]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/icon.tex
Added 2 extra macros to handle all the flavours of wxInt64 :(
[wxWidgets.git] / docs / latex / wx / icon.tex
1 \section{\class{wxIcon}}\label{wxicon}
2
3 An icon is a small rectangular bitmap usually used for denoting a
4 minimized application. It differs from a wxBitmap in always
5 having a mask associated with it for transparent drawing. On some platforms,
6 icons and bitmaps are implemented identically, since there is no real distinction between
7 a wxBitmap with a mask and an icon; and there is no specific icon format on
8 some platforms (X-based applications usually standardize on XPMs for small bitmaps
9 and icons). However, some platforms (such as Windows) make the distinction, so
10 a separate class is provided.
11
12 \wxheading{Derived from}
13
14 \helpref{wxBitmap}{wxbitmap}\\
15 \helpref{wxGDIObject}{wxgdiobject}\\
16 \helpref{wxObject}{wxobject}
17
18 \wxheading{Include files}
19
20 <wx/icon.h>
21
22 \wxheading{Predefined objects}
23
24 Objects:
25
26 {\bf wxNullIcon}
27
28 \wxheading{Remarks}
29
30 It is usually desirable to associate a pertinent icon with a frame. Icons
31 can also be used for other purposes, for example with \helpref{wxTreeCtrl}{wxtreectrl}
32 and \helpref{wxListCtrl}{wxlistctrl}.
33
34 Icons have different formats on different platforms.
35 Therefore, separate icons will usually be created for the different
36 environments. Platform-specific methods for creating a {\bf wxIcon}\rtfsp
37 structure are catered for, and this is an occasion where conditional
38 compilation will probably be required.
39
40 Note that a new icon must be created for every time the icon is to be
41 used for a new window. In Windows, the icon will not be
42 reloaded if it has already been used. An icon allocated to a frame will
43 be deleted when the frame is deleted.
44
45 For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.
46
47 \wxheading{See also}
48
49 \helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats},
50 \helpref{wxDC::DrawIcon}{wxdcdrawicon}, \helpref{wxCursor}{wxcursor}
51
52 \latexignore{\rtfignore{\wxheading{Members}}}
53
54 \membersection{wxIcon::wxIcon}\label{wxiconconstr}
55
56 \func{}{wxIcon}{\void}
57
58 Default constructor.
59
60 \func{}{wxIcon}{\param{const wxIcon\& }{icon}}
61
62 Copy constructor.
63
64 \func{}{wxIcon}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
65
66 Creates an icon from the given data, which can be of arbitrary type.
67
68 \func{}{wxIcon}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
69 \param{int}{ depth = 1}}
70
71 Creates an icon from an array of bits.
72
73 \func{}{wxIcon}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
74
75 Creates a new icon.
76
77 \func{}{wxIcon}{\param{char**}{ bits}}
78
79 \func{}{wxIcon}{\param{const char**}{ bits}}
80
81 Creates an icon from XPM data.
82
83 \func{}{wxIcon}{\param{const wxString\& }{name}, \param{long}{ type},
84 \param{int}{ desiredWidth = -1}, \param{int}{ desiredHeight = -1}}
85
86 Loads an icon from a file or resource.
87
88 \wxheading{Parameters}
89
90 \docparam{bits}{Specifies an array of pixel values.}
91
92 \docparam{width}{Specifies the width of the icon.}
93
94 \docparam{height}{Specifies the height of the icon.}
95
96 \docparam{desiredWidth}{Specifies the desired width of the icon. This
97 parameter only has an effect in Windows (32-bit) where icon resources can contain
98 several icons of different sizes.}
99
100 \docparam{desiredWidth}{Specifies the desired height of the icon. This
101 parameter only has an effect in Windows (32-bit) where icon resources can contain
102 several icons of different sizes.}
103
104 \docparam{depth}{Specifies the depth of the icon. If this is omitted, the display depth of the
105 screen is used.}
106
107 \docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
108 Its meaning is determined by the {\it flags} parameter.}
109
110 \docparam{type}{May be one of the following:
111
112 \twocolwidtha{5cm}
113 \begin{twocollist}
114 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
115 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
116 \twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
117 \twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
118 \twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
119 %\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
120 \end{twocollist}
121
122 The validity of these flags depends on the platform and wxWindows configuration.
123 If all possible wxWindows settings are used, the Windows platform supports ICO file, ICO resource,
124 XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
125 Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.}
126
127 \wxheading{Remarks}
128
129 The first form constructs an icon object with no data; an assignment or another member function such as Create
130 or LoadFile must be called subsequently.
