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[wxWidgets.git] / include / wx / animate.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/animate.h
3 // Purpose: wxAnimation and wxAnimationCtrl
4 // Author: Julian Smart and Guillermo Rodriguez Garcia
5 // Modified by: Francesco Montorsi
6 // Created: 13/8/99
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_ANIMATEH__
13 #define _WX_ANIMATEH__
14
15 #include "wx/defs.h"
16
17 #if wxUSE_ANIMATIONCTRL
18
19 #include "wx/animdecod.h"
20 #include "wx/control.h"
21 #include "wx/timer.h"
22
23 class WXDLLIMPEXP_ADV wxAnimation;
24
25 extern WXDLLIMPEXP_DATA_ADV(wxAnimation) wxNullAnimation;
26 extern WXDLLIMPEXP_DATA_ADV(const wxChar) wxAnimationCtrlNameStr[];
27
28
29 // ----------------------------------------------------------------------------
30 // wxAnimationBase
31 // ----------------------------------------------------------------------------
32
33 class WXDLLIMPEXP_ADV wxAnimationBase : public wxGDIObject
34 {
35 public:
36 wxAnimationBase() {}
37
38 virtual bool IsOk() const = 0;
39
40 // can be -1
41 virtual int GetDelay(size_t i) const = 0;
42
43 virtual size_t GetFrameCount() const = 0;
44 virtual wxImage GetFrame(size_t i) const = 0;
45 virtual wxSize GetSize() const = 0;
46
47 virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
48 virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
49
50 protected:
51 DECLARE_ABSTRACT_CLASS(wxAnimationBase)
52 };
53
54
55
56 // ----------------------------------------------------------------------------
57 // wxAnimationCtrlBase
58 // ----------------------------------------------------------------------------
59
60 // do not autoresize to the animation's size when SetAnimation() is called
61 #define wxAC_NO_AUTORESIZE (0x0010)
62
63 // default style does not include wxAC_NO_AUTORESIZE, that is, the control
64 // auto-resizes by default to fit the new animation when SetAnimation() is called
65 #define wxAC_DEFAULT_STYLE (wxNO_BORDER)
66
67
68 class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
69 {
70 public:
71 wxAnimationCtrlBase() {}
72
73 public: // public API
74
75 virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
76
77 virtual void SetAnimation(const wxAnimation &anim) = 0;
78 virtual wxAnimation GetAnimation() const = 0;
79
80 virtual bool Play() = 0;
81 virtual void Stop() = 0;
82
83 virtual bool IsPlaying() const = 0;
84
85 private:
86 DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
87 };
88
89
90 // ----------------------------------------------------------------------------
91 // include the platform-specific version of the wxAnimationCtrl class
92 // ----------------------------------------------------------------------------
93
94 #if defined(__WXGTK__)
95 #include "wx/gtk/animate.h"
96 #else
97 #include "wx/generic/animate.h"
98 #endif
99
100 #endif // wxUSE_ANIMATIONCTRL
101
102 #endif // _WX_ANIMATEH__