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Copy headers and get MDI and glcanvas fully building for OS X Cocoa port.
[wxWidgets.git] / samples / artprov / artprov.bkl
1 <?xml version="1.0" ?>
2 <makefile>
3
4 <include file="../../build/bakefiles/common_samples.bkl"/>
5
6 <exe id="arttest" template="wx_sample" template_append="wx_append">
7 <sources>arttest.cpp artbrows.cpp</sources>
8 <wx-lib>core</wx-lib>
9 <wx-lib>base</wx-lib>
10 <win32-res>arttest.rc</win32-res>
11 </exe>
12
13 </makefile>