1 \section{Document/view overview
}\label{docviewoverview
}
3 Classes:
\helpref{wxDocument
}{wxdocument
},
\helpref{wxView
}{wxview
},
\helpref{wxDocTemplate
}{wxdoctemplate
},
\rtfsp
4 \helpref{wxDocManager
}{wxdocmanager
},
\helpref{wxDocParentFrame
}{wxdocparentframe
},
\helpref{wxDocChildFrame
}{wxdocchildframe
},
5 \rtfsp\helpref{wxDocMDIParentFrame
}{wxdocmdiparentframe
},
\helpref{wxDocMDIChildFrame
}{wxdocmdichildframe
},
6 \rtfsp\helpref{wxCommand
}{wxcommand
},
\helpref{wxCommandProcessor
}{wxcommandprocessor
}
8 The
document/view framework is found in most application frameworks, because it
9 can dramatically simplify the code required to build many kinds of application.
11 The idea is that you can model your application primarily in terms of
{\it documents
} to store data
12 and provide interface-independent operations upon it, and
{\it views
} to visualise and manipulate
13 the data. Documents know how to do input and output given stream objects, and views are responsible
14 for taking input from physical windows and performing the manipulation on the
document data.
15 If a
document's data changes, all views should be updated to reflect the change.
17 The framework can provide many user-interface elements based on this model. Once you have defined
18 your own classes and the relationships between them, the framework takes care
19 of popping up file selectors, opening and closing files, asking the user to save
20 modifications, routing menu commands to appropriate (possibly default) code, even
21 some default print/preview functionality and support for command undo/redo.
22 The framework is highly modular, allowing overriding and replacement of functionality
23 and objects to achieve more than the default behaviour.
25 These are the overall steps involved in creating an application based on the
document/view framework:
27 \begin{enumerate
}\itemsep=
0pt
28 \item Define your own
document and view classes, overriding a minimal set of
29 member functions e.g. for input/output, drawing and initialization.
30 \item Define any subwindows
31 (such as a scrolled window) that are needed for the view(s). You may need to route some events
32 to views or documents, for example OnPaint needs to be routed to wxView::OnDraw.
33 \item Decide what style of interface you will use: Microsoft's MDI (multiple
34 document child frames surrounded by an overall frame), SDI (a separate, unconstrained frame
35 for each
document), or single-window (one
document open at a time, as in Windows Write).
36 \item Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance
37 of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when
38 you initialize a view. Create menus using standard menu ids (such as wxID
\_OPEN, wxID
\_PRINT).
39 \item Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then
40 as many wxDocTemplate instances as necessary to define relationships between documents and
41 views. For a simple application, there will be just one wxDocTemplate.
44 If you wish to implement Undo/Redo, you need to derive your own class(es) from wxCommand
45 and use wxCommandProcessor::Submit instead of directly executing code. The framework will
46 take care of calling Undo and Do functions as appropriate, so long as the wxID
\_UNDO and
47 wxID
\_REDO menu items are defined in the view menu.
49 Here are a few examples of the tailoring you can do to go beyond the default framework
52 \begin{itemize
}\itemsep=
0pt
53 \item Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo strategy,
54 or a command history editor.
55 \item Override wxView::OnCreatePrintout to create an instance of a derived
\helpref{wxPrintout
}{wxprintout
}\rtfsp
56 class, to provide multi-page
document facilities.
57 \item Override wxDocManager::SelectDocumentPath to provide a different file selector.
58 \item Limit the maximum number of open documents and the maximum number of undo commands.
61 Note that to activate framework functionality, you need to use some or all of
62 the wxWidgets
\helpref{predefined command identifiers
}{predefinedids
} in your menus.
64 \perlnote{The
document/view framework is available in wxPerl. To use it,
65 you will need the following statements in your application code:
\par
69 use Wx ':docview'; # import constants (optional)
73 \subsection{wxDocument overview
}\label{wxdocumentoverview
}
75 \overview{Document/view framework overview
}{docviewoverview
}
77 Class:
\helpref{wxDocument
}{wxdocument
}
79 The wxDocument class can be used to model an application's file-based
80 data. It is part of the
document/view framework supported by wxWidgets,
81 and cooperates with the
\helpref{wxView
}{wxview
},
\helpref{wxDocTemplate
}{wxdoctemplate
}\rtfsp
82 and
\helpref{wxDocManager
}{wxdocmanager
} classes.
84 Using this framework can save a lot of routine user-interface programming,
85 since a range of menu commands -- such as open, save, save as -- are supported automatically.
86 The programmer just needs to define a minimal set of classes and member functions
87 for the framework to call when necessary. Data, and the means to view and edit
88 the data, are explicitly separated out in this model, and the concept of multiple
{\it views
} onto
89 the same data is supported.
91 Note that the
document/view model will suit many but not all styles of application.
