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removed unused enum
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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dnd.h
3 // Purpose: Drag and drop classes declarations
4 // Author: Vadim Zeitlin, Robert Roebling
5 // Modified by:
6 // Created: 26.05.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows Team
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DND_H_BASE_
13 #define _WX_DND_H_BASE_
14
15 #ifdef __GNUG__
16 #pragma interface "dndbase.h"
17 #endif
18
19 #include "wx/defs.h"
20
21 #if wxUSE_DRAG_AND_DROP
22
23 #include "wx/dataobj.h"
24 #include "wx/cursor.h"
25
26 // ----------------------------------------------------------------------------
27 // constants
28 // ----------------------------------------------------------------------------
29
30 // result of wxDropSource::DoDragDrop() call
31 enum wxDragResult
32 {
33 wxDragError, // error prevented the d&d operation from completing
34 wxDragNone, // drag target didn't accept the data
35 wxDragCopy, // the data was successfully copied
36 wxDragMove, // the data was successfully moved (MSW only)
37 wxDragLink, // operation is a drag-link
38 wxDragCancel // the operation was cancelled by user (not an error)
39 };
40
41 inline WXDLLEXPORT bool wxIsDragResultOk(wxDragResult res)
42 {
43 return res == wxDragCopy || res == wxDragMove || res == wxDragLink;
44 }
45
46 // ----------------------------------------------------------------------------
47 // wxDropSource is the object you need to create (and call DoDragDrop on it)
48 // to initiate a drag-and-drop operation
49 // ----------------------------------------------------------------------------
50
51 class WXDLLEXPORT wxDropSourceBase
52 {
53 public:
54 wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor,
55 const wxCursor &cursorMove = wxNullCursor,
56 const wxCursor &cursorStop = wxNullCursor)
57 : m_cursorCopy(cursorCopy),
58 m_cursorMove(cursorMove),
59 m_cursorStop(cursorStop)
60 { m_data = (wxDataObject *)NULL; }
61 virtual ~wxDropSourceBase() { }
62
63 // set the data which is transfered by drag and drop
64 void SetData(wxDataObject& data)
65 { m_data = &data; }
66
67 wxDataObject *GetDataObject()
68 { return m_data; }
69
70 // set the icon corresponding to given drag result
71 void SetCursor(wxDragResult res, const wxCursor& cursor)
72 {
73 if ( res == wxDragCopy )
74 m_cursorCopy = cursor;
75 else if ( res == wxDragMove )
76 m_cursorMove = cursor;
77 else
78 m_cursorStop = cursor;
79 }
80
81 // start drag action, see enum wxDragResult for return value description
82 //
83 // if bAllowMove is TRUE, data can be moved, if not - only copied
84 virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0;
85
86 // override to give feedback depending on the current operation result
87 // "effect" and return TRUE if you did something, FALSE to let the library
88 // give the default feedback
89 virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; }
90
91 protected:
92 const wxCursor& GetCursor(wxDragResult res) const
93 {
94 if ( res == wxDragCopy )
95 return m_cursorCopy;
96 else if ( res == wxDragMove )
97 return m_cursorMove;
98 else
99 return m_cursorStop;
100 }
101
102 wxDataObject *m_data;
103
104 // the cursors to use for feedback
105 wxCursor m_cursorCopy, m_cursorMove, m_cursorStop;
106 };
107
108 // ----------------------------------------------------------------------------
109 // wxDropTarget should be associated with a window if it wants to be able to
110 // receive data via drag and drop.
111 //
112 // To use this class, you should derive from wxDropTarget and implement
113 // OnData() pure virtual method. You may also wish to override OnDrop() if you
114 // want to accept the data only inside some region of the window (this may
115 // avoid having to copy the data to this application which happens only when
116 // OnData() is called)
117 // ----------------------------------------------------------------------------
118
119 class WXDLLEXPORT wxDropTargetBase
120 {
121 public:
122 // ctor takes a pointer to heap-allocated wxDataObject which will be owned
123 // by wxDropTarget and deleted by it automatically. If you don't give it
124 // here, you can use SetDataObject() later.