131
132 The second and third forms provide copy constructors. Note that these do not copy the
133 icon data, but instead a pointer to the data, keeping a reference count. They are therefore
134 very efficient operations.
135
136 The fourth form constructs an icon from data whose type and value depends on
137 the value of the {\it type} argument.
138
139 The fifth form constructs a (usually monochrome) icon from an array of pixel values, under both
140 X and Windows.
141
142 The sixth form constructs a new icon.
143
144 The seventh form constructs an icon from pixmap (XPM) data, if wxWindows has been configured
145 to incorporate this feature.
146
147 To use this constructor, you must first include an XPM file. For
148 example, assuming that the file {\tt mybitmap.xpm} contains an XPM array
149 of character pointers called mybitmap:
150
151 \begin{verbatim}
152 #include "mybitmap.xpm"
153
154 ...
155
156 wxIcon *icon = new wxIcon(mybitmap);
157 \end{verbatim}
158
159 A macro, wxICON, is available which creates an icon using an XPM
160 on the appropriate platform, or an icon resource on Windows.
161
162 \begin{verbatim}
163 wxIcon icon(wxICON(mondrian));
164
165 // Equivalent to:
166
167 #if defined(__WXGTK__) || defined(__WXMOTIF__)
168 wxIcon icon(mondrian_xpm);
169 #endif
170
171 #if defined(__WXMSW__)
172 wxIcon icon("mondrian");
173 #endif
174 \end{verbatim}
175
176 The eighth form constructs an icon from a file or resource. {\it name} can refer
177 to a resource name under MS Windows, or a filename under MS Windows and X.
178
179 Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_ICO\_RESOURCE.
180 Under X, {\it type} defaults to wxBITMAP\_TYPE\_XPM.
181
182 \wxheading{See also}
183
184
185 \membersection{wxIcon::CopyFromBitmap}\label{wxiconcopyfrombitmap}
186
187 \func{void}{CopyFromBitmap}{\param{const wxBitmap\&}{ bmp}}
188
189 Copies {\it bmp} bitmap to this icon. Under MS Windows the bitmap
190 must have mask colour set.
191
192
193 \helpref{wxIcon::LoadFile}{wxiconloadfile}
194
195 \perlnote{Constructors supported by wxPerl are:\par
196 \begin{itemize}
197 \item{Wx::Icon->new( width, height, depth = -1 )}
198 \item{Wx::Icon->new( name, type, desiredWidth = -1, desiredHeight = -1 )}
199 \end{itemize}
200 }
201
202 \membersection{wxIcon::\destruct{wxIcon}}
203
204 \func{}{\destruct{wxIcon}}{\void}
205
206 Destroys the wxIcon object and possibly the underlying icon data.
207 Because reference counting is used, the icon may not actually be
208 destroyed at this point - only when the reference count is zero will the
209 data be deleted.
210
211 If the application omits to delete the icon explicitly, the icon will be
212 destroyed automatically by wxWindows when the application exits.
213
214 Do not delete an icon that is selected into a memory device context.
215
216 \membersection{wxIcon::GetDepth}
217
218 \constfunc{int}{GetDepth}{\void}
219
220 Gets the colour depth of the icon. A value of 1 indicates a
221 monochrome icon.
222
223 \membersection{wxIcon::GetHeight}\label{wxicongetheight}
224
225 \constfunc{int}{GetHeight}{\void}
226
227 Gets the height of the icon in pixels.
228
229 \membersection{wxIcon::GetWidth}\label{wxicongetwidth}
230
231 \constfunc{int}{GetWidth}{\void}
232
233 Gets the width of the icon in pixels.
234
235 \wxheading{See also}
236
237 \helpref{wxIcon::GetHeight}{wxicongetheight}
238
239 \membersection{wxIcon::LoadFile}\label{wxiconloadfile}
240
241 \func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{long}{ type}}
242
243 Loads an icon from a file or resource.
244
245 \wxheading{Parameters}
246
247 \docparam{name}{Either a filename or a Windows resource name.
