5 <TITLE>wxWidgets
2 for Windows FAQ
</TITLE>
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16 <b>wxWidgets
2 for Windows FAQ
</b>
24 See also
<a href=
"faq.htm">top-level FAQ page
</a>.
26 <h3>List of questions in this category
</h3>
28 <li><a href=
"#platforms">Which Windows platforms are supported?
</a></li>
29 <li><a href=
"#wince">What about Windows CE?
</a></li>
30 <li><a href=
"#winxp">What do I need to do for Windows XP?
</a></li>
31 <li><a href=
"#compilers">What compilers are supported?
</a></li>
32 <li><a href=
"#bestcompiler">Which is the best compiler to use with wxWidgets
2?
</a></li>
33 <li><a href=
"#unicode">Is Unicode supported?
</a></li>
34 <li><a href=
"#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?
</a></li>
35 <li><a href=
"#dll">Can you compile wxWidgets
2 as a DLL?
</a></li>
36 <li><a href=
"#exesize">How can I reduce executable size?
</a></li>
37 <li><a href=
"#mfc">Is wxWidgets compatible with MFC?
</a></li>
38 <li><a href=
"#setuph">Why do I get errors about setup.h not being found?
</a></li>
39 <li><a href=
"#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?
</a></li>
40 <li><a href=
"#newerrors">Why my code fails to compile with strange errors about new operator?
</a></li>
41 <li><a href=
"#mfcport">How do I port MFC applications to wxWidgets?
</a></li>
42 <li><a href=
"#crash">Why do I sometimes get bizarre crash problems using VC++
5/
6?
</a></li>
43 <li><a href=
"#makefiles">How are the wxWidgets makefiles edited under Windows?
</a></li>
44 <li><a href=
"#vcdebug">How do you use VC++
's memory leak checking instead of that in wxWidgets?
</a></li>
45 <li><a href=
"#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?
</a></li>
46 <li><a href=
"#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?
</a></li>
47 <li><a href=
"#access">Is MS Active Accessibility supported?
</a></li>
48 <li><a href=
"#dspfmt">Why does Visual C++ complain about corrupted project files?
</a></li>
49 <li><a href=
"#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?
</a></li>
50 <li><a href=
"#directx">Why do I get compilation erros when using wxWidgets with DirectShow?
</a></li>
51 <li><a href=
"#handlewm">How do I handle Windows messages in my wxWidgets program?
</a></li>
55 <h3><a name=
"platforms">Which Windows platforms are supported?
</a></h3>
57 wxWidgets
2 can be used to develop and deliver applications on Windows
3.1, Win32s,
58 Windows
95, Windows
98, Windows NT, Windows
2000, and Windows XP. A Windows CE
59 version is being looked into (see below).
<P>
61 wxWidgets
2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
62 we have not forgotten users of
16-bit Windows. Most features
63 work under Windows
3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
64 However, don
't expect very Windows-
95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
65 class doesn
't work either because the Windows
3.1 registry is very simplistic. Check out the
16-bit
66 makefiles to see what other files have been left out.
68 16-bit compilation is supported under Visual C++
1.5, and Borland BC++
4 to
5.
71 wxWidgets
2 for Windows will also compile on Unix with gcc using Wine from
<a href=
"http://www.winehq.org" target=_top
>WineHQ
</a>.
72 The resulting executables are Unix binaries that work with the Wine Windows API emulator.
<P>
74 You can also compile wxWidgets
2 for Windows on Unix with Cygwin or Mingw32, resulting
75 in executables that will run on Windows. So in theory you could write your applications
76 using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
77 programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
78 without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.
<P>
80 <h3><a name=
"wince">What about Windows CE?
</a></h3>
82 This port is largely complete. For further information, see the
<a href=
"http://www.wxwidgets.org/embedded.htm#wxwince">wxEmbedded
</a> page.
<P>
84 <h3><a name=
"winxp">What do I need to do for Windows XP?
</a></h3>
86 In the same directory as you have your executable (e.g. foo.exe) you
87 put a file called foo.exe.manifest in which you have something like
91 <?xml
version="
1.0"
encoding="UTF-
8"
standalone="yes"?
>
93 xmlns="urn:schemas-microsoft-com:asm.v1"
94 manifestVersion="
1.0"
>
96 processorArchitecture="x86"
100 <description
>Foo program
</description
>
102 <dependentAssembly
>
105 name="Microsoft.Windows.Common-Controls"
107 publicKeyToken="
6595b64144ccf1df"
109 processorArchitecture="x86"/
>
110 </dependentAssembly
>
115 If you want to add it to your application permanently,
116 you can also include it in your .rc file using this
120 1 24 "winxp.manifest"
123 In wxWidgets
2.5, this will be in the wx/msw/wx.rc and
124 so will happen automatically so long as you include wx.rc
125 in your own .rc file.
