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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: renderer.tex
3 %% Purpose: wxRenderer and wxRendererNative documentation
4 %% Author: Vadim Zeitlin
5 %% Modified by:
6 %% Created: 06.08.03
7 %% RCS-ID: $Id$
8 %% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxRendererNative}}\label{wxrenderernative}
13
14 First, a brief introduction to wxRenderer and why it is needed.
15
16 Usually wxWidgets uses the underlying low level GUI system to draw all the
17 controls - this is what we mean when we say that it is a ``native'' framework.
18 However not all controls exist under all (or even any) platforms and in this
19 case wxWidgets provides a default, generic, implementation of them written in
20 wxWidgets itself.
21
22 These controls don't have the native appearance if only the standard
23 line drawing and other graphics primitives are used, because the native
24 appearance is different under different platforms while the lines are always
25 drawn in the same way.
26
27 This is why we have renderers: wxRenderer is a class which virtualizes the
28 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29 button, without caring about exactly how this is done. Of course, as we
30 can draw the button differently in different renderers, this also allows us to
31 emulate the native look and feel.
32
33 So the renderers work by exposing a large set of high-level drawing functions
34 which are used by the generic controls. There is always a default global
35 renderer but it may be changed or extended by the user, see
36 \helpref{Render sample}{samplerender}.
37
38 All drawing functions take some standard parameters:
39 \begin{itemize}
40 \item \arg{win} is the window being drawn. It is normally not used and when
41 it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42 (in order to get its low level handle, for example), but you should
43 \emph{not} assume that it is of some given type as the same renderer
44 function may be reused for drawing different kinds of control.
45 \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46 context should be used for drawing. It is not necessary to restore
47 pens and brushes for it on function exit but, on the other hand, you
48 shouldn't assume that it is in any specific state on function entry:
49 the rendering functions should always prepare it.
50 \item \arg{rect} the bounding rectangle for the element to be drawn.
51 \item \arg{flags} the optional flags (none by default) which can be a
52 combination of the \texttt{wxCONTROL\_XXX} constants below.
53 \end{itemize}
54
55 Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes if
56 it changes them, so it is safe to assume that the same pen, brush and colours
57 that were active before the call to this function are still in effect after it.
58
59
60 \wxheading{Constants}
61
62 The following rendering flags are defined:
63
64 \begin{verbatim}
65 enum
66 {
67 wxCONTROL_DISABLED = 0x00000001, // control is disabled
68 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
69 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
70 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
71 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
72 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
73 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
74 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
75 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
76 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
77 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
78 };
79 \end{verbatim}
80
81 \wxheading{Derived from}
82
83 No base class
84
85 \wxheading{Include files}
86
87 <wx/renderer.h>
88
89
90 \latexignore{\rtfignore{\wxheading{Members}}}
91
92
93 \membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
94
95 \func{}{\destruct{wxRendererNative}}{\void}
96
97 Virtual destructor as for any base class.
98
99
100 \membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}
101
102 \func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
103
104 Draw a check box (used by wxDataViewCtrl).
105
106 \arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
107 \texttt{wxCONTROL\_UNDETERMINED} bit set.
108
109
110 \membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
111
112 \func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
113
114 Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
115 drop down window. The usual appearance is a downwards pointing arrow.
116
117 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
118
119
120 \membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
121
122 \func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
123
124 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
125 transparent background.
126
127 \arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
128 rectangle of a drop down button which arrow matches the size you need.
129 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
130
131
132 \membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
133
134 \func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
135
136 Draw the header control button (used by \helpref{wxListCtrl}{wxlistctrl}).
137
138
139 \membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
140
141 \func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
142
143 Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
144
145 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
146 \texttt{wxCONTROL\_ISDEFAULT} bit set.
147
148
149 \membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
150
151 \func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
152
153 Draw the border for sash window: this border must be such that the sash
154 drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
155 well.
156
157
158 \membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
159
160 \func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
161
162 Draw a sash. The \arg{orient} parameter defines whether the sash should be
163 vertical or horizontal and how the \arg{position} should be interpreted.
164
165
166 \membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
167
168 \func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
169
170 Draw the expanded/collapsed icon for a tree control item. To draw an expanded
171 button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
172
173
174 \membersection{wxRendererNative::Get}\label{wxrenderernativeget}
175
176 \func{wxRendererNative\&}{Get}{\void}
177
178 Return the currently used renderer.
179
180
181 \membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
182
183 \func{wxRendererNative\&}{GetDefault}{\void}
184
185 Return the default (native) implementation for this platform -- this is also
186 the one used by default but this may be changed by calling
187 \helpref{Set}{wxrenderernativeset} in which case the return value of this
188 method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
189
190
191 \membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
192
193 \func{wxRendererNative\&}{GetGeneric}{\void}
194
195 Return the generic implementation of the renderer. Under some platforms, this
196 is the default renderer implementation, others have platform-specific default
197 renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
198
199
200 \membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
201
202 \func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
203
204 Get the splitter parameters, see
205 \helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
206
207
208 \membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
209
210 \constfunc{wxRendererVersion}{GetVersion}{\void}
211
212 This function is used for version checking: \helpref{Load}{wxrenderernativeload}
213 refuses to load any shared libraries implementing an older or incompatible
214 version.
215
216 The implementation of this method is always the same in all renderers (simply
217 construct \helpref{wxRendererVersion}{wxrendererversion} using the
218 {\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
219 not base, class, to detect mismatches between the renderers versions and so you
220 have to implement it anew in all renderers.
221
222
223 \membersection{wxRendererNative::Load}\label{wxrenderernativeload}
224
225 \func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
226
227 Load the renderer from the specified DLL, the returned pointer must be
228 deleted by caller if not {\tt NULL} when it is not used any more.
229
230 The \arg{name} should be just the base name of the renderer and not the full
231 name of the DLL file which is constructed differently (using
232 \helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
233 on different systems.
234
235
236 \membersection{wxRendererNative::Set}\label{wxrenderernativeset}
237
238 \func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
239
240 Set the renderer to use, passing {\tt NULL} reverts to using the default
241 renderer (the global renderer must always exist).
242
243 Return the previous renderer used with Set() or {\tt NULL} if none.