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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/thread.h
3 // Purpose: Thread API
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
7 // Created: 04/13/98
8 // RCS-ID: $Id$
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_THREAD_H_
14 #define _WX_THREAD_H_
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // get the value of wxUSE_THREADS configuration flag
21 #include "wx/defs.h"
22
23 #if wxUSE_THREADS
24
25 // Windows headers define it
26 #ifdef Yield
27 #undef Yield
28 #endif
29
30 // ----------------------------------------------------------------------------
31 // constants
32 // ----------------------------------------------------------------------------
33
34 enum wxMutexError
35 {
36 wxMUTEX_NO_ERROR = 0, // operation completed successfully
37 wxMUTEX_INVALID, // mutex hasn't been initialized
38 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
39 wxMUTEX_BUSY, // mutex is already locked by another thread
40 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
41 wxMUTEX_TIMEOUT, // LockTimeout() has timed out
42 wxMUTEX_MISC_ERROR // any other error
43 };
44
45 enum wxCondError
46 {
47 wxCOND_NO_ERROR = 0,
48 wxCOND_INVALID,
49 wxCOND_TIMEOUT, // WaitTimeout() has timed out
50 wxCOND_MISC_ERROR
51 };
52
53 enum wxSemaError
54 {
55 wxSEMA_NO_ERROR = 0,
56 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
57 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
58 wxSEMA_TIMEOUT, // returned by WaitTimeout()
59 wxSEMA_OVERFLOW, // Post() would increase counter past the max
60 wxSEMA_MISC_ERROR
61 };
62
63 enum wxThreadError
64 {
65 wxTHREAD_NO_ERROR = 0, // No error
66 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
67 wxTHREAD_RUNNING, // The thread is already running
68 wxTHREAD_NOT_RUNNING, // The thread isn't running
69 wxTHREAD_KILLED, // Thread we waited for had to be killed
70 wxTHREAD_MISC_ERROR // Some other error
71 };
72
73 enum wxThreadKind
74 {
75 wxTHREAD_DETACHED,
76 wxTHREAD_JOINABLE
77 };
78
79 // defines the interval of priority
80 enum
81 {
82 WXTHREAD_MIN_PRIORITY = 0u,
83 WXTHREAD_DEFAULT_PRIORITY = 50u,
84 WXTHREAD_MAX_PRIORITY = 100u
85 };
86
87 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
88 // to lock a normal mutex by a thread which already owns it results in
89 // undefined behaviour (it always works under Windows, it will almost always
90 // result in a deadlock under Unix). Locking a recursive mutex in such
91 // situation always succeeds and it must be unlocked as many times as it has
92 // been locked.
93 //
94 // However recursive mutexes have several important drawbacks: first, in the
95 // POSIX implementation, they're less efficient. Second, and more importantly,
96 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
97 // wxCondition will work under Windows and some Unices (notably Linux) but will
98 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
99 // to ensure that a recursive mutex is not used with wxCondition, it is a good
100 // idea to avoid using recursive mutexes at all. Also, the last problem with
101 // them is that some (older) Unix versions don't support this at all -- which
102 // results in a configure warning when building and a deadlock when using them.
103 enum wxMutexType
104 {
105 // normal mutex: try to always use this one
106 wxMUTEX_DEFAULT,
107
108 // recursive mutex: don't use these ones with wxCondition
109 wxMUTEX_RECURSIVE
110 };
111
112 // forward declarations
113 class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
114 class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
115 class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
116 class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
117 class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
118
119 // ----------------------------------------------------------------------------
120 // A mutex object is a synchronization object whose state is set to signaled
121 // when it is not owned by any thread, and nonsignaled when it is owned. Its
122 // name comes from its usefulness in coordinating mutually-exclusive access to
123 // a shared resource. Only one thread at a time can own a mutex object.
124 // ----------------------------------------------------------------------------
125
126 // you should consider wxMutexLocker whenever possible instead of directly
127 // working with wxMutex class - it is safer
128 class WXDLLIMPEXP_BASE wxMutex
129 {
130 public:
131 // constructor & destructor
132 // ------------------------
133
134 // create either default (always safe) or recursive mutex
135 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
136
137 // destroys the mutex kernel object
138 ~wxMutex();
139
140 // test if the mutex has been created successfully
141 bool IsOk() const;
142
143 // mutex operations
144 // ----------------
145
146 // Lock the mutex, blocking on it until it is unlocked by the other thread.