<P>
127 For an explanation of this syntax, please see
128 <a href=
"http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new
>this
132 <h3><a name=
"compilers">What compilers are supported?
</a></h3>
134 Please see the wxWidgets
2 for Windows install.txt file for up-to-date information, but
135 currently the following are known to work:
<P>
138 <li>Visual C++
1.5,
4.0,
5.0,
6.0,
7.0,
7.1
139 <li>Borland C++
4.5,
5.0,
5.5
140 <li>Borland C++Builder
1.0,
3.0, X
141 <li>Watcom C++
10.6 (Win32), OpenWatcom
1.0
142 <li>Cygwin (using configure)
144 <li>MetroWerks CodeWarrior (many versions)
145 <li>Digital Mars
8.34+
150 <h3><a name=
"bestcompiler">Which is the best compiler to use with wxWidgets
2?
</a></h3>
152 It
's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
153 good, it
's very stable, the documentation is extensive, and it generates small executables.
154 Since project files are plain text, it
's easy for me to generate appropriate project files
155 for wxWidgets samples.
<P>
157 Borland C++ is fine - and very fast - but it
's hard (impossible?) to use the debugger without using project files, and
158 the debugger is nowhere near up to VC++
's quality. The IDE isn
't great.
<P>
160 C++Builder
's power isn
't really used with wxWidgets since it needs integration with its
161 own class library (VCL). For wxWidgets, I
've only used it with makefiles, in which case
162 it
's almost identical to BC++
5.0 (the same makefiles can be used).
<P>
164 You can
't beat Cygwin
's price (free), and you can debug adequately using gdb. However, it
's
165 quite slow to compile since it does not use precompiled headers.
<P>
167 CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
168 the other way around I think - but the IDE is, to my mind, a bit primitive.
<P>
170 Watcom C++ is a little slow and the debugger is not really up to today
's standards.
<P>
172 Among the free compilers the best choice seem to be Borland C++ command line
173 tools and mingw32 (port of gcc to Win32). Both of them are supported by
176 <h3><a name=
"unicode">Is Unicode supported?
</a></h3>
178 Yes, Unicode is fully supported under Windows NT/
2000 and there is limited
179 support for it under Windows
9x using
<a
180 href=
"http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU
</a>.
183 <h3><a name=
"doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?
</a></h3>
185 For Japanese under Win2000, it seems that wxWidgets has no problems to work
186 with double byte char sets (meaning DBCS, not Unicode). First you have to
187 install Japanese support on your Win2K system and choose for ANSI translation
188 <tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=
932</tt>
189 (default is
1252 for Western). Then you can see all the Japanese letters in
190 wxWidgets applications.
193 <h3><a name=
"dll">Can you compile wxWidgets
2 as a DLL?
</a></h3>
195 Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
196 and you may be better off compiling statically-linked applications, unless you
're
197 delivering a suite of separate programs, or you
're compiling a lot of wxWidgets applications
198 and have limited hard disk space.
<P>
200 With a DLL approach, and with different versions and configurations of wxWidgets
201 needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
202 negating the point of using DLLs. Of course, this is not a problem just associated with
206 <h3><a name=
"exesize">How can I reduce executable size?
</a></h3>
208 You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
209 compile your programs for release using non-debugging and space-optimisation options, but
210 take with VC++
5/
6 space optimisation: it can sometimes cause problems.
<P>
212 If you want to distribute really small executables, you can
213 use
<a href=
"http://www.un4seen.com/petite/" target=_top
>Petite
</a>
214 by Ian Luck. This nifty utility compresses Windows executables by around
50%, so your
500KB executable
215 will shrink to a mere
250KB. With this sort of size, there is reduced incentive to
216 use DLLs. Another good compression tool (probably better than Petite) is
<a href=
"http://upx.sourceforge.net/" target=_top
>UPX
</a>.
219 Please do not be surprised if MinGW produces a statically-linked minimal executable of
1 MB. Firstly, gcc
220 produces larger executables than some compilers. Secondly, this figure will
221 include most of the overhead of wxWidgets, so as your application becomes more
222 complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
223 for the enormous increase in productivity you get with wxWidgets is almost always well worth it.
