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implemented GetBestSize() (TODO: make this available in generic version as well)
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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28
29 #include "wx/validate.h" // for wxDefaultValidator (always include it)
30
31 #if wxUSE_PALETTE
32 #include "wx/palette.h"
33 #endif // wxUSE_PALETTE
34
35 #if wxUSE_ACCEL
36 #include "wx/accel.h"
37 #endif // wxUSE_ACCEL
38
39 #if wxUSE_ACCESSIBILITY
40 #include "wx/access.h"
41 #endif
42
43 // when building wxUniv/Foo we don't want the code for native menu use to be
44 // compiled in - it should only be used when building real wxFoo
45 #ifdef __WXUNIVERSAL__
46 #define wxUSE_MENUS_NATIVE 0
47 #else // !__WXUNIVERSAL__
48 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
49 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
50
51 // ----------------------------------------------------------------------------
52 // forward declarations
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxCaret;
56 class WXDLLEXPORT wxControl;
57 class WXDLLEXPORT wxCursor;
58 class WXDLLEXPORT wxDC;
59 class WXDLLEXPORT wxDropTarget;
60 class WXDLLEXPORT wxItemResource;
61 class WXDLLEXPORT wxLayoutConstraints;
62 class WXDLLEXPORT wxResourceTable;
63 class WXDLLEXPORT wxSizer;
64 class WXDLLEXPORT wxToolTip;
65 class WXDLLEXPORT wxWindowBase;
66 class WXDLLEXPORT wxWindow;
67
68 #if wxUSE_ACCESSIBILITY
69 class WXDLLEXPORT wxAccessible;
70 #endif
71
72 // ----------------------------------------------------------------------------
73 // helper stuff used by wxWindow
74 // ----------------------------------------------------------------------------
75
76 // struct containing all the visual attributes of a control
77 struct WXDLLEXPORT wxVisualAttributes
78 {
79 // the font used for control label/text inside it
80 wxFont font;
81
82 // the foreground colour
83 wxColour colFg;
84
85 // the background colour, may be wxNullColour if the controls background
86 // colour is not solid
87 wxColour colBg;
88 };
89
90 // different window variants, on platforms like eg mac uses different
91 // rendering sizes
92 enum wxWindowVariant
93 {
94 wxWINDOW_VARIANT_NORMAL, // Normal size
95 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
96 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
97 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
98 wxWINDOW_VARIANT_MAX
99 };
100
101 #if wxUSE_SYSTEM_OPTIONS
102 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // (pseudo)template list classes
107 // ----------------------------------------------------------------------------
108
109 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111 // ----------------------------------------------------------------------------
112 // global variables
113 // ----------------------------------------------------------------------------
114
115 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
116
117 // ----------------------------------------------------------------------------
118 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
119 // interface of this class.
120 //
121 // Event handler: windows have themselves as their event handlers by default,
122 // but their event handlers could be set to another object entirely. This
123 // separation can reduce the amount of derivation required, and allow
124 // alteration of a window's functionality (e.g. by a resource editor that
125 // temporarily switches event handlers).
126 // ----------------------------------------------------------------------------
127
128 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
129 {
130 public:
131 // creating the window
132 // -------------------
133
134 // default ctor, initializes everything which can be initialized before
135 // Create()
136 wxWindowBase() ;
137
138 // pseudo ctor (can't be virtual, called from ctor)
139 bool CreateBase(wxWindowBase *parent,
140 wxWindowID winid,
141 const wxPoint& pos = wxDefaultPosition,
142 const wxSize& size = wxDefaultSize,
143 long style = 0,
144 const wxValidator& validator = wxDefaultValidator,
145 const wxString& name = wxPanelNameStr);
146
147 virtual ~wxWindowBase();
148
149 // deleting the window
150 // -------------------
151
152 // ask the window to close itself, return true if the event handler
153 // honoured our request
154 bool Close( bool force = false );
155
156 // the following functions delete the C++ objects (the window itself
157 // or its children) as well as the GUI windows and normally should
158 // never be used directly
159
160 // delete window unconditionally (dangerous!), returns true if ok
161 virtual bool Destroy();
162 // delete all children of this window, returns true if ok
163 bool DestroyChildren();
164
165 // is the window being deleted?
166 bool IsBeingDeleted() const { return m_isBeingDeleted; }
167
168 // window attributes
169 // -----------------
170
171 // NB: in future versions of wxWidgets Set/GetTitle() will only work
172 // with the top level windows (such as dialogs and frames) and
173 // Set/GetLabel() only with the other ones (i.e. all controls).
