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1 \chapter{Introduction}\label{introduction}
2 \pagenumbering{arabic}%
3 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4 \setfooter{\thepage}{}{}{}{}{\thepage}%
5
6 \section{What is wxWidgets?}\label{whatis}
7
8 wxWidgets is a C++ framework providing GUI (Graphical User
9 Interface) and other facilities on more than one platform. Version 2 and higher
10 currently support all desktop versions of MS Windows, Unix with GTK+ 1.x or 2.x,
11 Unix with Motif, Unix with just X11, Unix with DirectFB, Mac OS X, OS/2.
12
13 wxWidgets was originally developed at the Artificial Intelligence
14 Applications Institute, University of Edinburgh, for internal use,
15 and was first made publicly available in 1992.
16 Version 2 is a vastly improved version written and maintained by
17 Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
18
19 This manual contains a class reference and topic overviews.
20 For a selection of wxWidgets tutorials, please see the documentation page on the \urlref{wxWidgets web site}{http://www.wxwidgets.org}.
21
22 Please note that in the following, ``MS Windows" often refers to all
23 platforms related to Microsoft Windows, including 32-bit and 64-bit
24 variants, unless otherwise stated. All trademarks are acknowledged.
25
26 \section{Why another cross-platform development tool?}\label{why}
27
28 wxWidgets was developed to provide a cheap and flexible way to maximize
29 investment in GUI application development. While a number of commercial
30 class libraries already existed for cross-platform development,
31 none met all of the following criteria:
32
33 \begin{enumerate}\itemsep=0pt
34 \item low price;
35 \item source availability;
36 \item simplicity of programming;
37 \item support for a wide range of compilers.
38 \end{enumerate}
39
40 Since wxWidgets was started, several other free or almost-free
41 GUI frameworks have emerged. However, none has the range of
42 features, flexibility, documentation and the well-established
43 development team that wxWidgets has.
44
45 As open source software, wxWidgets has benefited from comments,
46 ideas, bug fixes, enhancements and the sheer enthusiasm of
47 users. This gives wxWidgets a certain advantage over its
48 commercial competitors (and over free libraries without an
49 independent development team), plus a robustness against the
50 transience of one individual or company. This openness and
51 availability of source code is especially important when the
52 future of thousands of lines of application code may depend upon
53 the longevity of the underlying class library.
54
55 Version 2 goes much further than previous versions in terms of
56 generality and features, allowing applications to be produced
57 that are often indistinguishable from those produced using
58 single-platform toolkits such as Motif, GTK+ and MFC.
59
60 The importance of using a platform-independent class library
61 cannot be overstated, since GUI application development is very
62 time-consuming, and sustained popularity of particular GUIs
63 cannot be guaranteed. Code can very quickly become obsolete if
64 it addresses the wrong platform or audience. wxWidgets helps to
65 insulate the programmer from these winds of change. Although
66 wxWidgets may not be suitable for every application (such as an
67 OLE-intensive program), it provides access to most of the
68 functionality a GUI program normally requires, plus many extras
69 such as network programming, PostScript output, and HTML
70 rendering; and it can of course be extended as needs dictate.
71 As a bonus, it provides a far cleaner and easier programming
72 interface than the native APIs. Programmers may find it
73 worthwhile to use wxWidgets even if they are developing on only
74 one platform.
75
76 It is impossible to sum up the functionality of wxWidgets in a few paragraphs, but
77 here are some of the benefits:
78
79 \begin{itemize}\itemsep=0pt
80 \item Low cost (free, in fact!)
81 \item You get the source.
82 \item Available on a variety of popular platforms.
83 \item Works with almost all popular C++ compilers and Python.
84 \item Over 70 example programs.
85 \item Over 1000 pages of printable and on-line documentation.
86 \item Simple-to-use, object-oriented API.
87 \item Flexible event system.
88 \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
89 \item Constraint-based and sizer-based layouts.
90 \item Print/preview and document/view architectures.
91 \item Toolbar, notebook, tree control, advanced list control classes.
92 \item PostScript generation under Unix, normal MS Windows printing on the PC.
93 \item MDI (Multiple Document Interface) support.
94 \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
95 \item Common dialogs for file browsing, printing, colour selection, etc.
96 \item Under MS Windows, support for creating metafiles and copying
97 them to the clipboard.
98 \item An API for invoking help from applications.
99 \item Ready-to-use HTML window (supporting a subset of HTML).
100 \item Network support via a family of socket and protocol classes.
101 \item Support for platform independent image processing.
