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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: palette.h
3 // Purpose: wxPalette class
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_PALETTE_H_
13 #define _WX_PALETTE_H_
14
15 #ifdef __GNUG__
16 #pragma interface "palette.h"
17 #endif
18
19 #include "wx/gdiobj.h"
20
21 class WXDLLEXPORT wxPalette;
22
23 class WXDLLEXPORT wxPaletteRefData: public wxGDIRefData
24 {
25 friend class WXDLLEXPORT wxPalette;
26 public:
27 wxPaletteRefData();
28 ~wxPaletteRefData();
29 /* TODO: implementation
30 protected:
31 WXHPALETTE m_hPalette;
32 */
33 };
34
35 #define M_PALETTEDATA ((wxPaletteRefData *)m_refData)
36
37 class WXDLLEXPORT wxPalette: public wxGDIObject
38 {
39 DECLARE_DYNAMIC_CLASS(wxPalette)
40
41 public:
42 wxPalette();
43 inline wxPalette(const wxPalette& palette) { Ref(palette); }
44
45 wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
46 ~wxPalette();
47 bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
48 int GetPixel(const unsigned char red, const unsigned char green, const unsigned char blue) const;
49 bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const;
50
51 virtual bool Ok() const { return (m_refData != NULL) ; }
52
53 inline wxPalette& operator = (const wxPalette& palette) { if (*this == palette) return (*this); Ref(palette); return *this; }
54 inline bool operator == (const wxPalette& palette) { return m_refData == palette.m_refData; }
55 inline bool operator != (const wxPalette& palette) { return m_refData != palette.m_refData; }
56
57 /* TODO: implementation
58 inline WXHPALETTE GetHPALETTE() const { return (M_PALETTEDATA ? M_PALETTEDATA->m_hPalette : 0); }
59 void SetHPALETTE(WXHPALETTE pal);
60 */
61 };
62
63 #endif
64 // _WX_PALETTE_H_