174
175 // the title (or label, see below) of the window: the text which the
176 // window shows
177 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
178 virtual wxString GetTitle() const { return wxEmptyString; }
179
180 // label is just the same as the title (but for, e.g., buttons it
181 // makes more sense to speak about labels)
182 virtual void SetLabel(const wxString& label) { SetTitle(label); }
183 virtual wxString GetLabel() const { return GetTitle(); }
184
185 // the window name is used for ressource setting in X, it is not the
186 // same as the window title/label
187 virtual void SetName( const wxString &name ) { m_windowName = name; }
188 virtual wxString GetName() const { return m_windowName; }
189
190 // sets the window variant, calls internally DoSetVariant if variant has changed
191 void SetWindowVariant( wxWindowVariant variant ) ;
192 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
193
194
195 // window id uniquely identifies the window among its siblings unless
196 // it is wxID_ANY which means "don't care"
197 void SetId( wxWindowID winid ) { m_windowId = winid; }
198 wxWindowID GetId() const { return m_windowId; }
199
200 // generate a control id for the controls which were not given one by
201 // user
202 static int NewControlId() { return --ms_lastControlId; }
203 // get the id of the control following the one with the given
204 // (autogenerated) id
205 static int NextControlId(int winid) { return winid - 1; }
206 // get the id of the control preceding the one with the given
207 // (autogenerated) id
208 static int PrevControlId(int winid) { return winid + 1; }
209
210 // moving/resizing
211 // ---------------
212
213 // set the window size and/or position
214 void SetSize( int x, int y, int width, int height,
215 int sizeFlags = wxSIZE_AUTO )
216 { DoSetSize(x, y, width, height, sizeFlags); }
217
218 void SetSize( int width, int height )
219 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
220
221 void SetSize( const wxSize& size )
222 { SetSize( size.x, size.y); }
223
224 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
225 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
226
227 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
228 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
229
230 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
231 { Move(pt.x, pt.y, flags); }
232
233 // Z-order
234 virtual void Raise() = 0;
235 virtual void Lower() = 0;
236
237 // client size is the size of area available for subwindows
238 void SetClientSize( int width, int height )
239 { DoSetClientSize(width, height); }
240
241 void SetClientSize( const wxSize& size )
242 { DoSetClientSize(size.x, size.y); }
243
244 void SetClientSize(const wxRect& rect)
245 { SetClientSize( rect.width, rect.height ); }
246
247 // get the window position and/or size (pointers may be NULL)
248 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
249 wxPoint GetPosition() const
250 {
251 int w, h;
252 DoGetPosition(&w, &h);
253
254 return wxPoint(w, h);
255 }
256
257 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
258
259 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
260 wxSize GetSize() const
261 {
262 int w, h;
263 DoGetSize(& w, & h);
264 return wxSize(w, h);
265 }
266
267 wxRect GetRect() const
268 {
269 int x, y, w, h;
270 GetPosition(& x, & y);
271 GetSize(& w, & h);
272
273 return wxRect(x, y, w, h);
274 }
275
276 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
277 wxSize GetClientSize() const
278 {
279 int w, h;
280 DoGetClientSize(& w, & h);
281
282 return wxSize(w, h);
283 }
284
285 // get the origin of the client area of the window relative to the
286 // window top left corner (the client area may be shifted because of
287 // the borders, scrollbars, other decorations...)
288 virtual wxPoint GetClientAreaOrigin() const;
289
290 // get the client rectangle in window (i.e. client) coordinates
291 wxRect GetClientRect() const
292 {
293 return wxRect(GetClientAreaOrigin(), GetClientSize());
294 }
295
296 // get the size best suited for the window (in fact, minimal
297 // acceptable size using which it will still look "nice" in
298 // most situations)
299 wxSize GetBestSize() const
300 {
301 if (m_bestSizeCache.IsFullySpecified())
302 return m_bestSizeCache;
303 return DoGetBestSize();
304 }
305 void GetBestSize(int *w, int *h) const
306 {
307 wxSize s = GetBestSize();
308 if ( w )
309 *w = s.x;
310 if ( h )
311 *h = s.y;
312 }
313
314 // reset the cached best size value so it will be recalculated the
315 // next time it is needed.
316 void InvalidateBestSize();
317 void CacheBestSize(const wxSize& size) const
318 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
319
320 // There are times (and windows) where 'Best' size and 'Min' size
321 // are vastly out of sync. This should be remedied somehow, but in
322 // the meantime, this method will return the larger of BestSize
323 // (the window's smallest legible size), and any user specified
324 // MinSize hint.
325 wxSize GetAdjustedBestSize() const
326 {
327 wxSize s( GetBestSize() );
328 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
329 }
330
331 // This function will merge the window's best size into the window's
332 // minimum size, giving priority to the min size components, and
333 // returns the results.
334 wxSize GetBestFittingSize() const;
335
336 // A 'Smart' SetSize that will fill in default size values with 'best'
337 // size. Sets the minsize to what was passed in.
338 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
339
340 // the generic centre function - centers the window on parent by`
341 // default or on screen if it doesn't have parent or
342 // wxCENTER_ON_SCREEN flag is given
343 void Centre( int direction = wxBOTH );
344 void Center( int direction = wxBOTH ) { Centre(direction); }
345
346 // centre on screen (only works for top level windows)
347 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
348 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
349
350 // centre with respect to the the parent window
351 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
352 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
353
354 // set window size to wrap around its children
355 virtual void Fit();
356
357 // set virtual size to satisfy children
358 virtual void FitInside();
359
360 // set min/max size of the window
361 virtual void SetSizeHints( int minW, int minH,
362 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
363 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
364 {
365 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
366 }
367
368 void SetSizeHints( const wxSize& minSize,
369 const wxSize& maxSize=wxDefaultSize,
370 const wxSize& incSize=wxDefaultSize)
371 {
372 DoSetSizeHints(minSize.x, minSize.y,
373 maxSize.x, maxSize.y,
374 incSize.x, incSize.y);
375 }
376
377 virtual void DoSetSizeHints(int minW, int minH,
378 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
379 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
380
381 virtual void SetVirtualSizeHints( int minW, int minH,
382 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
383 void SetVirtualSizeHints( const wxSize& minSize,
384 const wxSize& maxSize=wxDefaultSize)
385 {
386 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
387 }
388
389 virtual int GetMinWidth() const { return m_minWidth; }
390 virtual int GetMinHeight() const { return m_minHeight; }
391 int GetMaxWidth() const { return m_maxWidth; }
392 int GetMaxHeight() const { return m_maxHeight; }
393
394 // Override this method to control the values given to Sizers etc.
395 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
396 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
397
398 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
399 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
400
401 // Methods for accessing the virtual size of a window. For most
402 // windows this is just the client area of the window, but for
403 // some like scrolled windows it is more or less independent of
404 // the screen window size. You may override the DoXXXVirtual
405 // methods below for classes where that is is the case.
406
407 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
408 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
409
410 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
411 void GetVirtualSize( int *x, int *y ) const
412 {
413 wxSize s( DoGetVirtualSize() );
414
415 if( x )
416 *x = s.GetWidth();
417 if( y )
418 *y = s.GetHeight();
419 }
420
421 // Override these methods for windows that have a virtual size
422 // independent of their client size. eg. the virtual area of a
423 // wxScrolledWindow.
