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[wxWidgets.git] / src / msw / bitmap.cpp
1 ////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/bitmap.cpp
3 // Purpose: wxBitmap
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/bitmap.h"
28
29 #ifndef WX_PRECOMP
30 #include <stdio.h>
31
32 #include "wx/list.h"
33 #include "wx/utils.h"
34 #include "wx/app.h"
35 #include "wx/palette.h"
36 #include "wx/dcmemory.h"
37 #include "wx/icon.h"
38 #include "wx/log.h"
39 #include "wx/image.h"
40 #endif
41
42 #include "wx/msw/private.h"
43
44 #if wxUSE_WXDIB
45 #include "wx/msw/dib.h"
46 #endif
47
48 #ifdef wxHAVE_RAW_BITMAP
49 #include "wx/rawbmp.h"
50 #endif
51
52 // missing from mingw32 header
53 #ifndef CLR_INVALID
54 #define CLR_INVALID ((COLORREF)-1)
55 #endif // no CLR_INVALID
56
57 // ----------------------------------------------------------------------------
58 // Bitmap data
59 // ----------------------------------------------------------------------------
60
61 class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
62 {
63 public:
64 wxBitmapRefData();
65 wxBitmapRefData(const wxBitmapRefData& data);
66 virtual ~wxBitmapRefData() { Free(); }
67
68 virtual void Free();
69
70 // set the mask object to use as the mask, we take ownership of it
71 void SetMask(wxMask *mask)
72 {
73 delete m_bitmapMask;
74 m_bitmapMask = mask;
75 }
76
77 // set the HBITMAP to use as the mask
78 void SetMask(HBITMAP hbmpMask)
79 {
80 SetMask(new wxMask((WXHBITMAP)hbmpMask));
81 }
82
83 // return the mask
84 wxMask *GetMask() const { return m_bitmapMask; }
85
86 public:
87 #if wxUSE_PALETTE
88 wxPalette m_bitmapPalette;
89 #endif // wxUSE_PALETTE
90
91 // MSW-specific
92 // ------------
93
94 #ifdef __WXDEBUG__
95 // this field is solely for error checking: we detect selecting a bitmap
96 // into more than one DC at once or deleting a bitmap still selected into a
97 // DC (both are serious programming errors under Windows)
98 wxDC *m_selectedInto;
99 #endif // __WXDEBUG__
100
101 #if wxUSE_WXDIB
102 // when GetRawData() is called for a DDB we need to convert it to a DIB
103 // first to be able to provide direct access to it and we cache that DIB
104 // here and convert it back to DDB when UngetRawData() is called
105 wxDIB *m_dib;
106 #endif
107
108 // true if we have alpha transparency info and can be drawn using
109 // AlphaBlend()
110 bool m_hasAlpha;
111
112 // true if our HBITMAP is a DIB section, false if it is a DDB
113 bool m_isDIB;
114
115 private:
116 // optional mask for transparent drawing
117 wxMask *m_bitmapMask;
118
119
120 // not implemented
121 wxBitmapRefData& operator=(const wxBitmapRefData&);
122 };
123
124 // ----------------------------------------------------------------------------
125 // macros
126 // ----------------------------------------------------------------------------
127
128 IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject)
129 IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject)
130
131 IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject)
132
133 // ============================================================================
134 // implementation
135 // ============================================================================
136
137 // ----------------------------------------------------------------------------
138 // helper functions
139 // ----------------------------------------------------------------------------
140
141 // decide whether we should create a DIB or a DDB for the given parameters
142 //
143 // NB: we always use DIBs under Windows CE as this is much simpler (even if
144 // also less efficient...) and we obviously can't use them if there is no
145 // DIB support compiled in at all
146 #ifdef __WXWINCE__
147 static inline bool wxShouldCreateDIB(int, int, int, WXHDC) { return true; }
148
149 #define ALWAYS_USE_DIB
150 #elif !wxUSE_WXDIB
151 // no sense in defining wxShouldCreateDIB() as we can't compile code
152 // executed if it is true, so we have to use #if's anyhow
153 #define NEVER_USE_DIB
154 #else // wxUSE_WXDIB && !__WXWINCE__
155 static inline bool wxShouldCreateDIB(int w, int h, int d, WXHDC hdc)
