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1 \section{wxString overview}\label{wxstringoverview}
2
3 Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
4
5 \subsection{Introduction}
6
7 wxString is a class which represents a character string of arbitrary length (limited by
8 {\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
9 arbitrary characters. The ASCII NUL character is allowed, although care should be
10 taken when passing strings containing it to other functions.
11
12 wxString works with both ASCII (8 bit characters) as well as UNICODE (16 but
13 characters) strings.
14
15 This class has all the standard operations you can expect to find in a string class:
16 dynamic memory management (string extends to accommodate new characters),
17 construction from other strings, C strings and characters, assignment operators,
18 access to individual characters, string concatenation and comparison, substring
19 extraction, case conversion, trimming and padding (with spaces), searching and
20 replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
21 insertion functions as well as much more - see \helpref{wxString}{wxstring}
22 for a list of all functions.
23
24 \subsection{Comparison of wxString to other string classes}
25
26 The advantages of using a special string class instead of working directly with
27 C strings are so obvious that there is a huge number of such classes available.
28 The most important advantage is the need to always
29 remember to allocate/free memory for C strings; working with fixed size buffers almost
30 inevitably leads to buffer overflows. At last, C++ has a standard string class
31 (std::string). So why the need for wxString?
32
33 There are several advantages:
34
35 \begin{enumerate}\itemsep=0pt
36 \item {\bf Efficiency} This class was made to be as efficient as possible: both
37 in terms of size (each wxString objects takes exactly the same space as a {\it
38 char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
39 It also provides performance \helpref{statistics gathering code}{wxstringtuning}
40 which may be enabled to fine tune the memory allocation strategy for your
41 particular application - and the gain might be quite big.
42 \item {\bf Compatibility} This class tries to combine almost full compatibility
43 with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
44 class and 90\% of the functionality of std::string class.
45 \item {\bf Rich set of functions} Some of the functions present in wxString are
46 very useful but don't exist in most of other string classes: for example,
47 \helpref{AfterFirst}{wxstringafterfirst},
48 \helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
49 or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
50 operations are supported as well.
51 \item {\bf UNICODE} In this release, wxString only supports {\it construction} from
52 a UNICODE string, but in the next one it will be capable of also storing its
53 internal data in either ASCII or UNICODE format.
54 \item {\bf Used by wxWindows} And, of course, this class is used everywhere
55 inside wxWindows so there is no performance loss which would result from
56 conversions of objects of any other string class (including std::string) to
57 wxString internally by wxWindows.
58 \end{enumerate}
59
60 However, there are several problems as well. The most important one is probably
61 that there are often several functions to do exactly the same thing: for
62 example, to get the length of the string either one of
63 length(), \helpref{Len()}{wxstringlen} or
64 \helpref{Length()}{wxstringlength} may be used. The first function, as almost
65 all the other functions in lowercase, is std::string compatible. The second one
66 is "native" wxString version and the last one is wxWindows 1.xx way. So the
67 question is: which one is better to use? And the answer is that:
68
69 {\bf The usage of std::string compatible functions is strongly advised!} It will
70 both make your code more familiar to other C++ programmers (who are supposed to
71 have knowledge of std::string but not of wxString), let you reuse the same code
72 in both wxWindows and other programs (by just typedefing wxString as std::string
73 when used outside wxWindows) and by staying compatible with future versions of
74 wxWindows which will probably start using std::string sooner or later too.
75
76 In the situations where there is no corresponding std::string function, please
77 try to use the new wxString methods and not the old wxWindows 1.xx variants
78 which are deprecated and may disappear in future versions.