424
425 virtual void DoSetVirtualSize( int x, int y );
426 virtual wxSize DoGetVirtualSize() const;
427
428 // Return the largest of ClientSize and BestSize (as determined
429 // by a sizer, interior children, or other means)
430
431 virtual wxSize GetBestVirtualSize() const
432 {
433 wxSize client( GetClientSize() );
434 wxSize best( GetBestSize() );
435
436 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
437 }
438
439 // window state
440 // ------------
441
442 // returns true if window was shown/hidden, false if the nothing was
443 // done (window was already shown/hidden)
444 virtual bool Show( bool show = true );
445 bool Hide() { return Show(false); }
446
447 // returns true if window was enabled/disabled, false if nothing done
448 virtual bool Enable( bool enable = true );
449 bool Disable() { return Enable(false); }
450
451 virtual bool IsShown() const { return m_isShown; }
452 virtual bool IsEnabled() const { return m_isEnabled; }
453
454 // get/set window style (setting style won't update the window and so
455 // is only useful for internal usage)
456 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
457 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
458
459 // just some (somewhat shorter) synonims
460 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
461 long GetWindowStyle() const { return GetWindowStyleFlag(); }
462
463 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
464 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
465
466 // extra style: the less often used style bits which can't be set with
467 // SetWindowStyleFlag()
468 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
469 long GetExtraStyle() const { return m_exStyle; }
470
471 // make the window modal (all other windows unresponsive)
472 virtual void MakeModal(bool modal = true);
473
474
475 // (primitive) theming support
476 // ---------------------------
477
478 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
479 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
480
481
482 // focus and keyboard handling
483 // ---------------------------
484
485 // set focus to this window
486 virtual void SetFocus() = 0;
487
488 // set focus to this window as the result of a keyboard action
489 virtual void SetFocusFromKbd() { SetFocus(); }
490
491 // return the window which currently has the focus or NULL
492 static wxWindow *FindFocus();
493
494 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
495
496 // can this window have focus?
497 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
498
499 // can this window be given focus by keyboard navigation? if not, the
500 // only way to give it focus (provided it accepts it at all) is to
501 // click it
502 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
503
504 // NB: these methods really don't belong here but with the current
505 // class hierarchy there is no other place for them :-(
506
507 // get the default child of this parent, i.e. the one which is
508 // activated by pressing <Enter>
509 virtual wxWindow *GetDefaultItem() const { return NULL; }
510
511 // set this child as default, return the old default
512 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
513 { return NULL; }
514
515 // set this child as temporary default
516 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
517
518 // navigates in the specified direction by sending a wxNavigationKeyEvent
519 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
520
521 // move this window just before/after the specified one in tab order
522 // (the other window must be our sibling!)
523 void MoveBeforeInTabOrder(wxWindow *win)
524 { DoMoveInTabOrder(win, MoveBefore); }
525 void MoveAfterInTabOrder(wxWindow *win)
526 { DoMoveInTabOrder(win, MoveAfter); }
527
528
529 // parent/children relations
530 // -------------------------
531
532 // get the list of children
533 const wxWindowList& GetChildren() const { return m_children; }
534 wxWindowList& GetChildren() { return m_children; }
535
536 // needed just for extended runtime
537 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
538
539 // get the parent or the parent of the parent
540 wxWindow *GetParent() const { return m_parent; }
541 inline wxWindow *GetGrandParent() const;
542
543 // is this window a top level one?
544 virtual bool IsTopLevel() const;
545
546 // it doesn't really change parent, use Reparent() instead
547 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
548 // change the real parent of this window, return true if the parent
549 // was changed, false otherwise (error or newParent == oldParent)
550 virtual bool Reparent( wxWindowBase *newParent );
551
552 // implementation mostly
553 virtual void AddChild( wxWindowBase *child );
554 virtual void RemoveChild( wxWindowBase *child );
555
556 // looking for windows
557 // -------------------
558
559 // find window among the descendants of this one either by id or by
560 // name (return NULL if not found)
561 wxWindow *FindWindow(long winid) const;
562 wxWindow *FindWindow(const wxString& name) const;
563
564 // Find a window among any window (all return NULL if not found)
565 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
566 static wxWindow *FindWindowByName( const wxString& name,
567 const wxWindow *parent = NULL );
568 static wxWindow *FindWindowByLabel( const wxString& label,
569 const wxWindow *parent = NULL );
570
571 // event handler stuff
572 // -------------------
573
574 // get the current event handler
575 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
576
577 // replace the event handler (allows to completely subclass the
578 // window)
579 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
580
581 // push/pop event handler: allows to chain a custom event handler to
582 // alreasy existing ones
583 void PushEventHandler( wxEvtHandler *handler );
584 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
585
586 // find the given handler in the event handler chain and remove (but
587 // not delete) it from the event handler chain, return true if it was
588 // found and false otherwise (this also results in an assert failure so
589 // this function should only be called when the handler is supposed to
590 // be there)
591 bool RemoveEventHandler(wxEvtHandler *handler);
592
593 // validators
594 // ----------
595
596 #if wxUSE_VALIDATORS
597 // a window may have an associated validator which is used to control
598 // user input
599 virtual void SetValidator( const wxValidator &validator );
600 virtual wxValidator *GetValidator() { return m_windowValidator; }
601 #endif // wxUSE_VALIDATORS
602
603
604 // dialog oriented functions
605 // -------------------------
606
607 // validate the correctness of input, return true if ok
608 virtual bool Validate();
609
610 // transfer data between internal and GUI representations
611 virtual bool TransferDataToWindow();
612 virtual bool TransferDataFromWindow();
613
614 virtual void InitDialog();
615
616 #if wxUSE_ACCEL
617 // accelerators
618 // ------------
619 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
620 { m_acceleratorTable = accel; }
621 wxAcceleratorTable *GetAcceleratorTable()
622 { return &m_acceleratorTable; }
623
624 #endif // wxUSE_ACCEL
625
626 #if wxUSE_HOTKEY
627 // hot keys (system wide accelerators)
628 // -----------------------------------
629
630 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
631 virtual bool UnregisterHotKey(int hotkeyId);
632 #endif // wxUSE_HOTKEY
633
634
635 // dialog units translations
636 // -------------------------
637
638 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
639 wxPoint ConvertDialogToPixels( const wxPoint& pt );
640 wxSize ConvertPixelsToDialog( const wxSize& sz )
641 {
642 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
643
644 return wxSize(pt.x, pt.y);
645 }
646
647 wxSize ConvertDialogToPixels( const wxSize& sz )
648 {
649 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
650
651 return wxSize(pt.x, pt.y);
652 }
653
654 // mouse functions
655 // ---------------
656
657 // move the mouse to the specified position
658 virtual void WarpPointer(int x, int y) = 0;
659
660 // start or end mouse capture, these functions maintain the stack of
661 // windows having captured the mouse and after calling ReleaseMouse()
662 // the mouse is not released but returns to the window which had had
663 // captured it previously (if any)
664 void CaptureMouse();
665 void ReleaseMouse();
666
667 // get the window which currently captures the mouse or NULL
668 static wxWindow *GetCapture();
669
670 // does this window have the capture?
671 virtual bool HasCapture() const
672 { return (wxWindow *)this == GetCapture(); }
673
674 // painting the window
675 // -------------------
676
677 // mark the specified rectangle (or the whole window) as "dirty" so it
678 // will be repainted
679 virtual void Refresh( bool eraseBackground = true,
680 const wxRect *rect = (const wxRect *) NULL ) = 0;
681
682 // a less awkward wrapper for Refresh
683 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
684 {
685 Refresh(eraseBackground, &rect);
686 }
687
688 // repaint all invalid areas of the window immediately
689 virtual void Update() { }
690
691 // clear the window background
692 virtual void ClearBackground();
693
694 // freeze the window: don't redraw it until it is thawed
695 virtual void Freeze() { }
696
697 // thaw the window: redraw it after it had been frozen
698 virtual void Thaw() { }
699
700 // adjust DC for drawing on this window
701 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
702
703 // the update region of the window contains the areas which must be
704 // repainted by the program
705 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
706 wxRegion& GetUpdateRegion() { return m_updateRegion; }
707
708 // get the update rectangleregion bounding box in client coords
709 wxRect GetUpdateClientRect() const;
710
711 // these functions verify whether the given point/rectangle belongs to
712 // (or at least intersects with) the update region
713 bool IsExposed( int x, int y ) const;
714 bool IsExposed( int x, int y, int w, int h ) const;
715
716 bool IsExposed( const wxPoint& pt ) const
717 { return IsExposed(pt.x, pt.y); }
718 bool IsExposed( const wxRect& rect ) const
719 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
720
721 // colours, fonts and cursors
722 // --------------------------
723
724 // get the default attributes for the controls of this class: we
725 // provide a virtual function which can be used to query the default
726 // attributes of an existing control and a static function which can
727 // be used even when no existing object of the given class is
728 // available, but which won't return any styles specific to this
729 // particular control, of course (e.g. "Ok" button might have
730 // different -- bold for example -- font)
731 virtual wxVisualAttributes GetDefaultAttributes() const
732 {
733 return GetClassDefaultAttributes(GetWindowVariant());
734 }
735
736 static wxVisualAttributes
737 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
738
739 // set/retrieve the window colours (system defaults are used by
740 // default): SetXXX() functions return true if colour was changed,
741 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
742 // value to prevent it from being inherited by our children
743 virtual bool SetBackgroundColour(const wxColour& colour);
744 void SetOwnBackgroundColour(const wxColour& colour)
745 {
746 if ( SetBackgroundColour(colour) )
747 m_inheritBgCol = false;
748 }
749 wxColour GetBackgroundColour() const;
750 bool InheritsBackgroundColour() const
751 {
752 return m_inheritBgCol;
753 }
754 bool UseBgCol() const
755 {
756 return m_hasBgCol;
757 }
758
759 virtual bool SetForegroundColour(const wxColour& colour);
760 void SetOwnForegroundColour(const wxColour& colour)
761 {
762 if ( SetForegroundColour(colour) )
763 m_inheritFgCol = false;
764 }
765 wxColour GetForegroundColour() const;
766
767 // Set/get the background style.
768 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
769 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
770 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
771
772 // returns true if the control has "transparent" areas such as a
773 // wxStaticText and wxCheckBox and the background should be adapted
774 // from a parent window
775 virtual bool HasTransparentBackground() { return false; }
776
777 // set/retrieve the font for the window (SetFont() returns true if the
778 // font really changed)
779 virtual bool SetFont(const wxFont& font) = 0;
780 void SetOwnFont(const wxFont& font)
781 {
782 if ( SetFont(font) )
783 m_inheritFont = false;
784 }
785 wxFont GetFont() const;
786
787 // set/retrieve the cursor for this window (SetCursor() returns true
788 // if the cursor was really changed)
789 virtual bool SetCursor( const wxCursor &cursor );
790 const wxCursor& GetCursor() const { return m_cursor; }
791
792 #if wxUSE_CARET
793 // associate a caret with the window
794 void SetCaret(wxCaret *caret);
795 // get the current caret (may be NULL)
796 wxCaret *GetCaret() const { return m_caret; }
797 #endif // wxUSE_CARET
798
799 // get the (average) character size for the current font
800 virtual int GetCharHeight() const = 0;
801 virtual int GetCharWidth() const = 0;
802
803 // get the width/height/... of the text using current or specified
804 // font
805 virtual void GetTextExtent(const wxString& string,
806 int *x, int *y,
807 int *descent = (int *) NULL,
808 int *externalLeading = (int *) NULL,
809 const wxFont *theFont = (const wxFont *) NULL)
810 const = 0;
811
812 // client <-> screen coords
813 // ------------------------
814
815 // translate to/from screen/client coordinates (pointers may be NULL)
816 void ClientToScreen( int *x, int *y ) const
817 { DoClientToScreen(x, y); }
818 void ScreenToClient( int *x, int *y ) const
819 { DoScreenToClient(x, y); }
820
821 // wxPoint interface to do the same thing
822 wxPoint ClientToScreen(const wxPoint& pt) const
823 {
824 int x = pt.x, y = pt.y;
825 DoClientToScreen(&x, &y);
826
827 return wxPoint(x, y);
828 }
829
830 wxPoint ScreenToClient(const wxPoint& pt) const
831 {
832 int x = pt.x, y = pt.y;
833 DoScreenToClient(&x, &y);
834
835 return wxPoint(x, y);
836 }
837
838 // test where the given (in client coords) point lies
839 wxHitTest HitTest(wxCoord x, wxCoord y) const
840 { return DoHitTest(x, y); }
841
842 wxHitTest HitTest(const wxPoint& pt) const
843 { return DoHitTest(pt.x, pt.y); }
844
845 // misc
846 // ----
847
848 // get the window border style from the given flags: this is different from
849 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
850 // translate wxBORDER_DEFAULT to something reasonable
851 wxBorder GetBorder(long flags) const;
852
853 // get border for the flags of this window
854 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
855
856 // send wxUpdateUIEvents to this window, and children if recurse is true
857 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
858
859 // do the window-specific processing after processing the update event
860 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
861
862 #if wxUSE_MENUS
863 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
864 { return DoPopupMenu(menu, pos.x, pos.y); }
865 bool PopupMenu(wxMenu *menu, int x, int y)
866 { return DoPopupMenu(menu, x, y); }
867 #endif // wxUSE_MENUS
868
869 // scrollbars
870 // ----------
871
872 // does the window have the scrollbar for this orientation?
