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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "windowbase.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers which we must include here
21 // ----------------------------------------------------------------------------
22
23 #include "wx/event.h" // the base class
24
25 #include "wx/list.h" // defines wxWindowList
26
27 #include "wx/cursor.h" // we have member variables of these classes
28 #include "wx/font.h" // so we can't do without them
29 #include "wx/colour.h"
30 #include "wx/region.h"
31 #include "wx/utils.h"
32
33 #include "wx/validate.h" // for wxDefaultValidator (always include it)
34
35 #if wxUSE_PALETTE
36 #include "wx/palette.h"
37 #endif // wxUSE_PALETTE
38
39 #if wxUSE_ACCEL
40 #include "wx/accel.h"
41 #endif // wxUSE_ACCEL
42
43 #if wxUSE_ACCESSIBILITY
44 #include "wx/access.h"
45 #endif
46
47 // when building wxUniv/Foo we don't want the code for native menu use to be
48 // compiled in - it should only be used when building real wxFoo
49 #ifdef __WXUNIVERSAL__
50 #define wxUSE_MENUS_NATIVE 0
51 #else // !__WXUNIVERSAL__
52 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
53 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
54
55 // ----------------------------------------------------------------------------
56 // forward declarations
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxCaret;
60 class WXDLLEXPORT wxControl;
61 class WXDLLEXPORT wxCursor;
62 class WXDLLEXPORT wxDC;
63 class WXDLLEXPORT wxDropTarget;
64 class WXDLLEXPORT wxItemResource;
65 class WXDLLEXPORT wxLayoutConstraints;
66 class WXDLLEXPORT wxResourceTable;
67 class WXDLLEXPORT wxSizer;
68 class WXDLLEXPORT wxToolTip;
69 class WXDLLEXPORT wxWindowBase;
70 class WXDLLEXPORT wxWindow;
71
72 #if wxUSE_ACCESSIBILITY
73 class WXDLLEXPORT wxAccessible;
74 #endif
75
76 // ----------------------------------------------------------------------------
77 // helper stuff used by wxWindow
78 // ----------------------------------------------------------------------------
79
80 // struct containing all the visual attributes of a control
81 struct WXDLLEXPORT wxVisualAttributes
82 {
83 // the font used for control label/text inside it
84 wxFont font;
85
86 // the foreground colour
87 wxColour colFg;
88
89 // the background colour, may be wxNullColour if the controls background
90 // colour is not solid
91 wxColour colBg;
92 };
93
94 // different window variants, on platforms like eg mac uses different
95 // rendering sizes
96 enum wxWindowVariant
97 {
98 wxWINDOW_VARIANT_NORMAL, // Normal size
99 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
100 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
101 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
102 wxWINDOW_VARIANT_MAX
103 };
104
105 #if wxUSE_SYSTEM_OPTIONS
106 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
107 #endif
108
109 // ----------------------------------------------------------------------------
110 // (pseudo)template list classes
111 // ----------------------------------------------------------------------------
112
113 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
114
115 // ----------------------------------------------------------------------------
116 // global variables
117 // ----------------------------------------------------------------------------
118
119 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
120
121 // ----------------------------------------------------------------------------
122 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
123 // interface of this class.
124 //
125 // Event handler: windows have themselves as their event handlers by default,
126 // but their event handlers could be set to another object entirely. This
127 // separation can reduce the amount of derivation required, and allow
128 // alteration of a window's functionality (e.g. by a resource editor that
129 // temporarily switches event handlers).
130 // ----------------------------------------------------------------------------
131
132 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
133 {
134 public:
135 // creating the window
136 // -------------------
137
138 // default ctor, initializes everything which can be initialized before
139 // Create()
140 wxWindowBase() ;
141
142 // pseudo ctor (can't be virtual, called from ctor)
143 bool CreateBase(wxWindowBase *parent,
144 wxWindowID winid,
145 const wxPoint& pos = wxDefaultPosition,
146 const wxSize& size = wxDefaultSize,
147 long style = 0,
148 const wxValidator& validator = wxDefaultValidator,
149 const wxString& name = wxPanelNameStr);
150
151 virtual ~wxWindowBase();
152
153 // deleting the window
154 // -------------------
155
156 // ask the window to close itself, return true if the event handler
157 // honoured our request
158 bool Close( bool force = false );
159
160 // the following functions delete the C++ objects (the window itself
161 // or its children) as well as the GUI windows and normally should
162 // never be used directly
163
164 // delete window unconditionally (dangerous!), returns true if ok
165 virtual bool Destroy();
166 // delete all children of this window, returns true if ok
167 bool DestroyChildren();
168
169 // is the window being deleted?
170 bool IsBeingDeleted() const { return m_isBeingDeleted; }
171
172 // window attributes
173 // -----------------
174
175 // NB: in future versions of wxWidgets Set/GetTitle() will only work
176 // with the top level windows (such as dialogs and frames) and
177 // Set/GetLabel() only with the other ones (i.e. all controls).
