------------------------------------------------
733 // ----------------------------------------------------------------------------
735 // event loop related functions only work in GUI programs
736 // ------------------------------------------------------
738 // Force an exit from main loop
739 WXDLLIMPEXP_BASE
void wxExit();
741 // avoid redeclaring this function here if it had been already declared by
742 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
743 #ifndef wx_YIELD_DECLARED
744 #define wx_YIELD_DECLARED
746 // Yield to other apps/messages
747 WXDLLIMPEXP_CORE
bool wxYield();
749 #endif // wx_YIELD_DECLARED
751 // Yield to other apps/messages
752 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
754 // ----------------------------------------------------------------------------
755 // macros for dynamic creation of the application object
756 // ----------------------------------------------------------------------------
758 // Having a global instance of this class allows wxApp to be aware of the app
759 // creator function. wxApp can then call this function to create a new app
760 // object. Convoluted, but necessary.
762 class WXDLLIMPEXP_BASE wxAppInitializer
765 wxAppInitializer(wxAppInitializerFunction fn
)
766 { wxApp::SetInitializerFunction(fn
); }
769 // the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
770 // your compiler really, really wants main() to be in your main program (e.g.
771 // hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
773 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
774 int main(int argc, char **argv) \
776 wxDISABLE_DEBUG_SUPPORT(); \
778 return wxEntry(argc, argv); \
781 // port-specific header could have defined it already in some special way
782 #ifndef wxIMPLEMENT_WXWIN_MAIN
783 #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
784 #endif // defined(wxIMPLEMENT_WXWIN_MAIN)
786 #ifdef __WXUNIVERSAL__
787 #include "wx/univ/theme.h"
789 #ifdef wxUNIV_DEFAULT_THEME
790 #define wxIMPLEMENT_WX_THEME_SUPPORT \
791 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
793 #define wxIMPLEMENT_WX_THEME_SUPPORT
796 #define wxIMPLEMENT_WX_THEME_SUPPORT
799 // Use this macro if you want to define your own main() or WinMain() function
800 // and call wxEntry() from there.
801 #define wxIMPLEMENT_APP_NO_MAIN(appname) \
802 wxAppConsole *wxCreateApp() \
804 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
806 return new appname; \
809 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
810 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
811 wxDECLARE_APP(appname)
813 // Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
814 // wxUniversal builds
815 #define wxIMPLEMENT_APP_NO_THEMES(appname) \
816 wxIMPLEMENT_WXWIN_MAIN \
817 wxIMPLEMENT_APP_NO_MAIN(appname)
819 // Use this macro exactly once, the argument is the name of the wxApp-derived
820 // class which is the class of your application.
821 #define wxIMPLEMENT_APP(appname) \
822 wxIMPLEMENT_WX_THEME_SUPPORT \
823 wxIMPLEMENT_APP_NO_THEMES(appname)
825 // Same as IMPLEMENT_APP(), but for console applications.
826 #define wxIMPLEMENT_APP_CONSOLE(appname) \
827 wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
828 wxIMPLEMENT_APP_NO_MAIN(appname)
830 // this macro can be used multiple times and just allows you to use wxGetApp()
832 #define wxDECLARE_APP(appname) \
833 extern appname& wxGetApp()
836 // declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
837 // anywhere else but at the very least it suppresses icc warnings about
838 // defining extern symbols without prior declaration, and it shouldn't do any
840 extern wxAppConsole
*wxCreateApp();
841 extern wxAppInitializer wxTheAppInitializer
;
843 // ----------------------------------------------------------------------------
844 // Compatibility macro aliases
845 // ----------------------------------------------------------------------------
847 // deprecated variants _not_ requiring a semicolon after them
848 // (note that also some wx-prefixed macro do _not_ require a semicolon because
849 // it's not always possible to force the compire to require it)
851 #define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
852 #define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
853 #define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
854 #define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
855 #define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
856 #define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
857 #define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
858 #define DECLARE_APP(app) wxDECLARE_APP(app);
860 #endif // _WX_APP_H_BASE_