1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
29 #include "wx/button.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #include "wx/dcclient.h"
39 #include "wx/toplevel.h"
40 #include "wx/msw/wrapcctl.h"
41 #include "wx/msw/private.h"
42 #include "wx/msw/missing.h"
45 #include "wx/imaglist.h"
46 #include "wx/stockitem.h"
47 #include "wx/msw/private/button.h"
48 #include "wx/msw/private/dc.h"
49 #include "wx/private/window.h"
52 #include "wx/generic/private/markuptext.h"
53 #endif // wxUSE_MARKUP
55 // set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
58 #define BCM_SETSHIELD 0x160c
61 // ----------------------------------------------------------------------------
63 // ----------------------------------------------------------------------------
65 BEGIN_EVENT_TABLE(wxButton
, wxButtonBase
)
66 EVT_CHAR_HOOK(wxButton::OnCharHook
)
69 // ============================================================================
71 // ============================================================================
73 // ----------------------------------------------------------------------------
74 // creation/destruction
75 // ----------------------------------------------------------------------------
77 bool wxButton::Create(wxWindow
*parent
,
83 const wxValidator
& validator
,
87 if (label
.empty() && wxIsStockID(id
))
89 // On Windows, some buttons aren't supposed to have mnemonics
90 label
= wxGetStockLabel
93 id
== wxID_OK
|| id
== wxID_CANCEL
|| id
== wxID_CLOSE
95 : wxSTOCK_WITH_MNEMONIC
99 if ( !CreateControl(parent
, id
, pos
, size
, style
, validator
, name
) )
103 WXDWORD msStyle
= MSWGetStyle(style
, &exstyle
);
105 // if the label contains several lines we must explicitly tell the button
106 // about it or it wouldn't draw it correctly ("\n"s would just appear as
109 // NB: we do it here and not in MSWGetStyle() because we need the label
110 // value and the label is not set yet when MSWGetStyle() is called
111 msStyle
|= wxMSWButton::GetMultilineStyle(label
);
113 return MSWCreateControl(wxT("BUTTON"), msStyle
, pos
, size
, label
, exstyle
);
116 wxButton::~wxButton()
118 wxTopLevelWindow
*tlw
= wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow
);
119 if ( tlw
&& tlw
->GetTmpDefaultItem() == this )
125 // ----------------------------------------------------------------------------
127 // ----------------------------------------------------------------------------
129 WXDWORD
wxButton::MSWGetStyle(long style
, WXDWORD
*exstyle
) const
131 // buttons never have an external border, they draw their own one
132 WXDWORD msStyle
= wxControl::MSWGetStyle
134 (style
& ~wxBORDER_MASK
) | wxBORDER_NONE
, exstyle
137 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
138 // each other in any resizable dialog which has more than one button in
140 msStyle
|= WS_CLIPSIBLINGS
;
142 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
143 // and wxBU_RIGHT to get BS_CENTER!
144 if ( style
& wxBU_LEFT
)
146 if ( style
& wxBU_RIGHT
)
148 if ( style
& wxBU_TOP
)
150 if ( style
& wxBU_BOTTOM
)
151 msStyle
|= BS_BOTTOM
;
154 if ( style
& wxNO_BORDER
)
156 #endif // __WXWINCE__
162 wxSize
wxButtonBase::GetDefaultSize()
164 static wxSize s_sizeBtn
;
166 if ( s_sizeBtn
.x
== 0 )
169 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
171 // The size of a standard button in the dialog units is 50x14,
172 // translate this to pixels.