79
80 \subsection{Some advice about using wxString}\label{wxstringadvices}
81
82 Probably the main trap with using this class is the implicit conversion operator to
83 {\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
84 instead to clearly indicate when the conversion is done. Specifically, the
85 danger of this implicit conversion may be seen in the following code fragment:
86
87 \begin{verbatim}
88 // this function converts the input string to uppercase, output it to the screen
89 // and returns the result
90 const char *SayHELLO(const wxString& input)
91 {
92 wxString output = input.Upper();
93
94 printf("Hello, %s!\n", output);
95
96 return output;
97 }
98 \end{verbatim}
99
100 There are two nasty bugs in these three lines. First of them is in the call to the
101 {\it printf()} function. Although the implicit conversion to C strings is applied
102 automatically by the compiler in the case of
103
104 \begin{verbatim}
105 puts(output);
106 \end{verbatim}
107
108 because the argument of {\it puts()} is known to be of the type {\it const char *},
109 this is {\bf not} done for {\it printf()} which is a function with variable
110 number of arguments (and whose arguments are of unknown types). So this call may
111 do anything at all (including displaying the correct string on screen), although
112 the most likely result is a program crash. The solution is to use
113 \helpref{c\_str()}{wxstringcstr}: just replace this line with
114
115 \begin{verbatim}
116 printf("Hello, %s!\n", output.c_str());
117 \end{verbatim}
118
119 The second bug is that returning {\it output} doesn't work. The implicit cast is
120 used again, so the code compiles, but as it returns a pointer to a buffer
121 belonging to a local variable which is deleted as soon as the function exits,
122 its contents is totally arbitrary. The solution to this problem is also easy:
123 just make the function return wxString instead of a C string.
124
125 This leads us to the following general advice: all functions taking string
126 arguments should take {\it const wxString\&} (this makes assignment to the
127 strings inside the function faster because of
128 \helpref{reference counting}{wxstringrefcount}) and all functions returning
129 strings should return {\it wxString} - this makes it safe to return local
130 variables.
131
132 \subsection{Other string related functions and classes}
133
134 As most programs use character strings, the standard C library provides quite
135 a few functions to work with them. Unfortunately, some of them have rather
136 counter-intuitive behaviour (like strncpy() which doesn't always terminate the
137 resulting string with a NULL) and are in general not very safe (passing NULL
138 to them will probably lead to program crash). Moreover, some very useful
139 functions are not standard at all. This is why in addition to all wxString
140 functions, there are also a few global string functions which try to correct
141 these problems: \helpref{wxIsEmpty()}{wxisempty} verifies whether the string
142 is empty (returning {\tt TRUE} for {\tt NULL} pointers),
143 \helpref{wxStrlen()}{wxstrlen} also handles NULLs correctly and returns 0 for
144 them and \helpref{wxStricmp()}{wxstricmp} is just a platform-independent
145 version of case-insensitive string comparison function known either as
146 stricmp() or strcasecmp() on different platforms.
147
148 The {\tt <wx/string.h>} header also defines \helpref{wxSnprintf}{wxsnprintf}
149 and \helpref{wxVsnprintf}{wxvsnprintf} functions which should be used instead
150 of the inherently dangerous standard {\tt sprintf()} and which use {\tt
151 snprintf()} instead which does buffer size checks whenever possible. Of
152 course, you may also use \helpref{wxString::Printf}{wxstringprintf} which is
153 also safe.
154
155 There is another class which might be useful when working with wxString:
156 \helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
157 be broken into tokens and replaces the standard C library {\it
158 strtok()} function.
159
160 And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it
161 is just a version of the "template" dynamic array class which is specialized to work
162 with strings. Please note that this class is specially optimized (using its
163 knowledge of the internal structure of wxString) for storing strings and so it is
164 vastly better from a performance point of view than a wxObjectArray of wxStrings.
165
166 \subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
167
168 wxString objects use a technique known as {\it copy on write} (COW). This means
169 that when a string is assigned to another, no copying really takes place: only
170 the reference count on the shared string data is incremented and both strings
171 share the same data.
172
173 But as soon as one of the two (or more) strings is modified, the data has to be
174 copied because the changes to one of the strings shouldn't be seen in the
175 others. As data copying only happens when the string is written to, this is
176 known as COW.
