1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRegion class
4 // Author: Stefan Csomor
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #include "wx/gdiobj.h"
17 #include "wx/gdicmn.h"
19 class WXDLLEXPORT wxRect
;
20 class WXDLLEXPORT wxPoint
;
22 enum wxRegionContain
{
23 wxOutRegion
= 0, wxPartRegion
= 1, wxInRegion
= 2
26 // So far, for internal use only
28 wxRGN_AND
, // Creates the intersection of the two combined regions.
29 wxRGN_COPY
, // Creates a copy of the region identified by hrgnSrc1.
30 wxRGN_DIFF
, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
31 wxRGN_OR
, // Creates the union of two combined regions.
32 wxRGN_XOR
// Creates the union of two combined regions except for any overlapping areas.
35 class WXDLLEXPORT wxRegion
: public wxGDIObject
{
36 DECLARE_DYNAMIC_CLASS(wxRegion
);
37 friend class WXDLLEXPORT wxRegionIterator
;
39 wxRegion(long x
, long y
, long w
, long h
);
40 wxRegion(const wxPoint
& topLeft
, const wxPoint
& bottomRight
);
41 wxRegion(const wxRect
& rect
);
42 wxRegion( WXHRGN hRegion
);
44 wxRegion( const wxBitmap
& bmp
)
48 wxRegion( const wxBitmap
& bmp
,
49 const wxColour
& transColour
, int tolerance
= 0)
51 Union(bmp
, transColour
, tolerance
);
57 wxRegion(const wxRegion
& r
)
60 wxRegion
& operator = (const wxRegion
& r
)
61 { Ref(r
); return (*this); }
64 // Clear current region
67 // Union rectangle or region with this.
68 bool Union(long x
, long y
, long width
, long height
)
69 { return Combine(x
, y
, width
, height
, wxRGN_OR
); }
70 bool Union(const wxRect
& rect
)
71 { return Combine(rect
, wxRGN_OR
); }
72 bool Union(const wxRegion
& region
)
73 { return Combine(region
, wxRGN_OR
); }
75 // Intersect rectangle or region with this.
76 bool Intersect(long x
, long y
, long width
, long height
)
77 { return Combine(x
, y
, width
, height
, wxRGN_AND
); }
78 bool Intersect(const wxRect
& rect
)
79 { return Combine(rect
, wxRGN_AND
); }
80 bool Intersect(const wxRegion
& region
)
81 { return Combine(region
, wxRGN_AND
); }
83 // Subtract rectangle or region from this:
84 // Combines the parts of 'this' that are not part of the second region.
85 bool Subtract(long x
, long y
, long width
, long height
)
86 { return Combine(x
, y
, width
, height
, wxRGN_DIFF
); }
87 bool Subtract(const wxRect
& rect
)
88 { return Combine(rect
, wxRGN_DIFF
); }
89 bool Subtract(const wxRegion
& region
)
90 { return Combine(region
, wxRGN_DIFF
); }
92 // XOR: the union of two combined regions except for any overlapping areas.
93 bool Xor(long x
, long y
, long width
, long height
)
94 { return Combine(x
, y
, width
, height
, wxRGN_XOR
); }
95 bool Xor(const wxRect
& rect
)
96 { return Combine(rect
, wxRGN_XOR
); }
97 bool Xor(const wxRegion
& region
)
98 { return Combine(region
, wxRGN_XOR
); }
100 //# Information on region
101 // Outer bounds of region
102 void GetBox(wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const;
103 wxRect
GetBox() const ;
107 inline bool IsEmpty() const { return Empty(); }
110 // Does the region contain the point (x,y)?
111 wxRegionContain
Contains(long x
, long y
) const;
112 // Does the region contain the point pt?
113 wxRegionContain
Contains(const wxPoint
& pt
) const;
114 // Does the region contain the rectangle (x, y, w, h)?
115 wxRegionContain
Contains(long x
, long y
, long w
, long h
) const;
116 // Does the region contain the rectangle rect?
117 wxRegionContain
Contains(const wxRect
& rect
) const;
119 // Convert the region to a B&W bitmap with the white pixels being inside
121 wxBitmap
ConvertToBitmap() const;
123 // Use the non-transparent pixels of a wxBitmap for the region to combine
124 // with this region. First version takes transparency from bitmap's mask,
125 // second lets the user specify the colour to be treated as transparent
126 // along with an optional tolerance value.
127 // NOTE: implemented in common/rgncmn.cpp
128 bool Union(const wxBitmap
& bmp
);
129 bool Union(const wxBitmap
& bmp
,
130 const wxColour
& transColour
, int tolerance
= 0);
133 bool Combine(long x
, long y
, long width
, long height
, wxRegionOp op
);
134 bool Combine(const wxRegion
& region
, wxRegionOp op
);
135 bool Combine(const wxRect
& rect
, wxRegionOp op
);
136 const WXHRGN
GetWXHRGN() const ;
139 class WXDLLEXPORT wxRegionIterator
: public wxObject
141 DECLARE_DYNAMIC_CLASS(wxRegionIterator
)
145 wxRegionIterator(const wxRegion
& region
);
146 wxRegionIterator(const wxRegionIterator
& iterator
);
149 wxRegionIterator
& operator=(const wxRegionIterator
& iterator
);
151 void Reset() { m_current
= 0; }
152 void Reset(const wxRegion
& region
);
154 operator bool () const { return m_current
< m_numRects
; }
155 bool HaveRects() const { return m_current
< m_numRects
; }
157 wxRegionIterator
& operator++();
158 wxRegionIterator
operator++(int);
163 long GetWidth() const { return GetW(); }
165 long GetHeight() const { return GetH(); }
166 wxRect
GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
168 void SetRects(long numRects
, wxRect
*rects
);