1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
17 // ----------------------------------------------------------------------------
20 // We need to access our raw bitmap data (1) portably and (2) efficiently.
21 // We do this using a two-dimensional "iteration" interface. Performance
22 // is extremely important here: these functions will be called hundreds
23 // of thousands of times in a row, and even small inefficiencies will
24 // make applications seem slow.
26 // We can't always rely on inline functions, because not all compilers actually
27 // bother to inline them unless we crank the optimization levels way up.
28 // Therefore, we also provide macros to wring maximum speed out of compiler
29 // unconditionally (e.g. even in debug builds). Of course, if the performance
30 // isn't absolutely crucial for you you shouldn't be using them but the inline
32 // ----------------------------------------------------------------------------
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
43 ... raw access to bitmap data unavailable, do something else ...
47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
49 ... complain: the bitmap it too small ...
53 PixelData::Iterator p(data);
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
56 p.Offset(data, 10, 10);
58 for ( int y = 0; y < 10; ++y )
60 PixelData::Iterator rowStart = p;
62 for ( int x = 0; x < 10; ++x, ++p )
75 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
76 #pragma warning(disable: 4355) // 'this' used in initializer list
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
84 wxPixelFormat is a template class describing the bitmap data format. It
85 contains the constants describing the format of pixel data, but does not
86 describe how the entire bitmap is stored (i.e. top-to-bottom,
87 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
88 contains some constants and maybe static methods but nothing more, so it
89 can be safely used without incurring any overhead as all accesses to it are
92 Current limitations: we don't support RAGABA and ARAGAB formats supported
93 by Mac OS X. If there is sufficient interest, these classes could be
94 extended to deal with them. Neither do we support alpha channel having
95 different representation from the RGB ones (happens under QNX/Photon I
96 think), but again this could be achieved with some small extra effort.
98 Template parameters are:
99 - type of a single pixel component
100 - size of the single pixel in bits
101 - indices of red, green and blue pixel components inside the pixel
102 - index of the alpha component or -1 if none
103 - type which can contain the full pixel value (all channels)
106 template <class Channel
,
107 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
108 class Pixel
= wxUint32
>
110 struct WXDLLEXPORT wxPixelFormat
112 // iterator over pixels is usually of type "ChannelType *"
113 typedef Channel ChannelType
;
115 // the type which may hold the entire pixel value
116 typedef Pixel PixelType
;
118 // NB: using static ints initialized inside the class declaration is not
119 // portable as it doesn't work with VC++ 6, so we must use enums
121 // size of one pixel in bits
122 enum { BitsPerPixel
= Bpp
};
124 // size of one pixel in ChannelType units (usually bytes)
125 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
127 // the channels indices inside the pixel
136 // true if we have an alpha channel (together with the other channels, this
137 // doesn't cover the case of wxImage which stores alpha separately)
138 enum { HasAlpha
= A
!= -1 };
141 // some "predefined" pixel formats
142 // -------------------------------
144 // wxImage format is common to all platforms
145 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
147 // the (most common) native bitmap format without alpha support
148 #if defined(__WXMSW__)
149 // under MSW the RGB components are inversed, they're in BGR order
150 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
152 #define wxPIXEL_FORMAT_ALPHA 3
153 #elif defined(__WXMAC__)
154 // under Mac, first component is unused but still present, hence we use
156 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
158 #define wxPIXEL_FORMAT_ALPHA 0
159 #elif defined(__WXCOCOA__)
160 // Cocoa is standard RGB or RGBA (normally it is RGBA)
161 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
163 #define wxPIXEL_FORMAT_ALPHA 3
164 #elif defined(__WXGTK__)
165 // Under GTK+ 2.X we use GdkPixbuf, which should be RGBA
166 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
168 #define wxPIXEL_FORMAT_ALPHA 3
171 // the (most common) native format for bitmaps with alpha channel
172 #ifdef wxPIXEL_FORMAT_ALPHA
173 typedef wxPixelFormat
<unsigned char, 32,
174 wxNativePixelFormat::RED
,
175 wxNativePixelFormat::GREEN
,
176 wxNativePixelFormat::BLUE
,
177 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
178 #endif // wxPIXEL_FORMAT_ALPHA
180 // we also define the (default/best) pixel format for the given class: this is
181 // used as default value for the pixel format in wxPixelIterator template
182 template <class T
> struct wxPixelFormatFor
;
185 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
186 // classes (wxBitmap...) will result in compile errors which is exactly what we
189 struct WXDLLEXPORT wxPixelFormatFor
<wxImage
>
191 typedef wxImagePixelFormat Format
;
195 // ----------------------------------------------------------------------------
197 // ----------------------------------------------------------------------------
200 wxPixelDataBase is just a helper for wxPixelData: it contains things common
201 to both wxImage and wxBitmap specializations.
203 class WXDLLEXPORT wxPixelDataBase
206 // origin of the rectangular region we represent
207 wxPoint
GetOrigin() const { return m_ptOrigin
; }
209 // width and height of the region we represent
210 int GetWidth() const { return m_width
; }
211 int GetHeight() const { return m_height
; }
213 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
215 // the distance between two rows
216 int GetRowStride() const { return m_stride
; }
218 // private: -- see comment in the beginning of the file
220 // the origin of this image inside the bigger bitmap (usually (0, 0))
223 // the size of the image we address, in pixels
227 // this parameter is the offset of the start of the (N+1)st row from the
228 // Nth one and can be different from m_bypp*width in some cases:
229 // a) the most usual one is to force 32/64 bit alignment of rows
230 // b) another one is for bottom-to-top images where it's negative
231 // c) finally, it could conceivably be 0 for the images with all
232 // lines being identical
236 // ctor is protected because this class is only meant to be used as the
237 // base class by wxPixelData
247 wxPixelData represents the entire bitmap data, i.e. unlike
248 wxPixelFormat (which it uses) it also stores the global bitmap
249 characteristics such as its size, inter-row separation and so on.
251 Because of this it can be used to move the pixel iterators (which don't
252 have enough information about the bitmap themselves). This may seem a bit
253 unnatural but must be done in this way to keep the iterator objects as
254 small as possible for maximum efficiency as otherwise they wouldn't be put
255 into the CPU registers by the compiler any more.
257 Implementation note: we use the standard workaround for lack of partial
258 template specialization support in VC (both 6 and 7): instead of partly
259 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
260 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
261 fully specialize FooOut.
263 Also note that this class doesn't have any default definition because we
264 can't really do anything without knowing the exact image class. We do
265 provide wxPixelDataBase to make it simpler to write new wxPixelData
269 // we need to define this skeleton template to mollify VC++
270 template <class Image
>
271 struct WXDLLEXPORT wxPixelDataOut
273 template <class PixelFormat
>
274 class WXDLLEXPORT wxPixelDataIn
282 // wxPixelData specialization for wxImage: this is the simplest case as we
283 // don't have to care about different pixel formats here
285 struct WXDLLEXPORT wxPixelDataOut
<wxImage
>
287 // NB: this is a template class even though it doesn't use its template
288 // parameter because otherwise wxPixelData couldn't compile
289 template <class dummyPixelFormat
>
290 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
292 // the type of the class we're working with
293 typedef wxImage ImageType
;
295 // the iterator which should be used for working with data in this
300 // the pixel format we use
301 typedef wxImagePixelFormat PixelFormat
;
303 // the type of the pixel components
304 typedef typename
dummyPixelFormat::ChannelType ChannelType
;
306 // the pixel data we're working with
308 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
311 void Reset(const PixelData
& data
)
313 *this = data
.GetPixels();
316 // creates the iterator pointing to the beginning of data
317 Iterator(PixelData
& data
)
322 // creates the iterator initially pointing to the image origin
323 Iterator(const wxImage
& image
)
325 m_pRGB
= image
.GetData();
327 if ( image
.HasAlpha() )
329 m_pAlpha
= image
.GetAlpha();
331 else // alpha is not used at all
337 // true if the iterator is valid
338 bool IsOk() const { return m_pRGB
!= NULL
; }
344 // advance the iterator to the next pixel, prefix version
345 Iterator
& operator++()
347 m_pRGB
+= PixelFormat::SizePixel
;
354 // postfix (hence less efficient -- don't use it unless you
355 // absolutely must) version
356 Iterator
operator++(int)
363 // move x pixels to the right and y down
365 // note that the rows don't wrap!