177
178 What is important to understand is that all this happens absolutely
179 transparently to the class users and that whether a string is shared or not is
180 not seen from the outside of the class - in any case, the result of any
181 operation on it is the same.
182
183 Probably the unique case when you might want to think about reference
184 counting is when a string character is taken from a string which is not a
185 constant (or a constant reference). In this case, due to C++ rules, the
186 "read-only" {\it operator[]} (which is the same as
187 \helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
188 {\it operator[]} (the same as
189 \helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
190 call to this operator may modify the string, its data is unshared (COW is done)
191 and so if the string was really shared there is some performance loss (both in
192 terms of speed and memory consumption). In the rare cases when this may be
193 important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
194 of the array subscript operator for this reasons. Please note that
195 \helpref{at()}{wxstringat} method has the same problem as the subscript operator in
196 this situation and so using it is not really better. Also note that if all
197 string arguments to your functions are passed as {\it const wxString\&} (see the
198 section \helpref{Some advice}{wxstringadvices}) this situation will almost
199 never arise because for constant references the correct operator is called automatically.
200
201 \subsection{Tuning wxString for your application}\label{wxstringtuning}
202
203 \normalbox{{\bf Note:} this section is strictly about performance issues and is
204 absolutely not necessary to read for using wxString class. Please skip it unless
205 you feel familiar with profilers and relative tools. If you do read it, please
206 also read the preceding section about
207 \helpref{reference counting}{wxstringrefcount}.}
208
209 For the performance reasons wxString doesn't allocate exactly the amount of
210 memory needed for each string. Instead, it adds a small amount of space to each
211 allocated block which allows it to not reallocate memory (a relatively
212 expensive operation) too often as when, for example, a string is constructed by
213 subsequently adding one character at a time to it, as for example in:
214
215 \begin{verbatim}
216 // delete all vowels from the string
217 wxString DeleteAllVowels(const wxString& original)
218 {
219 wxString result;
220
221 size_t len = original.length();
222 for ( size_t n = 0; n < len; n++ )
223 {
224 if ( strchr("aeuio", tolower(original[n])) == NULL )
225 result += original[n];
226 }
227
228 return result;
229 }
230 \end{verbatim}
231
232 This is quite a common situation and not allocating extra memory at all would
233 lead to very bad performance in this case because there would be as many memory
234 (re)allocations as there are consonants in the original string. Allocating too
235 much extra memory would help to improve the speed in this situation, but due to
236 a great number of wxString objects typically used in a program would also
237 increase the memory consumption too much.
238
239 The very best solution in precisely this case would be to use
240 \helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
241 from the beginning - this will lead to exactly one memory allocation being
242 performed (because the result is at most as long as the original string).
243
244 However, using Alloc() is tedious and so wxString tries to do its best. The
245 default algorithm assumes that memory allocation is done in granularity of at
246 least 16 bytes (which is the case on almost all of wide-spread platforms) and so
247 nothing is lost if the amount of memory to allocate is rounded up to the next
248 multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
249 example above won't allocate memory but use the already allocated pool.
250
251 The default approach is quite conservative. Allocating more memory may bring
252 important performance benefits for programs using (relatively) few very long
253 strings. The amount of memory allocated is configured by the setting of {\it
254 EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
255 why its default value is what it is before modifying it!). You may try setting
256 it to greater amount (say twice nLen) or to 0 (to see performance degradation
257 which will follow) and analyse the impact of it on your program. If you do it,
258 you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
259 which tells the wxString class to collect performance statistics and to show
260 them on stderr on program termination. This will show you the average length of
261 strings your program manipulates, their average initial length and also the
262 percent of times when memory wasn't reallocated when string concatenation was
263 done but the already preallocated memory was used (this value should be about
264 98\% for the default allocation policy, if it is less than 90\% you should
265 really consider fine tuning wxString for your application).
266
267 It goes without saying that a profiler should be used to measure the precise
268 difference the change to EXTRA\_ALLOC makes to your program.
269