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Proposed syntax for telling WinCE whether a context menu is available
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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: wxmsw.tex
3 %% Purpose: wxMSW and wxWinCE platform specific informations
4 %% Author: wxWidgets Team
5 %% Modified by:
6 %% Created:
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWidgets Team
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{wxMSW port}\label{wxmswport}
13
14 wxMSW is a port of wxWidgets for the Windows platforms
15 including Windows 95, 98, ME, 2000, NT, XP in ANSI and
16 Unicode mode (for Windows 95 through the MSLU extension
17 library). wxMSW ensures native look and feel for XP
18 as well when using wxWidgets version 2.3.3 or higher.
19 wxMSW can be compile with a great variety of compilers
20 including MS VC++, Borland 5.5, MinGW32, Cygwin and
21 Watcom as well as cross-compilation with a Linux hosted
22 MinGW32 tool chain.
23
24 For further information, please see the files in docs/msw
25 in the distribution.
26
27 \subsection{wxWinCE}\label{wxwince}
28
29 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
30 most of wxMSW is common to Win32 and Windows CE but there are
31 some simplifications, enhancements, and differences in
32 behaviour.
33
34 For building instructions, see docs/msw/wince in the
35 distribution. The rest of this section documents issues you
36 need to be aware of when programming for Windows CE devices.
37
38 \subsubsection{General issues for wxWinCE programming}
39
40 Mobile applications generally have fewer features and
41 simpler user interfaces. Simply omit whole sizers, static
42 lines and controls in your dialogs, and use comboboxes instead
43 of listboxes where appropriate. You also need to reduce
44 the amount of spacing used by sizers, for which you can
45 use a macro such as this:
46
47 \begin{verbatim}
48 #if defined(__WXWINCE__)
49 #define wxLARGESMALL(large,small) small
50 #else
51 #define wxLARGESMALL(large,small) large
52 #endif
53
54 // Usage
55 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
56 \end{verbatim}
57
58 There is only ever one instance of a Windows CE application running,
59 and wxWidgets will take care of showing the current instance and
60 shutting down the second instance if necessary.
61
62 You can test the return value of wxSystemSettings::GetScreenType()
63 for a qualitative assessment of what kind of display is available,
64 or use wxGetDisplaySize() if you need more information.
65
66 You can also use wxGetOsVersion to test for a version of Windows CE at
67 run-time (see the next section). However, because different builds
68 are currently required to target different kinds of device, these
69 values are hard-wired according to the build, and you cannot
70 dynamically adapt the same executable for different major Windows CE
71 platforms. This would require a different approach to the way
72 wxWidgets adapts its behaviour (such as for menubars) to suit the
73 style of device.
74
75 See the "Life!" example (demos/life) for an example of
76 an application that has been tailored for PocketPC and Smartphone use.
77
78 {\bf Note:} don't forget to have this line in your .rc file, as for
79 desktop Windows applications:
80
81 \begin{verbatim}
82 #include "wx/msw/wx.rc"
83 \end{verbatim}
84
85 \subsubsection{Testing for WinCE SDKs}
86
87 Use these preprocessor symbols to test for the different types of device or SDK:
88
89 \begin{twocollist}\itemsep=0pt
90 \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
91 \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
92 \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
93 \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
94 \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
95 \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
96 \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
97 \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
98 \end{twocollist}
99
100 wxGetOsVersion will return these values:
101
102 \begin{twocollist}\itemsep=0pt
103 \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
104 \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
105 \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
106 \end{twocollist}
107
108 \subsubsection{Window sizing in wxWinCE}
109
110 When creating frames and dialogs, create them with wxDefaultPosition and
111 wxDefaultSize, which will tell WinCE to create them full-screen.
112
113 Don't call Fit() and Centre(), so the content sizes to
114 the window rather than fitting the window to the content. (We really need a single API call
115 that will do the right thing on each platform.)
116
117 If the screen orientation changes, the windows will automatically be resized
118 so no further action needs to be taken (unless you want to change the layout
119 according to the orientation, which you could detect in idle time, for example).
120 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
121 accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}).
122
123 \subsubsection{Closing top-level windows in wxWinCE}
124
125 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
126 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
127 event to force the application to close down.