178
179 // the title (or label, see below) of the window: the text which the
180 // window shows
181 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
182 virtual wxString GetTitle() const { return wxEmptyString; }
183
184 // label is just the same as the title (but for, e.g., buttons it
185 // makes more sense to speak about labels)
186 virtual void SetLabel(const wxString& label) { SetTitle(label); }
187 virtual wxString GetLabel() const { return GetTitle(); }
188
189 // the window name is used for ressource setting in X, it is not the
190 // same as the window title/label
191 virtual void SetName( const wxString &name ) { m_windowName = name; }
192 virtual wxString GetName() const { return m_windowName; }
193
194 // sets the window variant, calls internally DoSetVariant if variant has changed
195 void SetWindowVariant( wxWindowVariant variant ) ;
196 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
197
198
199 // window id uniquely identifies the window among its siblings unless
200 // it is wxID_ANY which means "don't care"
201 void SetId( wxWindowID winid ) { m_windowId = winid; }
202 wxWindowID GetId() const { return m_windowId; }
203
204 // generate a control id for the controls which were not given one by
205 // user
206 static int NewControlId() { return --ms_lastControlId; }
207 // get the id of the control following the one with the given
208 // (autogenerated) id
209 static int NextControlId(int winid) { return winid - 1; }
210 // get the id of the control preceding the one with the given
211 // (autogenerated) id
212 static int PrevControlId(int winid) { return winid + 1; }
213
214 // moving/resizing
215 // ---------------
216
217 // set the window size and/or position
218 void SetSize( int x, int y, int width, int height,
219 int sizeFlags = wxSIZE_AUTO )
220 { DoSetSize(x, y, width, height, sizeFlags); }
221
222 void SetSize( int width, int height )
223 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
224
225 void SetSize( const wxSize& size )
226 { SetSize( size.x, size.y); }
227
228 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
229 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
230
231 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
232 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
233
234 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
235 { Move(pt.x, pt.y, flags); }
236
237 // Z-order
238 virtual void Raise() = 0;
239 virtual void Lower() = 0;
240
241 // client size is the size of area available for subwindows
242 void SetClientSize( int width, int height )
243 { DoSetClientSize(width, height); }
244
245 void SetClientSize( const wxSize& size )
246 { DoSetClientSize(size.x, size.y); }
247
248 void SetClientSize(const wxRect& rect)
249 { SetClientSize( rect.width, rect.height ); }
250
251 // get the window position and/or size (pointers may be NULL)
252 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
253 wxPoint GetPosition() const
254 {
255 int w, h;
256 DoGetPosition(&w, &h);
257
258 return wxPoint(w, h);
259 }
260
261 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
262
263 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
264 wxSize GetSize() const
265 {
266 int w, h;
267 DoGetSize(& w, & h);
268 return wxSize(w, h);
269 }
270
271 wxRect GetRect() const
272 {
273 int x, y, w, h;
274 GetPosition(& x, & y);
275 GetSize(& w, & h);
276
277 return wxRect(x, y, w, h);
278 }
279
280 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
281 wxSize GetClientSize() const
282 {
283 int w, h;
284 DoGetClientSize(& w, & h);
285
286 return wxSize(w, h);
287 }
288
289 // get the origin of the client area of the window relative to the
290 // window top left corner (the client area may be shifted because of
291 // the borders, scrollbars, other decorations...)
292 virtual wxPoint GetClientAreaOrigin() const;
293
294 // get the client rectangle in window (i.e. client) coordinates
295 wxRect GetClientRect() const
296 {
297 return wxRect(GetClientAreaOrigin(), GetClientSize());
298 }
299
300 // get the size best suited for the window (in fact, minimal
301 // acceptable size using which it will still look "nice" in
302 // most situations)
303 wxSize GetBestSize() const
304 {
305 if (m_bestSizeCache.IsFullySpecified())
306 return m_bestSizeCache;
307 return DoGetBestSize();
308 }
309 void GetBestSize(int *w, int *h) const
310 {
311 wxSize s = GetBestSize();
312 if ( w )
313 *w = s.x;
314 if ( h )
315 *h = s.y;
316 }
317
318 // reset the cached best size value so it will be recalculated the
319 // next time it is needed.
320 void InvalidateBestSize();
321 void CacheBestSize(const wxSize& size) const
322 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
323
324 // There are times (and windows) where 'Best' size and 'Min' size
325 // are vastly out of sync. This should be remedied somehow, but in
326 // the meantime, this method will return the larger of BestSize
327 // (the window's smallest legible size), and any user specified
328 // MinSize hint.
329 wxSize GetAdjustedBestSize() const
330 {
331 wxSize s( GetBestSize() );
332 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
333 }
334
335 // This function will merge the window's best size into the window's
336 // minimum size, giving priority to the min size components, and
337 // returns the results.
338 wxSize GetBestFittingSize() const;
339
340 // A 'Smart' SetSize that will fill in default size values with 'best'
341 // size. Sets the minsize to what was passed in.
342 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
343
344 // the generic centre function - centers the window on parent by`
345 // default or on screen if it doesn't have parent or
346 // wxCENTER_ON_SCREEN flag is given
347 void Centre( int direction = wxBOTH );
348 void Center( int direction = wxBOTH ) { Centre(direction); }
349
350 // centre on screen (only works for top level windows)
351 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
352 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
353
354 // centre with respect to the the parent window
355 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
356 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
357
358 // set window size to wrap around its children
359 virtual void Fit();
360
361 // set virtual size to satisfy children
362 virtual void FitInside();
363
364 // set min/max size of the window
365 virtual void SetSizeHints( int minW, int minH,
366 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
367 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
368 {
369 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
370 }
371
372 void SetSizeHints( const wxSize& minSize,
373 const wxSize& maxSize=wxDefaultSize,
374 const wxSize& incSize=wxDefaultSize)
375 {
376 DoSetSizeHints(minSize.x, minSize.y,
377 maxSize.x, maxSize.y,
378 incSize.x, incSize.y);
379 }
380
381 virtual void DoSetSizeHints(int minW, int minH,
382 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
383 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
384
385 virtual void SetVirtualSizeHints( int minW, int minH,
386 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
387 void SetVirtualSizeHints( const wxSize& minSize,
388 const wxSize& maxSize=wxDefaultSize)
389 {
390 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
391 }
392
393 virtual int GetMinWidth() const { return m_minWidth; }
394 virtual int GetMinHeight() const { return m_minHeight; }
395 int GetMaxWidth() const { return m_maxWidth; }
396 int GetMaxHeight() const { return m_maxHeight; }
397
398 // Override this method to control the values given to Sizers etc.
399 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
400 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
401
402 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
403 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
404
405 // Methods for accessing the virtual size of a window. For most
406 // windows this is just the client area of the window, but for
407 // some like scrolled windows it is more or less independent of
408 // the screen window size. You may override the DoXXXVirtual
409 // methods below for classes where that is is the case.
410
411 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
412 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
413
414 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
415 void GetVirtualSize( int *x, int *y ) const
416 {
417 wxSize s( DoGetVirtualSize() );
418
419 if( x )
420 *x = s.GetWidth();
421 if( y )
422 *y = s.GetHeight();
423 }
424
425 // Override these methods for windows that have a virtual size
426 // independent of their client size. eg. the virtual area of a
427 // wxScrolledWindow.
