]> git.saurik.com Git - wxWidgets.git/blob - src/os2/gauge.cpp
Fix the off-by-one a little differently, and correct a refresh problem
[wxWidgets.git] / src / os2 / gauge.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gauge.cpp
3 // Purpose: wxGauge class
4 // Author: David Webster
5 // Modified by:
6 // Created: 10/06/99
7 // RCS-ID: $Id$
8 // Copyright: (c) David Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifndef WX_PRECOMP
15 #include "wx/defs.h"
16 #include "wx/utils.h"
17 #include "wx/scrolwin.h"
18 #endif
19
20 #include "wx/os2/private.h"
21 #include "wx/gauge.h"
22
23 static WXFARPROC fnWndProcGauge = (WXFARPROC)NULL;
24 extern void wxAssociateWinWithHandle( HWND hWnd
25 ,wxWindowOS2* pWin
26 );
27
28 IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
29
30 MRESULT EXPENTRY wxGaugeWndProc(
31 HWND hWnd
32 , UINT uMessage
33 , MPARAM wParam
34 , MPARAM lParam
35 )
36 {
37 wxGauge* pGauge = (wxGauge *)::WinQueryWindowULong( hWnd
38 ,QWL_USER
39 );
40 wxWindowOS2* pWindow = NULL;
41 MRESULT rc = (MRESULT)0;
42 bool bProcessed = FALSE;
43 HPS hPS;
44 RECTL vRect;
45 RECTL vRect2;
46 RECTL vRect3;
47 double dPixelToRange = 0.0;
48 double dRange = 0.0;
49
50 switch (uMessage )
51 {
52 case WM_PAINT:
53 hPS = ::WinBeginPaint( hWnd
54 ,NULLHANDLE
55 ,&vRect
56 );
57 if(hPS)
58 {
59 ::WinQueryWindowRect(hWnd, &vRect);
60 ::GpiCreateLogColorTable( hPS
61 ,0L
62 ,LCOLF_CONSECRGB
63 ,0L
64 ,(LONG)wxTheColourDatabase->m_nSize
65 ,(PLONG)wxTheColourDatabase->m_palTable
66 );
67 ::GpiCreateLogColorTable( hPS
68 ,0L
69 ,LCOLF_RGB
70 ,0L
71 ,0L
72 ,NULL
73 );
74 //
75 // Draw the guage box
76 //
77 LONG lColor = 0x00FFFFFF; // White
78 POINTL vPoint = {vRect.xLeft + 1, vRect.yBottom + 1};
79
80 ::GpiSetColor(hPS, lColor);
81 ::GpiMove(hPS, &vPoint);
82 vPoint.x = vRect.xRight - 1;
83 ::GpiLine(hPS, &vPoint);
84 vPoint.y = vRect.yTop - 1;
85 ::GpiLine(hPS, &vPoint);
86 lColor = 0x000C0C0C; // Darkish Grey to give depth feel
87 ::GpiSetColor(hPS, lColor);
88 vPoint.x = vRect.xLeft + 1;
89 ::GpiLine(hPS, &vPoint);
90 vPoint.y = vRect.yBottom + 1;
91 ::GpiLine(hPS, &vPoint);
92 vRect3.xLeft = vRect.xLeft + 2;
93 vRect3.xRight = vRect.xRight - 2;
94 vRect3.yTop = vRect.yTop - 2;
95 vRect3.yBottom = vRect.yBottom + 2;
96
97 if (pGauge->GetWindowStyleFlag() & wxGA_VERTICAL)
98 {
99 dRange = (double)(vRect3.yTop - vRect3.yBottom);
100 dPixelToRange = dRange/(double)pGauge->GetRange();
101 vRect2.yTop = (int)(pGauge->GetValue() * dPixelToRange);
102 vRect2.yBottom = vRect3.yBottom;
103 vRect2.xLeft = vRect3.xLeft;
104 vRect2.xRight = vRect3.xRight;
105 vRect3.yBottom = vRect2.yTop;
106 if (vRect3.yBottom <= 1)
107 vRect3.yBottom = 2;
108 ::WinFillRect(hPS, &vRect3, pGauge->GetBackgroundColour().GetPixel());
109 ::WinFillRect(hPS, &vRect2, pGauge->GetForegroundColour().GetPixel());
110 }
111 else
112 {
113 dRange = (double)(vRect3.xRight - vRect3.xLeft);
114 dPixelToRange = dRange/(double)pGauge->GetRange();
115 vRect2.yTop = vRect3.yTop;
116 vRect2.yBottom = vRect3.yBottom;
117 vRect2.xLeft = vRect3.xLeft;
118 vRect2.xRight = (int)(pGauge->GetValue() * dPixelToRange);
119 vRect3.xLeft = vRect2.xRight;
120 if (vRect3.xLeft <= 1)
121 vRect3.xLeft = 2;
122 ::WinFillRect(hPS, &vRect3, pGauge->GetBackgroundColour().GetPixel());
123 ::WinFillRect(hPS, &vRect2, pGauge->GetForegroundColour().GetPixel());
124 }
125 ::WinEndPaint(hPS);
126 }
127 }
128 return (fnWndProcGauge( hWnd
129 ,(ULONG)uMessage
130 ,(MPARAM)wParam
131 ,(MPARAM)lParam
132 )
133 );
134 } // end of wxGaugeWndProc
135
136 bool wxGauge::Create(
137 wxWindowOS2* pParent
138 , wxWindowID vId
139 , int nRange
140 , const wxPoint& rPos
141 , const wxSize& rSize
142 , long lStyle
143 , const wxValidator& rValidator
144 , const wxString& rsName
145 )
146 {
147 int nX = rPos.x;