102 \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
103 \item Includes Tex2RTF, to allow you to produce your own documentation
104 in Windows Help, HTML and Word RTF formats.
105 \end{itemize}
106
107 \section{wxWidgets requirements}\label{requirements}
108
109 To make use of wxWidgets, you currently need one of the following setups.
110
111 (a) MS-Windows:
112
113 \begin{enumerate}\itemsep=0pt
114 \item A 32-bit or 64-bit PC running MS Windows.
115 \item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
116 port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
117 Digital Mars C++. See {\tt install.txt} for details about compiler
118 version supported.
119 \end{enumerate}
120
121 (b) Unix:
122
123 \begin{enumerate}\itemsep=0pt
124 \item Almost any C++ compiler, including GNU C++ and many Unix vendors
125 compilers such as Sun CC, HP-UX aCC or SGI mipsPro.
126 \item Almost any Unix workstation, and one of: GTK+ 2.4 or higher (GTK+ 1.2.10
127 may still be supported but wxGTK1 port is not maintained any longer and lacks
128 many features of wxGTK2), Motif 1.2 or higher or Lesstif. If using the wxX11
129 port, no such widget set is required.
130 \end{enumerate}
131
132 (c) Mac OS/Mac OS X:
133
134 \begin{enumerate}\itemsep=0pt
135 \item A PowerPC or Intel Mac running Mac OS X 10.3 or higher
136 \item The Apple Developer Tools (eg. GNU C++) or MetroWerks CodeWarrior (not
137 actively supported)
138 \end{enumerate}
139
140 Under all platforms it's recommended to have large amounts of free hard disk
141 space. The exact amount needed depends on the port, compiler and build
142 configurations but to give an example, a debug build of the library may take up
143 to 500MB.
144
145 \section{Availability and location of wxWidgets}\label{where}
146
147 \winhelponly{wxWidgets is available by anonymous FTP and World Wide Web
148 from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwidgets.org.}
149 \winhelpignore{wxWidgets is available by anonymous FTP and World Wide Web
150 from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub}
151 and/or \urlref{http://www.wxwidgets.org}{http://www.wxwidgets.org}.}
152
153 You can also buy a CD-ROM using the form on the Web site.
154
155 \section{Acknowledgements}\label{acknowledgements}
156
157 The following is the list of the core, active developers of wxWidgets which keep
158 it running and have provided an invaluable, extensive and high-quality amount of
159 changes over the many of years of wxWidgets' life:
160
161 \begin{description}\itemsep=0pt
162 \item Julian Smart
163 \item Vadim Zeitlin
164 \item Robert Roebling
165 \item Robin Dunn
166 \item Stefan Csomor
167 \item Vaclav Slavik
168 \item Paul Cornett
169 \item Wlodzimierz `ABX' Skiba
170 \item Chris Elliott
171 \item David Elliott
172 \item Kevin Hock
173 \item Stefan Neis
174 \item Michael Wetherell
175 \end{description}
176
177 We would particularly like to thank the following peoples for their contributions
178 to wxWidgets, and the many others who have been involved in the project over the years.
179 Apologies for any unintentional omissions from this alphabetic list:
180
181 Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI,
182 Patrick Albert, Karsten Ballueder, Mattia Barbon, Michael Bedward,
183 Kai Bendorf, Yura Bidus, Keith Gary Boyce, Chris Breeze, Pete Britton,
184 Ian Brown, C. Buckley, Marco Cavallini, Dmitri Chubraev, Robin Corbet, Cecil Coupe,
185 Andrew Davison, Gilles Depeyrot, Neil Dudman, Hermann Dunkel, Jos van Eijndhoven,
186 Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries,
187 Dominic Gallagher, Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz,
188 Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle,
189 Harco de Hilster, Cord Hockemeyer, Markus Holzem, Olaf Klein, Leif Jensen,
190 Bart Jourquin, Guilhem Lavaux, Ron Lee, Jan Lessner, Nicholas Liebmann,
191 Torsten Liermann, Per Lindqvist, Francesco Montorsi, Thomas Runge, Tatu M\"{a}nnist\"{o},
192 Scott Maxwell, Thomas Myers, Oliver Niedung, Ryan Norton, Hernan Otero,
193 Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
194 Garrett Potts, Marcel Rasche, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton,
195 Paul Shirley, Stein Somers, Petr Smilauer, Neil Smith, Kari Syst\"{a}, George Tasker,
196 Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, Janos Vegh, Andrea Venturoli,
197 David Webster, Otto Wyss, Xiaokun Zhu, Edward Zimmermann.
198
199 Many thanks also to AIAI for being willing to release the original version of
200 wxWidgets into the public domain, and to our patient partners.
