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git.saurik.com Git - wxWidgets.git/blob - samples/xrc/xrcdemo.cpp
1 //-----------------------------------------------------------------------------
3 // Purpose: XML resources sample: Main application file
4 // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
6 // Copyright: (c) Robert O'Connor and Vaclav Slavik
7 // Licence: wxWindows licence
8 //-----------------------------------------------------------------------------
10 //-----------------------------------------------------------------------------
11 // Standard wxWidgets headers
12 //-----------------------------------------------------------------------------
14 // For compilers that support precompilation, includes "wx/wx.h".
15 #include "wx/wxprec.h"
21 // For all others, include the necessary headers (this file is usually all you
22 // need because it includes almost all "standard" wxWidgets headers)
27 //-----------------------------------------------------------------------------
28 // Header of this .cpp file
29 //-----------------------------------------------------------------------------
33 //-----------------------------------------------------------------------------
34 // Remaining headers: Needed wx headers, then wx/contrib headers, then app one
35 //-----------------------------------------------------------------------------
37 #include "wx/image.h" // wxImage
39 #include "wx/xrc/xmlres.h" // XRC XML resources
42 #include "wx/xrc/xh_ribbon.h"
43 #endif // wxUSE_RIBBON
45 #include "wx/cshelp.h" // wxSimpleHelpProvider for helptext
49 //-----------------------------------------------------------------------------
50 // wxWidgets macro: Declare the application.
51 //-----------------------------------------------------------------------------
53 // Create a new application object: this macro will allow wxWidgets to create
54 // the application object during program execution (it's better than using a
55 // static object for many reasons) and also declares the accessor function
56 // wxGetApp() which will return the reference of the right type (i.e. the_app and
60 //-----------------------------------------------------------------------------
62 //-----------------------------------------------------------------------------
64 // 'Main program' equivalent: the program execution "starts" here
67 if ( !wxApp::OnInit() )
70 // If there is any of a certain format of image in the xrcs, then first
71 // load a handler for that image type. This example uses XPMs & a gif, but
72 // if you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler()
73 // documentation for the types of image handlers available.
74 wxImage::AddHandler(new wxXPMHandler
);
75 wxImage::AddHandler(new wxGIFHandler
);
77 // Initialize all the XRC handlers. Always required (unless you feel like
78 // going through and initializing a handler of each control type you will
79 // be using (ie initialize the spinctrl handler, initialize the textctrl
80 // handler). However, if you are only using a few control types, it will
81 // save some space to only initialize the ones you will be using. See
82 // wxXRC docs for details.
83 wxXmlResource::Get()->InitAllHandlers();
86 wxXmlResource::Get()->AddHandler(new wxRibbonXmlHandler
);
89 // Load all of the XRC files that will be used. You can put everything
90 // into one giant XRC file if you wanted, but then they become more
91 // diffcult to manage, and harder to reuse in later projects.
92 if ( !wxXmlResource::Get()->LoadAllFiles("rc") )
96 // Use the simple help provider to show the context-sensitive help
97 wxHelpProvider::Set( new wxSimpleHelpProvider
);
100 // Make an instance of your derived frame. Passing NULL (the default value
101 // of MyFrame's constructor is NULL) as the frame doesn't have a parent
102 // since it is the main application window.
103 MyFrame
*frame
= new MyFrame();
105 // Show the frame as it's created initially hidden.
108 // Return true to tell program to continue (false would terminate).