<P>
225 If you have a really large executable compiled with MinGW (for example
20MB) then
226 you need to configure wxWidgets to compile without debugging information: see
227 docs/msw/install.txt for details. You may find that using configure instead
228 of makefile.g95 is easier, particularly since you can maintain debug and
229 release versions of the library simultaneously, in different directories.
230 Also, run
'strip
' after linking to remove all traces of debug info.
233 <H3><a name=
"mfc">Is wxWidgets compatible with MFC?
</a></H3>
235 There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
236 application. However, don
't expect to be able to enable wxWidgets windows with OLE-
2
237 functionality using MFC.
<P>
239 <H3><a name=
"setuph">Why do I get errors about setup.h not being found?
</a></H3>
241 When you build the wxWidgets library, setup.h is copied
242 from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
243 depends on the configuration you
're building). So you need to add
244 this include path if building using the static Debug library:
<P>
248 or if building the static Release library, lib/msw.
<P>
250 See also the
<a href=
"http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents">wxWiki Contents
</a>
251 for more information.
<P>
254 <H3><a name=
"asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?
</H3>
256 If you get errors like
259 <tt>no matching function for call to
'wxDC::DrawTextA(const char[
5], int,
263 or similar ones for the other functions, i.e. the compiler error messages
264 mention the function with the
<tt>'A
'</tt> suffix while you didn
't
265 use it in your code, the explanation is that you had included
266 <tt><windows.h
></tt> header which redefines many symbols to have such
267 suffix (or
<tt>'W
'</tt> in the Unicode builds).
270 The fix is to either not include
<tt><windows.h
></tt> at all or include
271 <tt>"wx/msw/winundef.h"</tt> immediately after it.
273 <H3><a name=
"newerrors">Why my code fails to compile with strange errors about new operator?
</a></H3>
275 The most common cause of this problem is the memory debugging settings in
276 <tt>wx/msw/setup.h
</tt>. You have several choices:
279 <li> Either disable overloading the global operator new completely by
280 setting
<tt>wxUSE_GLOBAL_MEMORY_OPERATORS
</tt> and
281 <tt>wxUSE_DEBUG_NEW_ALWAYS
</tt> to
0 in this file
282 <li> Or leave them on but do
<tt>#undef new
</tt> after including any
283 wxWidgets headers, like this the memory debugging will be still on
284 for wxWidgets sources but off for your own code
287 Notice that IMHO the first solution is preferable for VC++ users who can use
288 the
<a href=
"#vcdebug">VC++ CRT memory debugging features
</a> instead.
290 <H3><a name=
"mfcport">How do I port MFC applications to wxWidgets?
</a></H3>
292 Set up your interface from scratch using wxWidgets (especially
<a href=
"http://www.robeling.de" target=_top
>wxDesigner
</a>
293 or
<a href=
"http://www.anthemion.co.uk/dialogblocks/" target=_new
>DialogBlocks
</a> --
294 it
'll save you a
<i>lot
</i> of time) and when you have a shell prepared, you can start
295 'pouring in
' code from the MFC app, with appropriate
296 modifications. This is the approach I have used, and I found
297 it very satisfactory. A two-step process then - reproduce the bare
298 interface first, then wire it up afterwards. That way you deal
299 with each area of complexity separately. Don
't try to think MFC
300 and wxWidgets simultaneously from the beginning - it is easier to
301 reproduce the initial UI by looking at the behaviour of the MFC
304 <H3><a name=
"crash">Why do I sometimes get bizarre crash problems using VC++
5/
6?
</a></H3>
306 Some crash problems can be due to inconsistent compiler
307 options (and of course this isn
't limited to wxWidgets).
308 If strange/weird/impossible things start to happen please
309 check (dumping IDE project file as makefile and doing text comparison
310 if necessary) that the project settings, especially the list of defined
311 symbols, struct packing, etc. are exactly the same for all items in
312 the project. After this, delete everything (including PCH) and recompile.
<P>
314 VC++
5's optimization code seems to be broken and can
315 cause problems: this can be seen when deleting an object Dialog
316 Editor, in Release mode with optimizations on. If in doubt,
317 switch off optimisations, although this will result in much
318 larger executables. It seems possible that the library can be created with
319 strong optimization, so long as the application is not strongly
320 optimized. For example, in wxWidgets project, set to
'Minimum
321 Size
'. In Dialog Editor project, set to
'Customize: Favor Small
322 Code
' (and no others). This will then work.
<P>
324 <H3><a name=
"makefiles">How are the wxWidgets makefiles edited under Windows?