873 bool HasScrollbar(int orient) const
874 {
875 return (m_windowStyle &
876 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
877 }
878
879 // configure the window scrollbars
880 virtual void SetScrollbar( int orient,
881 int pos,
882 int thumbvisible,
883 int range,
884 bool refresh = true ) = 0;
885 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
886 virtual int GetScrollPos( int orient ) const = 0;
887 virtual int GetScrollThumb( int orient ) const = 0;
888 virtual int GetScrollRange( int orient ) const = 0;
889
890 // scroll window to the specified position
891 virtual void ScrollWindow( int dx, int dy,
892 const wxRect* rect = (wxRect *) NULL ) = 0;
893
894 // scrolls window by line/page: note that not all controls support this
895 //
896 // return true if the position changed, false otherwise
897 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
898 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
899
900 // convenient wrappers for ScrollLines/Pages
901 bool LineUp() { return ScrollLines(-1); }
902 bool LineDown() { return ScrollLines(1); }
903 bool PageUp() { return ScrollPages(-1); }
904 bool PageDown() { return ScrollPages(1); }
905
906 // context-sensitive help
907 // ----------------------
908
909 // these are the convenience functions wrapping wxHelpProvider methods
910
911 #if wxUSE_HELP
912 // associate this help text with this window
913 void SetHelpText(const wxString& text);
914 // associate this help text with all windows with the same id as this
915 // one
916 void SetHelpTextForId(const wxString& text);
917 // get the help string associated with this window (may be empty)
918 wxString GetHelpText() const;
919 #else
920 // silently ignore SetHelpText() calls
921 void SetHelpText(const wxString& WXUNUSED(text)) { }
922 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
923 #endif // wxUSE_HELP
924
925 // tooltips
926 // --------
927
928 #if wxUSE_TOOLTIPS
929 // the easiest way to set a tooltip for a window is to use this method
930 void SetToolTip( const wxString &tip );
931 // attach a tooltip to the window
932 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
933 // get the associated tooltip or NULL if none
934 wxToolTip* GetToolTip() const { return m_tooltip; }
935 wxString GetToolTipText() const ;
936 #else
937 // make it much easier to compile apps in an environment
938 // that doesn't support tooltips, such as PocketPC
939 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
940 #endif // wxUSE_TOOLTIPS
941
942 // drag and drop
943 // -------------
944 #if wxUSE_DRAG_AND_DROP
945 // set/retrieve the drop target associated with this window (may be
946 // NULL; it's owned by the window and will be deleted by it)
947 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
948 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
949 #endif // wxUSE_DRAG_AND_DROP
950
951 // constraints and sizers
952 // ----------------------
953 #if wxUSE_CONSTRAINTS
954 // set the constraints for this window or retrieve them (may be NULL)
955 void SetConstraints( wxLayoutConstraints *constraints );
956 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
957
958 // implementation only
959 void UnsetConstraints(wxLayoutConstraints *c);
960 wxWindowList *GetConstraintsInvolvedIn() const
961 { return m_constraintsInvolvedIn; }
962 void AddConstraintReference(wxWindowBase *otherWin);
963 void RemoveConstraintReference(wxWindowBase *otherWin);
964 void DeleteRelatedConstraints();
965 void ResetConstraints();
966
967 // these methods may be overriden for special layout algorithms
968 virtual void SetConstraintSizes(bool recurse = true);
969 virtual bool LayoutPhase1(int *noChanges);
970 virtual bool LayoutPhase2(int *noChanges);
971 virtual bool DoPhase(int phase);
972
973 // these methods are virtual but normally won't be overridden
974 virtual void SetSizeConstraint(int x, int y, int w, int h);
975 virtual void MoveConstraint(int x, int y);
976 virtual void GetSizeConstraint(int *w, int *h) const ;
977 virtual void GetClientSizeConstraint(int *w, int *h) const ;
978 virtual void GetPositionConstraint(int *x, int *y) const ;
979
980 #endif // wxUSE_CONSTRAINTS
981
982 // when using constraints or sizers, it makes sense to update
983 // children positions automatically whenever the window is resized
984 // - this is done if autoLayout is on
985 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
986 bool GetAutoLayout() const { return m_autoLayout; }
987
988 // lay out the window and its children
989 virtual bool Layout();
990
991 // sizers
992 void SetSizer(wxSizer *sizer, bool deleteOld = true );
993 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
994
995 wxSizer *GetSizer() const { return m_windowSizer; }
996
997 // Track if this window is a member of a sizer
998 void SetContainingSizer(wxSizer* sizer);
999 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1000
1001 // accessibility
1002 // ----------------------
1003 #if wxUSE_ACCESSIBILITY
1004 // Override to create a specific accessible object.
1005 virtual wxAccessible* CreateAccessible();
1006
1007 // Sets the accessible object.
1008 void SetAccessible(wxAccessible* accessible) ;
1009
1010 // Returns the accessible object.
1011 wxAccessible* GetAccessible() { return m_accessible; };
1012
1013 // Returns the accessible object, creating if necessary.
