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[wxWidgets.git] / src / msw / fontdlg.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/fontdlg.cpp
3 // Purpose: wxFontDialog class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_FONTDLG
28
29 #include "wx/fontdlg.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/msw/wrapcdlg.h"
33 #include "wx/utils.h"
34 #include "wx/dialog.h"
35 #include "wx/log.h"
36 #include "wx/cmndata.h"
37 #include "wx/math.h"
38 #endif
39
40 #include <stdlib.h>
41 #include <string.h>
42
43 // ----------------------------------------------------------------------------
44 // wxWin macros
45 // ----------------------------------------------------------------------------
46
47 IMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog)
48
49 // ============================================================================
50 // implementation
51 // ============================================================================
52
53 // ----------------------------------------------------------------------------
54 // wxFontDialog
55 // ----------------------------------------------------------------------------
56
57 int wxFontDialog::ShowModal()
58 {
59 // It should be OK to always use GDI simulations
60 DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
61
62 LOGFONT logFont;
63
64 CHOOSEFONT chooseFontStruct;
65 wxZeroMemory(chooseFontStruct);
66
67 chooseFontStruct.lStructSize = sizeof(CHOOSEFONT);
68 if ( m_parent )
69 chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
70 chooseFontStruct.lpLogFont = &logFont;
71
72 if ( m_fontData.m_initialFont.Ok() )
73 {
74 flags |= CF_INITTOLOGFONTSTRUCT;
75 wxFillLogFont(&logFont, &m_fontData.m_initialFont);
76 }
77
78 if ( m_fontData.m_fontColour.Ok() )
79 {
80 chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
81 }
82
83 // CF_ANSIONLY flag is obsolete for Win32
84 if ( !m_fontData.GetAllowSymbols() )
85 {
86 flags |= CF_SELECTSCRIPT;
87 logFont.lfCharSet = ANSI_CHARSET;
88 }
89
90 if ( m_fontData.GetEnableEffects() )
91 flags |= CF_EFFECTS;
92 if ( m_fontData.GetShowHelp() )
93 flags |= CF_SHOWHELP;
94
95 if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
96 {
97 chooseFontStruct.nSizeMin = m_fontData.m_minSize;
98 chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
99 flags |= CF_LIMITSIZE;
100 }
101
102 chooseFontStruct.Flags = flags;
103
104 if ( ChooseFont(&chooseFontStruct) != 0 )
105 {
106 wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
107 m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
108 m_fontData.EncodingInfo().facename = logFont.lfFaceName;
109 m_fontData.EncodingInfo().charset = logFont.lfCharSet;
110
111 return wxID_OK;
112 }
113 else
114 {
115 // common dialog failed - why?
116 #ifdef __WXDEBUG__
117 DWORD dwErr = CommDlgExtendedError();
118 if ( dwErr != 0 )
119 {
120 // this msg is only for developers
121 wxLogError(wxT("Common dialog failed with error code %0lx."),
122 dwErr);
123 }
124 //else: it was just cancelled
125 #endif
126
127 return wxID_CANCEL;
128 }
129 }
130
131 #endif // wxUSE_FONTDLG