</a></H3>
326 wxWidgets
2.5.x and above uses Bakefile to generate makefiles, which
327 is described in technical note
16 under docs/tech in your distribution.
328 For
2.4.x, the following explanation applies.
<P>
330 As of wxWidgets
2.1, there is a new system written by Vadim Zeitlin, that
331 generates the makefiles from templates using tmake.
<P>
333 Here are Vadim
's notes:
<P>
336 To use these new makefiles, you don
't need anything (but see below).
337 However, you should NOT modify them because these files will be
338 rewritten when I regenerate them using tmake the next time. So, if
339 you find a problem with any of these makefiles (say, makefile.b32)
340 you
'll need to modify the corresponding template (b32.t in this
341 example) and regenerate the makefile using tmake.
<P>
343 tmake can be found at
344 <a href=
"http://www.troll.no/freebies/tmake.html" target=_new
>www.troll.no/freebies/tmake.html
</a>.
345 It
's a Perl5 program and so it needs Perl (doh). There is a binary for
346 Windows (available from the same page), but I haven
't used it, so
347 I don
't know if it works as flawlessly as "perl tmake" does (note
348 for people knowing Perl: don
't try to run tmake with -w, it won
't
349 do you any good). Using it extremely simple: to regenerate makefile.b32
350 just go to distrib/msw/tmake and type
<P>
352 <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32
</pre><P>
354 The makefiles are untested - I don
't have any of Borland, Watcom or
355 Symantec and I don
't have enough diskspace to recompile even with
356 VC6 using makefiles. The new makefiles are as close as possible to the
357 old ones, but not closer: in fact, there has been many strange things
358 (should I say bugs?) in some of makefiles, some files were not compiled
359 without any reason etc. Please test them and notify me about any problems.
360 Better yet, modify the template files to generate the correct makefiles
361 and check them in.
<P>
363 The templates are described in tmake ref manual (
1-
2 pages of text)
364 and are quite simple. They do contain some Perl code, but my Perl is
365 primitive (very C like) so it should be possible for anybody to make
366 trivial modifications to it (I hope that only trivial modifications
367 will be needed). I
've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
368 in the cvs, so you can always retrieve them and compare the new ones,
369 this will make it easier to solve the problems you might have.
<P>
371 Another important file is filelist.txt: it contains the list of all
372 files to be compiled. Some of them are only compiled in
16/
32 bit mode.
373 Some other are only compiled with some compilers (others can
't compile
374 them) - all this info is contained in this file.
<P>
376 So now adding a new file to wxWidgets is as easy as modifying filelist.txt
377 (and Makefile.ams for Unix ports) and regenerating the makefiles - no
378 need to modify all files manually any more.
<P>
380 Finally, there is also a file vc6.t which I use myself: this one
381 generates a project file for VC++
6.0 (I didn
't create vc5.t because
382 I don
't need it and can
't test it, but it should be trivial to create
383 one from vc6.t - probably the only things to change would be the
384 version number in the very beginning and the /Z option - VC5 doesn
't
385 support edit-and=continue). This is not an officially supported way
386 of building wxWidgets (that is, nobody guarantees that it will work),
387 but it has been very useful to me and I hope it will be also for
388 others. To generate wxWidgets.dsp run
<P>
390 <pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp
</pre><P>
392 Then just include this project in any workspace or open it from VC IDE
393 and it will create a new workspace for you.
<P>
395 If all goes well, I
'm planning to create a template file for Makefile.ams
396 under src/gtk and src/motif and also replace all makefiles in the samples
397 subdirectories with the project files from which all the others will be
398 generated. At least it will divide the number of files in samples
399 directory by
10 (and the number of files to be maintained too).
404 <H3><a name=
"vcdebug">How do you use VC++
's memory leak checking instead of that in wxWidgets?
</a></H3>
409 On the VC++ level, it
's just the matter of calling _CrtSetDbgFlag() in the very
410 beginning of the program. In wxWidgets, this is done automatically when
411 compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
412 __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
413 is included from app.cpp which then calls wxCrtSetDbgFlag() without any
416 This works quite well: at the end of the program, all leaked blocks with their
417 malloc count are shown. This number (malloc count) can be used to determine
418 where exactly the object was allocated: for this it
's enough to set the variable
419 _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line
326) to this number and
420 a breakpoint will be triggered when the block with this number is allocated.
422 For simple situations it works like a charm. For something more complicated
423 like reading uninitialized memory a specialized tool is probably better...
431 <H3><a name=
"shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?
