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git.saurik.com Git - wxWidgets.git/blob - samples/html/about/about.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
6 #if defined(__GNUG__) && !defined(__APPLE__)
7 #pragma implementation "test.cpp"
8 #pragma interface "test.cpp"
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include "wx/wxprec.h"
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers
25 #include "wx/imagpng.h"
26 #include "wx/wxhtml.h"
27 #include "wx/statline.h"
29 // ----------------------------------------------------------------------------
31 // ----------------------------------------------------------------------------
34 // Define a new application type, each program should derive a class from wxApp
35 class MyApp
: public wxApp
38 // override base class virtuals
39 // ----------------------------
41 // this one is called on application startup and is a good place for the app
42 // initialization (doing it here and not in the ctor allows to have an error
43 // return: if OnInit() returns false, the application terminates)
44 virtual bool OnInit();
47 // Define a new frame type: this is going to be our main frame
48 class MyFrame
: public wxFrame
52 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
54 // event handlers (these functions should _not_ be virtual)
55 void OnQuit(wxCommandEvent
& event
);
56 void OnAbout(wxCommandEvent
& event
);
59 // any class wishing to process wxWindows events must use this macro
63 // ----------------------------------------------------------------------------
65 // ----------------------------------------------------------------------------
67 // IDs for the controls and the menu commands
76 // controls start here (the numbers are, of course, arbitrary)
80 // ----------------------------------------------------------------------------
81 // event tables and other macros for wxWindows
82 // ----------------------------------------------------------------------------
84 // the event tables connect the wxWindows events with the functions (event
85 // handlers) which process them. It can be also done at run-time, but for the
86 // simple menu events like this the static method is much simpler.
87 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
88 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
89 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
92 // Create a new application object: this macro will allow wxWindows to create
93 // the application object during program execution (it's better than using a
94 // static object for many reasons) and also declares the accessor function
95 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
99 // ============================================================================
101 // ============================================================================
103 // ----------------------------------------------------------------------------
104 // the application class
105 // ----------------------------------------------------------------------------
106 // `Main program' equivalent: the program execution "starts" here
109 wxImage::AddHandler(new wxPNGHandler
);
110 // Create the main application window
111 MyFrame
*frame
= new MyFrame(_("wxHtmlWindow testing application"),
112 wxPoint(50, 50), wxSize(150, 50));
114 // Show it and tell the application that it's our main window
115 // @@@ what does it do exactly, in fact? is it necessary here?
120 // success: wxApp::OnRun() will be called which will enter the main message
121 // loop and the application will run. If we returned false here, the
122 // application would exit immediately.
126 // ----------------------------------------------------------------------------
128 // ----------------------------------------------------------------------------
132 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
133 : wxFrame((wxFrame
*)NULL
, wxID_ANY
, title
, pos
, size
)
136 wxMenu
*menuFile
= new wxMenu
;
138 menuFile
->Append(Minimal_About
, _("&About"));
139 menuFile
->Append(Minimal_Quit
, _("E&xit"));
141 // now append the freshly created menu to the menu bar...
142 wxMenuBar
*menuBar
= new wxMenuBar
;
143 menuBar
->Append(menuFile
, _("&File"));
145 // ... and attach this menu bar to the frame
152 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
154 // true is to force the frame to close
158 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
160 wxBoxSizer
*topsizer
;
162 wxDialog
dlg(this, wxID_ANY
, wxString(_("About")));
164 topsizer
= new wxBoxSizer(wxVERTICAL
);
166 html
= new wxHtmlWindow(&dlg
, wxID_ANY
, wxDefaultPosition
, wxSize(380, 160), wxHW_SCROLLBAR_NEVER
);
167 html
-> SetBorders(0);
168 html
-> LoadPage(wxT("data/about.htm"));
169 html
-> SetSize(html
-> GetInternalRepresentation() -> GetWidth(),
170 html
-> GetInternalRepresentation() -> GetHeight());
172 topsizer
-> Add(html
, 1, wxALL
, 10);
174 topsizer
-> Add(new wxStaticLine(&dlg
, wxID_ANY
), 0, wxEXPAND
| wxLEFT
| wxRIGHT
, 10);
176 wxButton
*bu1
= new wxButton(&dlg
, wxID_OK
, _("OK"));
179 topsizer
-> Add(bu1
, 0, wxALL
| wxALIGN_RIGHT
, 15);
181 dlg
.SetAutoLayout(true);
182 dlg
.SetSizer(topsizer
);
183 topsizer
-> Fit(&dlg
);