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added sample showing how to use custom renderers and load them from DLL
[wxWidgets.git] / src / zlib / makefile.b32
1 # Makefile for zlib
2 # Borland C++
3
4 # This version of the zlib makefile was adapted by Chris Young for use
5 # with Borland C 4.5x with the Dos Power Pack for a 32-bit protected mode
6 # flat memory model. It was created for use with POV-Ray ray tracer and
7 # you may choose to edit the CFLAGS to suit your needs but the
8 # switches -WX and -DMSDOS are required.
9 # -- Chris Young 76702.1655@compuserve.com
10
11 ## modified further for 32 bit windows
12
13 # To use, do "make -fmakefile.b32"
14
15 # See zconf.h for details about the memory requirements.
16
17 # ------------- Borland C++ -------------
18
19
20 WXWIN=..\..
21 LIBTARGET=zlib
22
23 !include ..\makeb32.env
24
25 OBJECTS = $(OBJ_PATH)\adler32.obj \
26 $(OBJ_PATH)\compress.obj \
27 $(OBJ_PATH)\crc32.obj \
28 $(OBJ_PATH)\gzio.obj \
29 $(OBJ_PATH)\uncompr.obj \
30 $(OBJ_PATH)\deflate.obj \
31 $(OBJ_PATH)\trees.obj \
32 $(OBJ_PATH)\zutil.obj \
33 $(OBJ_PATH)\inflate.obj \
34 $(OBJ_PATH)\infblock.obj \
35 $(OBJ_PATH)\inftrees.obj \
36 $(OBJ_PATH)\infcodes.obj \
37 $(OBJ_PATH)\infutil.obj \
38 $(OBJ_PATH)\inffast.obj
39
40 $(OBJ_PATH)\adler32.obj: adler32.c
41
42 $(OBJ_PATH)\compress.obj: compress.c
43
44 $(OBJ_PATH)\crc32.obj: crc32.c
45
46 $(OBJ_PATH)\gzio.obj: gzio.c
47
48 $(OBJ_PATH)\uncompr.obj: uncompr.c
49
50 $(OBJ_PATH)\deflate.obj: deflate.c
51
52 $(OBJ_PATH)\trees.obj: trees.c
53
54 $(OBJ_PATH)\zutil.obj: zutil.c
55
56 $(OBJ_PATH)\inflate.obj: inflate.c
57
58 $(OBJ_PATH)\infblock.obj: infblock.c
59
60 $(OBJ_PATH)\inftrees.obj: inftrees.c
61
62 $(OBJ_PATH)\infcodes.obj: infcodes.c
63
64 $(OBJ_PATH)\infutil.obj: infutil.c
65
66 $(OBJ_PATH)\inffast.obj: inffast.c
67
68 !include ..\makelib.b32