1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRegion class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "region.h"
20 #include "wx/gdiobj.h"
21 #include "wx/gdicmn.h"
23 // ----------------------------------------------------------------------------
24 // A list of rectangles type used by wxRegion and wxWindow
25 // ----------------------------------------------------------------------------
27 WX_DECLARE_LIST(wxRect
, wxRectList
);
30 enum wxRegionContain
{
31 wxOutRegion
= 0, wxPartRegion
= 1, wxInRegion
= 2
34 // So far, for internal use only
36 wxRGN_AND
, // Creates the intersection of the two combined regions.
37 wxRGN_COPY
, // Creates a copy of the region identified by hrgnSrc1.
38 wxRGN_DIFF
, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
39 wxRGN_OR
, // Creates the union of two combined regions.
40 wxRGN_XOR
// Creates the union of two combined regions except for any overlapping areas.
43 class WXDLLEXPORT wxRegion
: public wxGDIObject
{
44 DECLARE_DYNAMIC_CLASS(wxRegion
)
45 friend class WXDLLEXPORT wxRegionIterator
;
47 wxRegion(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
);
48 wxRegion(const wxPoint
& topLeft
, const wxPoint
& bottomRight
);
49 wxRegion(const wxRect
& rect
);
51 wxRegion( const wxBitmap
& bmp
,
52 const wxColour
& transColour
= wxNullColour
,
55 Union(bmp
, transColour
, tolerance
);
60 inline wxRegion(const wxRegion
& r
)
62 inline wxRegion
& operator = (const wxRegion
& r
)
63 { Ref(r
); return (*this); }
66 // Clear current region
69 // Union rectangle or region with this.
70 inline bool Union(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
) { return Combine(x
, y
, width
, height
, wxRGN_OR
); }
71 inline bool Union(const wxRect
& rect
) { return Combine(rect
, wxRGN_OR
); }
72 inline bool Union(const wxRegion
& region
) { return Combine(region
, wxRGN_OR
); }
74 // Intersect rectangle or region with this.
75 inline bool Intersect(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
) { return Combine(x
, y
, width
, height
, wxRGN_AND
); }
76 inline bool Intersect(const wxRect
& rect
) { return Combine(rect
, wxRGN_AND
); }
77 inline bool Intersect(const wxRegion
& region
) { return Combine(region
, wxRGN_AND
); }
79 // Subtract rectangle or region from this:
80 // Combines the parts of 'this' that are not part of the second region.
81 inline bool Subtract(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
) { return Combine(x
, y
, width
, height
, wxRGN_DIFF
); }
82 inline bool Subtract(const wxRect
& rect
) { return Combine(rect
, wxRGN_DIFF
); }
83 inline bool Subtract(const wxRegion
& region
) { return Combine(region
, wxRGN_DIFF
); }
85 // XOR: the union of two combined regions except for any overlapping areas.
86 inline bool Xor(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
) { return Combine(x
, y
, width
, height
, wxRGN_XOR
); }
87 inline bool Xor(const wxRect
& rect
) { return Combine(rect
, wxRGN_XOR
); }
88 inline bool Xor(const wxRegion
& region
) { return Combine(region
, wxRGN_XOR
); }
90 //# Information on region
91 // Outer bounds of region
92 void GetBox(wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const;
93 wxRect
GetBox() const ;
97 inline bool IsEmpty() const { return Empty(); }
98 bool Ok() const { return (m_refData
!= NULL
) ; }
101 // Does the region contain the point (x,y)?
102 wxRegionContain
Contains(wxCoord x
, wxCoord y
) const;
103 // Does the region contain the point pt?
104 wxRegionContain
Contains(const wxPoint
& pt
) const;
105 // Does the region contain the rectangle (x, y, w, h)?
106 wxRegionContain
Contains(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
) const;
107 // Does the region contain the rectangle rect?
108 wxRegionContain
Contains(const wxRect
& rect
) const;
110 // Convert the region to a B&W bitmap with the black pixels being inside
112 wxBitmap
ConvertToBitmap() const;
114 // Use the non-transparent pixels of a wxBitmap for the region to combine
115 // with this region. If the bitmap has a mask then it will be used,
116 // otherwise the colour to be treated as transparent may be specified,
117 // along with an optional tolerance value.
118 bool Union(const wxBitmap
& bmp
,
119 const wxColour
& transColour
= wxNullColour
,
123 bool Combine(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
, wxRegionOp op
);
124 bool Combine(const wxRegion
& region
, wxRegionOp op
);
125 bool Combine(const wxRect
& rect
, wxRegionOp op
);
127 // Get the internal Region handle
128 WXRegion
GetXRegion() const;
130 // 'Naughty' functions that allow wxWindows to use a list of rects
131 // instead of the region, in certain circumstances (e.g. when
132 // making a region out of the update rectangles).
133 // These are used by wxPaintDC::wxPaintDC and wxRegionIterator::Reset.
134 bool UsingRects() const;
136 int GetRectCount() const;
137 void SetRects(const wxRectList
& rectList
);
138 void SetRects(int count
, const wxRect
* rects
);
141 class WXDLLEXPORT wxRegionIterator
: public wxObject
{
142 DECLARE_DYNAMIC_CLASS(wxRegionIterator
)
145 wxRegionIterator(const wxRegion
& region
);
148 void Reset() { m_current
= 0; }
149 void Reset(const wxRegion
& region
);
151 operator bool () const { return m_current
< m_numRects
; }
152 bool HaveRects() const { return m_current
< m_numRects
; }
155 void operator ++ (int);
157 wxCoord
GetX() const;
158 wxCoord
GetY() const;
159 wxCoord
GetW() const;
160 wxCoord
GetWidth() const { return GetW(); }
161 wxCoord
GetH() const;
162 wxCoord
GetHeight() const { return GetH(); }
163 wxRect
GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }