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move some data definitions to more appropriate places
[wxWidgets.git] / src / msw / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/window.h"
29 #include "wx/app.h"
30 #endif //WX_PRECOMP
31
32 #include "wx/evtloop.h"
33
34 #include "wx/tooltip.h"
35 #include "wx/except.h"
36 #include "wx/ptr_scpd.h"
37
38 #include "wx/msw/private.h"
39
40 #if wxUSE_THREADS
41 #include "wx/thread.h"
42
43 // define the list of MSG strutures
44 WX_DECLARE_LIST(MSG, wxMsgList);
45
46 #include "wx/listimpl.cpp"
47
48 WX_DEFINE_LIST(wxMsgList)
49 #endif // wxUSE_THREADS
50
51 // ============================================================================
52 // wxEventLoop implementation
53 // ============================================================================
54
55 wxWindowMSW *wxEventLoop::ms_winCritical = NULL;
56
57 // ----------------------------------------------------------------------------
58 // ctor/dtor
59 // ----------------------------------------------------------------------------
60
61 wxEventLoop::wxEventLoop()
62 {
63 m_shouldExit = false;
64 m_exitcode = 0;
65 }
66
67 // ----------------------------------------------------------------------------
68 // wxEventLoop message processing
69 // ----------------------------------------------------------------------------
70
71 void wxEventLoop::ProcessMessage(WXMSG *msg)
72 {
73 // give us the chance to preprocess the message first
74 if ( !PreProcessMessage(msg) )
75 {
76 // if it wasn't done, dispatch it to the corresponding window
77 ::TranslateMessage(msg);
78 ::DispatchMessage(msg);
79 }
80 }
81
82 bool wxEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win)
83 {
84 while ( win )
85 {
86 if ( win == ms_winCritical )
87 return true;
88
89 win = win->GetParent();
90 }
91
92 return false;
93 }
94
95 bool wxEventLoop::PreProcessMessage(WXMSG *msg)
96 {
97 HWND hwnd = msg->hwnd;
98 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
99 wxWindow *wnd;
100
101 // this might happen if we're in a modeless dialog, or if a wx control has
102 // children which themselves were not created by wx (i.e. wxActiveX control children)
103 if ( !wndThis )
104 {
105 while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ))
106 {
107 hwnd = ::GetParent(hwnd);
108
109 // If the control has a wx parent, break and give the parent a chance
110 // to process the window message
111 wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
112 if (wndThis != NULL)
113 break;
114 }
115
116 if ( !wndThis )
117 {
118 // this may happen if the event occurred in a standard modeless dialog (the
119 // only example of which I know of is the find/replace dialog) - then call
120 // IsDialogMessage() to make TAB navigation in it work
121
122 // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
123 // them) if we call it for the control itself
124 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
125 }
126 }
127
128 if ( !AllowProcessing(wndThis) )
129 {
130 // not a child of critical window, so we eat the event but take care to
131 // stop an endless stream of WM_PAINTs which would have resulted if we
132 // didn't validate the invalidated part of the window
133 if ( msg->message == WM_PAINT )
134 ::ValidateRect(hwnd, NULL);
135
136 return true;
137 }
138
139 #if wxUSE_TOOLTIPS
140 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
141 // popup the tooltip bubbles
142 if ( msg->message == WM_MOUSEMOVE )
143 {
144 // we should do it if one of window children has an associated tooltip
145 // (and not just if the window has a tooltip itself)
146 if ( wndThis->HasToolTips() )
147 wxToolTip::RelayEvent((WXMSG *)msg);
148 }
149 #endif // wxUSE_TOOLTIPS
150
151 // allow the window to prevent certain messages from being
152 // translated/processed (this is currently used by wxTextCtrl to always
153 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
154 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
155 {
156 return false;
157 }
158
159 // try translations first: the accelerators override everything
160 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
161 {
162 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
163 return true;
164
165 // stop at first top level window, i.e. don't try to process the key
166 // strokes originating in a dialog using the accelerators of the parent
167 // frame - this doesn't make much sense
168 if ( wnd->IsTopLevel() )
169 break;
170 }
171
172 // now try the other hooks (kbd navigation is handled here)
173 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
174 {
175 if (wnd != wndThis) // Skip the first since wndThis->MSWProcessMessage() was called above
176 {
177 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
178 return true;
179 }
180
181 // Stop at first top level window (as per comment above).
182 // If we don't do this, pressing ESC on a modal dialog shown as child of a modal
183 // dialog with wxID_CANCEL will cause the parent dialog to be closed, for example
184 if (wnd->IsTopLevel())
185 break;
186 }
187
188 // no special preprocessing for this message, dispatch it normally
189 return false;
190 }
191
192 // ----------------------------------------------------------------------------
193 // wxEventLoop running and exiting
194 // ----------------------------------------------------------------------------
195
196 // ----------------------------------------------------------------------------
197 // wxEventLoopManual customization
198 // ----------------------------------------------------------------------------
199
200 void wxEventLoop::OnNextIteration()
201 {
202 #if wxUSE_THREADS
203 wxMutexGuiLeaveOrEnter();
204 #endif // wxUSE_THREADS
205 }
206
207 void wxEventLoop::WakeUp()
208 {
209 ::PostMessage(NULL, WM_NULL, 0, 0);
210 }
211
212 // ----------------------------------------------------------------------------
213 // wxEventLoop message processing dispatching
214 // ----------------------------------------------------------------------------
215
216 bool wxEventLoop::Pending() const
217 {
218 MSG msg;
219 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
220 }
221
222 bool wxEventLoop::Dispatch()
223 {
224 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
225
226 MSG msg;
227 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
228
229 if ( rc == 0 )
230 {
231 // got WM_QUIT
232 return false;
233 }
234
235 if ( rc == -1 )
236 {
237 // should never happen, but let's test for it nevertheless
238 wxLogLastError(wxT("GetMessage"));
239
240 // still break from the loop
241 return false;
242 }
243
244 #if wxUSE_THREADS
245 wxASSERT_MSG( wxThread::IsMain(),
246 wxT("only the main thread can process Windows messages") );
247
248 static bool s_hadGuiLock = true;
249 static wxMsgList s_aSavedMessages;
250
251 // if a secondary thread owning the mutex is doing GUI calls, save all
252 // messages for later processing - we can't process them right now because
253 // it will lead to recursive library calls (and we're not reentrant)
254 if ( !wxGuiOwnedByMainThread() )
255 {
256 s_hadGuiLock = false;
257
258 // leave out WM_COMMAND messages: too dangerous, sometimes
259 // the message will be processed twice
260 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
261 {
262 MSG* pMsg = new MSG(msg);
263 s_aSavedMessages.Append(pMsg);
264 }
265
266 return true;
267 }
268 else
269 {
270 // have we just regained the GUI lock? if so, post all of the saved
271 // messages
272 //
273 // FIXME of course, it's not _exactly_ the same as processing the
274 // messages normally - expect some things to break...
275 if ( !s_hadGuiLock )
276 {
277 s_hadGuiLock = true;
278
279 wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst();
280 while (node)
281 {
282 MSG* pMsg = node->GetData();
283 s_aSavedMessages.Erase(node);
284
285 ProcessMessage(pMsg);
286 delete pMsg;
287
288 node = s_aSavedMessages.GetFirst();
289 }
290 }
291 }
292 #endif // wxUSE_THREADS
293
294 ProcessMessage(&msg);
295
296 return true;
297 }
298