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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: hash.h
3 // Purpose: interface of wxHashTable
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9 @class wxHashTable
10
11 @deprecated
12 Please note that this class is retained for backward compatibility
13 reasons; you should use wxHashMap.
14
15 This class provides hash table functionality for wxWidgets, and for an
16 application if it wishes. Data can be hashed on an integer or string key.
17
18 Example:
19 @code
20 wxHashTable table(wxKEY_STRING);
21
22 wxPoint *point = new wxPoint(100, 200);
23 table.Put("point 1", point);
24
25 ....
26
27 wxPoint *found_point = (wxPoint *)table.Get("point 1");
28 @endcode
29
30 A hash table is implemented as an array of pointers to lists.
31 When no data has been stored, the hash table takes only a little more space
32 than this array (default size is 1000). When a data item is added, an integer
33 is constructed from the integer or string key that is within the bounds of the array.
34 If the array element is @NULL, a new (keyed) list is created for the element.
35 Then the data object is appended to the list, storing the key in case other
36 data objects need to be stored in the list also (when a 'collision' occurs).
37
38 Retrieval involves recalculating the array index from the key, and searching
39 along the keyed list for the data object whose stored key matches the passed key.
40 Obviously this is quicker when there are fewer collisions, so hashing will
41 become inefficient if the number of items to be stored greatly exceeds the
42 size of the hash table.
43
44 @library{wxbase}
45 @category{containers}
46
47 @see wxList
48 */
49 class wxHashTable : public wxObject
50 {
51 public:
52 /**
53 Constructor. @a key_type is one of wxKEY_INTEGER, or wxKEY_STRING,
54 and indicates what sort of keying is required. @a size is optional.
55 */
56 wxHashTable(wxKeyType key_type = wxKEY_INTEGER, size_t size = 1000);
57
58 /**
59 Destroys the hash table.
60 */
61 virtual ~wxHashTable();
62
63 /**
64 The counterpart of Next(). If the application wishes to iterate
65 through all the data in the hash table, it can call BeginFind() and
66 then loop on Next().
67 */
68 void BeginFind();
69
70 /**
71 Clears the hash table of all nodes (but as usual, doesn't delete user data).
72 */
73 void Clear();
74
75 //@{
76 /**
77 Deletes entry in hash table and returns the user's data (if found).
78 */
79 wxObject* Delete(long key);
80 wxObject* Delete(const wxString& key);
81 //@}
82
83 /**
84 If set to @true data stored in hash table will be deleted when hash table
85 object is destroyed.
86 */
87 void DeleteContents(bool flag);
88
89 //@{
90 /**
91 Gets data from the hash table, using an integer or string key
92 (depending on which has table constructor was used).
93 */
94 wxObject* Get(long key);
95 wxObject* Get(const char* key);
96 //@}
97
98 /**
99 Returns the number of elements in the hash table.
100 */
101 size_t GetCount() const;
102
103 /**
104 Makes an integer key out of a string. An application may wish to make a key
105 explicitly (for instance when combining two data values to form a key).
106 */
107 static long MakeKey(const wxString& string);
108
109 /**
110 If the application wishes to iterate through all the data in the hash
111 table, it can call BeginFind() and then loop on Next(). This function
112 returns a @b wxHashTable::Node pointer (or @NULL if there are no more nodes).
113
114 The return value is functionally equivalent to @b wxNode but might not be
115 implemented as a @b wxNode. The user will probably only wish to use the
116 wxNode::GetData() method to retrieve the data; the node may also be deleted.
117 */
118 wxHashTable::Node* Next();
119
120 //@{
121 /**
122 Inserts data into the hash table, using an integer or string key (depending on
123 which has table constructor was used).
124 The key string is copied and stored by the hash table implementation.
125 */
126 void Put(long key, wxObject* object);
127 void Put(const char* key, wxObject* object);
128 //@}
129 };
130