128
129 \subsubsection{Hibernation in wxWinCE}
130
131 Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
132 memory conditions. Your application should release memory and close dialogs,
133 and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
134 (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
135 in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
136
137 \subsubsection{Hardware buttons in wxWinCE}
138
139 Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
140 under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
141 and unregister the button when you're done with it. For example:
142
143 \begin{verbatim}
144 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
145 win->UnregisterHotKey(0);
146 \end{verbatim}
147
148 You may have to register the buttons in a wxEVT\_ACTIVATE event handler
149 since other applications will grab the buttons.
150
151 There is currently no method of finding out the names of the special
152 buttons or how many there are.
153
154 \subsubsection{Dialogs in wxWinCE}
155
156 PocketPC dialogs have an OK button on the caption, and so you should generally
157 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
158 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
159 to make up for it). When the user clicks on the OK button, your dialog will receive
160 a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid}
161 with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to
162 have wxWidgets simply call Close to dismiss the dialog).
163
164 Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
165 using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu}
166 and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example:
167
168 \begin{verbatim}
169 #ifdef __SMARTPHONE__
170 SetLeftMenu(wxID_OK);
171 SetRightMenu(wxID_CANCEL, _("Cancel"));
172 #elif defined(__POCKETPC__)
173 // No OK/Cancel buttons on PocketPC, OK on caption will close
174 #else
175 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
176 #endif
177 \end{verbatim}
178
179 For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM
180 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
181 to eliminate spurious borders. You can do this by using a negative spacing in your
182 sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
183 provided, to show settings in the correct style on PocketPC and on other platforms.
184
185 Notifications (bubble HTML text with optional buttons and links) will also be
186 implemented in the future for PocketPC.
187
188 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
189 frames and dialogs are normally full-screen, and a modeless dialog is normally
190 intended to co-exist with the main application frame.
191
192 \subsubsection{Menubars and toolbars in wxWinCE}
193
194 \wxheading{Menubars and toolbars in PocketPC}
195
196 On PocketPC, a frame must always have a menubar, even if it's empty.
197 An empty menubar/toolbar is automatically provided for dialogs, to hide
198 any existing menubar for the duration of the dialog.
199
200 Menubars and toolbars are implemented using a combined control,
201 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
202 and toolbar. However, there are some restrictions:
203
204 \itemsep=0pt
205 \begin{itemize}
206 \item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
207 because this uses the special wxToolMenuBar class (derived from wxToolBar)
208 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
209 using the wxToolBar class as usual, for example to implement an optional
210 formatting toolbar above the menubar as Pocket Word does. But don't assign
211 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
212 for the main frame toolbar.
213 \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
214 \item For speed, colours are not remapped to the system colours as they are
215 in wxMSW. Provide the tool bitmaps either with the correct system button background,
216 or with transparency (for example, using XPMs).
217 \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
218 controls.
219 \end{itemize}
220
221 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
222 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
223 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
224 the toolbar.
225
226 \wxheading{Menubars and toolbars in Smartphone}
227
228 On Smartphone, there are only two menu buttons, so a menubar is simulated
229 using a nested menu on the right menu button. Any toolbars are simply ignored on
230 Smartphone.
231
232 \subsubsection{Closing windows in wxWinCE}
233
234 The guidelines state that applications should not have a Quit menu item,
235 since the user should not have to know whether an application is in memory
236 or not. The close button on a window does not call the window's
237 close handler; it simply hides the window. However, the guidelines say that
238 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
239 defines this accelerator by default and if your application handles
240 wxID\_EXIT, it will do the right thing.
241
242 \subsubsection{Control differences on wxWinCE}
243
244 These controls and styles are specific to wxWinCE:
245
246 \itemsep=0pt
247 \begin{itemize}
248 \item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to
249 be created, which capitalizes the first letter.
250 \end{itemize}
251
252 These controls are missing from wxWinCE:
253
254 \itemsep=0pt
255 \begin{itemize}
256 \item {\bf MDI classes} MDI is not supported under Windows CE.
257 \item {\bf wxMiniFrame} Not supported under Windows CE.