147 // The result of locking a mutex already locked by the current thread
148 // depend on the mutex type.
149 //
150 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
151 wxMutexError Lock();
152
153 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
154 // during the given number of milliseconds
155 wxMutexError LockTimeout(unsigned long ms);
156
157 // Try to lock the mutex: if it is currently locked, return immediately
158 // with an error. Otherwise the caller must call Unlock().
159 wxMutexError TryLock();
160
161 // Unlock the mutex. It is an error to unlock an already unlocked mutex
162 wxMutexError Unlock();
163
164 protected:
165 wxMutexInternal *m_internal;
166
167 friend class wxConditionInternal;
168
169 DECLARE_NO_COPY_CLASS(wxMutex)
170 };
171
172 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
173 // this ensures that mutex is always unlocked, even if the function returns or
174 // throws an exception before it reaches the end
175 class WXDLLIMPEXP_BASE wxMutexLocker
176 {
177 public:
178 // lock the mutex in the ctor
179 wxMutexLocker(wxMutex& mutex)
180 : m_isOk(false), m_mutex(mutex)
181 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
182
183 // returns true if mutex was successfully locked in ctor
184 bool IsOk() const
185 { return m_isOk; }
186
187 // unlock the mutex in dtor
188 ~wxMutexLocker()
189 { if ( IsOk() ) m_mutex.Unlock(); }
190
191 private:
192 // no assignment operator nor copy ctor
193 wxMutexLocker(const wxMutexLocker&);
194 wxMutexLocker& operator=(const wxMutexLocker&);
195
196 bool m_isOk;
197 wxMutex& m_mutex;
198 };
199
200 // ----------------------------------------------------------------------------
201 // Critical section: this is the same as mutex but is only visible to the
202 // threads of the same process. For the platforms which don't have native
203 // support for critical sections, they're implemented entirely in terms of
204 // mutexes.
205 //
206 // NB: wxCriticalSection object does not allocate any memory in its ctor
207 // which makes it possible to have static globals of this class
208 // ----------------------------------------------------------------------------
209
210 // in order to avoid any overhead under platforms where critical sections are
211 // just mutexes make all wxCriticalSection class functions inline
212 #if !defined(__WXMSW__) && !defined(__WXMAC__)
213 #define wxCRITSECT_IS_MUTEX 1
214
215 #define wxCRITSECT_INLINE inline
216 #else // MSW
217 #define wxCRITSECT_IS_MUTEX 0
218
219 #define wxCRITSECT_INLINE
220 #endif // MSW/!MSW
221
222 // you should consider wxCriticalSectionLocker whenever possible instead of
223 // directly working with wxCriticalSection class - it is safer
224 class WXDLLIMPEXP_BASE wxCriticalSection
225 {
226 public:
227 // ctor & dtor
228 wxCRITSECT_INLINE wxCriticalSection();
229 wxCRITSECT_INLINE ~wxCriticalSection();
230
231 // enter the section (the same as locking a mutex)
232 wxCRITSECT_INLINE void Enter();
233
234 // leave the critical section (same as unlocking a mutex)
235 wxCRITSECT_INLINE void Leave();
236
237 private:
238 #if wxCRITSECT_IS_MUTEX
239 wxMutex m_mutex;
240 #elif defined(__WXMSW__)
241 // we can't allocate any memory in the ctor, so use placement new -
242 // unfortunately, we have to hardcode the sizeof() here because we can't
243 // include windows.h from this public header and we also have to use the
244 // union to force the correct (i.e. maximal) alignment
245 //
246 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
247 // thread.cpp and will need to increase the buffer size
248 //
249 // finally, we need this typedef instead of declaring m_buffer directly