428
429 virtual void DoSetVirtualSize( int x, int y );
430 virtual wxSize DoGetVirtualSize() const;
431
432 // Return the largest of ClientSize and BestSize (as determined
433 // by a sizer, interior children, or other means)
434
435 virtual wxSize GetBestVirtualSize() const
436 {
437 wxSize client( GetClientSize() );
438 wxSize best( GetBestSize() );
439
440 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
441 }
442
443 // window state
444 // ------------
445
446 // returns true if window was shown/hidden, false if the nothing was
447 // done (window was already shown/hidden)
448 virtual bool Show( bool show = true );
449 bool Hide() { return Show(false); }
450
451 // returns true if window was enabled/disabled, false if nothing done
452 virtual bool Enable( bool enable = true );
453 bool Disable() { return Enable(false); }
454
455 virtual bool IsShown() const { return m_isShown; }
456 virtual bool IsEnabled() const { return m_isEnabled; }
457
458 // get/set window style (setting style won't update the window and so
459 // is only useful for internal usage)
460 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
461 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
462
463 // just some (somewhat shorter) synonims
464 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
465 long GetWindowStyle() const { return GetWindowStyleFlag(); }
466
467 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
468 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
469
470 // extra style: the less often used style bits which can't be set with
471 // SetWindowStyleFlag()
472 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
473 long GetExtraStyle() const { return m_exStyle; }
474
475 // make the window modal (all other windows unresponsive)
476 virtual void MakeModal(bool modal = true);
477
478
479 // (primitive) theming support
480 // ---------------------------
481
482 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
483 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
484
485
486 // focus and keyboard handling
487 // ---------------------------
488
489 // set focus to this window
490 virtual void SetFocus() = 0;
491
492 // set focus to this window as the result of a keyboard action
493 virtual void SetFocusFromKbd() { SetFocus(); }
494
495 // return the window which currently has the focus or NULL
496 static wxWindow *FindFocus();
497
498 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
499
500 // can this window have focus?
501 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
502
503 // can this window be given focus by keyboard navigation? if not, the
504 // only way to give it focus (provided it accepts it at all) is to
505 // click it
506 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
507
508 // NB: these methods really don't belong here but with the current
509 // class hierarchy there is no other place for them :-(
510
511 // get the default child of this parent, i.e. the one which is
512 // activated by pressing <Enter>
513 virtual wxWindow *GetDefaultItem() const { return NULL; }
514
515 // set this child as default, return the old default
516 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
517 { return NULL; }
518
519 // set this child as temporary default
520 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
521
522 // navigates in the specified direction by sending a wxNavigationKeyEvent
523 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
524
525 // move this window just before/after the specified one in tab order
526 // (the other window must be our sibling!)
527 void MoveBeforeInTabOrder(wxWindow *win)
528 { DoMoveInTabOrder(win, MoveBefore); }
529 void MoveAfterInTabOrder(wxWindow *win)
530 { DoMoveInTabOrder(win, MoveAfter); }
531
532
533 // parent/children relations
534 // -------------------------
535
536 // get the list of children
537 const wxWindowList& GetChildren() const { return m_children; }
538 wxWindowList& GetChildren() { return m_children; }
539
540 // needed just for extended runtime
541 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
542
543 // get the parent or the parent of the parent
544 wxWindow *GetParent() const { return m_parent; }
545 inline wxWindow *GetGrandParent() const;
546
547 // is this window a top level one?
548 virtual bool IsTopLevel() const;
549
550 // it doesn't really change parent, use Reparent() instead
551 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
552 // change the real parent of this window, return true if the parent
553 // was changed, false otherwise (error or newParent == oldParent)
554 virtual bool Reparent( wxWindowBase *newParent );
555
556 // implementation mostly
557 virtual void AddChild( wxWindowBase *child );
558 virtual void RemoveChild( wxWindowBase *child );
559
560 // looking for windows
561 // -------------------
562
563 // find window among the descendants of this one either by id or by
564 // name (return NULL if not found)
565 wxWindow *FindWindow(long winid) const;
566 wxWindow *FindWindow(const wxString& name) const;
567
568 // Find a window among any window (all return NULL if not found)
569 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
570 static wxWindow *FindWindowByName( const wxString& name,
571 const wxWindow *parent = NULL );
572 static wxWindow *FindWindowByLabel( const wxString& label,
573 const wxWindow *parent = NULL );
574
575 // event handler stuff
576 // -------------------
577
578 // get the current event handler
579 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
580
581 // replace the event handler (allows to completely subclass the
582 // window)
583 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
584
585 // push/pop event handler: allows to chain a custom event handler to
586 // alreasy existing ones
587 void PushEventHandler( wxEvtHandler *handler );
588 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
589
590 // find the given handler in the event handler chain and remove (but
591 // not delete) it from the event handler chain, return true if it was
592 // found and false otherwise (this also results in an assert failure so
593 // this function should only be called when the handler is supposed to
594 // be there)
595 bool RemoveEventHandler(wxEvtHandler *handler);
596
597 // validators
598 // ----------
599
600 #if wxUSE_VALIDATORS
601 // a window may have an associated validator which is used to control
602 // user input
603 virtual void SetValidator( const wxValidator &validator );
604 virtual wxValidator *GetValidator() { return m_windowValidator; }
605 #endif // wxUSE_VALIDATORS
606
607
608 // dialog oriented functions
609 // -------------------------
610
611 // validate the correctness of input, return true if ok
612 virtual bool Validate();
613
614 // transfer data between internal and GUI representations
615 virtual bool TransferDataToWindow();
616 virtual bool TransferDataFromWindow();
617
618 virtual void InitDialog();
619
620 #if wxUSE_ACCEL
621 // accelerators
622 // ------------
623 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
624 { m_acceleratorTable = accel; }
625 wxAcceleratorTable *GetAcceleratorTable()
626 { return &m_acceleratorTable; }
627
628 #endif // wxUSE_ACCEL
629
630 #if wxUSE_HOTKEY
631 // hot keys (system wide accelerators)
632 // -----------------------------------
633
634 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
635 virtual bool UnregisterHotKey(int hotkeyId);
636 #endif // wxUSE_HOTKEY
637
638
639 // dialog units translations
640 // -------------------------
641
642 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
643 wxPoint ConvertDialogToPixels( const wxPoint& pt );
644 wxSize ConvertPixelsToDialog( const wxSize& sz )
645 {
646 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
647
648 return wxSize(pt.x, pt.y);
649 }
650
651 wxSize ConvertDialogToPixels( const wxSize& sz )
652 {
653 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
654
655 return wxSize(pt.x, pt.y);
656 }
657
658 // mouse functions
659 // ---------------
660
661 // move the mouse to the specified position
662 virtual void WarpPointer(int x, int y) = 0;
663
664 // start or end mouse capture, these functions maintain the stack of
665 // windows having captured the mouse and after calling ReleaseMouse()
666 // the mouse is not released but returns to the window which had had
667 // captured it previously (if any)
668 void CaptureMouse();
669 void ReleaseMouse();
670
671 // get the window which currently captures the mouse or NULL
672 static wxWindow *GetCapture();
673
674 // does this window have the capture?
