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1 \section{wxWidgets Hello World sample}\label{helloworld}
2
3 As many people have requested a mini-sample to be published here
4 so that some quick judgment concerning syntax
5 and basic principles can be made, you can now look at wxWidgets'
6 "Hello World":
7
8 You have to include wxWidgets' header files, of course. This can
9 be done on a file by file basis (such as \#include "wx/window.h")
10 or using one global include (\#include "wx/wx.h"). This is
11 also useful on platforms which support precompiled headers such
12 as all major compilers on the Windows platform.
13
14 \begin{verbatim}
15 //
16 // file name: hworld.cpp
17 //
18 // purpose: wxWidgets "Hello world"
19 //
20
21 // For compilers that support precompilation, includes "wx/wx.h".
22 #include "wx/wxprec.h"
23
24 #ifdef __BORLANDC__
25 #pragma hdrstop
26 #endif
27
28 #ifndef WX_PRECOMP
29 #include "wx/wx.h"
30 #endif
31 \end{verbatim}
32
33 Practically every app should define a new class derived from wxApp.
34 By overriding wxApp's OnInit() the program can be initialized,
35 e.g. by creating a new main window.
36
37 \begin{verbatim}
38 class MyApp: public wxApp
39 {
40 virtual bool OnInit();
41 };
42 \end{verbatim}
43
44 The main window is created by deriving a class from wxFrame and
45 giving it a menu and a status bar in its constructor. Also, any class
46 that wishes to respond to any "event" (such as mouse clicks or
47 messages from the menu or a button) must declare an event table
48 using the macro below. Finally, the way to react to such events
49 must be done in "handlers". In our sample, we react to two menu items,
50 one for "Quit" and one for displaying an "About" window. These
51 handlers should not be virtual.
52
53 \begin{verbatim}
54 class MyFrame: public wxFrame
55 {
56 public:
57 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
58
59 void OnQuit(wxCommandEvent& event);
60 void OnAbout(wxCommandEvent& event);
61
62 private:
63 DECLARE_EVENT_TABLE()
64 };
65 \end{verbatim}
66
67 In order to be able to react to a menu command, it must be given a unique
68 identifier such as a const or an enum.
69
70 \begin{verbatim}
71 enum
72 {
73 ID_Quit = 1,
74 ID_About,
75 };
76 \end{verbatim}
77
78 We then proceed to actually implement an event table in which the events
79 are routed to their respective handler functions in the class MyFrame.
80 There are predefined macros for routing all common events, ranging from
81 the selection of a list box entry to a resize event when a user resizes
82 a window on the screen. If -1 is given as the ID, the given handler will be
83 invoked for any event of the specified type, so that you could add just
84 one entry in the event table for all menu commands or all button commands etc.
85 The origin of the event can still be distinguished in the event handler as
86 the (only) parameter in an event handler is a reference to a wxEvent object,
87 which holds various information about the event (such as the ID of and a
88 pointer to the class, which emitted the event).
89
90 \begin{verbatim}
91 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
92 EVT_MENU(ID_Quit, MyFrame::OnQuit)
93 EVT_MENU(ID_About, MyFrame::OnAbout)
94 END_EVENT_TABLE()
95 \end{verbatim}
96
97 As in all programs there must be a "main" function. Under wxWidgets main is implemented
98 using this macro, which creates an application instance and starts the program.
99
100 \begin{verbatim}
101 IMPLEMENT_APP(MyApp)
102 \end{verbatim}
103
104 As mentioned above, wxApp::OnInit() is called upon startup and should be
105 used to initialize the program, maybe showing a "splash screen" and creating
106 the main window (or several). The frame should get a title bar text ("Hello World")
107 and a position and start-up size. One frame can also be declared to be the
108 top window. Returning true indicates a successful initialization.
109
110 \begin{verbatim}
111 bool MyApp::OnInit()
112 {
113 MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
114 frame->Show( true );
115 SetTopWindow( frame );
116 return true;
117 }
118 \end{verbatim}
119
120 In the constructor of the main window (or later on) we create a menu with two menu
121 items as well as a status bar to be shown at the bottom of the main window. Both have
122 to be "announced" to the frame with respective calls.
123
124 \begin{verbatim}
125 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
126 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
127 {
128 wxMenu *menuFile = new wxMenu;
129
130 menuFile->Append( ID_About, "&About..." );
131 menuFile->AppendSeparator();
132 menuFile->Append( ID_Quit, "E&xit" );
133
134 wxMenuBar *menuBar = new wxMenuBar;
135 menuBar->Append( menuFile, "&File" );
136
137 SetMenuBar( menuBar );
138
139 CreateStatusBar();
140 SetStatusText( "Welcome to wxWidgets!" );
141 }
142 \end{verbatim}
143
144 Here are the actual event handlers. MyFrame::OnQuit() closes the main window
145 by calling Close(). The parameter true indicates that other windows have no veto
146 power such as after asking "Do you really want to close?". If there is no other
147 main window left, the application will quit.
148
149 \begin{verbatim}
150 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
151 {
152 Close( true );
153 }
154 \end{verbatim}
155
156 MyFrame::OnAbout() will display a small window with some text in it. In this
157 case a typical "About" window with information about the program.
158
159 \begin{verbatim}
160 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
161 {
162 wxMessageBox( "This is a wxWidgets' Hello world sample",
163 "About Hello World", wxOK | wxICON_INFORMATION );
164 }
165 \end{verbatim}
166