201
202 `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
203 T.J. van Eijndhoven of Eindhoven University of Technology. The code has
204 been used in wxGraphLayout (not in wxWidgets anymore) with his permission.
205
206 We also acknowledge the author of XFIG, the excellent Unix drawing tool,
207 from the source of which we have borrowed some spline drawing code.
208 His copyright is included below.
209
210 {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
211 use, copy, modify, distribute, and sell this software and its
212 documentation for any purpose is hereby granted without fee, provided
213 that the above copyright notice appear in all copies and that both that
214 copyright notice and this permission notice appear in supporting
215 documentation, and that the name of M.I.T. not be used in advertising or
216 publicity pertaining to distribution of the software without specific,
217 written prior permission. M.I.T. makes no representations about the
218 suitability of this software for any purpose. It is provided ``as is''
219 without express or implied warranty.}
220
221 \chapter{Multi-platform development with wxWidgets}\label{multiplat}
222 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
223 \setfooter{\thepage}{}{}{}{}{\thepage}%
224
225 This chapter describes the practical details of using wxWidgets. Please
226 see the file install.txt for up-to-date installation instructions, and
227 changes.txt for differences between versions.
228
229 \section{Include files}\label{includefiles}
230
231 The main include file is {\tt "wx/wx.h"}; this includes the most commonly
232 used modules of wxWidgets.
233
234 To save on compilation time, include only those header files relevant to the
235 source file. If you are using precompiled headers, you should include
236 the following section before any other includes:
237
238 \begin{verbatim}
239 // For compilers that support precompilation, includes "wx.h".
240 #include <wx/wxprec.h>
241
242 #ifdef __BORLANDC__
243 #pragma hdrstop
244 #endif
245
246 #ifndef WX_PRECOMP
247 // Include your minimal set of headers here, or wx.h
248 #include <wx/wx.h>
249 #endif
250
251 ... now your other include files ...
252 \end{verbatim}
253
254 The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
255 may seem quirky, it is in fact the end result of a lot of experimentation,
256 and several Windows compilers to use precompilation which is largely automatic for
257 compilers with necessary support. Currently it is used for Visual C++ (including
258 embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
259 and newer versions of GCC.
260 Some compilers might need extra work from the application developer to set the
261 build environment up as necessary for the support.
262
263 \section{Libraries}\label{libraries}
264
265 Most ports of wxWidgets can create either a static library or a shared
266 library. wxWidgets can also be built in multilib and monolithic variants.
267 See the \helpref{libraries list}{librarieslist} for more
268 information on these.
269
270 \section{Configuration}\label{configuration}
271
272 When using project files and makefiles directly to build wxWidgets,
273 options are configurable in the file
274 \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
275 settings are a matter of taste, some help with platform-specific problems, and
276 others can be set to minimize the size of the library. Please see the setup.h file
277 and {\tt install.txt} files for details on configuration.
278
279 When using the 'configure' script to configure wxWidgets (on Unix and other platforms where
280 configure is available), the corresponding setup.h files are generated automatically
281 along with suitable makefiles. When using the RPM packages
282 for installing wxWidgets on Linux, a correct setup.h is shipped in the package and
283 this must not be changed.
284
285 \section{Makefiles}\label{makefiles}
286
287 On Microsoft Windows, wxWidgets has a different set of makefiles for each
288 compiler, because each compiler's 'make' tool is slightly different.
289 Popular Windows compilers that we cater for, and the corresponding makefile
290 extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
291 OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
292 for the wxWidgets library itself, samples, demos, and utilities.
293
294 On Linux, Mac and OS/2, you use the 'configure' command to
295 generate the necessary makefiles. You should also use this method when
296 building with MinGW/Cygwin on Windows.
297
298 We also provide project files for some compilers, such as
299 Microsoft VC++. However, we recommend using makefiles
300 to build the wxWidgets library itself, because makefiles
301 can be more powerful and less manual intervention is required.
302
303 On Windows using a compiler other than MinGW/Cygwin, you would
304 build the wxWidgets library from the build/msw directory
305 which contains the relevant makefiles.
306
307 On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
308 'configure' (found in the top-level of the wxWidgets source hierarchy),
309 from within a suitable empty directory for containing makefiles, object files and
310 libraries.