675 virtual bool HasCapture() const
676 { return (wxWindow *)this == GetCapture(); }
677
678 // painting the window
679 // -------------------
680
681 // mark the specified rectangle (or the whole window) as "dirty" so it
682 // will be repainted
683 virtual void Refresh( bool eraseBackground = true,
684 const wxRect *rect = (const wxRect *) NULL ) = 0;
685
686 // a less awkward wrapper for Refresh
687 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
688 {
689 Refresh(eraseBackground, &rect);
690 }
691
692 // repaint all invalid areas of the window immediately
693 virtual void Update() { }
694
695 // clear the window background
696 virtual void ClearBackground();
697
698 // freeze the window: don't redraw it until it is thawed
699 virtual void Freeze() { }
700
701 // thaw the window: redraw it after it had been frozen
702 virtual void Thaw() { }
703
704 // adjust DC for drawing on this window
705 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
706
707 // the update region of the window contains the areas which must be
708 // repainted by the program
709 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
710 wxRegion& GetUpdateRegion() { return m_updateRegion; }
711
712 // get the update rectangleregion bounding box in client coords
713 wxRect GetUpdateClientRect() const;
714
715 // these functions verify whether the given point/rectangle belongs to
716 // (or at least intersects with) the update region
717 bool IsExposed( int x, int y ) const;
718 bool IsExposed( int x, int y, int w, int h ) const;
719
720 bool IsExposed( const wxPoint& pt ) const
721 { return IsExposed(pt.x, pt.y); }
722 bool IsExposed( const wxRect& rect ) const
723 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
724
725 // colours, fonts and cursors
726 // --------------------------
727
728 // get the default attributes for the controls of this class: we
729 // provide a virtual function which can be used to query the default
730 // attributes of an existing control and a static function which can
731 // be used even when no existing object of the given class is
732 // available, but which won't return any styles specific to this
733 // particular control, of course (e.g. "Ok" button might have
734 // different -- bold for example -- font)
735 virtual wxVisualAttributes GetDefaultAttributes() const
736 {
737 return GetClassDefaultAttributes(GetWindowVariant());
738 }
739
740 static wxVisualAttributes
741 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
742
743 // set/retrieve the window colours (system defaults are used by
744 // default): SetXXX() functions return true if colour was changed,
745 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
746 // value to prevent it from being inherited by our children
747 virtual bool SetBackgroundColour(const wxColour& colour);
748 void SetOwnBackgroundColour(const wxColour& colour)
749 {
750 if ( SetBackgroundColour(colour) )
751 m_inheritBgCol = false;
752 }
753 wxColour GetBackgroundColour() const;
754 bool InheritsBackgroundColour() const
755 {
756 return m_inheritBgCol;
757 }
758 bool UseBgCol() const
759 {
760 return m_hasBgCol;
761 }
762
763 virtual bool SetForegroundColour(const wxColour& colour);
764 void SetOwnForegroundColour(const wxColour& colour)
765 {
766 if ( SetForegroundColour(colour) )
767 m_inheritFgCol = false;
768 }
769 wxColour GetForegroundColour() const;
770
771 // Set/get the background style.
772 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
773 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
774 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
775
776 // returns true if the control has "transparent" areas such as a
777 // wxStaticText and wxCheckBox and the background should be adapted
778 // from a parent window
779 virtual bool HasTransparentBackground() { return false; }
780
781 // set/retrieve the font for the window (SetFont() returns true if the
782 // font really changed)
783 virtual bool SetFont(const wxFont& font) = 0;
784 void SetOwnFont(const wxFont& font)
785 {
786 if ( SetFont(font) )
787 m_inheritFont = false;
788 }
789 wxFont GetFont() const;
790
791 // set/retrieve the cursor for this window (SetCursor() returns true
792 // if the cursor was really changed)
793 virtual bool SetCursor( const wxCursor &cursor );
794 const wxCursor& GetCursor() const { return m_cursor; }
795
796 #if wxUSE_CARET
797 // associate a caret with the window
798 void SetCaret(wxCaret *caret);
799 // get the current caret (may be NULL)
800 wxCaret *GetCaret() const { return m_caret; }
801 #endif // wxUSE_CARET
802
803 // get the (average) character size for the current font
804 virtual int GetCharHeight() const = 0;
805 virtual int GetCharWidth() const = 0;
806
807 // get the width/height/... of the text using current or specified
808 // font
809 virtual void GetTextExtent(const wxString& string,
810 int *x, int *y,
811 int *descent = (int *) NULL,
812 int *externalLeading = (int *) NULL,
813 const wxFont *theFont = (const wxFont *) NULL)
814 const = 0;
815
816 // client <-> screen coords
817 // ------------------------
818
819 // translate to/from screen/client coordinates (pointers may be NULL)
820 void ClientToScreen( int *x, int *y ) const
821 { DoClientToScreen(x, y); }
822 void ScreenToClient( int *x, int *y ) const
823 { DoScreenToClient(x, y); }
824
825 // wxPoint interface to do the same thing
826 wxPoint ClientToScreen(const wxPoint& pt) const
827 {
828 int x = pt.x, y = pt.y;
829 DoClientToScreen(&x, &y);
830
831 return wxPoint(x, y);
832 }
833
834 wxPoint ScreenToClient(const wxPoint& pt) const
835 {
836 int x = pt.x, y = pt.y;
837 DoScreenToClient(&x, &y);
838
839 return wxPoint(x, y);
840 }
841
842 // test where the given (in client coords) point lies
843 wxHitTest HitTest(wxCoord x, wxCoord y) const
844 { return DoHitTest(x, y); }
845
846 wxHitTest HitTest(const wxPoint& pt) const
847 { return DoHitTest(pt.x, pt.y); }
848
849 // misc
850 // ----
851
852 // get the window border style from the given flags: this is different from
853 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
854 // translate wxBORDER_DEFAULT to something reasonable
855 wxBorder GetBorder(long flags) const;
856
857 // get border for the flags of this window
858 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
859
860 // send wxUpdateUIEvents to this window, and children if recurse is true
861 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
862
863 // do the window-specific processing after processing the update event
864 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
865
866 #if wxUSE_MENUS
867 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
868 { return DoPopupMenu(menu, pos.x, pos.y); }
869 bool PopupMenu(wxMenu *menu, int x, int y)
870 { return DoPopupMenu(menu, x, y); }
871 #endif // wxUSE_MENUS
872
873 // scrollbars
874 // ----------
875
876 // does the window have the scrollbar for this orientation?
