2 % automatically generated by HelpGen from
3 % /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndaiff.h at 26/Feb/00 14:52:29
6 \section{\class{wxSoundAiff
}}\label{wxsoundaiff
}
10 \wxheading{Derived from
}
12 \helpref{wxSoundFileStream
}{wxsoundfilestream
}
14 \wxheading{Data structures
}
16 \latexignore{\rtfignore{\wxheading{Members
}}}
19 \membersection{wxSoundAiff::wxSoundAiff
}\label{wxsoundaiffwxsoundaiff
}
21 \func{}{wxSoundAiff
}{\param{wxInputStream\&
}{stream
},
\param{wxSoundStream\&
}{io
\_sound}}
24 \membersection{wxSoundAiff::wxSoundAiff
}\label{wxsoundaiffwxsoundaiff
}
26 \func{}{wxSoundAiff
}{\param{wxOutputStream\&
}{stream
},
\param{wxSoundStream\&
}{io
\_sound}}
29 \membersection{wxSoundAiff::
\destruct{wxSoundAiff
}}\label{wxsoundaiffdtor
}
31 \func{}{\destruct{wxSoundAiff
}}{\void}
34 \membersection{wxSoundAiff::CanRead
}\label{wxsoundaiffcanread
}
36 \func{bool
}{CanRead
}{\void}
39 \membersection{wxSoundAiff::GetCodecName
}\label{wxsoundaiffgetcodecname
}
41 \constfunc{wxString
}{GetCodecName
}{\void}
44 \membersection{wxSoundAiff::PrepareToPlay
}\label{wxsoundaiffpreparetoplay
}
46 \func{bool
}{PrepareToPlay
}{\void}
49 \membersection{wxSoundAiff::PrepareToRecord
}\label{wxsoundaiffpreparetorecord
}
51 \func{bool
}{PrepareToRecord
}{\param{wxUint32
}{time
}}
54 \membersection{wxSoundAiff::FinishRecording
}\label{wxsoundaifffinishrecording
}
56 \func{bool
}{FinishRecording
}{\void}
59 \membersection{wxSoundAiff::RepositionStream
}\label{wxsoundaiffrepositionstream
}
61 \func{bool
}{RepositionStream
}{\param{wxUint32
}{position
}}
64 \membersection{wxSoundAiff::GetData
}\label{wxsoundaiffgetdata
}
66 \func{wxUint32
}{GetData
}{\param{void*
}{buffer
},
\param{wxUint32
}{len
}}
69 \membersection{wxSoundAiff::PutData
}\label{wxsoundaiffputdata
}
71 \func{wxUint32
}{PutData
}{\param{const void*
}{buffer
},
\param{wxUint32
}{len
}}