311
312 For details on using makefiles, configure, and project files,
313 please see docs/xxx/install.txt in your distribution, where
314 xxx is the platform of interest, such as msw, gtk, x11, mac.
315
316 \section{Windows-specific files}\label{windowsfiles}
317
318 wxWidgets application compilation under MS Windows requires at least one
319 extra file: a resource file.
320
321 \subsection{Resource file}\label{resources}
322
323 The least that must be defined in the Windows resource file (extension RC)
324 is the following statement:
325
326 \begin{verbatim}
327 #include "wx/msw/wx.rc"
328 \end{verbatim}
329
330 which includes essential internal wxWidgets definitions. The resource script
331 may also contain references to icons, cursors, etc., for example:
332
333 \begin{verbatim}
334 wxicon icon wx.ico
335 \end{verbatim}
336
337 The icon can then be referenced by name when creating a frame icon. See
338 the MS Windows SDK documentation.
339
340 \normalbox{Note: include wx.rc {\it after} any ICON statements
341 so programs that search your executable for icons (such
342 as the Program Manager) find your application icon first.}
343
344 \section{Allocating and deleting wxWidgets objects}\label{allocatingobjects}
345
346 In general, classes derived from wxWindow must dynamically allocated
347 with {\it new} and deleted with {\it delete}. If you delete a window,
348 all of its children and descendants will be automatically deleted,
349 so you don't need to delete these descendants explicitly.
350
351 When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
352 that the wxWidgets delayed deletion can take effect. This waits until idle time
353 (when all messages have been processed) to actually delete the window, to avoid
354 problems associated with the GUI sending events to deleted windows.
355
356 Don't create a window on the stack, because this will interfere
357 with delayed deletion.
358
359 If you decide to allocate a C++ array of objects (such as wxBitmap) that may
360 be cleaned up by wxWidgets, make sure you delete the array explicitly
361 before wxWidgets has a chance to do so on exit, since calling {\it delete} on
362 array members will cause memory problems.
363
364 wxColour can be created statically: it is not automatically cleaned
365 up and is unlikely to be shared between other objects; it is lightweight
366 enough for copies to be made.
367
368 Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
369 Windows is particularly sensitive to this: so make sure you
370 make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
371 a drawing object that may be in use. Code that doesn't do this will probably work
372 fine on some platforms, and then fail under Windows.
373
374 \section{Architecture dependency}\label{architecturedependency}
375
376 A problem which sometimes arises from writing multi-platform programs is that
377 the basic C types are not defined the same on all platforms. This holds true
378 for both the length in bits of the standard types (such as int and long) as
379 well as their byte order, which might be little endian (typically
380 on Intel computers) or big endian (typically on some Unix workstations). wxWidgets
381 defines types and macros that make it easy to write architecture independent
382 code. The types are:
383
384 wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
385
386 where wxInt32 stands for a 32-bit signed integer type etc. You can also check
387 which architecture the program is compiled on using the wxBYTE\_ORDER define
388 which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
389 as well).
390
391 The macros handling bit-swapping with respect to the applications endianness
392 are described in the \helpref{Byte order macros}{byteordermacros} section.
393
394 \section{Conditional compilation}\label{conditionalcompilation}
395
396 One of the purposes of wxWidgets is to reduce the need for conditional
397 compilation in source code, which can be messy and confusing to follow.
398 However, sometimes it is necessary to incorporate platform-specific
399 features (such as metafile use under MS Windows). The \helpref{wxUSE\_*}{wxusedef}
400 symbols listed in the file {\tt setup.h} may be used for this purpose,
401 along with any user-supplied ones.
402
403 \section{C++ issues}\label{cpp}
404
405 The following documents some miscellaneous C++ issues.
406
407 \subsection{Templates}\label{templates}
408
409 wxWidgets does not use templates (except for some advanced features that
410 are switched off by default) since it is a notoriously unportable feature.
411
412 \subsection{RTTI}\label{rtti}
413
414 wxWidgets does not use C++ run-time type information since wxWidgets provides
415 its own run-time type information system, implemented using macros.
416
417 \subsection{Type of NULL}\label{null}
418
419 Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
420 no conversion to pointers is allowed. Because of that, all these
421 occurrences of NULL in the GTK+ port use an explicit conversion such
422 as
423
424 {\small
425 \begin{verbatim}
426 wxWindow *my_window = (wxWindow*) NULL;
427 \end{verbatim}
428 }%
429
430 It is recommended to adhere to this in all code using wxWidgets as
431 this make the code (a bit) more portable.
