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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/containr.h
3 // Purpose: wxControlContainer class declration: a "mix-in" class which
4 // implements the TAB navigation between the controls
5 // Author: Vadim Zeitlin
6 // Modified by:
7 // Created: 06.08.01
8 // RCS-ID: $Id$
9 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
10 // Licence: wxWindows licence
11 ///////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_CONTAINR_H_
14 #define _WX_CONTAINR_H_
15
16 class WXDLLEXPORT wxFocusEvent;
17 class WXDLLEXPORT wxNavigationKeyEvent;
18 class WXDLLEXPORT wxWindow;
19 class WXDLLEXPORT wxWindowBase;
20
21 /*
22 Implementation note: wxControlContainer is not a real mix-in but rather
23 a class meant to be agregated with (and not inherited from). Although
24 logically it should be a mix-in, doing it like this has no advantage from
25 the point of view of the existing code but does have some problems (we'd
26 need to play tricks with event handlers which may be difficult to do
27 safely). The price we pay for this simplicity is the ugly macros below.
28 */
29
30 // ----------------------------------------------------------------------------
31 // wxControlContainer
32 // ----------------------------------------------------------------------------
33
34 class WXDLLEXPORT wxControlContainer
35 {
36 public:
37 // ctors and such
38 wxControlContainer(wxWindow *winParent = NULL);
39 void SetContainerWindow(wxWindow *winParent) { m_winParent = winParent; }
40
41 // default item access: we have a permanent default item which is the one
42 // set by the user code but we may also have a temporary default item which
43 // would be chosen if the user pressed "Enter" now but the default action
44 // reverts to the "permanent" default as soon as this temporary default
45 // item lsoes focus
46
47 // get the default item, temporary or permanent
48 wxWindow *GetDefaultItem() const
49 { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
50
51 // set the permanent default item, return its old value
52 wxWindow *SetDefaultItem(wxWindow *win)
53 { wxWindow *winOld = m_winDefault; m_winDefault = win; return winOld; }
54
55 // set a temporary default item, SetTmpDefaultItem(NULL) should be called
56 // soon after a call to SetTmpDefaultItem(window)
57 void SetTmpDefaultItem(wxWindow *win) { m_winTmpDefault = win; }
58
59 // the methods to be called from the window event handlers
60 void HandleOnNavigationKey(wxNavigationKeyEvent& event);
61 void HandleOnFocus(wxFocusEvent& event);
62 void HandleOnWindowDestroy(wxWindowBase *child);
63
64 // should be called from SetFocus(), returns false if we did nothing with
65 // the focus and the default processing should take place
66 bool DoSetFocus();
67
68 // can our child get the focus?
69 bool AcceptsFocus() const;
70
71 // called from OnChildFocus() handler, i.e. when one of our (grand)
72 // children gets the focus
73 void SetLastFocus(wxWindow *win);
74
75 protected:
76 // set the focus to the child which had it the last time
77 bool SetFocusToChild();
78
79 // the parent window we manage the children for
80 wxWindow *m_winParent;
81
82 // the child which had the focus last time this panel was activated
83 wxWindow *m_winLastFocused;
84
85 // a default window (usually a button) or NULL
86 wxWindow *m_winDefault;
87
88 // a temporary override of m_winDefault, use the latter if NULL
89 wxWindow *m_winTmpDefault;
90
91 // a guard against infinite recursion
92 bool m_inSetFocus;
93
94 DECLARE_NO_COPY_CLASS(wxControlContainer)
95 };
96
97 // this function is for wxWidgets internal use only
98 extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
99
100 // ----------------------------------------------------------------------------
101 // macros which may be used by the classes wishing to implement TAB navigation
102 // among their children
103 // ----------------------------------------------------------------------------
104
105 // declare the methods to be forwarded
106 #define WX_DECLARE_CONTROL_CONTAINER() \
107 public: \
108 void OnNavigationKey(wxNavigationKeyEvent& event); \
109 void OnFocus(wxFocusEvent& event); \
110 virtual void OnChildFocus(wxChildFocusEvent& event); \
111 virtual void SetFocus(); \
112 virtual void SetFocusIgnoringChildren(); \
113 virtual void RemoveChild(wxWindowBase *child); \
114 virtual wxWindow *GetDefaultItem() const; \
115 virtual wxWindow *SetDefaultItem(wxWindow *child); \
116 virtual void SetTmpDefaultItem(wxWindow *win); \
117 virtual bool AcceptsFocus() const; \
118 \
119 protected: \
120 wxControlContainer m_container
121
122 // implement the event table entries for wxControlContainer
123 #define WX_EVENT_TABLE_CONTROL_CONTAINER(classname) \
124 EVT_SET_FOCUS(classname::OnFocus) \
125 EVT_CHILD_FOCUS(classname::OnChildFocus) \
126 EVT_NAVIGATION_KEY(classname::OnNavigationKey)
127
128 // implement the methods forwarding to the wxControlContainer
129 #define WX_DELEGATE_TO_CONTROL_CONTAINER(classname) \
130 wxWindow *classname::SetDefaultItem(wxWindow *child) \
131 { \
132 return m_container.SetDefaultItem(child); \
133 } \
134 \
135 void classname::SetTmpDefaultItem(wxWindow *child) \
136 { \
137 m_container.SetTmpDefaultItem(child); \
138 } \
139 \
140 wxWindow *classname::GetDefaultItem() const \
141 { \
142 return m_container.GetDefaultItem(); \
143 } \
144 \
145 void classname::OnNavigationKey( wxNavigationKeyEvent& event ) \
146 { \
147 m_container.HandleOnNavigationKey(event); \
148 } \
149 \
150 void classname::RemoveChild(wxWindowBase *child) \
151 { \
152 m_container.HandleOnWindowDestroy(child); \
153 \
154 wxWindow::RemoveChild(child); \
155 } \
156 \
157 void classname::SetFocus() \
158 { \
159 if ( !m_container.DoSetFocus() ) \
160 wxWindow::SetFocus(); \
161 } \
162 \
163 void classname::SetFocusIgnoringChildren() \
164 { \
165 wxWindow::SetFocus(); \
166 } \
167 \
168 void classname::OnChildFocus(wxChildFocusEvent& event) \
169 { \
170 m_container.SetLastFocus(event.GetWindow()); \
171 } \
172 \
173 void classname::OnFocus(wxFocusEvent& event) \
174 { \
175 m_container.HandleOnFocus(event); \
176 } \
177 bool classname::AcceptsFocus() const \
178 { \
179 return m_container.AcceptsFocus(); \
180 }
181
182
183 #endif // _WX_CONTAINR_H_