366 void Offset(const PixelData
& data
, int x
, int y
)
368 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
370 m_pAlpha
+= data
.GetWidth() + x
;
373 // move x pixels to the right (again, no row wrapping)
374 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
376 m_pRGB
+= PixelFormat::SizePixel
*x
;
381 // move y rows to the bottom
382 void OffsetY(const PixelData
& data
, int y
)
384 m_pRGB
+= data
.GetRowStride()*y
;
386 m_pAlpha
+= data
.GetWidth();
389 // go to the given position
390 void MoveTo(const PixelData
& data
, int x
, int y
)
400 // access to invidividual colour components
401 ChannelType
& Red() { return m_pRGB
[PixelFormat::RED
]; }
402 ChannelType
& Green() { return m_pRGB
[PixelFormat::GREEN
]; }
403 ChannelType
& Blue() { return m_pRGB
[PixelFormat::BLUE
]; }
404 ChannelType
& Alpha() { return *m_pAlpha
; }
406 // private: -- see comment in the beginning of the file
408 // pointer into RGB buffer
409 unsigned char *m_pRGB
;
411 // pointer into alpha buffer or NULL if alpha isn't used
412 unsigned char *m_pAlpha
;
415 // initializes us with the data of the given image
416 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
418 m_width
= image
.GetWidth();
419 m_height
= image
.GetHeight();
420 m_stride
= Iterator::SizePixel
* m_width
;
423 // initializes us with the given region of the specified image
424 wxPixelDataIn(ImageType
& image
,
426 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
428 m_stride
= Iterator::SizePixel
* m_width
;
433 // initializes us with the given region of the specified image
434 wxPixelDataIn(ImageType
& image
,
435 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
437 m_stride
= Iterator::SizePixel
* m_width
;
439 InitRect(rect
.GetPosition(), rect
.GetSize());
442 // we evaluate to true only if we could get access to bitmap data
444 operator bool() const { return m_pixels
.IsOk(); }
446 // get the iterator pointing to the origin
447 Iterator
GetPixels() const { return m_pixels
; }
450 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
456 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
459 // the image we're working with
462 // the iterator pointing to the image origin
469 // wxPixelData specialization for wxBitmap: here things are more interesting as
470 // we also have to support different pixel formats
472 struct WXDLLEXPORT wxPixelDataOut
<wxBitmap
>
474 template <class Format
>
475 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
478 // the type of the class we're working with
479 typedef wxBitmap ImageType
;
481 class WXDLLEXPORT Iterator
484 // the pixel format we use
485 typedef Format PixelFormat
;
487 // the type of the pixel components
488 typedef typename
PixelFormat::ChannelType ChannelType
;
490 // the pixel data we're working with
491 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
495 void Reset(const PixelData
& data
)
497 *this = data
.GetPixels();
500 // initializes the iterator to point to the origin of the given
502 Iterator(PixelData
& data
)
507 // initializes the iterator to point to the origin of the given
509 Iterator(wxBitmap
& bmp
, PixelData
& data
)
511 // using cast here is ugly but it should be safe as
512 // GetRawData() real return type should be consistent with
513 // BitsPerPixel (which is in turn defined by ChannelType) and
514 // this is the only thing we can do without making GetRawData()
515 // a template function which is undesirable
516 m_ptr
= (ChannelType
*)
517 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
520 // return true if this iterator is valid
521 bool IsOk() const { return m_ptr
!= NULL
; }
527 // advance the iterator to the next pixel, prefix version
528 Iterator
& operator++()
530 m_ptr
+= PixelFormat::SizePixel
;
535 // postfix (hence less efficient -- don't use it unless you
536 // absolutely must) version
537 Iterator
operator++(int)
544 // move x pixels to the right and y down
546 // note that the rows don't wrap!