250 // because otherwise the assert mentioned above wouldn't compile with some
251 // compilers (notably CodeWarrior 8)
252 #ifdef __WIN64__
253 typedef char wxCritSectBuffer[40];
254 #else // __WIN32__
255 typedef char wxCritSectBuffer[24];
256 #endif
257 union
258 {
259 unsigned long m_dummy1;
260 void *m_dummy2;
261
262 wxCritSectBuffer m_buffer;
263 };
264 #elif defined(__WXMAC__)
265 void *m_critRegion ;
266 #endif // Unix&OS2/Win32
267
268 DECLARE_NO_COPY_CLASS(wxCriticalSection)
269 };
270
271 #if wxCRITSECT_IS_MUTEX
272 // implement wxCriticalSection using mutexes
273 inline wxCriticalSection::wxCriticalSection() { }
274 inline wxCriticalSection::~wxCriticalSection() { }
275
276 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
277 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
278 #endif // wxCRITSECT_IS_MUTEX
279
280 #undef wxCRITSECT_INLINE
281 #undef wxCRITSECT_IS_MUTEX
282
283 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
284 // to mutexes
285 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
286 {
287 public:
288 wxCriticalSectionLocker(wxCriticalSection& cs)
289 : m_critsect(cs)
290 {
291 m_critsect.Enter();
292 }
293
294 ~wxCriticalSectionLocker()
295 {
296 m_critsect.Leave();
297 }
298
299 private:
300 wxCriticalSection& m_critsect;
301
302 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
303 };
304
305 // ----------------------------------------------------------------------------
306 // wxCondition models a POSIX condition variable which allows one (or more)
307 // thread(s) to wait until some condition is fulfilled
308 // ----------------------------------------------------------------------------
309
310 class WXDLLIMPEXP_BASE wxCondition
311 {
312 public:
313 // Each wxCondition object is associated with a (single) wxMutex object.
314 // The mutex object MUST be locked before calling Wait()
315 wxCondition(wxMutex& mutex);
316
317 // dtor is not virtual, don't use this class polymorphically
318 ~wxCondition();
319
320 // return true if the condition has been created successfully
321 bool IsOk() const;
322
323 // NB: the associated mutex MUST be locked beforehand by the calling thread
324 //
325 // it atomically releases the lock on the associated mutex
326 // and starts waiting to be woken up by a Signal()/Broadcast()
327 // once its signaled, then it will wait until it can reacquire
328 // the lock on the associated mutex object, before returning.
329 wxCondError Wait();
330
331 // exactly as Wait() except that it may also return if the specified
332 // timeout elapses even if the condition hasn't been signalled: in this
333 // case, the return value is false, otherwise (i.e. in case of a normal
334 // return) it is true
335 //
336 // the timeout parameter specifies an interval that needs to be waited for
337 // in milliseconds
338 wxCondError WaitTimeout(unsigned long milliseconds);
339
340 // NB: the associated mutex may or may not be locked by the calling thread
341 //
342 // this method unblocks one thread if any are blocking on the condition.
343 // if no thread is blocking in Wait(), then the signal is NOT remembered
344 // The thread which was blocking on Wait() will then reacquire the lock
345 // on the associated mutex object before returning
346 wxCondError Signal();
347
348 // NB: the associated mutex may or may not be locked by the calling thread
349 //
350 // this method unblocks all threads if any are blocking on the condition.
351 // if no thread is blocking in Wait(), then the signal is NOT remembered
352 // The threads which were blocking on Wait() will then reacquire the lock
353 // on the associated mutex object before returning.