1014 wxAccessible* GetOrCreateAccessible() ;
1015 #endif
1016
1017 // implementation
1018 // --------------
1019
1020 // event handlers
1021 void OnSysColourChanged( wxSysColourChangedEvent& event );
1022 void OnInitDialog( wxInitDialogEvent &event );
1023 void OnMiddleClick( wxMouseEvent& event );
1024 #if wxUSE_HELP
1025 void OnHelp(wxHelpEvent& event);
1026 #endif // wxUSE_HELP
1027
1028 // virtual function for implementing internal idle
1029 // behaviour
1030 virtual void OnInternalIdle() {}
1031
1032 // call internal idle recursively
1033 // void ProcessInternalIdle() ;
1034
1035 // get the handle of the window for the underlying window system: this
1036 // is only used for wxWin itself or for user code which wants to call
1037 // platform-specific APIs
1038 virtual WXWidget GetHandle() const = 0;
1039 // associate the window with a new native handle
1040 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1041 // dissociate the current native handle from the window
1042 virtual void DissociateHandle() { }
1043
1044 #if wxUSE_PALETTE
1045 // Store the palette used by DCs in wxWindow so that the dcs can share
1046 // a palette. And we can respond to palette messages.
1047 wxPalette GetPalette() const { return m_palette; }
1048
1049 // When palette is changed tell the DC to set the system palette to the
1050 // new one.
1051 void SetPalette(const wxPalette& pal);
1052
1053 // return true if we have a specific palette
1054 bool HasCustomPalette() const { return m_hasCustomPalette; }
1055
1056 // return the first parent window with a custom palette or NULL
1057 wxWindow *GetAncestorWithCustomPalette() const;
1058 #endif // wxUSE_PALETTE
1059
1060 // inherit the parents visual attributes if they had been explicitly set
1061 // by the user (i.e. we don't inherit default attributes) and if we don't
1062 // have our own explicitly set
1063 virtual void InheritAttributes();
1064
1065 // returns false from here if this window doesn't want to inherit the
1066 // parents colours even if InheritAttributes() would normally do it
1067 //
1068 // this just provides a simple way to customize InheritAttributes()
1069 // behaviour in the most common case
1070 virtual bool ShouldInheritColours() const { return false; }
1071
1072 // Reserved for future use
1073 virtual void ReservedWindowFunc1() {}
1074 virtual void ReservedWindowFunc2() {}
1075 virtual void ReservedWindowFunc3() {}
1076 virtual void ReservedWindowFunc4() {}
1077 virtual void ReservedWindowFunc5() {}
1078 virtual void ReservedWindowFunc6() {}
1079 virtual void ReservedWindowFunc7() {}
1080 virtual void ReservedWindowFunc8() {}
1081 virtual void ReservedWindowFunc9() {}
1082
1083 protected:
1084 // event handling specific to wxWindow
1085 virtual bool TryValidator(wxEvent& event);
1086 virtual bool TryParent(wxEvent& event);
1087
1088 // common part of MoveBefore/AfterInTabOrder()
1089 enum MoveKind
1090 {
1091 MoveBefore, // insert before the given window
1092 MoveAfter // insert after the given window
1093 };
1094 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1095
1096 #if wxUSE_CONSTRAINTS
1097 // satisfy the constraints for the windows but don't set the window sizes
1098 void SatisfyConstraints();
1099 #endif // wxUSE_CONSTRAINTS
1100
1101 // Send the wxWindowDestroyEvent
1102 void SendDestroyEvent();
1103
1104 // returns the main window of composite control; this is the window
1105 // that FindFocus returns if the focus is in one of composite control's
1106 // windows
1107 virtual wxWindow *GetMainWindowOfCompositeControl()
1108 { return (wxWindow*)this; }
1109
1110 // the window id - a number which uniquely identifies a window among
1111 // its siblings unless it is wxID_ANY
1112 wxWindowID m_windowId;
1113
1114 // the parent window of this window (or NULL) and the list of the children
1115 // of this window
1116 wxWindow *m_parent;
1117 wxWindowList m_children;
1118
1119 // the minimal allowed size for the window (no minimal size if variable(s)
1120 // contain(s) wxDefaultCoord)
1121 int m_minWidth,
1122 m_minHeight,
1123 m_maxWidth,
1124 m_maxHeight;
1125
1126 // event handler for this window: usually is just 'this' but may be
1127 // changed with SetEventHandler()
1128 wxEvtHandler *m_eventHandler;
1129
1130 #if wxUSE_VALIDATORS
1131 // associated validator or NULL if none
1132 wxValidator *m_windowValidator;
1133 #endif // wxUSE_VALIDATORS
1134
1135 #if wxUSE_DRAG_AND_DROP
1136 wxDropTarget *m_dropTarget;
1137 #endif // wxUSE_DRAG_AND_DROP
1138
1139 // visual window attributes
1140 wxCursor m_cursor;
1141 wxFont m_font; // see m_hasFont
1142 wxColour m_backgroundColour, // m_hasBgCol
1143 m_foregroundColour; // m_hasFgCol
1144
1145 #if wxUSE_CARET
1146 wxCaret *m_caret;
1147 #endif // wxUSE_CARET
1148
1149 // the region which should be repainted in response to paint event
1150 wxRegion m_updateRegion;
1151
1152 #if wxUSE_ACCEL
1153 // the accelerator table for the window which translates key strokes into
1154 // command events
1155 wxAcceleratorTable m_acceleratorTable;
1156 #endif // wxUSE_ACCEL
1157
1158 // the tooltip for this window (may be NULL)
1159 #if wxUSE_TOOLTIPS
1160 wxToolTip *m_tooltip;
1161 #endif // wxUSE_TOOLTIPS
1162
1163 // constraints and sizers
1164 #if wxUSE_CONSTRAINTS
1165 // the constraints for this window or NULL
1166 wxLayoutConstraints *m_constraints;
1167
1168 // constraints this window is involved in
1169 wxWindowList *m_constraintsInvolvedIn;
1170 #endif // wxUSE_CONSTRAINTS
1171
1172 // this window's sizer
1173 wxSizer *m_windowSizer;
1174
1175 // The sizer this window is a member of, if any
1176 wxSizer *m_containingSizer;
1177
1178 // Layout() window automatically when its size changes?
