1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 %% Purpose: wxMMedia docs
4 %% Author: Guilhem Lavaux <lavaux@easynet.fr>
8 %% Copyright: (c) wxWindows team
9 %% Licence: wxWindows licence
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11 \section{\class{wxSoundFileStream
}}\label{wxsoundfilestream
}
13 Base class for file coders/decoders. This class is not constructor (it is an abstract
16 \wxheading{Derived from
}
18 \helpref{wxSoundStream
}{wxsoundstream
}
20 \wxheading{Include file
}
24 \wxheading{Data structures
}
26 \latexignore{\rtfignore{\wxheading{Members
}}}
28 \membersection{wxSoundFileStream::wxSoundFileStream
}\label{wxsoundfilestreamwxsoundfilestream
}
30 \func{}{wxSoundFileStream
}{\param{wxInputStream\&
}{stream
},
\param{wxSoundStream\&
}{io
\_sound}}
32 It constructs a new file decoder object which will send
33 audio data to the specified sound stream.
34 The
{\it stream
} is the input stream to be decoded. The
35 {\it io
\_sound} is the destination sound stream.
36 Once it has been constructed, you cannot change any of
37 the specified streams nor the direction of the stream.
39 You will have access to the playback functions.
41 \func{}{wxSoundFileStream
}{\param{wxOutputStream\&
}{stream
},
\param{wxSoundStream\&
}{io
\_sound}}
43 It constructs a new file coder object which will get
44 data to be recorded from the specified sound stream.
45 The
{\it stream
} is the output wxStream. The
{\it io
\_sound}
46 is the source sound stream of the audio data. Once
47 it has been constructed, you cannot change any of
48 the specified streams nor the direction of the stream.
50 \membersection{wxSoundFileStream::
\destruct{wxSoundFileStream
}}\label{wxsoundfilestreamdtor
}
51 \func{}{\destruct{wxSoundFileStream
}}{\void}
53 It destroys the current sound file codec.
55 \membersection{wxSoundFileStream::Play
}\label{wxsoundfilestreamplay
}
56 \func{bool
}{Play
}{\void}
58 It starts playing the file. The playing begins, in background
59 in nearly all cases, after the return of the function. The
60 codec returns to a
{\bf stopped
} state when it reaches the
62 On success, it returns TRUE.
64 \membersection{wxSoundFileStream::Record
}\label{wxsoundfilestreamrecord
}
65 \func{bool
}{Record
}{\param{wxUint32
}{time
}}
67 It starts recording data from the sound stream and writing them
68 to the output stream. You have to precise the recording length in
69 parameter. This length is expressed in seconds. If you want to
70 control the record length (using
\helpref{Stop
}{wxsoundfilestreamstop
}),
71 you can set it to wxSOUND
\_INFINITE\_TIME.
73 On success, it returns TRUE.
75 \membersection{wxSoundFileStream::Stop
}\label{wxsoundfilestreamstop
}
76 \func{bool
}{Stop
}{\void}
78 It stops either recording or playing. Whatever happens (even unexpected
79 errors), the stream is stopped when the function returns. When you are
80 in recording mode, the file headers are updated and flushed if possible
81 (ie: if the output stream is seekable).
83 On success, it returns TRUE.
85 \membersection{wxSoundFileStream::Pause
}\label{wxsoundfilestreampause
}
86 \func{bool
}{Pause
}{\void}
88 The file codec tries to pause the stream: it means that it stops audio
89 production but keep the file pointer at the place.
91 If the file codec is already paused, it returns FALSE.
93 On success, it returns TREE.
95 \membersection{wxSoundFileStream::Resume
}\label{wxsoundfilestreamresume
}
96 \func{bool
}{Resume
}{\void}
98 When the file codec has been paused using
99 \helpref{Pause
}{wxsoundfilestreampause
}, you could be interrested in
100 resuming it. This is the goal of this function.
102 \membersection{wxSoundFileStream::IsStopped
}\label{wxsoundfilestreamisstopped
}
103 \constfunc{bool
}{IsStopped
}{\void}
105 It returns TRUE when the stream is stopped, in another case it returns
108 \membersection{wxSoundFileStream::IsPaused
}\label{wxsoundfilestreamispaused
}
109 \constfunc{bool
}{IsPaused
}{\void}
111 It returns TRUE when the stream is paused, in another case it returns
114 \membersection{wxSoundFileStream::StartProduction
}\label{wxsoundfilestreamstartproduction
}
115 \func{bool
}{StartProduction
}{\param{int
}{evt
}}
117 It is really not advised you call this function. From the wxSoundFileStream
118 point of view it is an internal function. Internally, it is called after
119 the file stream has been prepared to be played or to receive audio data and
120 when it wants to start processing audio data.