174 // Windows' computes dialog units using average character width over
175 // upper- and lower-case ASCII alphabet and not using the average
176 // character width metadata stored in the font; see
177 // http://support.microsoft.com/default.aspx/kb/145994 for detailed
180 // NB: wxMulDivInt32() is used, because it correctly rounds the result
182 const wxSize base
= wxPrivate::GetAverageASCIILetterSize(dc
);
183 s_sizeBtn
.x
= wxMulDivInt32(50, base
.x
, 4);
184 s_sizeBtn
.y
= wxMulDivInt32(14, base
.y
, 8);
190 // ----------------------------------------------------------------------------
191 // default button handling
192 // ----------------------------------------------------------------------------
195 The comment below and all this code is probably due to not using WM_NEXTDLGCTL
196 message when changing focus (but just SetFocus() which is not enough), see
197 http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
200 TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
203 "Everything you ever wanted to know about the default buttons" or "Why do we
204 have to do all this?"
206 In MSW the default button should be activated when the user presses Enter
207 and the current control doesn't process Enter itself somehow. This is
208 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
209 Another aspect of "defaultness" is that the default button has different
210 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
211 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
212 be unset if our parent window is not active so it should be unset whenever
213 we lose activation and set back when we regain it.
215 Final complication is that when a button is active, it should be the default
216 one, i.e. pressing Enter on a button always activates it and not another
219 We handle this by maintaining a permanent and a temporary default items in
220 wxControlContainer (both may be NULL). When a button becomes the current
221 control (i.e. gets focus) it sets itself as the temporary default which
222 ensures that it has the right appearance and that Enter will be redirected
223 to it. When the button loses focus, it unsets the temporary default and so
224 the default item will be the permanent default -- that is the default button
225 if any had been set or none otherwise, which is just what we want.
227 NB: all this is quite complicated by now and the worst is that normally
228 it shouldn't be necessary at all as for the normal Windows programs
229 DefWindowProc() and IsDialogMessage() take care of all this
230 automatically -- however in wxWidgets programs this doesn't work for
231 nested hierarchies (i.e. a notebook inside a notebook) for unknown
232 reason and so we have to reproduce all this code ourselves. It would be
233 very nice if we could avoid doing it.
236 // set this button as the (permanently) default one in its panel
237 wxWindow
*wxButton::SetDefault()
239 // set this one as the default button both for wxWidgets ...
240 wxWindow
*winOldDefault
= wxButtonBase::SetDefault();
243 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), false);
244 SetDefaultStyle(this, true);
246 return winOldDefault
;
249 // return the top level parent window if it's not being deleted yet, otherwise
251 static wxTopLevelWindow
*GetTLWParentIfNotBeingDeleted(wxWindow
*win
)
255 // IsTopLevel() will return false for a wxTLW being deleted, so we also
256 // need the parent test for this case
257 wxWindow
* const parent
= win
->GetParent();
258 if ( !parent
|| win
->IsTopLevel() )
260 if ( win
->IsBeingDeleted() )
269 wxASSERT_MSG( win
, wxT("button without top level parent?") );
271 wxTopLevelWindow
* const tlw
= wxDynamicCast(win
, wxTopLevelWindow
);
272 wxASSERT_MSG( tlw
, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
277 // set this button as being currently default
278 void wxButton::SetTmpDefault()
280 wxTopLevelWindow
* const tlw
= GetTLWParentIfNotBeingDeleted(GetParent());
284 wxWindow
*winOldDefault
= tlw
->GetDefaultItem();
285 tlw
->SetTmpDefaultItem(this);
287 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), false);
288 SetDefaultStyle(this, true);
291 // unset this button as currently default, it may still stay permanent default
292 void wxButton::UnsetTmpDefault()
294 wxTopLevelWindow
* const tlw
= GetTLWParentIfNotBeingDeleted(GetParent());
298 tlw
->SetTmpDefaultItem(NULL
);
300 wxWindow
*winOldDefault
= tlw
->GetDefaultItem();
302 SetDefaultStyle(this, false);
303 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), true);
308 wxButton::SetDefaultStyle(wxButton
*btn
, bool on
)
310 // we may be called with NULL pointer -- simpler to do the check here than
311 // in the caller which does wxDynamicCast()
315 // first, let DefDlgProc() know about the new default button
318 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
319 // focus at all any more
320 if ( !wxTheApp
->IsActive() )
323 wxWindow
* const tlw
= wxGetTopLevelParent(btn
);
324 wxCHECK_RET( tlw
, wxT("button without top level window?") );
326 ::SendMessage(GetHwndOf(tlw
), DM_SETDEFID
, btn
->GetId(), 0L);
328 // sending DM_SETDEFID also changes the button style to
329 // BS_DEFPUSHBUTTON so there is nothing more to do
332 // then also change the style as needed
333 long style
= ::GetWindowLong(GetHwndOf(btn
), GWL_STYLE
);
334 if ( !(style
& BS_DEFPUSHBUTTON
) == on
)
336 // don't do it with the owner drawn buttons because it will
337 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
338 // BS_DEFPUSHBUTTON != 0)!