258 \end{itemize}
259
260 Tooltips are not currently supported for controls, since on PocketPC controls with
261 tooltips are distinct controls, and it will be hard to add dynamic
262 tooltip support.
263
264 Control borders on PocketPC and Smartphone should normally be specified with
265 wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt
266 appropriately by virtue of their GetDefaultBorder() function, but if you
267 wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER
268 which will give a simple border on PocketPC and Smartphone, and the sunken border on
269 other platforms.
270
271 \subsubsection{Online help in wxWinCE}
272
273 You can use the help controller wxWinceHelpController which controls
274 simple {\tt .htm} files, usually installed in the Windows directory.
275 See the Windows CE reference for how to format the HTML files.
276
277 \subsubsection{Installing your PocketPC and Smartphone applications}
278
279 To install your application, you need to build a CAB file using
280 the parameters defined in a special .inf file. The CabWiz program
281 in your SDK will compile the CAB file from the .inf file and
282 files that it specifies.
283
284 For delivery, you can simply ask the user to copy the CAB file to the
285 device and execute the CAB file using File Explorer. Or, you can
286 write a program for the desktop PC that will find the ActiveSync
287 Application Manager and install the CAB file on the device,
288 which is obviously much easier for the user.
289
290 Here are some links that may help.
291
292 \itemsep=0pt
293 \begin{itemize}
294 \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
295 \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
296 \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
297 \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
298 \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
299 \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
300 \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
301 \end{itemize}
302
303 You may also check out {\tt demos/life/setup/wince} which contains
304 scripts to create a PocketPC installation for ARM-based
305 devices. In particular, {\tt build.bat} builds the distribution and
306 copies it to a directory called {\tt Deliver}.
307
308 \subsubsection{wxFileDialog in PocketPC}
309
310 Allowing the user to access files on memory cards, or on arbitrary
311 parts of the filesystem, is a pain; the standard file dialog only
312 shows folders under My Documents or folders on memory cards
313 (not the system or card root directory, for example). This is
314 a known problem for PocketPC developers, and a wxFileDialog
315 replacement will need to be written.
316
317 \subsubsection{Embedded Visual C++ Issues}
318
319 \wxheading{Run-time type information}
320
321 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
322 an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of
323 writing you can get it from here:
324
325 \begin{verbatim}
326 http://support.microsoft.com/kb/830482/en-us
327 \end{verbatim}
328
329 Otherwise you will get linker errors similar to this:
330
331 \begin{verbatim}
332 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
333 \end{verbatim}
334
335 \subsubsection{Remaining issues}
336
337 These are some of the remaining problems to be sorted out, and features
338 to be supported.
339
340 \itemsep=0pt
341 \begin{itemize}
342 \item {\bf Font dialog.} The generic font dialog is currently used, which
343 needs to be simplified (and speeded up).
344 \item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
345 layout seems slow. Some analysis is required.
346 \item {\bf Notification boxes.} The balloon-like notification messages, and their
347 icons, should be implemented. This will be quite straightforward.
348 \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
349 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
350 the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
351 the {\it Programming Windows CE} guide for more on this, and how to have dialogs
352 show the SIP automatically using the WC\_SIPREF control.
353 \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
354 the correct size on the emulator, but too small on a VGA Pocket Loox device.
355 \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
356 missing styles are implemented with WM\_PAINT.
357 \item {\bf wxFileDialog.} A more flexible dialog needs to be written (probably using wxGenericFileDialog)
358 that can access arbitrary locations.
359 \item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing
360 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
361 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
362 \item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
363 tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
364 (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
365 be required.)
366 \item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
367 between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp,
368 and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog.
369 \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
370 by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
371 \item {\bf Dynamic adaptation.} We should probably be using run-time tests more
372 than preprocessor tests, so that the same WinCE application can run on different
373 versions of the operating system.
374 \item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the
375 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
376 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
377 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
378 on deactivation and activation.
379 \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
380 applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
381 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
382 a generic plugin that takes registry information from a given application, with
383 options to display information in a particular way using icons and text from
384 a specified location.
385 \item {\bf Further abstraction.} We should be able to abstract away more of the differences
386 between desktop and mobile applications, in particular for sizer layout.
387 \end{itemize}