122 \membersection{wxSoundFileStream::StopProduction
}\label{wxsoundfilestreamstopproduction
}
123 \func{bool
}{StopProduction
}{\void}
125 As for
\helpref{StartProduction
}{wxsoundfilestreamstopproduction
}, it is not
126 advised for you to call this function. It is called by
127 \helpref{Stop
}{wxsoundfilestreamstop
} when it needs to stop the audio data
130 \membersection{wxSoundFileStream::GetLength
}\label{wxsoundfilestreamgetlength
}
131 \func{wxUint32
}{GetLength
}{\void}
133 It returns the audio data length of the file stream. This length is expressed
134 in bytes. If you need the length in seconds, you will need to use
135 \helpref{GetSoundFormat
}{wxsoundstreamgetsoundformat
} and
136 \helpref{GetTimeFromBytes
}{wxsoundformatbasegettimefrombytes
}.
138 \membersection{wxSoundFileStream::GetPosition
}\label{wxsoundfilestreamgetposition
}
139 \func{wxUint32
}{GetPosition
}{\void}
141 It returns the current position in the soundfile stream. The position
142 is expressed in bytes. If you need the length in seconds, you will need to use
143 \helpref{GetSoundFormat
}{wxsoundstreamgetsoundformat
} and
144 \helpref{GetTimeFromBytes
}{wxsoundformatbasegettimefrombytes
}.
146 \membersection{wxSoundFileStream::SetPosition
}\label{wxsoundfilestreamsetposition
}
147 \func{wxUint32
}{SetPosition
}{\param{wxUint32
}{new
\_position}}
149 It sets the current in the soundfile stream. The position
150 {\it new
\_position} must be expressed in bytes. You can get
151 a length/position in bytes from a time value using
152 \helpref{GetSoundFormat
}{wxsoundstreamgetsoundformat
} and
153 \helpref{GetTimeFromBytes
}{wxsoundformatbasegettimefrombytes
}.
155 On success, it returns TRUE.
159 Some wxStream may not be capable to support this function as
160 it may not support the seekable functionnality. If this happens,
161 it returns FALSE and leave the stream at the same position.
163 \membersection{wxSoundFileStream::Read
}\label{wxsoundfilestreamread
}
164 \func{wxSoundStream\&
}{Read
}{\param{void*
}{buffer
},
\param{wxUint32
}{len
}}
166 You can obtain the audio data encoded in the file using this function.
167 But it must be considered as an internal function. Used carelessly, it
168 may corrupt the current state of the stream.
169 Data are returned using in the original file coding (You must use a sound
170 format object to decode it).
172 \membersection{wxSoundFileStream::Write
}\label{wxsoundfilestreamwrite
}
173 \func{wxSoundStream\&
}{Write
}{\param{const void*
}{buffer
},
\param{wxUint32
}{len
}}
175 You can put encoded audio data to the file using this function.
176 But it must be considered as an internal function. Used carelessly, it
177 may corrupt the current state of the stream.
178 Data must be coded with the specified file coding (You must use a sound
179 format object to do this).
181 \membersection{wxSoundFileStream::SetSoundFormat
}\label{wxsoundfilestreamsetsoundformat
}
182 \func{bool
}{SetSoundFormat
}{\param{const wxSoundFormatBase\&
}{format
}}
184 \membersection{wxSoundFileStream::GetCodecName
}\label{wxsoundfilestreamgetcodecname
}
185 \constfunc{wxString
}{GetCodecName
}{\void}
187 This function returns the Codec name. This is useful for those who
188 want to build a player (But also in some other case).
190 \membersection{wxSoundFileStream::CanRead
}\label{wxsoundfilestreamcanread
}
191 \func{bool
}{CanRead
}{\void}
193 You should use this function to test whether this file codec can read
194 the stream you passed to it.
196 \membersection{wxSoundFileStream::PrepareToPlay
}\label{wxsoundfilestreampreparetoplay
}
197 \func{bool
}{PrepareToPlay
}{\void}
199 It is called by wxSoundFileStream to prepare the specific file loader
200 to prepare itself to play the file. Actually, this includes reading
201 headers and setting the various parameters of the sound format.
202 This should not be called by an external user but it should be
203 implemented when you inherit wxSoundFileStream to build a new codec.
205 It must return when the file is identified and the parameters have
206 been set. In all other cases, you must return FALSE.
208 \membersection{wxSoundFileStream::PrepareToRecord
}\label{wxsoundfilestreampreparetorecord
}
209 \func{bool
}{PrepareToRecord
}{\param{wxUint32
}{time
}}
211 \membersection{wxSoundFileStream::FinishRecording
}\label{wxsoundfilestreamfinishrecording
}
212 \func{bool
}{FinishRecording
}{\void}
214 \membersection{wxSoundFileStream::RepositionStream
}\label{wxsoundfilestreamrepositionstream
}
215 \func{bool
}{RepositionStream
}{\param{wxUint32
}{position
}}
218 \membersection{wxSoundFileStream::FinishPreparation
}\label{wxsoundfilestreamfinishpreparation
}
219 \func{void
}{FinishPreparation
}{\param{wxUint32
}{len
}}
222 \membersection{wxSoundFileStream::GetData
}\label{wxsoundfilestreamgetdata
}
223 \func{wxUint32
}{GetData
}{\param{void*
}{buffer
},
\param{wxUint32
}{len
}}
226 \membersection{wxSoundFileStream::PutData
}\label{wxsoundfilestreamputdata
}
227 \func{wxUint32
}{PutData
}{\param{const void*
}{buffer
},
\param{wxUint32
}{len
}}