339 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
341 ::SendMessage(GetHwndOf(btn
), BM_SETSTYLE
,
342 on
? style
| BS_DEFPUSHBUTTON
343 : style
& ~BS_DEFPUSHBUTTON
,
348 // redraw the button - it will notice itself that it's
349 // [not] the default one [any longer]
353 //else: already has correct style
356 // ----------------------------------------------------------------------------
358 // ----------------------------------------------------------------------------
360 bool wxButton::SendClickEvent()
362 wxCommandEvent
event(wxEVT_COMMAND_BUTTON_CLICKED
, GetId());
363 event
.SetEventObject(this);
365 return ProcessCommand(event
);
368 void wxButton::Command(wxCommandEvent
& event
)
370 ProcessCommand(event
);
373 // ----------------------------------------------------------------------------
374 // event/message handlers
375 // ----------------------------------------------------------------------------
377 void wxButton::OnCharHook(wxKeyEvent
& event
)
379 // We want to ensure that the button always processes Enter key events
380 // itself, even if it's inside some control that normally takes over them
381 // (this happens when the button is part of an in-place editor control for
383 if ( event
.GetKeyCode() == WXK_RETURN
)
385 // We should ensure that subsequent key events are still generated even
386 // if we did handle EVT_CHAR_HOOK (normally this would suppress their
388 event
.DoAllowNextEvent();
396 bool wxButton::MSWCommand(WXUINT param
, WXWORD
WXUNUSED(id
))
398 bool processed
= false;
401 // NOTE: Apparently older versions (NT 4?) of the common controls send
402 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
403 // buttons, so in order to send two EVT_BUTTON events we should
404 // catch both types. Currently (Feb 2003) up-to-date versions of
405 // win98, win2k and winXP all send two BN_CLICKED messages for
406 // all button types, so we don't catch BN_DOUBLECLICKED anymore
407 // in order to not get 3 EVT_BUTTON events. If this is a problem
408 // then we need to figure out which version of the comctl32 changed
409 // this behaviour and test for it.
411 case 1: // message came from an accelerator
412 case BN_CLICKED
: // normal buttons send this
413 processed
= SendClickEvent();
420 WXLRESULT
wxButton::MSWWindowProc(WXUINT nMsg
, WXWPARAM wParam
, WXLPARAM lParam
)
422 // when we receive focus, we want to temporarily become the default button in
423 // our parent panel so that pressing "Enter" would activate us -- and when
424 // losing it we should restore the previous default button as well
425 if ( nMsg
== WM_SETFOCUS
)
429 // let the default processing take place too
431 else if ( nMsg
== WM_KILLFOCUS
)
436 // let the base class do all real processing
437 return wxAnyButton::MSWWindowProc(nMsg
, wParam
, lParam
);
440 // ----------------------------------------------------------------------------
441 // authentication needed handling
442 // ----------------------------------------------------------------------------
444 bool wxButton::DoGetAuthNeeded() const
449 void wxButton::DoSetAuthNeeded(bool show
)
451 // show/hide UAC symbol on Windows Vista and later
452 if ( wxGetWinVersion() >= wxWinVersion_6
)
455 ::SendMessage(GetHwnd(), BCM_SETSHIELD
, 0, show
);
456 InvalidateBestSize();
460 #endif // wxUSE_BUTTON