92 For example, it would be overkill for a simple file conversion utility, where there
93 may be no call for
{\it views
} on
{\it documents
} or the ability to open, edit and save
94 files. But probably the majority of applications are
document-based.
96 See the example application in
{\tt samples/docview
}.
98 To use the abstract wxDocument class, you need to derive a new class and override
99 at least the member functions SaveObject and LoadObject. SaveObject and
100 LoadObject will be called by the framework when the
document needs to be saved
103 Use the macros DECLARE
\_DYNAMIC\_CLASS and IMPLEMENT
\_DYNAMIC\_CLASS in order
104 to allow the framework to create
document objects on demand. When you create
105 a
\helpref{wxDocTemplate
}{wxdoctemplate
} object on application initialization, you
106 should pass CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor
107 so that it knows how to create an instance of this class.
109 If you do not wish to use the wxWidgets method of creating
document
110 objects dynamically, you must override wxDocTemplate::CreateDocument
111 to return an instance of the appropriate class.
113 \subsection{wxView overview
}\label{wxviewoverview
}
115 \overview{Document/view framework overview
}{docviewoverview
}
117 Class:
\helpref{wxView
}{wxview
}
119 The wxView class can be used to model the viewing and editing component of
120 an application's file-based data. It is part of the
document/view framework supported by wxWidgets,
121 and cooperates with the
\helpref{wxDocument
}{wxdocument
},
\helpref{wxDocTemplate
}{wxdoctemplate
}
122 and
\helpref{wxDocManager
}{wxdocmanager
} classes.
124 See the example application in
{\tt samples/docview
}.
126 To use the abstract wxView class, you need to derive a new class and override
127 at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will probably
128 want to override OnMenuCommand to respond to menu commands from the frame containing the
131 Use the macros DECLARE
\_DYNAMIC\_CLASS and IMPLEMENT
\_DYNAMIC\_CLASS in order
132 to allow the framework to create view objects on demand. When you create
133 a
\helpref{wxDocTemplate
}{wxdoctemplate
} object on application initialization, you
134 should pass CLASSINFO(YourViewClass) to the wxDocTemplate constructor
135 so that it knows how to create an instance of this class.
137 If you do not wish to use the wxWidgets method of creating view
138 objects dynamically, you must override wxDocTemplate::CreateView
139 to return an instance of the appropriate class.
141 \subsection{wxDocTemplate overview
}\label{wxdoctemplateoverview
}
143 \overview{Document/view framework overview
}{docviewoverview
}
145 Class:
\helpref{wxDocTemplate
}{wxdoctemplate
}
147 The wxDocTemplate class is used to model the relationship between a
148 document class and a view class. The application creates a
document
149 template object for each
document/view pair. The list of
document
150 templates managed by the wxDocManager instance is used to create
151 documents and views. Each
document template knows what file filters
152 and default extension are appropriate for a
document/view combination,
153 and how to create a
document or view.
155 For example, you might write a small doodling application that can load
156 and save lists of line segments. If you had two views of the data -- graphical,
157 and a list of the segments -- then you would create one
document class DoodleDocument,
158 and two view classes (DoodleGraphicView and DoodleListView). You would also
159 need two
document templates, one for the graphical view and another for the
160 list view. You would pass the same
document class and default file extension to both
161 document templates, but each would be passed a different view class. When
162 the user clicks on the Open menu item, the file selector is displayed
163 with a list of possible file filters -- one for each wxDocTemplate. Selecting
164 the filter selects the wxDocTemplate, and when
165 a file is selected, that template will be used for creating a
document
166 and view. Under non-Windows platforms, the user will be prompted for
167 a list of templates before the file selector is shown, since most file selectors
168 do not allow a choice of file filters.
170 For the case where an application has one
document type and one view type,
171 a single
document template is constructed, and dialogs will be appropriately
174 wxDocTemplate is part of the
document/view framework supported by wxWidgets,
175 and cooperates with the
\helpref{wxView
}{wxview
},
\helpref{wxDocument
}{wxdocument
}
176 and
\helpref{wxDocManager
}{wxdocmanager
} classes.
178 See the example application in
{\tt samples/docview
}.
180 To use the wxDocTemplate class, you do not need to derive a new class.
181 Just pass relevant information to the constructor including CLASSINFO(YourDocumentClass) and
182 CLASSINFO(YourViewClass) to allow dynamic instance creation.
183 If you do not wish to use the wxWidgets method of creating
document
184 objects dynamically, you must override wxDocTemplate::CreateDocument
185 and wxDocTemplate::CreateView to return instances of the appropriate class.
187 {\it NOTE
}: the
document template has nothing to do with the C++ template construct.