148 int nY = rPos.y;
149 int nWidth = rSize.x;
150 int nHeight = rSize.y;
151 long lMsStyle = 0L;
152 SWP vSwp;
153
154 SetName(rsName);
155 #if wxUSE_VALIDATORS
156 SetValidator(rValidator);
157 #endif
158 if (pParent)
159 pParent->AddChild(this);
160 m_backgroundColour.Set(wxString("LIGHT GREY"));
161 m_foregroundColour.Set(wxString("NAVY"));
162
163 m_nRangeMax = nRange;
164 m_nGaugePos = 0;
165 m_windowStyle = lStyle;
166
167 if (vId == -1)
168 m_windowId = (int)NewControlId();
169 else
170 m_windowId = vId;
171
172 if (m_windowStyle & wxCLIP_SIBLINGS )
173 lMsStyle |= WS_CLIPSIBLINGS;
174
175 //
176 // OS/2 will use an edit control for this, since there is not a native gauge
177 // Other choices include using an armless slider but they are more difficult
178 // to control and manipulate
179 //
180
181 lMsStyle = WS_VISIBLE | ES_MARGIN | ES_LEFT | ES_READONLY;
182 if (m_windowStyle & wxCLIP_SIBLINGS)
183 lMsStyle |= WS_CLIPSIBLINGS;
184
185 m_hWnd = (WXHWND)::WinCreateWindow( (HWND)GetHwndOf(pParent) // Parent window handle
186 ,WC_ENTRYFIELD // Window class
187 ,(PSZ)NULL // Initial Text
188 ,(ULONG)lMsStyle // Style flags
189 ,0L, 0L, 0L, 0L // Origin -- 0 size
190 ,(HWND)GetHwndOf(pParent) // owner window handle (same as parent
191 ,HWND_TOP // initial z position
192 ,(HMENU)m_windowId // Window identifier
193 ,NULL // Slider control data
194 ,NULL // no Presentation parameters
195 );
196
197 wxAssociateWinWithHandle( m_hWnd
198 ,(wxWindowOS2*)this
199 );
200 ::WinSetWindowULong(GetHwnd(), QWL_USER, (LONG)this);
201 fnWndProcGauge = (WXFARPROC)::WinSubclassWindow(m_hWnd, (PFNWP)wxGaugeWndProc);
202 ::WinQueryWindowPos(m_hWnd, &vSwp);
203 SetXComp(vSwp.x);
204 SetYComp(vSwp.y);
205 wxFont* pTextFont = new wxFont( 10
206 ,wxMODERN
207 ,wxNORMAL
208 ,wxNORMAL
209 );
210 SetFont(*pTextFont);
211 if (nWidth == -1L)
212 nWidth = 50L;
213 if (nHeight == -1L)
214 nHeight = 28L;
215 SetSize( nX
216 ,nY
217 ,nWidth
218 ,nHeight
219 );
220 ::WinShowWindow((HWND)GetHWND(), TRUE);
221 delete pTextFont;
222 return TRUE;
223 } // end of wxGauge::Create
224
225 int wxGauge::GetBezelFace() const
226 {
227 return 0;
228 } // end of wxGauge::GetBezelFace
229
230 int wxGauge::GetRange() const
231 {
232 return m_nRangeMax;
233 } // end of wxGauge::GetRange
234
235 int wxGauge::GetShadowWidth() const
236 {
237 return 0;
238 } // end of wxGauge::GetShadowWidth
239
240 int wxGauge::GetValue() const
241 {
242 return m_nGaugePos;
243 } // end of wxGauge::GetValue
244
245 bool wxGauge::SetBackgroundColour(
246 const wxColour& rColour
247 )
248 {
249 if (!wxControl::SetBackgroundColour(rColour))
250 return FALSE;
251
252 LONG lColor = (LONG)rColour.GetPixel();
253
254 ::WinSetPresParam( GetHwnd()
255 ,PP_BACKGROUNDCOLOR
256 ,sizeof(LONG)
257 ,(PVOID)&lColor
258 );
259 return TRUE;
260 } // end of wxGauge::SetBackgroundColour
261
262 void wxGauge::SetBezelFace(
263 int WXUNUSED(nWidth)
264 )
265 {
266 } // end of wxGauge::SetBezelFace
267
268 bool wxGauge::SetForegroundColour(
269 const wxColour& rColour
270 )
271 {
272 if (!wxControl::SetForegroundColour(rColour))
273 return FALSE;
274
275 LONG lColor = (LONG)rColour.GetPixel();
276
277 ::WinSetPresParam( GetHwnd()
278 ,PP_FOREGROUNDCOLOR
279 ,sizeof(LONG)
280 ,(PVOID)&lColor
281 );
282
283 return TRUE;
284 } // end of wxGauge::SetForegroundColour
285
286 void wxGauge::SetRange(
287 int nRange
288 )
289 {
290 m_nRangeMax = nRange;
291 } // end of wxGauge::SetRange
292
293 void wxGauge::SetShadowWidth(
294 int WXUNUSED(nWidth)
295 )
296 {
297 } // end of wxGauge::SetShadowWidth
298
299 void wxGauge::SetValue(
300 int nPos
301 )
302 {
303 RECT vRect;
304
305 m_nGaugePos = nPos;
306 ::WinQueryWindowRect(GetHwnd(), &vRect);
307 ::WinInvalidateRect(GetHwnd(), &vRect, FALSE);
308 } // end of wxGauge::SetValue
309
310