</a></H3>
433 This can happen if you have a child window intercepting EVT_CHAR events and swallowing
434 all keyboard input. You should ensure that event.Skip() is called for all input that
435 isn
'used by the event handler.
<P>
437 It can also happen if you append the submenu to the parent
438 menu {\it before} you have added your menu items. Do the append {\it after} adding
439 your items, or accelerators may not be registered properly.
<P>
441 <H3><a name=
"#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?
</a></H3>
443 Currently this is not possible because the wxConfig family of classes is
444 supposed to deal with per-user application configuration data, and HKLM is
445 only supposed to be writeable by a user with Administrator privileges. In theory,
446 only installers should write to HKLM. This is still a point debated by the
447 wxWidgets developers. There are at least two ways to work around it if you really
448 need to write to HKLM.
<P>
450 First, you can use wxRegKey directly, for example:
455 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
458 regKey.SetName(idName);
462 if (!regKey.Create())
464 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
466 regKey.SetName(idName);
467 if (!regKey.Create())
472 if (!regKey.SetValue(wxT("THING"), (long) thing)) err +=
1;
478 Or, you can employ this trick suggested by Istvan Kovacs:
481 class myGlobalConfig : public wxConfig
484 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
486 bool Write(const wxString& key, const wxString& value);
489 bool myGlobalConfig::Write (const wxString& key, const wxString& value)
491 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
492 wxString new_path = path.Replace ("/", "\\", true);
493 wxString new_key = wxFileNameFromPath (key);
494 LocalKey().SetName (wxRegKey::HKLM, path);
495 return wxConfig::Write (new_key, value);
499 <H3><a name=
"#access">Is MS Active Accessibility supported?
</a></H3>
501 This is being worked on. Please see
<a href=
"http://www.wxwidgets.org/access.htm">this page
</a>
502 for the current status.
507 <h3><a name=
"#dspfmt">Why does Visual C++ complain about corrupted project files?
</a></h3>
509 If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
510 client or downloaded a daily snapshot in
<tt>.tar.gz
</tt> format, it is likely
511 that the project files have Unix line endings (LF) instead of the DOS ones (CR
512 LF). However all versions of Visual C++ up to and including
7.1 can only open
513 the files with the DOS line endings, so you must transform the files to this
514 format using any of the thousands ways to do it.
516 Of course, another possibility is to always use only the Windows cvs client
517 and to avoid this problem completely.
520 <h3><a name=
"#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?
</a></h3>
522 If you get errors like this
525 MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj)
528 when linking your project, this means that you used different versions of CRT
529 (C Run-Time) library for wxWindows (or possibly another library) and the main
530 project. Visual C++ provides static or dynamic and multithread safe or not
531 versions of CRT for each of debug and release builds, for a total of
8
532 libraries. You can choose among them by going to the "Code generation"
533 page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/
7.
535 To avoid problems, you
<strong>must
</strong> use the same one for all
536 components of your project. wxWindows uses multithread safe DLL version of the
537 CRT which is a good choice but may be problematic when distributing your
538 applications if you don
't include the CRT DLL in your installation -- in this
539 case you may decide to switch to using a static CRT version. If you build with
540 <tt>wxUSE_THREADS ==
0</tt> you may also use the non MT-safe version as it is
541 slightly smaller and faster.
543 But the most important thing is to use the
<strong>same
</strong> CRT setting for
544 all components of your project.
546 <h3><a name=
"#directx">Why do I get compilation errors when using wxWidgets with DirectShow?
</a></h3>
548 If you get errors when including Microsoft DirectShow or DirectDraw headers,
549 the following message from Peter Whaite could help:
551 > This causes compilation errors within DirectShow:
553 > wxutil.h(
125) : error C2065:
'EXECUTE_ASSERT
' : undeclared identifier
554 > amfilter.h(
1099) : error C2065:
'ASSERT
' : undeclared identifier
556 The reason for this is that __WXDEBUG__ is also used by the DXSDK (
9.0
557 in my case) to
'#pragma once
' the contents of
558 DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__
559 is defined, then wxdebug.h doesn
't get included, and the assert macros
560 don
't get defined. You have to #undef __WXDEBUG__ before including the
561 directshow baseclass
's
<streams.h
>.
564 <h3><a name=
"#handlewm">How do I handle Windows messages in my wxWidgets program?
</a></h3>
566 To handle a Windows message you need to override a virtual
567 <tt>MSWWindowProc()
</tt> method in a wxWindow-derived class. You should then
568 test if
<tt>nMsg
</tt> parameter is the message you need to process and perform
569 the necessary action if it is or call the base class method otherwise.