877 bool HasScrollbar(int orient) const
878 {
879 return (m_windowStyle &
880 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
881 }
882
883 // configure the window scrollbars
884 virtual void SetScrollbar( int orient,
885 int pos,
886 int thumbvisible,
887 int range,
888 bool refresh = true ) = 0;
889 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
890 virtual int GetScrollPos( int orient ) const = 0;
891 virtual int GetScrollThumb( int orient ) const = 0;
892 virtual int GetScrollRange( int orient ) const = 0;
893
894 // scroll window to the specified position
895 virtual void ScrollWindow( int dx, int dy,
896 const wxRect* rect = (wxRect *) NULL ) = 0;
897
898 // scrolls window by line/page: note that not all controls support this
899 //
900 // return true if the position changed, false otherwise
901 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
902 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
903
904 // convenient wrappers for ScrollLines/Pages
905 bool LineUp() { return ScrollLines(-1); }
906 bool LineDown() { return ScrollLines(1); }
907 bool PageUp() { return ScrollPages(-1); }
908 bool PageDown() { return ScrollPages(1); }
909
910 // context-sensitive help
911 // ----------------------
912
913 // these are the convenience functions wrapping wxHelpProvider methods
914
915 #if wxUSE_HELP
916 // associate this help text with this window
917 void SetHelpText(const wxString& text);
918 // associate this help text with all windows with the same id as this
919 // one
920 void SetHelpTextForId(const wxString& text);
921 // get the help string associated with this window (may be empty)
922 wxString GetHelpText() const;
923 #else
924 // silently ignore SetHelpText() calls
925 void SetHelpText(const wxString& WXUNUSED(text)) { }
926 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
927 #endif // wxUSE_HELP
928
929 // tooltips
930 // --------
931
932 #if wxUSE_TOOLTIPS
933 // the easiest way to set a tooltip for a window is to use this method
934 void SetToolTip( const wxString &tip );
935 // attach a tooltip to the window
936 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
937 // get the associated tooltip or NULL if none
938 wxToolTip* GetToolTip() const { return m_tooltip; }
939 wxString GetToolTipText() const ;
940 #else
941 // make it much easier to compile apps in an environment
942 // that doesn't support tooltips, such as PocketPC
943 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
944 #endif // wxUSE_TOOLTIPS
945
946 // drag and drop
947 // -------------
948 #if wxUSE_DRAG_AND_DROP
949 // set/retrieve the drop target associated with this window (may be
950 // NULL; it's owned by the window and will be deleted by it)
951 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
952 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
953 #endif // wxUSE_DRAG_AND_DROP
954
955 // constraints and sizers
956 // ----------------------
957 #if wxUSE_CONSTRAINTS
958 // set the constraints for this window or retrieve them (may be NULL)
959 void SetConstraints( wxLayoutConstraints *constraints );
960 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
961
962 // implementation only
963 void UnsetConstraints(wxLayoutConstraints *c);
964 wxWindowList *GetConstraintsInvolvedIn() const
965 { return m_constraintsInvolvedIn; }
966 void AddConstraintReference(wxWindowBase *otherWin);
967 void RemoveConstraintReference(wxWindowBase *otherWin);
968 void DeleteRelatedConstraints();
969 void ResetConstraints();
970
971 // these methods may be overriden for special layout algorithms
972 virtual void SetConstraintSizes(bool recurse = true);
973 virtual bool LayoutPhase1(int *noChanges);
974 virtual bool LayoutPhase2(int *noChanges);
975 virtual bool DoPhase(int phase);
976
977 // these methods are virtual but normally won't be overridden
978 virtual void SetSizeConstraint(int x, int y, int w, int h);
979 virtual void MoveConstraint(int x, int y);
980 virtual void GetSizeConstraint(int *w, int *h) const ;
981 virtual void GetClientSizeConstraint(int *w, int *h) const ;
982 virtual void GetPositionConstraint(int *x, int *y) const ;
983
984 #endif // wxUSE_CONSTRAINTS
985
986 // when using constraints or sizers, it makes sense to update
987 // children positions automatically whenever the window is resized
988 // - this is done if autoLayout is on
989 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
990 bool GetAutoLayout() const { return m_autoLayout; }
991
992 // lay out the window and its children
993 virtual bool Layout();
994
995 // sizers
996 void SetSizer(wxSizer *sizer, bool deleteOld = true );
997 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
998
999 wxSizer *GetSizer() const { return m_windowSizer; }
1000
1001 // Track if this window is a member of a sizer
1002 void SetContainingSizer(wxSizer* sizer);
1003 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1004
1005 // accessibility
1006 // ----------------------
1007 #if wxUSE_ACCESSIBILITY
1008 // Override to create a specific accessible object.
1009 virtual wxAccessible* CreateAccessible();
1010
1011 // Sets the accessible object.
1012 void SetAccessible(wxAccessible* accessible) ;
1013
1014 // Returns the accessible object.
1015 wxAccessible* GetAccessible() { return m_accessible; };
1016
1017 // Returns the accessible object, creating if necessary.