189 \subsection{wxDocManager overview
}\label{wxdocmanageroverview
}
191 \overview{Document/view framework overview
}{docviewoverview
}
193 Class:
\helpref{wxDocManager
}{wxdocmanager
}
195 The wxDocManager class is part of the
document/view framework supported by wxWidgets,
196 and cooperates with the
\helpref{wxView
}{wxview
},
\helpref{wxDocument
}{wxdocument
}\rtfsp
197 and
\helpref{wxDocTemplate
}{wxdoctemplate
} classes.
199 A wxDocManager instance coordinates documents, views and
document templates. It keeps a list of
document
200 and template instances, and much functionality is routed through this object, such
201 as providing selection and file dialogs. The application can use this class `as is' or
202 derive a class and override some members to extend or change the functionality.
203 Create an instance of this class near the beginning of your application initialization,
204 before any documents, views or templates are manipulated.
206 There may be multiple wxDocManager instances in an application.
208 See the example application in
{\tt samples/docview
}.
210 \subsection{wxCommand overview
}\label{wxcommandoverview
}
212 \overview{Document/view framework overview
}{docviewoverview
}
214 Classes:
\helpref{wxCommand
}{wxcommand
},
\helpref{wxCommandProcessor
}{wxcommandprocessor
}
216 wxCommand is a base class for modelling an application command,
217 which is an action usually performed by selecting a menu item, pressing
218 a toolbar button or any other means provided by the application to
219 change the data or view.
221 Instead of the application functionality being scattered around
222 switch statements and functions in a way that may be hard to
223 read and maintain, the functionality for a command is explicitly represented
224 as an object which can be manipulated by a framework or application.
225 When a user interface event occurs, the application
{\it submits
} a command
226 to a
\helpref{wxCommandProcessor
}{wxcommandprocessoroverview
} object to execute and
229 The wxWidgets
document/view framework handles Undo and Redo by use of
230 wxCommand and wxCommandProcessor objects. You might find further uses
231 for wxCommand, such as implementing a macro facility that stores, loads
232 and replays commands.
234 An application can derive a new class for every command, or, more likely, use
235 one class parameterized with an integer or string command identifier.
237 \subsection{wxCommandProcessor overview
}\label{wxcommandprocessoroverview
}
239 \overview{Document/view framework overview
}{docviewoverview
}
241 Classes:
\helpref{wxCommandProcessor
}{wxcommandprocessor
},
\helpref{wxCommand
}{wxcommand
}
243 wxCommandProcessor is a class that maintains a history of wxCommand
244 instances, with undo/redo functionality built-in. Derive a new class from this
245 if you want different behaviour.
247 \subsection{wxFileHistory overview
}\label{wxfilehistoryoverview
}
249 \overview{Document/view framework overview
}{docviewoverview
}
251 Classes:
\helpref{wxFileHistory
}{wxfilehistory
},
\helpref{wxDocManager
}{wxdocmanager
}
253 wxFileHistory encapsulates functionality to record the last few files visited, and
254 to allow the user to quickly load these files using the list appended to the File menu.
256 Although wxFileHistory is used by wxDocManager, it can be used independently. You may wish
257 to derive from it to allow different behaviour, such as popping up a scrolling
260 By calling wxFileHistory::FileHistoryUseMenu you can associate a file menu with
261 the file history, that will be used for appending the filenames. They are
262 appended using menu identifiers in the range wxID
\_FILE1 to wxID
\_FILE9.
264 In order to respond to a file load command from one of these identifiers,
265 you need to handle them using an event handler, for example:
269 BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame)
270 EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit)
271 EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile)
274 void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event))
279 void wxDocParentFrame::OnMRUFile(wxCommandEvent& event)
281 wxString f(m_docManager->GetHistoryFile(event.GetId() - wxID_FILE1));
283 (void)m_docManager->CreateDocument(f, wxDOC_SILENT);
288 \subsection{wxWidgets predefined command identifiers
}\label{predefinedids
}
290 To allow communication between the application's menus and the
291 document/view framework, several command identifiers are predefined for you
292 to use in menus. The framework recognizes them and processes them if you
293 forward commands from wxFrame::OnMenuCommand (or perhaps from toolbars and
294 other user interface constructs).
296 \begin{itemize
}\itemsep=
0pt
297 \item wxID
\_OPEN (
5000)
298 \item wxID
\_CLOSE (
5001)
299 \item wxID
\_NEW (
5002)
300 \item wxID
\_SAVE (
5003)
301 \item wxID
\_SAVEAS (
5004)
302 \item wxID
\_REVERT (
5005)
303 \item wxID
\_EXIT (
5006)
304 \item wxID
\_UNDO (
5007)
305 \item wxID
\_REDO (
5008)
306 \item wxID
\_HELP (
5009)
307 \item wxID
\_PRINT (
5010)
308 \item wxID
\_PRINT\_SETUP (
5011)
309 \item wxID
\_PREVIEW (
5012)