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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/sound.h
3 // Purpose: wxSound class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SOUND_H_
13 #define _WX_SOUND_H_
14
15 #if wxUSE_SOUND
16
17 class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
18 {
19 public:
20 wxSound();
21 wxSound(const wxString& fileName, bool isResource = false);
22 wxSound(int size, const wxByte* data);
23 virtual ~wxSound();
24
25 // Create from resource or file
26 bool Create(const wxString& fileName, bool isResource = false);
27
28 // Create from data
29 bool Create(int size, const wxByte* data);
30
31 bool IsOk() const { return m_data != NULL; }
32
33 static void Stop();
34
35 protected:
36 void Init() { m_data = NULL; }
37 bool CheckCreatedOk();
38 void Free();
39
40 virtual bool DoPlay(unsigned flags) const;
41
42 private:
43 // data of this object
44 class wxSoundData *m_data;
45
46 DECLARE_NO_COPY_CLASS(wxSound)
47 };
48
49 #endif // wxUSE_SOUND
50
51 #endif // _WX_SOUND_H_
52