1018 wxAccessible* GetOrCreateAccessible() ;
1019 #endif
1020
1021 // implementation
1022 // --------------
1023
1024 // event handlers
1025 void OnSysColourChanged( wxSysColourChangedEvent& event );
1026 void OnInitDialog( wxInitDialogEvent &event );
1027 void OnMiddleClick( wxMouseEvent& event );
1028 #if wxUSE_HELP
1029 void OnHelp(wxHelpEvent& event);
1030 #endif // wxUSE_HELP
1031
1032 // virtual function for implementing internal idle
1033 // behaviour
1034 virtual void OnInternalIdle() {}
1035
1036 // call internal idle recursively
1037 // void ProcessInternalIdle() ;
1038
1039 // get the handle of the window for the underlying window system: this
1040 // is only used for wxWin itself or for user code which wants to call
1041 // platform-specific APIs
1042 virtual WXWidget GetHandle() const = 0;
1043 // associate the window with a new native handle
1044 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1045 // dissociate the current native handle from the window
1046 virtual void DissociateHandle() { }
1047
1048 #if wxUSE_PALETTE
1049 // Store the palette used by DCs in wxWindow so that the dcs can share
1050 // a palette. And we can respond to palette messages.
1051 wxPalette GetPalette() const { return m_palette; }
1052
1053 // When palette is changed tell the DC to set the system palette to the
1054 // new one.
1055 void SetPalette(const wxPalette& pal);
1056
1057 // return true if we have a specific palette
1058 bool HasCustomPalette() const { return m_hasCustomPalette; }
1059
1060 // return the first parent window with a custom palette or NULL
1061 wxWindow *GetAncestorWithCustomPalette() const;
1062 #endif // wxUSE_PALETTE
1063
1064 // inherit the parents visual attributes if they had been explicitly set
1065 // by the user (i.e. we don't inherit default attributes) and if we don't
1066 // have our own explicitly set
1067 virtual void InheritAttributes();
1068
1069 // returns false from here if this window doesn't want to inherit the
1070 // parents colours even if InheritAttributes() would normally do it
1071 //
1072 // this just provides a simple way to customize InheritAttributes()
1073 // behaviour in the most common case
1074 virtual bool ShouldInheritColours() const { return false; }
1075
1076 // Reserved for future use
1077 virtual void ReservedWindowFunc1() {}
1078 virtual void ReservedWindowFunc2() {}
1079 virtual void ReservedWindowFunc3() {}
1080 virtual void ReservedWindowFunc4() {}
1081 virtual void ReservedWindowFunc5() {}
1082 virtual void ReservedWindowFunc6() {}
1083 virtual void ReservedWindowFunc7() {}
1084 virtual void ReservedWindowFunc8() {}
1085 virtual void ReservedWindowFunc9() {}
1086
1087 protected:
1088 // event handling specific to wxWindow
1089 virtual bool TryValidator(wxEvent& event);
1090 virtual bool TryParent(wxEvent& event);
1091
1092 // common part of MoveBefore/AfterInTabOrder()
1093 enum MoveKind
1094 {
1095 MoveBefore, // insert before the given window
1096 MoveAfter // insert after the given window
1097 };
1098 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1099
1100 #if wxUSE_CONSTRAINTS
1101 // satisfy the constraints for the windows but don't set the window sizes
1102 void SatisfyConstraints();
1103 #endif // wxUSE_CONSTRAINTS
1104
1105 // Send the wxWindowDestroyEvent
1106 void SendDestroyEvent();
1107
1108 // returns the main window of composite control; this is the window
1109 // that FindFocus returns if the focus is in one of composite control's
1110 // windows
1111 virtual wxWindow *GetMainWindowOfCompositeControl()
1112 { return (wxWindow*)this; }
1113
1114 // the window id - a number which uniquely identifies a window among
1115 // its siblings unless it is wxID_ANY
1116 wxWindowID m_windowId;
1117
1118 // the parent window of this window (or NULL) and the list of the children
1119 // of this window
1120 wxWindow *m_parent;
1121 wxWindowList m_children;
1122
1123 // the minimal allowed size for the window (no minimal size if variable(s)
1124 // contain(s) wxDefaultCoord)
1125 int m_minWidth,
1126 m_minHeight,
1127 m_maxWidth,
1128 m_maxHeight;
1129
1130 // event handler for this window: usually is just 'this' but may be
1131 // changed with SetEventHandler()
1132 wxEvtHandler *m_eventHandler;
1133
1134 #if wxUSE_VALIDATORS
1135 // associated validator or NULL if none
1136 wxValidator *m_windowValidator;
1137 #endif // wxUSE_VALIDATORS
1138
1139 #if wxUSE_DRAG_AND_DROP
1140 wxDropTarget *m_dropTarget;
1141 #endif // wxUSE_DRAG_AND_DROP
1142
1143 // visual window attributes
1144 wxCursor m_cursor;
1145 wxFont m_font; // see m_hasFont
1146 wxColour m_backgroundColour, // m_hasBgCol
1147 m_foregroundColour; // m_hasFgCol
1148
1149 #if wxUSE_CARET
1150 wxCaret *m_caret;
1151 #endif // wxUSE_CARET
1152
1153 // the region which should be repainted in response to paint event
1154 wxRegion m_updateRegion;
1155
1156 #if wxUSE_ACCEL
1157 // the accelerator table for the window which translates key strokes into
1158 // command events
1159 wxAcceleratorTable m_acceleratorTable;
1160 #endif // wxUSE_ACCEL
1161
1162 // the tooltip for this window (may be NULL)
1163 #if wxUSE_TOOLTIPS
1164 wxToolTip *m_tooltip;
1165 #endif // wxUSE_TOOLTIPS
1166
1167 // constraints and sizers
1168 #if wxUSE_CONSTRAINTS
1169 // the constraints for this window or NULL
1170 wxLayoutConstraints *m_constraints;
1171
1172 // constraints this window is involved in
1173 wxWindowList *m_constraintsInvolvedIn;
1174 #endif // wxUSE_CONSTRAINTS
1175
1176 // this window's sizer
1177 wxSizer *m_windowSizer;
1178
1179 // The sizer this window is a member of, if any
1180 wxSizer *m_containingSizer;
1181
1182 // Layout() window automatically when its size changes?