547 void Offset(const PixelData
& data
, int x
, int y
)
549 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
552 // move x pixels to the right (again, no row wrapping)
553 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
555 m_ptr
+= PixelFormat::SizePixel
*x
;
558 // move y rows to the bottom
559 void OffsetY(const PixelData
& data
, int y
)
561 m_ptr
+= data
.GetRowStride()*y
;
564 // go to the given position
565 void MoveTo(const PixelData
& data
, int x
, int y
)
575 // access to invidividual colour components
576 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
577 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
578 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
579 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
581 // address the pixel contents directly
583 // warning: the format is platform dependent
584 typename
PixelFormat::PixelType
& Data()
585 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
587 // private: -- see comment in the beginning of the file
589 // for efficiency reasons this class should not have any other
590 // fields, otherwise it won't be put into a CPU register (as it
591 // should inside the inner loops) by some compilers, notably gcc
595 // ctor associates this pointer with a bitmap and locks the bitmap for
596 // raw access, it will be unlocked only by our dtor and so these
597 // objects should normally be only created on the stack, i.e. have
599 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
603 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
604 : m_bmp(bmp
), m_pixels(bmp
, *this)
606 InitRect(rect
.GetPosition(), rect
.GetSize());
609 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
610 : m_bmp(bmp
), m_pixels(bmp
, *this)
615 // we evaluate to true only if we could get access to bitmap data
617 operator bool() const { return m_pixels
.IsOk(); }
619 // get the iterator pointing to the origin
620 Iterator
GetPixels() const { return m_pixels
; }
622 // dtor unlocks the bitmap
625 m_bmp
.UngetRawData(*this);
628 // call this to indicate that we should use the alpha channel
629 void UseAlpha() { m_bmp
.UseAlpha(); }
631 // private: -- see comment in the beginning of the file
633 // the bitmap we're associated with
636 // the iterator pointing to the image origin
640 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
642 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
653 // typedef-name 'foo' used as synonym for class-name 'bar'
654 // (VC++ gives this warning each time wxPixelData::Base is used but it
655 // doesn't make any sense here -- what's wrong with using typedef instead
656 // of class, this is what it is here for!)
657 #pragma warning(disable: 4097)
658 #endif // __VISUALC__
660 template <class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
662 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
666 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
669 wxPixelData(Image
& image
) : Base(image
) { }
671 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
673 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
680 // some "predefined" pixel data classes
682 typedef wxPixelData
<wxImage
> wxImagePixelData
;
685 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
686 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
689 // ----------------------------------------------------------------------------
691 // ----------------------------------------------------------------------------
694 wxPixel::Iterator represents something which points to the pixel data and
695 allows us to iterate over it. In the simplest case of wxBitmap it is,
696 indeed, just a pointer, but it can be something more complicated and,
697 moreover, you are free to specialize it for other image classes and bitmap
700 Note that although it would have been much more intuitive to have a real
701 class here instead of what we have now, this class would need two template
702 parameters, and this can't be done because we'd need compiler support for
703 partial template specialization then and neither VC6 nor VC7 provide it.
705 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
706 struct WXDLLEXPORT wxPixelIterator
: wxPixelData
<Image
, PixelFormat
>::Iterator
711 #pragma warning(default: 4355)
712 #pragma warning(default: 4097)
715 #endif // _WX_RAWBMP_H_BASE_