248 The meaning of {\it name} is determined by the {\it type} parameter.}
249
250 \docparam{type}{One of the following values:
251
252 \twocolwidtha{5cm}
253 \begin{twocollist}
254 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
255 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
256 \twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
257 \twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
258 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
259 \end{twocollist}
260
261 The validity of these flags depends on the platform and wxWindows configuration.}
262
263 \wxheading{Return value}
264
265 TRUE if the operation succeeded, FALSE otherwise.
266
267 \wxheading{See also}
268
269 \helpref{wxIcon::wxIcon}{wxiconconstr}
270
271 \membersection{wxIcon::Ok}\label{wxiconok}
272
273 \constfunc{bool}{Ok}{\void}
274
275 Returns TRUE if icon data is present.
276
277 \begin{comment}
278 \membersection{wxIcon::SaveFile}\label{wxiconsavefile}
279
280 \func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}}
281
282 Saves an icon in the named file.
283
284 \wxheading{Parameters}
285
286 \docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
287
288 \docparam{type}{One of the following values:
289
290 \twocolwidtha{5cm}
291 \begin{twocollist}
292 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Save a Windows icon file.}
293 %\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}
294 %\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
295 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
296 \end{twocollist}
297
298 The validity of these flags depends on the platform and wxWindows configuration.}
299
300 \docparam{palette}{An optional palette used for saving the icon.}
301
302 \wxheading{Return value}
303
304 TRUE if the operation succeeded, FALSE otherwise.
305
306 \wxheading{Remarks}
307
308 Depending on how wxWindows has been configured, not all formats may be available.
309
310 \wxheading{See also}
311
312 \helpref{wxIcon::LoadFile}{wxiconloadfile}
313 \end{comment}
314
315 \membersection{wxIcon::SetDepth}\label{wxiconsetdepth}
316
317 \func{void}{SetDepth}{\param{int }{depth}}
318
319 Sets the depth member (does not affect the icon data).
320
321 \wxheading{Parameters}
322
323 \docparam{depth}{Icon depth.}
324
325 \membersection{wxIcon::SetHeight}\label{wxiconsetheight}
326
327 \func{void}{SetHeight}{\param{int }{height}}
328
329 Sets the height member (does not affect the icon data).
330
331 \wxheading{Parameters}
332
333 \docparam{height}{Icon height in pixels.}
334
335 \membersection{wxIcon::SetOk}
336
337 \func{void}{SetOk}{\param{int }{isOk}}
338
339 Sets the validity member (does not affect the icon data).
340
341 \wxheading{Parameters}
342
343 \docparam{isOk}{Validity flag.}
344
345 \membersection{wxIcon::SetWidth}
346
347 \func{void}{SetWidth}{\param{int }{width}}
348
349 Sets the width member (does not affect the icon data).
350
351 \wxheading{Parameters}
352
353 \docparam{width}{Icon width in pixels.}
354
355 \membersection{wxIcon::operator $=$}
356
357 \func{wxIcon\& }{operator $=$}{\param{const wxIcon\& }{icon}}
358
359 Assignment operator. This operator does not copy any data, but instead
360 passes a pointer to the data in {\it icon} and increments a reference
361 counter. It is a fast operation.
362
363 \wxheading{Parameters}
364
365 \docparam{icon}{Icon to assign.}
366
367 \wxheading{Return value}
368
369 Returns 'this' object.
370
371 \membersection{wxIcon::operator $==$}
372
373 \func{bool}{operator $==$}{\param{const wxIcon\& }{icon}}
374
375 Equality operator. This operator tests whether the internal data pointers are
376 equal (a fast test).
377
378 \wxheading{Parameters}
379
380 \docparam{icon}{Icon to compare with 'this'}
381
382 \wxheading{Return value}
383
384 Returns TRUE if the icons were effectively equal, FALSE otherwise.
385
386 \membersection{wxIcon::operator $!=$}
387
388 \func{bool}{operator $!=$}{\param{const wxIcon\& }{icon}}
389
390 Inequality operator. This operator tests whether the internal data pointers are
391 unequal (a fast test).
392
393 \wxheading{Parameters}
394
395 \docparam{icon}{Icon to compare with 'this'}
396
397 \wxheading{Return value}
398
399 Returns TRUE if the icons were unequal, FALSE otherwise.
400
401