354 wxCondError Broadcast();
355
356
357 #if WXWIN_COMPATIBILITY_2_6
358 // deprecated version, don't use
359 wxDEPRECATED( bool Wait(unsigned long milliseconds) );
360 #endif // WXWIN_COMPATIBILITY_2_6
361
362 private:
363 wxConditionInternal *m_internal;
364
365 DECLARE_NO_COPY_CLASS(wxCondition)
366 };
367
368 #if WXWIN_COMPATIBILITY_2_6
369 inline bool wxCondition::Wait(unsigned long milliseconds)
370 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
371 #endif // WXWIN_COMPATIBILITY_2_6
372
373 // ----------------------------------------------------------------------------
374 // wxSemaphore: a counter limiting the number of threads concurrently accessing
375 // a shared resource
376 // ----------------------------------------------------------------------------
377
378 class WXDLLIMPEXP_BASE wxSemaphore
379 {
380 public:
381 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
382 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
383 wxSemaphore( int initialcount = 0, int maxcount = 0 );
384
385 // dtor is not virtual, don't use this class polymorphically
386 ~wxSemaphore();
387
388 // return true if the semaphore has been created successfully
389 bool IsOk() const;
390
391 // wait indefinitely, until the semaphore count goes beyond 0
392 // and then decrement it and return (this method might have been called
393 // Acquire())
394 wxSemaError Wait();
395
396 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
397 // successful and wxSEMA_BUSY if the count is currently zero
398 wxSemaError TryWait();
399
400 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
401 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
402 wxSemaError WaitTimeout(unsigned long milliseconds);
403
404 // increments the semaphore count and signals one of the waiting threads
405 wxSemaError Post();
406
407 private:
408 wxSemaphoreInternal *m_internal;
409
410 DECLARE_NO_COPY_CLASS(wxSemaphore)
411 };
412
413 // ----------------------------------------------------------------------------
414 // wxThread: class encapsulating a thread of execution
415 // ----------------------------------------------------------------------------
416
417 // there are two different kinds of threads: joinable and detached (default)
418 // ones. Only joinable threads can return a return code and only detached
419 // threads auto-delete themselves - the user should delete the joinable
420 // threads manually.
421
422 // NB: in the function descriptions the words "this thread" mean the thread
423 // created by the wxThread object while "main thread" is the thread created
424 // during the process initialization (a.k.a. the GUI thread)
425
426 // On VMS thread pointers are 64 bits (also needed for other systems???
427 #ifdef __VMS
428 typedef unsigned long long wxThreadIdType;
429 #else
430 typedef unsigned long wxThreadIdType;
431 #endif
432
433 class WXDLLIMPEXP_BASE wxThread
434 {
435 public:
436 // the return type for the thread function
437 typedef void *ExitCode;
438
439 // static functions
440 // Returns the wxThread object for the calling thread. NULL is returned
441 // if the caller is the main thread (but it's recommended to use
442 // IsMain() and only call This() for threads other than the main one
443 // because NULL is also returned on error). If the thread wasn't
444 // created with wxThread class, the returned value is undefined.
445 static wxThread *This();
446
447 // Returns true if current thread is the main thread.
448 static bool IsMain();
449
450 // Release the rest of our time slice letting the other threads run
451 static void Yield();
452
453 // Sleep during the specified period of time in milliseconds
454 //
455 // NB: at least under MSW worker threads can not call ::wxSleep()!
456 static void Sleep(unsigned long milliseconds);
457
458 // get the number of system CPUs - useful with SetConcurrency()
459 // (the "best" value for it is usually number of CPUs + 1)
460 //
461 // Returns -1 if unknown, number of CPUs otherwise
462 static int GetCPUCount();
463
464 // Get the platform specific thread ID and return as a long. This
465 // can be used to uniquely identify threads, even if they are not
466 // wxThreads. This is used by wxPython.
467 static wxThreadIdType GetCurrentId();
468
469 // sets the concurrency level: this is, roughly, the number of threads
470 // the system tries to schedule to run in parallel. 0 means the
471 // default value (usually acceptable, but may not yield the best
472 // performance for this process)
473 //
474 // Returns true on success, false otherwise (if not implemented, for
475 // example)
476 static bool SetConcurrency(size_t level);
477
478 // constructor only creates the C++ thread object and doesn't create (or
479 // start) the real thread
480 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
481
482 // functions that change the thread state: all these can only be called
483 // from _another_ thread (typically the thread that created this one, e.g.
484 // the main thread), not from the thread itself
485
486 // create a new thread and optionally set the stack size on
487 // platforms that support that - call Run() to start it
488 // (special cased for watcom which won't accept 0 default)
489
490 wxThreadError Create(unsigned int stackSize = 0);
491
492 // starts execution of the thread - from the moment Run() is called
493 // the execution of wxThread::Entry() may start at any moment, caller
494 // shouldn't suppose that it starts after (or before) Run() returns.
495 wxThreadError Run();
496
497 // stops the thread if it's running and deletes the wxThread object if
498 // this is a detached thread freeing its memory - otherwise (for
499 // joinable threads) you still need to delete wxThread object
500 // yourself.