1179 bool m_autoLayout:1;
1180
1181 // window state
1182 bool m_isShown:1;
1183 bool m_isEnabled:1;
1184 bool m_isBeingDeleted:1;
1185
1186 // was the window colours/font explicitly changed by user?
1187 bool m_hasBgCol:1;
1188 bool m_hasFgCol:1;
1189 bool m_hasFont:1;
1190
1191 // and should it be inherited by children?
1192 bool m_inheritBgCol:1;
1193 bool m_inheritFgCol:1;
1194 bool m_inheritFont:1;
1195
1196 // window attributes
1197 long m_windowStyle,
1198 m_exStyle;
1199 wxString m_windowName;
1200 bool m_themeEnabled;
1201 wxBackgroundStyle m_backgroundStyle;
1202 #if wxUSE_PALETTE
1203 wxPalette m_palette;
1204 bool m_hasCustomPalette;
1205 #endif // wxUSE_PALETTE
1206
1207 #if wxUSE_ACCESSIBILITY
1208 wxAccessible* m_accessible;
1209 #endif
1210
1211 // Virtual size (scrolling)
1212 wxSize m_virtualSize;
1213
1214 int m_minVirtualWidth; // VirtualSizeHints
1215 int m_minVirtualHeight;
1216 int m_maxVirtualWidth;
1217 int m_maxVirtualHeight;
1218
1219 wxWindowVariant m_windowVariant ;
1220
1221 // override this to change the default (i.e. used when no style is
1222 // specified) border for the window class
1223 virtual wxBorder GetDefaultBorder() const;
1224
1225 // Get the default size for the new window if no explicit size given. TLWs
1226 // have their own default size so this is just for non top-level windows.
1227 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1228 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1229
1230
1231 // Used to save the results of DoGetBestSize so it doesn't need to be
1232 // recalculated each time the value is needed.
1233 wxSize m_bestSizeCache;
1234
1235 // keep the old name for compatibility, at least until all the internal
1236 // usages of it are changed to SetBestFittingSize
1237 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1238
1239 // set the initial window size if none is given (i.e. at least one of the
1240 // components of the size passed to ctor/Create() is wxDefaultCoord)
1241 //
1242 // normally just calls SetBestSize() for controls, but can be overridden
1243 // not to do it for the controls which have to do some additional
1244 // initialization (e.g. add strings to list box) before their best size
1245 // can be accurately calculated
1246 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1247
1248
1249
1250 // more pure virtual functions
1251 // ---------------------------
1252
1253 // NB: we must have DoSomething() function when Something() is an overloaded
1254 // method: indeed, we can't just have "virtual Something()" in case when
1255 // the function is overloaded because then we'd have to make virtual all
1256 // the variants (otherwise only the virtual function may be called on a
1257 // pointer to derived class according to C++ rules) which is, in
1258 // general, absolutely not needed. So instead we implement all
1259 // overloaded Something()s in terms of DoSomething() which will be the
1260 // only one to be virtual.
1261
1262 // coordinates translation
1263 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1264 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1265
1266 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1267
1268 // capture/release the mouse, used by Capture/ReleaseMouse()
1269 virtual void DoCaptureMouse() = 0;
1270 virtual void DoReleaseMouse() = 0;
1271
1272 // retrieve the position/size of the window
1273 virtual void DoGetPosition( int *x, int *y ) const = 0;
1274 virtual void DoGetSize( int *width, int *height ) const = 0;
1275 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1276
1277 // get the size which best suits the window: for a control, it would be
1278 // the minimal size which doesn't truncate the control, for a panel - the
1279 // same size as it would have after a call to Fit()
1280 virtual wxSize DoGetBestSize() const;
1281
1282 // this is the virtual function to be overriden in any derived class which
1283 // wants to change how SetSize() or Move() works - it is called by all
1284 // versions of these functions in the base class
1285 virtual void DoSetSize(int x, int y,
1286 int width, int height,
1287 int sizeFlags = wxSIZE_AUTO) = 0;
1288
1289 // same as DoSetSize() for the client size
1290 virtual void DoSetClientSize(int width, int height) = 0;
1291
1292 // move the window to the specified location and resize it: this is called
1293 // from both DoSetSize() and DoSetClientSize() and would usually just
1294 // reposition this window except for composite controls which will want to
1295 // arrange themselves inside the given rectangle
1296 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1297
1298 #if wxUSE_TOOLTIPS
1299 virtual void DoSetToolTip( wxToolTip *tip );
1300 #endif // wxUSE_TOOLTIPS
1301
1302 #if wxUSE_MENUS
1303 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1304 #endif // wxUSE_MENUS
1305
1306 // Makes an adjustment to the window position to make it relative to the
1307 // parents client area, e.g. if the parent is a frame with a toolbar, its
1308 // (0, 0) is just below the toolbar
1309 virtual void AdjustForParentClientOrigin(int& x, int& y,
1310 int sizeFlags = 0) const;
1311
1312 // implements the window variants
1313 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1314
1315 // Reserved for future use
1316 void* m_windowReserved;
1317
1318 private:
1319 // contains the last id generated by NewControlId
1320 static int ms_lastControlId;
1321
1322 // the stack of windows which have captured the mouse
1323 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1324
1325 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1326 DECLARE_NO_COPY_CLASS(wxWindowBase)
1327 DECLARE_EVENT_TABLE()
1328 };
1329
1330 // ----------------------------------------------------------------------------
1331 // now include the declaration of wxWindow class
1332 // ----------------------------------------------------------------------------
1333
1334 // include the declaration of the platform-specific class
1335 #if defined(__WXPALMOS__)
1336 #ifdef __WXUNIVERSAL__
1337 #define wxWindowNative wxWindowPalm
1338 #else // !wxUniv
1339 #define wxWindowPalm wxWindow
1340 #endif // wxUniv/!wxUniv
1341 #include "wx/palmos/window.h"
1342 #elif defined(__WXMSW__)
1343 #ifdef __WXUNIVERSAL__
1344 #define wxWindowNative wxWindowMSW
1345 #else // !wxUniv
1346 #define wxWindowMSW wxWindow
1347 #endif // wxUniv/!wxUniv
1348 #include "wx/msw/window.h"
1349 #elif defined(__WXMOTIF__)
1350 #include "wx/motif/window.h"
1351 #elif defined(__WXGTK__)
1352 #ifdef __WXUNIVERSAL__
1353 #define wxWindowNative wxWindowGTK
1354 #else // !wxUniv
1355 #define wxWindowGTK wxWindow
1356 #endif // wxUniv
