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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/spinbutt.h
3 // Purpose: wxSpinButtonBase class
4 // Author: Julian Smart, Vadim Zeitlin
5 // Modified by:
6 // Created: 23.07.99
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SPINBUTT_H_BASE_
13 #define _WX_SPINBUTT_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 #include "wx/defs.h"
20
21 #if wxUSE_SPINBTN
22
23 #include "wx/control.h"
24 #include "wx/event.h"
25
26 #define wxSPIN_BUTTON_NAME _T("wxSpinButton")
27
28 // ----------------------------------------------------------------------------
29 // The wxSpinButton is like a small scrollbar than is often placed next
30 // to a text control.
31 //
32 // Styles:
33 // wxSP_HORIZONTAL: horizontal spin button
34 // wxSP_VERTICAL: vertical spin button (the default)
35 // wxSP_ARROW_KEYS: arrow keys increment/decrement value
36 // wxSP_WRAP: value wraps at either end
37 // ----------------------------------------------------------------------------
38
39 class WXDLLEXPORT wxSpinButtonBase : public wxControl
40 {
41 public:
42 wxSpinButtonBase() { InitBase(); }
43
44 // accessors
45 virtual int GetValue() const = 0;
46 virtual int GetMin() const { return m_min; }
47 virtual int GetMax() const { return m_max; }
48
49 // operations
50 virtual void SetValue(int val) = 0;
51 virtual void SetRange(int minVal, int maxVal)
52 {
53 m_min = minVal;
54 m_max = maxVal;
55 }
56
57 // is this spin button vertically oriented?
58 bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
59
60 protected:
61 // init the base part of the control
62 void InitBase()
63 {
64 m_min = 0;
65 m_max = 100;
66 }
67
68 // the range value
69 int m_min;
70 int m_max;
71 };
72
73 // ----------------------------------------------------------------------------
74 // include the declaration of the real class
75 // ----------------------------------------------------------------------------
76
77 #if defined(__WXUNIVERSAL__)
78 #include "wx/univ/spinbutt.h"
79 #elif defined(__WXMSW__) && defined(__WIN95__)
80 #include "wx/msw/spinbutt.h"
81 #elif defined(__WXMOTIF__)
82 #include "wx/motif/spinbutt.h"
83 #elif defined(__WXGTK__)
84 #include "wx/gtk/spinbutt.h"
85 #elif defined(__WXMAC__)
86 #include "wx/mac/spinbutt.h"
87 #elif defined(__WXPM__)
88 #include "wx/os2/spinbutt.h"
89 #elif defined(__WXSTUBS__)
90 #include "wx/stubs/spinbutt.h"
91 #endif
92
93 // ----------------------------------------------------------------------------
94 // the wxSpinButton event
95 // ----------------------------------------------------------------------------
96
97 class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
98 {
99 public:
100 wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
101 : wxNotifyEvent(commandType, id)
102 {
103 }
104
105 // get the current value of the control
106 int GetPosition() const { return m_commandInt; }
107 void SetPosition(int pos) { m_commandInt = pos; }
108
109 private:
110 DECLARE_DYNAMIC_CLASS(wxSpinEvent)
111 };
112
113 typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
114
115 // macros for handling spin events
116 #define EVT_SPIN_UP(id, func) \
117 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
118 #define EVT_SPIN_DOWN(id, func) \
119 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
120 #define EVT_SPIN(id, func) \
121 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
122
123 #endif // wxUSE_SPINBTN
124
125 #endif
126 // _WX_SPINBUTT_H_BASE_