432
433 \subsection{Precompiled headers}\label{precompiledheaders}
434
435 Some compilers, such as Borland C++ and Microsoft C++, support
436 precompiled headers. This can save a great deal of compiling time. The
437 recommended approach is to precompile {\tt "wx.h"}, using this
438 precompiled header for compiling both wxWidgets itself and any
439 wxWidgets applications. For Windows compilers, two dummy source files
440 are provided (one for normal applications and one for creating DLLs)
441 to allow initial creation of the precompiled header.
442
443 However, there are several downsides to using precompiled headers. One
444 is that to take advantage of the facility, you often need to include
445 more header files than would normally be the case. This means that
446 changing a header file will cause more recompilations (in the case of
447 wxWidgets, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
448
449 A related problem is that for compilers that don't have precompiled
450 headers, including a lot of header files slows down compilation
451 considerably. For this reason, you will find (in the common
452 X and Windows parts of the library) conditional
453 compilation that under Unix, includes a minimal set of headers;
454 and when using Visual C++, includes {\tt wx.h}. This should help provide
455 the optimal compilation for each compiler, although it is
456 biased towards the precompiled headers facility available
457 in Microsoft C++.
458
459 \section{File handling}\label{filehandling}
460
461 When building an application which may be used under different
462 environments, one difficulty is coping with documents which may be
463 moved to different directories on other machines. Saving a file which
464 has pointers to full pathnames is going to be inherently unportable.
465
466 One approach is to store filenames on their own, with no directory
467 information. The application then searches into a list of standard
468 paths (platform-specific) through the use of \helpref{wxStandardPaths}{wxstandardpaths}.
469
470 Eventually you may want to use also the \helpref{wxPathList}{wxpathlist} class.
471
472 Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore.
473 Most modern operating systems allow at least 255 characters in the filename;
474 the exact maximum length, as well as the characters allowed in the filenames,
475 are OS-specific so you should try to avoid extremely long (> 255 chars) filenames
476 and/or filenames with non-ANSI characters.
477
478 Another thing you need to keep in mind is that all Windows operating systems
479 are case-insensitive, while Unix operating systems (Linux, Mac, etc) are
480 case-sensitive.
481
482 Also, for text files, different OSes use different End Of Lines (EOL).
483 Windows uses CR+LF convention, Linux uses LF only, Mac CR only.
484
485 The \helpref{wxTextFile}{wxtextfile},\helpref{wxTextInputStream}{wxtextinputstream},
486 \helpref{wxTextOutputStream}{wxtextoutputstream} classes help to abstract
487 from these differences.
488 Of course, there are also 3rd party utilities such as \tt{dos2unix} and \tt{unix2dos}
489 which do the EOL conversions.
490
491 See also the \helpref{File Functions}{filefunctions} section of the reference
492 manual for the description of miscellaneous file handling functions.
493
494 \chapter{Utilities and libraries supplied with wxWidgets}\label{utilities}
495 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
496 \setfooter{\thepage}{}{}{}{}{\thepage}%
497
498 In addition to the \helpref{wxWidgets libraries}{librarieslist}, some
499 additional utilities are supplied in the \tt{utils} hierarchy.
500
501 For other user-contributed packages, please see the Contributions page
502 on the \urlref{wxWidgets Web site}{http://www.wxwidgets.org}.
503
504 \begin{description}\itemsep=0pt
505 \item[{\bf Helpview}]
506 Helpview is a program for displaying wxWidgets HTML
507 Help files. In many cases, you may wish to use the wxWidgets HTML
508 Help classes from within your application, but this provides a
509 handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
510 You can find it in {\tt samples/html/helpview}.
511 \item[{\bf Tex2RTF}]
512 Supplied with wxWidgets is a utility called Tex2RTF for converting\rtfsp
513 \LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
514 Help RTF formats. Tex2RTF is used for the wxWidgets manuals and can be used independently
515 by authors wishing to create on-line and printed manuals from the same\rtfsp
516 \LaTeX\ source. Please see the separate documentation for Tex2RTF.
517 You can find it under {\tt utils/tex2rtf}.
518 \item[{\bf Helpgen}]
519 Helpgen takes C++ header files and generates a Tex2RTF-compatible
520 documentation file for each class it finds, using comments as appropriate.
521 This is a good way to start a reference for a set of classes.
522 Helpgen can be found in {\tt utils/HelpGen}.
523 \item[{\bf Emulator}]
524 Xnest-based display emulator for X11-based PDA applications. On some
525 systems, the Xnest window does not synchronise with the
526 'skin' window. This program can be found in {\tt utils/emulator}.
