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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/ctrlsub.h (read: "wxConTRoL with SUBitems")
3 // Purpose: wxControlWithItems interface
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.10.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_CTRLSUB_H_BASE_
13 #define _WX_CTRLSUB_H_BASE_
14
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 #pragma interface "controlwithitems.h"
17 #endif
18
19 #if wxUSE_CONTROLS
20
21 #include "wx/control.h" // base class
22
23 // ----------------------------------------------------------------------------
24 // wxItemContainer defines an interface which is implemented by all controls
25 // which have string subitems each of which may be selected.
26 //
27 // Examples: wxListBox, wxCheckListBox, wxChoice and wxComboBox (which
28 // implements an extended interface deriving from this one)
29 // ----------------------------------------------------------------------------
30
31 class WXDLLEXPORT wxItemContainer
32 {
33 public:
34 wxItemContainer() { m_clientDataItemsType = wxClientData_None; }
35 virtual ~wxItemContainer();
36
37 // adding items
38 // ------------
39
40 int Append(const wxString& item)
41 { return DoAppend(item); }
42 int Append(const wxString& item, void *clientData)
43 { int n = DoAppend(item); SetClientData(n, clientData); return n; }
44 int Append(const wxString& item, wxClientData *clientData)
45 { int n = DoAppend(item); SetClientObject(n, clientData); return n; }
46
47 // append several items at once to the control
48 void Append(const wxArrayString& strings);
49
50 int Insert(const wxString& item, int pos)
51 { return DoInsert(item, pos); }
52 int Insert(const wxString& item, int pos, void *clientData);
53 int Insert(const wxString& item, int pos, wxClientData *clientData);
54
55 // deleting items
56 // --------------
57
58 virtual void Clear() = 0;
59 virtual void Delete(int n) = 0;
60
61 // accessing strings
62 // -----------------
63
64 virtual int GetCount() const = 0;
65 bool IsEmpty() const { return GetCount() == 0; }
66
67 virtual wxString GetString(int n) const = 0;
68 virtual void SetString(int n, const wxString& s) = 0;
69 virtual int FindString(const wxString& s) const = 0;
70
71 // selection
72 // ---------
73
74 virtual void Select(int n) = 0;
75 virtual int GetSelection() const = 0;
76
77 wxString GetStringSelection() const;
78
79 // misc
80 // ----
81
82 // client data stuff
83 void SetClientData(int n, void* clientData);
84 void* GetClientData(int n) const;
85
86 void SetClientObject(int n, wxClientData* clientData);
87 wxClientData* GetClientObject(int n) const;
88
89 bool HasClientObjectData() const
90 { return m_clientDataItemsType == wxClientData_Object; }
91 bool HasClientUntypedData() const
92 { return m_clientDataItemsType == wxClientData_Void; }
93
94 #if WXWIN_COMPATIBILITY_2_2
95 // compatibility - these functions are deprecated, use the new ones
96 // instead
97 int Number() const { return GetCount(); }
98 #endif // WXWIN_COMPATIBILITY_2_2
99
100 protected:
101 virtual int DoAppend(const wxString& item) = 0;
102 virtual int DoInsert(const wxString& item, int pos) = 0;
103
104 virtual void DoSetItemClientData(int n, void* clientData) = 0;
105 virtual void* DoGetItemClientData(int n) const = 0;
106 virtual void DoSetItemClientObject(int n, wxClientData* clientData) = 0;
107 virtual wxClientData* DoGetItemClientObject(int n) const = 0;
108
109 // the type of the client data for the items
110 wxClientDataType m_clientDataItemsType;
111 };
112
113 class WXDLLEXPORT wxControlWithItems : public wxControl, public wxItemContainer
114 {
115 public:
116 wxControlWithItems() { }
117 virtual ~wxControlWithItems();
118
119 // we have to redefine these functions here to avoid ambiguities in classes
120 // deriving from us which would arise otherwise because both base classses
121 // have the methods with the same names - hopefully, a smart compiler can
122 // optimize away these simple inline wrappers so we don't suffer much from
123 // this
124
125 void SetClientData(void *data)
126 {
127 wxControl::SetClientData(data);
128 }
129
130 void *GetClientData() const
131 {
132 return wxControl::GetClientData();
133 }
134
135 void SetClientObject(wxClientData *data)
136 {
137 wxControl::SetClientObject(data);
138 }
139
140 wxClientData *GetClientObject() const
141 {
142 return wxControl::GetClientObject();
143 }
144
145 void SetClientData(int n, void* clientData)
146 {
147 wxItemContainer::SetClientData(n, clientData);
148 }
149
150 void* GetClientData(int n) const
151 {
152 return wxItemContainer::GetClientData(n);
153 }
154
155 void SetClientObject(int n, wxClientData* clientData)
156 {
157 wxItemContainer::SetClientObject(n, clientData);
158 }
159
160 wxClientData* GetClientObject(int n) const
161 {
162 return wxItemContainer::GetClientObject(n);
163 }
164 };
165
166 #endif // wxUSE_CONTROLS
167
168 #endif // _WX_CTRLSUB_H_BASE_
169