1183 bool m_autoLayout:1;
1184
1185 // window state
1186 bool m_isShown:1;
1187 bool m_isEnabled:1;
1188 bool m_isBeingDeleted:1;
1189
1190 // was the window colours/font explicitly changed by user?
1191 bool m_hasBgCol:1;
1192 bool m_hasFgCol:1;
1193 bool m_hasFont:1;
1194
1195 // and should it be inherited by children?
1196 bool m_inheritBgCol:1;
1197 bool m_inheritFgCol:1;
1198 bool m_inheritFont:1;
1199
1200 // window attributes
1201 long m_windowStyle,
1202 m_exStyle;
1203 wxString m_windowName;
1204 bool m_themeEnabled;
1205 wxBackgroundStyle m_backgroundStyle;
1206 #if wxUSE_PALETTE
1207 wxPalette m_palette;
1208 bool m_hasCustomPalette;
1209 #endif // wxUSE_PALETTE
1210
1211 #if wxUSE_ACCESSIBILITY
1212 wxAccessible* m_accessible;
1213 #endif
1214
1215 // Virtual size (scrolling)
1216 wxSize m_virtualSize;
1217
1218 int m_minVirtualWidth; // VirtualSizeHints
1219 int m_minVirtualHeight;
1220 int m_maxVirtualWidth;
1221 int m_maxVirtualHeight;
1222
1223 wxWindowVariant m_windowVariant ;
1224
1225 // override this to change the default (i.e. used when no style is
1226 // specified) border for the window class
1227 virtual wxBorder GetDefaultBorder() const;
1228
1229 // Get the default size for the new window if no explicit size given. TLWs
1230 // have their own default size so this is just for non top-level windows.
1231 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1232 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1233
1234
1235 // Used to save the results of DoGetBestSize so it doesn't need to be
1236 // recalculated each time the value is needed.
1237 wxSize m_bestSizeCache;
1238
1239 // keep the old name for compatibility, at least until all the internal
1240 // usages of it are changed to SetBestFittingSize
1241 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1242
1243 // set the initial window size if none is given (i.e. at least one of the
1244 // components of the size passed to ctor/Create() is wxDefaultCoord)
1245 //
1246 // normally just calls SetBestSize() for controls, but can be overridden
1247 // not to do it for the controls which have to do some additional
1248 // initialization (e.g. add strings to list box) before their best size
1249 // can be accurately calculated
1250 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1251
1252
1253
1254 // more pure virtual functions
1255 // ---------------------------
1256
1257 // NB: we must have DoSomething() function when Something() is an overloaded
1258 // method: indeed, we can't just have "virtual Something()" in case when
1259 // the function is overloaded because then we'd have to make virtual all
1260 // the variants (otherwise only the virtual function may be called on a
1261 // pointer to derived class according to C++ rules) which is, in
1262 // general, absolutely not needed. So instead we implement all
1263 // overloaded Something()s in terms of DoSomething() which will be the
1264 // only one to be virtual.
1265
1266 // coordinates translation
1267 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1268 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1269
1270 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1271
1272 // capture/release the mouse, used by Capture/ReleaseMouse()
1273 virtual void DoCaptureMouse() = 0;
1274 virtual void DoReleaseMouse() = 0;
1275
1276 // retrieve the position/size of the window
1277 virtual void DoGetPosition( int *x, int *y ) const = 0;
1278 virtual void DoGetSize( int *width, int *height ) const = 0;
1279 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1280
1281 // get the size which best suits the window: for a control, it would be
1282 // the minimal size which doesn't truncate the control, for a panel - the
1283 // same size as it would have after a call to Fit()
1284 virtual wxSize DoGetBestSize() const;
1285
1286 // this is the virtual function to be overriden in any derived class which
1287 // wants to change how SetSize() or Move() works - it is called by all
1288 // versions of these functions in the base class
1289 virtual void DoSetSize(int x, int y,
1290 int width, int height,
1291 int sizeFlags = wxSIZE_AUTO) = 0;
1292
1293 // same as DoSetSize() for the client size
1294 virtual void DoSetClientSize(int width, int height) = 0;
1295
1296 // move the window to the specified location and resize it: this is called
1297 // from both DoSetSize() and DoSetClientSize() and would usually just
1298 // reposition this window except for composite controls which will want to
1299 // arrange themselves inside the given rectangle
1300 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1301
1302 #if wxUSE_TOOLTIPS
1303 virtual void DoSetToolTip( wxToolTip *tip );
1304 #endif // wxUSE_TOOLTIPS
1305
1306 #if wxUSE_MENUS
1307 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1308 #endif // wxUSE_MENUS
1309
1310 // Makes an adjustment to the window position to make it relative to the
1311 // parents client area, e.g. if the parent is a frame with a toolbar, its
1312 // (0, 0) is just below the toolbar
1313 virtual void AdjustForParentClientOrigin(int& x, int& y,
1314 int sizeFlags = 0) const;
1315
1316 // implements the window variants
1317 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1318
1319 // Reserved for future use
1320 void* m_windowReserved;
1321
1322 private:
1323 // contains the last id generated by NewControlId
1324 static int ms_lastControlId;
1325
1326 // the stack of windows which have captured the mouse
1327 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1328
1329 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1330 DECLARE_NO_COPY_CLASS(wxWindowBase)
1331 DECLARE_EVENT_TABLE()
1332 };
1333
1334 // ----------------------------------------------------------------------------
1335 // now include the declaration of wxWindow class
1336 // ----------------------------------------------------------------------------
1337
1338 // include the declaration of the platform-specific class
1339 #if defined(__WXPALMOS__)
1340 #ifdef __WXUNIVERSAL__
1341 #define wxWindowNative wxWindowPalm
1342 #else // !wxUniv
1343 #define wxWindowPalm wxWindow
1344 #endif // wxUniv/!wxUniv
1345 #include "wx/palmos/window.h"
1346 #elif defined(__WXMSW__)
1347 #ifdef __WXUNIVERSAL__
1348 #define wxWindowNative wxWindowMSW
1349 #else // !wxUniv
1350 #define wxWindowMSW wxWindow
1351 #endif // wxUniv/!wxUniv
1352 #include "wx/msw/window.h"
1353 #elif defined(__WXMOTIF__)
1354 #include "wx/motif/window.h"
1355 #elif defined(__WXGTK__)
1356 #ifdef __WXUNIVERSAL__
1357 #define wxWindowNative wxWindowGTK
1358 #else // !wxUniv
1359 #define wxWindowGTK wxWindow
1360 #endif // wxUniv