501 //
502 // this function only works if the thread calls TestDestroy()
503 // periodically - the thread will only be deleted the next time it
504 // does it!
505 //
506 // will fill the rc pointer with the thread exit code if it's !NULL
507 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
508
509 // waits for a joinable thread to finish and returns its exit code
510 //
511 // Returns (ExitCode)-1 on error (for example, if the thread is not
512 // joinable)
513 ExitCode Wait();
514
515 // kills the thread without giving it any chance to clean up - should
516 // not be used under normal circumstances, use Delete() instead.
517 // It is a dangerous function that should only be used in the most
518 // extreme cases!
519 //
520 // The wxThread object is deleted by Kill() if the thread is
521 // detachable, but you still have to delete it manually for joinable
522 // threads.
523 wxThreadError Kill();
524
525 // pause a running thread: as Delete(), this only works if the thread
526 // calls TestDestroy() regularly
527 wxThreadError Pause();
528
529 // resume a paused thread
530 wxThreadError Resume();
531
532 // priority
533 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
534 //
535 // NB: the priority can only be set before the thread is created
536 void SetPriority(unsigned int prio);
537
538 // Get the current priority.
539 unsigned int GetPriority() const;
540
541 // thread status inquiries
542 // Returns true if the thread is alive: i.e. running or suspended
543 bool IsAlive() const;
544 // Returns true if the thread is running (not paused, not killed).
545 bool IsRunning() const;
546 // Returns true if the thread is suspended
547 bool IsPaused() const;
548
549 // is the thread of detached kind?
550 bool IsDetached() const { return m_isDetached; }
551
552 // Get the thread ID - a platform dependent number which uniquely
553 // identifies a thread inside a process
554 wxThreadIdType GetId() const;
555
556 // called when the thread exits - in the context of this thread
557 //
558 // NB: this function will not be called if the thread is Kill()ed
559 virtual void OnExit() { }
560
561 // Returns true if the thread was asked to terminate: this function should
562 // be called by the thread from time to time, otherwise the main thread
563 // will be left forever in Delete()!
564 virtual bool TestDestroy();
565
566 // dtor is public, but the detached threads should never be deleted - use
567 // Delete() instead (or leave the thread terminate by itself)
568 virtual ~wxThread();
569
570 protected:
571 // exits from the current thread - can be called only from this thread
572 void Exit(ExitCode exitcode = 0);
573
574 // entry point for the thread - called by Run() and executes in the context
575 // of this thread.
576 virtual void *Entry() = 0;
577
578 private:
579 // no copy ctor/assignment operator
580 wxThread(const wxThread&);
581 wxThread& operator=(const wxThread&);
582
583 friend class wxThreadInternal;
584
585 // the (platform-dependent) thread class implementation
586 wxThreadInternal *m_internal;
587
588 // protects access to any methods of wxThreadInternal object
589 wxCriticalSection m_critsect;
590
591 // true if the thread is detached, false if it is joinable
592 bool m_isDetached;
593 };
594
595 // wxThreadHelperThread class
596 // --------------------------
597
598 class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
599 {
600 public:
601 // constructor only creates the C++ thread object and doesn't create (or
602 // start) the real thread
603 wxThreadHelperThread(wxThreadHelper& owner)
604 : wxThread(wxTHREAD_JOINABLE), m_owner(owner)
605 { }
606
607 protected:
608 // entry point for the thread -- calls Entry() in owner.
609 virtual void *Entry();
610
611 private:
612 // the owner of the thread
613 wxThreadHelper& m_owner;
614
615 // no copy ctor/assignment operator
616 wxThreadHelperThread(const wxThreadHelperThread&);
617 wxThreadHelperThread& operator=(const wxThreadHelperThread&);
618 };
619
620 // ----------------------------------------------------------------------------
621 // wxThreadHelper: this class implements the threading logic to run a
622 // background task in another object (such as a window). It is a mix-in: just
623 // derive from it to implement a threading background task in your class.