1357 #include "wx/gtk/window.h"
1358 #elif defined(__WXX11__)
1359 #ifdef __WXUNIVERSAL__
1360 #define wxWindowNative wxWindowX11
1361 #else // !wxUniv
1362 #define wxWindowX11 wxWindow
1363 #endif // wxUniv
1364 #include "wx/x11/window.h"
1365 #elif defined(__WXMGL__)
1366 #ifdef __WXUNIVERSAL__
1367 #define wxWindowNative wxWindowMGL
1368 #else // !wxUniv
1369 #define wxWindowMGL wxWindow
1370 #endif // wxUniv
1371 #include "wx/mgl/window.h"
1372 #elif defined(__WXMAC__)
1373 #ifdef __WXUNIVERSAL__
1374 #define wxWindowNative wxWindowMac
1375 #else // !wxUniv
1376 #define wxWindowMac wxWindow
1377 #endif // wxUniv
1378 #include "wx/mac/window.h"
1379 #elif defined(__WXCOCOA__)
1380 #ifdef __WXUNIVERSAL__
1381 #define wxWindowNative wxWindowCocoa
1382 #else // !wxUniv
1383 #define wxWindowCocoa wxWindow
1384 #endif // wxUniv
1385 #include "wx/cocoa/window.h"
1386 #elif defined(__WXPM__)
1387 #ifdef __WXUNIVERSAL__
1388 #define wxWindowNative wxWindowOS2
1389 #else // !wxUniv
1390 #define wxWindowOS2 wxWindow
1391 #endif // wxUniv/!wxUniv
1392 #include "wx/os2/window.h"
1393 #endif
1394
1395 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1396 // for the native ports we already have defined it above
1397 #if defined(__WXUNIVERSAL__)
1398 #ifndef wxWindowNative
1399 #error "wxWindowNative must be defined above!"
1400 #endif
1401
1402 #include "wx/univ/window.h"
1403 #endif // wxUniv
1404
1405 // ----------------------------------------------------------------------------
1406 // inline functions which couldn't be declared in the class body because of
1407 // forward dependencies
1408 // ----------------------------------------------------------------------------
1409
1410 inline wxWindow *wxWindowBase::GetGrandParent() const
1411 {
1412 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1413 }
1414
1415 // ----------------------------------------------------------------------------
1416 // global functions
1417 // ----------------------------------------------------------------------------
1418
1419 // Find the wxWindow at the current mouse position, also returning the mouse
1420 // position.
1421 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1422
1423 // Get the current mouse position.
1424 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1425
1426 // get the currently active window of this application or NULL
1427 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1428
1429 // get the (first) top level parent window
1430 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1431
1432 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1433 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1434
1435 #if wxUSE_ACCESSIBILITY
1436 // ----------------------------------------------------------------------------
1437 // accessible object for windows
1438 // ----------------------------------------------------------------------------
1439
1440 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1441 {
1442 public:
1443 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1444 virtual ~wxWindowAccessible() {}
1445
1446 // Overridables
1447
1448 // Can return either a child object, or an integer
1449 // representing the child element, starting from 1.
1450 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1451
1452 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1453 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1454
1455 // Navigates from fromId to toId/toObject.
1456 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1457 int* toId, wxAccessible** toObject);
1458
1459 // Gets the name of the specified object.
1460 virtual wxAccStatus GetName(int childId, wxString* name);
1461
1462 // Gets the number of children.
1463 virtual wxAccStatus GetChildCount(int* childCount);
1464
1465 // Gets the specified child (starting from 1).
1466 // If *child is NULL and return value is wxACC_OK,
1467 // this means that the child is a simple element and
1468 // not an accessible object.
1469 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1470
1471 // Gets the parent, or NULL.
1472 virtual wxAccStatus GetParent(wxAccessible** parent);
1473
1474 // Performs the default action. childId is 0 (the action for this object)
1475 // or > 0 (the action for a child).
1476 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1477 // window (e.g. an edit control).
1478 virtual wxAccStatus DoDefaultAction(int childId);
1479
1480 // Gets the default action for this object (0) or > 0 (the action for a child).
1481 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1482 // string if there is no action.
1483 // The retrieved string describes the action that is performed on an object,
1484 // not what the object does as a result. For example, a toolbar button that prints
1485 // a document has a default action of "Press" rather than "Prints the current document."
1486 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1487
1488 // Returns the description for this object or a child.
1489 virtual wxAccStatus GetDescription(int childId, wxString* description);
1490
1491 // Returns help text for this object or a child, similar to tooltip text.
1492 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1493
1494 // Returns the keyboard shortcut for this object or child.
1495 // Return e.g. ALT+K
1496 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1497
1498 // Returns a role constant.
1499 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1500
1501 // Returns a state constant.
1502 virtual wxAccStatus GetState(int childId, long* state);
1503
1504 // Returns a localized string representing the value for the object
1505 // or child.
1506 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1507
1508 // Selects the object or child.
1509 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1510
1511 // Gets the window with the keyboard focus.
1512 // If childId is 0 and child is NULL, no object in
1513 // this subhierarchy has the focus.
1514 // If this object has the focus, child should be 'this'.
1515 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1516
1517 // Gets a variant representing the selected children
1518 // of this object.
1519 // Acceptable values:
1520 // - a null variant (IsNull() returns true)
1521 // - a list variant (GetType() == wxT("list")
1522 // - an integer representing the selected child element,
1523 // or 0 if this object is selected (GetType() == wxT("long")
1524 // - a "void*" pointer to a wxAccessible child object
1525 virtual wxAccStatus GetSelections(wxVariant* selections);
1526 };
1527
1528 #endif // wxUSE_ACCESSIBILITY
1529
1530
1531 #endif
1532 // _WX_WINDOW_H_BASE_
1533