1361 #include "wx/gtk/window.h"
1362 #elif defined(__WXX11__)
1363 #ifdef __WXUNIVERSAL__
1364 #define wxWindowNative wxWindowX11
1365 #else // !wxUniv
1366 #define wxWindowX11 wxWindow
1367 #endif // wxUniv
1368 #include "wx/x11/window.h"
1369 #elif defined(__WXMGL__)
1370 #ifdef __WXUNIVERSAL__
1371 #define wxWindowNative wxWindowMGL
1372 #else // !wxUniv
1373 #define wxWindowMGL wxWindow
1374 #endif // wxUniv
1375 #include "wx/mgl/window.h"
1376 #elif defined(__WXMAC__)
1377 #ifdef __WXUNIVERSAL__
1378 #define wxWindowNative wxWindowMac
1379 #else // !wxUniv
1380 #define wxWindowMac wxWindow
1381 #endif // wxUniv
1382 #include "wx/mac/window.h"
1383 #elif defined(__WXCOCOA__)
1384 #ifdef __WXUNIVERSAL__
1385 #define wxWindowNative wxWindowCocoa
1386 #else // !wxUniv
1387 #define wxWindowCocoa wxWindow
1388 #endif // wxUniv
1389 #include "wx/cocoa/window.h"
1390 #elif defined(__WXPM__)
1391 #ifdef __WXUNIVERSAL__
1392 #define wxWindowNative wxWindowOS2
1393 #else // !wxUniv
1394 #define wxWindowOS2 wxWindow
1395 #endif // wxUniv/!wxUniv
1396 #include "wx/os2/window.h"
1397 #endif
1398
1399 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1400 // for the native ports we already have defined it above
1401 #if defined(__WXUNIVERSAL__)
1402 #ifndef wxWindowNative
1403 #error "wxWindowNative must be defined above!"
1404 #endif
1405
1406 #include "wx/univ/window.h"
1407 #endif // wxUniv
1408
1409 // ----------------------------------------------------------------------------
1410 // inline functions which couldn't be declared in the class body because of
1411 // forward dependencies
1412 // ----------------------------------------------------------------------------
1413
1414 inline wxWindow *wxWindowBase::GetGrandParent() const
1415 {
1416 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1417 }
1418
1419 // ----------------------------------------------------------------------------
1420 // global functions
1421 // ----------------------------------------------------------------------------
1422
1423 // Find the wxWindow at the current mouse position, also returning the mouse
1424 // position.
1425 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1426
1427 // Get the current mouse position.
1428 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1429
1430 // get the currently active window of this application or NULL
1431 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1432
1433 // get the (first) top level parent window
1434 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1435
1436 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1437 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1438
1439 #if wxUSE_ACCESSIBILITY
1440 // ----------------------------------------------------------------------------
1441 // accessible object for windows
1442 // ----------------------------------------------------------------------------
1443
1444 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1445 {
1446 public:
1447 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1448 virtual ~wxWindowAccessible() {}
1449
1450 // Overridables
1451
1452 // Can return either a child object, or an integer
1453 // representing the child element, starting from 1.
1454 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1455
1456 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1457 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1458
1459 // Navigates from fromId to toId/toObject.
1460 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1461 int* toId, wxAccessible** toObject);
1462
1463 // Gets the name of the specified object.
1464 virtual wxAccStatus GetName(int childId, wxString* name);
1465
1466 // Gets the number of children.
1467 virtual wxAccStatus GetChildCount(int* childCount);
1468
1469 // Gets the specified child (starting from 1).
1470 // If *child is NULL and return value is wxACC_OK,
1471 // this means that the child is a simple element and
1472 // not an accessible object.
1473 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1474
1475 // Gets the parent, or NULL.
1476 virtual wxAccStatus GetParent(wxAccessible** parent);
1477
1478 // Performs the default action. childId is 0 (the action for this object)
1479 // or > 0 (the action for a child).
1480 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1481 // window (e.g. an edit control).
1482 virtual wxAccStatus DoDefaultAction(int childId);
1483
1484 // Gets the default action for this object (0) or > 0 (the action for a child).
1485 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1486 // string if there is no action.
1487 // The retrieved string describes the action that is performed on an object,
1488 // not what the object does as a result. For example, a toolbar button that prints
1489 // a document has a default action of "Press" rather than "Prints the current document."
1490 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1491
1492 // Returns the description for this object or a child.
1493 virtual wxAccStatus GetDescription(int childId, wxString* description);
1494
1495 // Returns help text for this object or a child, similar to tooltip text.
1496 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1497
1498 // Returns the keyboard shortcut for this object or child.
1499 // Return e.g. ALT+K
1500 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1501
1502 // Returns a role constant.
1503 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1504
1505 // Returns a state constant.
1506 virtual wxAccStatus GetState(int childId, long* state);
1507
1508 // Returns a localized string representing the value for the object
1509 // or child.
1510 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1511
1512 // Selects the object or child.
1513 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1514
1515 // Gets the window with the keyboard focus.
1516 // If childId is 0 and child is NULL, no object in
1517 // this subhierarchy has the focus.
1518 // If this object has the focus, child should be 'this'.
1519 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1520
1521 // Gets a variant representing the selected children
1522 // of this object.
1523 // Acceptable values:
1524 // - a null variant (IsNull() returns true)
1525 // - a list variant (GetType() == wxT("list")
1526 // - an integer representing the selected child element,
1527 // or 0 if this object is selected (GetType() == wxT("long")
1528 // - a "void*" pointer to a wxAccessible child object
1529 virtual wxAccStatus GetSelections(wxVariant* selections);
1530 };
1531
1532 #endif // wxUSE_ACCESSIBILITY
1533
1534
1535 #endif
1536 // _WX_WINDOW_H_BASE_
1537