624 // ----------------------------------------------------------------------------
625
626 class WXDLLIMPEXP_BASE wxThreadHelper
627 {
628 private:
629 void KillThread()
630 {
631 if ( m_thread )
632 {
633 m_thread->Kill();
634 delete m_thread;
635 }
636 }
637
638 public:
639 // constructor only initializes m_thread to NULL
640 wxThreadHelper() : m_thread(NULL) { }
641
642 // destructor deletes m_thread
643 virtual ~wxThreadHelper() { KillThread(); }
644
645 // create a new thread (and optionally set the stack size on platforms that
646 // support/need that), call Run() to start it
647 wxThreadError Create(unsigned int stackSize = 0)
648 {
649 KillThread();
650
651 m_thread = new wxThreadHelperThread(*this);
652
653 return m_thread->Create(stackSize);
654 }
655
656 // entry point for the thread - called by Run() and executes in the context
657 // of this thread.
658 virtual void *Entry() = 0;
659
660 // returns a pointer to the thread which can be used to call Run()
661 wxThread *GetThread() const { return m_thread; }
662
663 protected:
664 wxThread *m_thread;
665 };
666
667 // call Entry() in owner, put it down here to avoid circular declarations
668 inline void *wxThreadHelperThread::Entry()
669 {
670 return m_owner.Entry();
671 }
672
673 // ----------------------------------------------------------------------------
674 // Automatic initialization
675 // ----------------------------------------------------------------------------
676
677 // GUI mutex handling.
678 void WXDLLIMPEXP_BASE wxMutexGuiEnter();
679 void WXDLLIMPEXP_BASE wxMutexGuiLeave();
680
681 // macros for entering/leaving critical sections which may be used without
682 // having to take them inside "#if wxUSE_THREADS"
683 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
684 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
685 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
686 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
687 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
688
689 // function for checking if we're in the main thread which may be used whether
690 // wxUSE_THREADS is 0 or 1
691 inline bool wxIsMainThread() { return wxThread::IsMain(); }
692
693 #else // !wxUSE_THREADS
694
695 // no thread support
696 inline void wxMutexGuiEnter() { }
697 inline void wxMutexGuiLeave() { }
698
699 // macros for entering/leaving critical sections which may be used without
700 // having to take them inside "#if wxUSE_THREADS"
701 #define wxENTER_CRIT_SECT(cs)
702 #define wxLEAVE_CRIT_SECT(cs)
703 #define wxCRIT_SECT_DECLARE(cs)
704 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
705 #define wxCRIT_SECT_LOCKER(name, cs)
706
707 // if there is only one thread, it is always the main one
708 inline bool wxIsMainThread() { return true; }
709
710 #endif // wxUSE_THREADS/!wxUSE_THREADS
711
712 // mark part of code as being a critical section: this macro declares a
713 // critical section with the given name and enters it immediately and leaves
714 // it at the end of the current scope
715 //
716 // example:
717 //
718 // int Count()
719 // {
720 // static int s_counter = 0;
721 //
722 // wxCRITICAL_SECTION(counter);
723 //
724 // return ++s_counter;
725 // }
726 //
727 // this function is MT-safe in presence of the threads but there is no
728 // overhead when the library is compiled without threads
729 #define wxCRITICAL_SECTION(name) \
730 wxCRIT_SECT_DECLARE(s_cs##name); \
731 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
732
733 // automatically lock GUI mutex in ctor and unlock it in dtor
734 class WXDLLIMPEXP_BASE wxMutexGuiLocker
735 {
736 public:
737 wxMutexGuiLocker() { wxMutexGuiEnter(); }
738 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
739 };
740
741 // -----------------------------------------------------------------------------
742 // implementation only until the end of file
743 // -----------------------------------------------------------------------------
744
745 #if wxUSE_THREADS
746
747 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__OS2__) || defined(__EMX__)
748 // unlock GUI if there are threads waiting for and lock it back when
749 // there are no more of them - should be called periodically by the main
750 // thread
751 extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
752
753 // returns true if the main thread has GUI lock
754 extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
755
756 // wakes up the main thread if it's sleeping inside ::GetMessage()
757 extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
758
759 // return true if the main thread is waiting for some other to terminate:
760 // wxApp then should block all "dangerous" messages
761 extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
762 #endif // MSW, Mac, OS/2
763
764 #endif // wxUSE_THREADS
765
766 #endif // _WX_THREAD_H_