125 wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL)
126 { m_dataObject = dataObject; }
127 // dtor deletes our data object
128 virtual ~wxDropTargetBase()
129 { delete m_dataObject; }
130
131 // get/set the associated wxDataObject
132 wxDataObject *GetDataObject() const
133 { return m_dataObject; }
134 void SetDataObject(wxDataObject *dataObject)
135 { if (m_dataObject) delete m_dataObject;
136 m_dataObject = dataObject; }
137
138 // these functions are called when data is moved over position (x, y) and
139 // may return either wxDragCopy, wxDragMove or wxDragNone depending on
140 // what would happen if the data were dropped here.
141 //
142 // the last parameter is what would happen by default and is determined by
143 // the platform-specific logic (for example, under Windows it's wxDragCopy
144 // if Ctrl key is pressed and wxDragMove otherwise) except that it will
145 // always be wxDragNone if the carried data is in an unsupported format.
146
147 // called when the mouse enters the window (only once until OnLeave())
148 virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
149 { return OnDragOver(x, y, def); }
150
151 // called when the mouse moves in the window - shouldn't take long to
152 // execute or otherwise mouse movement would be too slow
153 virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
154 wxDragResult def)
155 { return def; }
156
157 // called when mouse leaves the window: might be used to remove the
158 // feedback which was given in OnEnter()
159 virtual void OnLeave() { }
160
161 // this function is called when data is dropped at position (x, y) - if it
162 // returns TRUE, OnData() will be called immediately afterwards which will
163 // allow to retrieve the data dropped.
164 virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
165
166 // called after OnDrop() returns TRUE: you will usually just call
167 // GetData() from here and, probably, also refresh something to update the
168 // new data and, finally, return the code indicating how did the operation
169 // complete (returning default value in case of success and wxDragError on
170 // failure is usually ok)
171 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0;
172
173 // may be called *only* from inside OnData() and will fill m_dataObject
174 // with the data from the drop source if it returns TRUE
175 virtual bool GetData() = 0;
176
177 protected:
178 wxDataObject *m_dataObject;
179 };
180
181 // ----------------------------------------------------------------------------
182 // include platform dependent class declarations
183 // ----------------------------------------------------------------------------
184
185 #if defined(__WXMSW__)
186 #include "wx/msw/ole/dropsrc.h"
187 #include "wx/msw/ole/droptgt.h"
188 #elif defined(__WXMOTIF__)
189 #include "wx/motif/dnd.h"
190 #elif defined(__WXX11__)
191 #include "wx/x11/dnd.h"
192 #elif defined(__WXGTK__)
193 #include "wx/gtk/dnd.h"
194 #elif defined(__WXMAC__)
195 #include "wx/mac/dnd.h"
196 #elif defined(__WXPM__)
197 #include "wx/os2/dnd.h"
198 #elif defined(__WXSTUBS__)
199 #include "wx/stubs/dnd.h"
200 #endif
201
202 // ----------------------------------------------------------------------------
203 // standard wxDropTarget implementations (implemented in common/dobjcmn.cpp)
204 // ----------------------------------------------------------------------------
205
206 // A simple wxDropTarget derived class for text data: you only need to
207 // override OnDropText() to get something working
208 class WXDLLEXPORT wxTextDropTarget : public wxDropTarget
209 {
210 public:
211 wxTextDropTarget();
212
213 virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0;
214
215 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
216 };
217
218 // A drop target which accepts files (dragged from File Manager or Explorer)
219 class WXDLLEXPORT wxFileDropTarget : public wxDropTarget
220 {
221 public:
222 wxFileDropTarget();
223
224 // parameters are the number of files and the array of file names
225 virtual bool OnDropFiles(wxCoord x, wxCoord y,
226 const wxArrayString& filenames) = 0;
227
228 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
229 };
230
231 #endif // wxUSE_DRAG_AND_DROP
232
233 #endif // _WX_DND_H_BASE_