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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
7 // Modified by:
8 // Created: 06.08.00
9 // RCS-ID: $Id$
10 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11 // Licence: wxWindows license
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
16
17 #ifdef __GNUG__
18 #pragma interface "univwindow.h"
19 #endif
20
21 #include "wx/bitmap.h" // for m_bitmapBg
22
23 class WXDLLEXPORT wxControlRenderer;
24 class WXDLLEXPORT wxEventLoop;
25 class WXDLLEXPORT wxMenu;
26 class WXDLLEXPORT wxMenuBar;
27 class WXDLLEXPORT wxRenderer;
28 class WXDLLEXPORT wxScrollBar;
29
30 // ----------------------------------------------------------------------------
31 // constants
32 // ----------------------------------------------------------------------------
33
34 // control state flags used in wxRenderer and wxColourScheme
35 enum
36 {
37 wxCONTROL_DISABLED = 0x00000001, // control is disabled
38 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
39 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
40 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
41 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
42 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
43 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
44 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
45 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
46
47 wxCONTROL_FLAGS_MASK = 0x000000ff,
48
49 // this is a pseudo flag not used directly by wxRenderer but rather by some
50 // controls internally
51 wxCONTROL_DIRTY = 0x80000000
52 };
53
54 // ----------------------------------------------------------------------------
55 // wxWindow
56 // ----------------------------------------------------------------------------
57
58 #if defined(__WXMSW__)
59 #define wxWindowNative wxWindowMSW
60 #elif defined(__WXGTK__)
61 #define wxWindowNative wxWindowGTK
62 #elif defined(__WXMGL__)
63 #define wxWindowNative wxWindowMGL
64 #elif defined(__WXX11__)
65 #define wxWindowNative wxWindowX11
66 #elif defined(__WXMAC__)
67 #define wxWindowNative wxWindowMac
68 #endif
69
70 class WXDLLEXPORT wxWindow : public wxWindowNative
71 {
72 public:
73 // ctors and create functions
74 // ---------------------------
75
76 wxWindow() { Init(); }
77
78 wxWindow(wxWindow *parent,
79 wxWindowID id,
80 const wxPoint& pos = wxDefaultPosition,
81 const wxSize& size = wxDefaultSize,
82 long style = 0,
83 const wxString& name = wxPanelNameStr)
84 : wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
85 { Init(); }
86
87 bool Create(wxWindow *parent,
88 wxWindowID id,
89 const wxPoint& pos = wxDefaultPosition,
90 const wxSize& size = wxDefaultSize,
91 long style = 0,
92 const wxString& name = wxPanelNameStr);
93
94 // background pixmap support
95 // -------------------------
96
97 virtual void SetBackground(const wxBitmap& bitmap,
98 int alignment = wxALIGN_CENTRE,
99 wxStretch stretch = wxSTRETCH_NOT);
100
101 const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
102 wxStretch *stretch = NULL) const;
103
104 // scrollbars: we (re)implement it ourselves using our own scrollbars
105 // instead of the native ones
106 // ------------------------------------------------------------------
107
108 virtual void SetScrollbar(int orient,
109 int pos,
110 int page,
111 int range,
112 bool refresh = TRUE );
113 virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
114 virtual int GetScrollPos(int orient) const;
115 virtual int GetScrollThumb(int orient) const;
116 virtual int GetScrollRange(int orient) const;
117 virtual void ScrollWindow(int dx, int dy,
118 const wxRect* rect = (wxRect *) NULL);
119
120 // take into account the borders here
121 virtual wxPoint GetClientAreaOrigin() const;
122
123 // popup menu support
124 // ------------------
125
126 // NB: all menu related functions are implemented in menu.cpp
127
128 #if wxUSE_MENUS
129 virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
130
131 // this is wxUniv-specific private method to be used only by wxMenu
132 void DismissPopupMenu();
133 #endif // wxUSE_MENUS
134
135 // miscellaneous other methods
136 // ---------------------------
137
138 // get the state information
139 virtual bool IsFocused() const;
140 virtual bool IsCurrent() const;
141 virtual bool IsPressed() const;
142 virtual bool IsDefault() const;
143
144 // return all state flags at once (combination of wxCONTROL_XXX values)
145 int GetStateFlags() const;
146
147 // set the "highlighted" flag and return TRUE if it changed
148 virtual bool SetCurrent(bool doit = TRUE);
149
150 // get the scrollbar (may be NULL) for the given orientation
151 wxScrollBar *GetScrollbar(int orient) const
152 {
153 return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
154 }
155
156 // methods used by wxColourScheme to choose the colours for this window
157 // --------------------------------------------------------------------
158
159 // return TRUE if this is a panel/canvas window which contains other
160 // controls only
161 virtual bool IsCanvasWindow() const { return FALSE; }
162
163 // return TRUE if this a container window which contains the other items:
164 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
165 // control (e.g. a button, checkbox, ...)
166 virtual bool IsContainerWindow() const { return FALSE; }
167
168 // return TRUE if this control can be highlighted when the mouse is over
169 // it (the theme decides itself whether it is really highlighted or not)
170 virtual bool CanBeHighlighted() const { return FALSE; }
171
172 // return TRUE if we should use the colours/fonts returned by the
173 // corresponding GetXXX() methods instead of the default ones
174 bool UseBgCol() const { return m_hasBgCol; }
175 bool UseFgCol() const { return m_hasFgCol; }
176 bool UseFont() const { return m_hasFont; }
177
178 // returns the (low level) renderer to use for drawing the control by
179 // querying the current theme
180 wxRenderer *GetRenderer() const { return m_renderer; }
181
182 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
183 // uncovered window areas but returns the rectangle to update (don't call
184 // this with both dx and dy non zero)
185 wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
186
187 // after scrollbars are added or removed they must be refreshed by calling
188 // this function
189 void RefreshScrollbars();
190
191 // erase part of the control
192 virtual void EraseBackground(wxDC& dc, const wxRect& rect);
193
194 // overridden base class methods
195 // -----------------------------
196
197 // the rect coordinates are, for us, in client coords, but if no rect is
198 // specified, the entire window is refreshed
199 virtual void Refresh(bool eraseBackground = TRUE,
200 const wxRect *rect = (const wxRect *) NULL);
201
202 // we refresh the window when it is dis/enabled
203 virtual bool Enable(bool enable = TRUE);
204
205 protected:
206 // common part of all ctors
207 void Init();
208
209 // overridden base class virtuals
210
211 // we deal with the scrollbars in these functions
212 virtual void DoSetClientSize(int width, int height);
213 virtual void DoGetClientSize(int *width, int *height) const;
214 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
215
216 // event handlers
217 void OnSize(wxSizeEvent& event);
218 void OnNcPaint(wxPaintEvent& event);
219 void OnPaint(wxPaintEvent& event);
220 void OnErase(wxEraseEvent& event);
221
222 #if wxUSE_ACCEL || wxUSE_MENUS
223 void OnKeyDown(wxKeyEvent& event);
224 #endif // wxUSE_ACCEL
225
226 #if wxUSE_MENUS
227 void OnChar(wxKeyEvent& event);
228 void OnKeyUp(wxKeyEvent& event);
229 #endif // wxUSE_MENUS
230
231 // draw the control background, return TRUE if done
232 virtual bool DoDrawBackground(wxDC& dc);
233
234 // draw the controls border
235 virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
236
237 // draw the controls contents
238 virtual void DoDraw(wxControlRenderer *renderer);
239
240 // calculate the best size for the client area of the window: default
241 // implementation of DoGetBestSize() uses this method and adds the border
242 // width to the result
243 virtual wxSize DoGetBestClientSize() const;
244 virtual wxSize DoGetBestSize() const;
245
246 // adjust the size of the window to take into account its borders
247 wxSize AdjustSize(const wxSize& size) const;
248
249 // put the scrollbars along the edges of the window
250 void PositionScrollbars();
251
252 #if wxUSE_MENUS
253 // return the menubar of the parent frame or NULL
254 wxMenuBar *GetParentFrameMenuBar() const;
255 #endif // wxUSE_MENUS
256
257 // the renderer we use
258 wxRenderer *m_renderer;
259
260 // background bitmap info
261 wxBitmap m_bitmapBg;
262 int m_alignBgBitmap;
263 wxStretch m_stretchBgBitmap;
264
265 // is the mouse currently inside the window?
266 bool m_isCurrent:1;
267
268 private:
269 // the window scrollbars
270 wxScrollBar *m_scrollbarHorz,
271 *m_scrollbarVert;
272
273 #if wxUSE_MENUS
274 // the current modal event loop for the popup menu we show or NULL
275 static wxEventLoop *ms_evtLoopPopup;
276
277 // the last window over which Alt was pressed (used by OnKeyUp)
278 static wxWindow *ms_winLastAltPress;
279 #endif // wxUSE_MENUS
280
281 DECLARE_DYNAMIC_CLASS(wxWindow)
282 DECLARE_EVENT_TABLE()
283 };
284
285 #endif // _WX_UNIV_WINDOW_H_
286