527 \end{description}
528
529 \chapter{Programming strategies}\label{strategies}
530 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
531 \setfooter{\thepage}{}{}{}{}{\thepage}%
532
533 This chapter is intended to list strategies that may be useful when
534 writing and debugging wxWidgets programs. If you have any good tips,
535 please submit them for inclusion here.
536
537 \section{Strategies for reducing programming errors}\label{reducingerrors}
538
539 \subsection{Use ASSERT}\label{useassert}
540
541 It is good practice to use ASSERT statements liberally, that check for conditions
542 that should or should not hold, and print out appropriate error messages.
543
544 These can be compiled out of a non-debugging version of wxWidgets
545 and your application. Using ASSERT is an example of `defensive programming':
546 it can alert you to problems later on.
547
548 See \helpref{wxASSERT}{wxassert} for more info.
549
550 \subsection{Use wxString in preference to character arrays}\label{usewxstring}
551
552 Using \helpref{wxString}{wxstring} can be much safer and more convenient than using wxChar *.
553
554 You can reduce the possibility of memory leaks substantially, and it is much more
555 convenient to use the overloaded operators than functions such as \tt{strcmp}.
556 wxString won't add a significant overhead to your program; the overhead is compensated
557 for by easier manipulation (which means less code).
558
559 The same goes for other data types: use classes wherever possible.
560
561 \section{Strategies for portability}\label{portability}
562
563 \subsection{Use sizers}\label{usesizers}
564
565 Don't use absolute panel item positioning if you can avoid it. Different GUIs have
566 very differently sized panel items. Consider using the \helpref{sizers}{sizeroverview} instead.
567
568 \subsection{Use wxWidgets resource files}\label{useresources}
569
570 Use .xrc (wxWidgets resource files) where possible, because they can be easily changed
571 independently of source code. See the \helpref{XRC overview}{xrcoverview} for more info.
572
573 \section{Strategies for debugging}\label{debugstrategies}
574
575 \subsection{Positive thinking}\label{positivethinking}
576
577 It is common to blow up the problem in one's imagination, so that it seems to threaten
578 weeks, months or even years of work. The problem you face may seem insurmountable:
579 but almost never is. Once you have been programming for some time, you will be able
580 to remember similar incidents that threw you into the depths of despair. But
581 remember, you always solved the problem, somehow!
582
583 Perseverance is often the key, even though a seemingly trivial problem
584 can take an apparently inordinate amount of time to solve. In the end,
585 you will probably wonder why you worried so much. That's not to say it
586 isn't painful at the time. Try not to worry -- there are many more important
587 things in life.
588
589 \subsection{Simplify the problem}\label{simplifyproblem}
590
591 Reduce the code exhibiting the problem to the smallest program possible
592 that exhibits the problem. If it is not possible to reduce a large and
593 complex program to a very small program, then try to ensure your code
594 doesn't hide the problem (you may have attempted to minimize the problem
595 in some way: but now you want to expose it).
596
597 With luck, you can add a small amount of code that causes the program
598 to go from functioning to non-functioning state. This should give a clue
599 to the problem. In some cases though, such as memory leaks or wrong
600 deallocation, this can still give totally spurious results!
601
602 \subsection{Use a debugger}\label{usedebugger}
603
604 This sounds like facetious advice, but it is surprising how often people
605 don't use a debugger. Often it is an overhead to install or learn how to
606 use a debugger, but it really is essential for anything but the most
607 trivial programs.
608
609 \subsection{Use logging functions}\label{uselogging}
610
611 There is a variety of logging functions that you can use in your program:
612 see \helpref{Logging functions}{logfunctions}.
613
614 Using tracing statements may be more convenient than using the debugger
615 in some circumstances (such as when your debugger doesn't support a lot
616 of debugging code, or you wish to print a bunch of variables).
617
618 \subsection{Use the wxWidgets debugging facilities}\label{usedebuggingfacilities}
619
620 You can use \helpref{wxDebugContext}{wxdebugcontext} to check for
621 memory leaks and corrupt memory: in fact in debugging mode, wxWidgets will
622 automatically check for memory leaks at the end of the program if wxWidgets is suitably
623 configured. Depending on the operating system and compiler, more or less
624 specific information about the problem will be logged.
625
626 You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
627 scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
628 will save a surprising amount of time in the long run.
629
630 See the \helpref{debugging overview}{debuggingoverview} for further information.
631