156 {
157 // here is the logic:
158 //
159 // (a) if hdc is specified, the caller explicitly wants DDB
160 // (b) otherwise, create a DIB if depth >= 24 (we don't support 16bpp
161 // or less DIBs anyhow)
162 // (c) finally, create DIBs under Win9x even if the depth hasn't been
163 // explicitly specified but the current display depth is 24 or
164 // more and the image is "big", i.e. > 16Mb which is the
165 // theoretical limit for DDBs under Win9x
166 //
167 // consequences (all of which seem to make sense):
168 //
169 // (i) by default, DDBs are created (depth == -1 usually)
170 // (ii) DIBs can be created by explicitly specifying the depth
171 // (iii) using a DC always forces creating a DDB
172 return !hdc &&
173 (d >= 24 ||
174 (d == -1 &&
175 wxDIB::GetLineSize(w, wxDisplayDepth())*h > 16*1024*1024));
176 }
177
178 #define SOMETIMES_USE_DIB
179 #endif // different DIB usage scenarious
180
181 // ----------------------------------------------------------------------------
182 // wxBitmapRefData
183 // ----------------------------------------------------------------------------
184
185 wxBitmapRefData::wxBitmapRefData()
186 {
187 #ifdef __WXDEBUG__
188 m_selectedInto = NULL;
189 #endif
190 m_bitmapMask = NULL;
191
192 m_hBitmap = (WXHBITMAP) NULL;
193 #if wxUSE_WXDIB
194 m_dib = NULL;
195 #endif
196
197 m_isDIB =
198 m_hasAlpha = false;
199 }
200
201 wxBitmapRefData::wxBitmapRefData(const wxBitmapRefData& data)
202 : wxGDIImageRefData(data)
203 {
204 #ifdef __WXDEBUG__
205 m_selectedInto = NULL;
206 #endif
207
208 // (deep) copy the mask if present
209 m_bitmapMask = NULL;
210 if (data.m_bitmapMask)
211 m_bitmapMask = new wxMask(*data.m_bitmapMask);
212
213 // FIXME: we don't copy m_hBitmap currently but we should, see wxBitmap::
214 // CloneRefData()
215
216 wxASSERT_MSG( !data.m_isDIB,
217 _T("can't copy bitmap locked for raw access!") );
218 m_isDIB = false;
219
220 m_hasAlpha = data.m_hasAlpha;
221 }
222
223 void wxBitmapRefData::Free()
224 {
225 wxASSERT_MSG( !m_selectedInto,
226 wxT("deleting bitmap still selected into wxMemoryDC") );
227
228 #if wxUSE_WXDIB
229 wxASSERT_MSG( !m_dib, _T("forgot to call wxBitmap::UngetRawData()!") );
230 #endif
231
232 if ( m_hBitmap)
233 {
234 if ( !::DeleteObject((HBITMAP)m_hBitmap) )
235 {
236 wxLogLastError(wxT("DeleteObject(hbitmap)"));
237 }
238 }
239
240 delete m_bitmapMask;
241 m_bitmapMask = NULL;
242 }
243
244 // ----------------------------------------------------------------------------
245 // wxBitmap creation
246 // ----------------------------------------------------------------------------
247
248 wxGDIImageRefData *wxBitmap::CreateData() const
249 {
250 return new wxBitmapRefData;
251 }
252
253 wxObjectRefData *wxBitmap::CloneRefData(const wxObjectRefData *dataOrig) const
254 {
255 const wxBitmapRefData *
256 data = wx_static_cast(const wxBitmapRefData *, dataOrig);
257 if ( !data )
258 return NULL;
259
260 // FIXME: this method is backwards, it should just create a new
261 // wxBitmapRefData using its copy ctor but instead it modifies this
262 // bitmap itself and then returns its m_refData -- which works, of
263 // course (except in !wxUSE_WXDIB), but is completely illogical
264 wxBitmap *self = wx_const_cast(wxBitmap *, this);
265
266 #if wxUSE_WXDIB
267 // copy the other bitmap
268 if ( data->m_hBitmap )
269 {
270 wxDIB dib((HBITMAP)(data->m_hBitmap));
271 self->CopyFromDIB(dib);
272 }
273 else
274 #endif // wxUSE_WXDIB
275 {
276 // copy the bitmap data
277 self->m_refData = new wxBitmapRefData(*data);
278 }
279
280 // copy also the mask
281 wxMask * const maskSrc = data->GetMask();
282 if ( maskSrc )
283 {
284 wxBitmapRefData *selfdata = wx_static_cast(wxBitmapRefData *, m_refData);
285
286 selfdata->SetMask(new wxMask(*maskSrc));
287 }
288
289 return m_refData;
290 }
291
292 #ifdef __WIN32__
293
294 bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon)
295 {
296 #if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
297 // it may be either HICON or HCURSOR
298 HICON hicon = (HICON)icon.GetHandle();
299
300 ICONINFO iconInfo;
301 if ( !::GetIconInfo(hicon, &iconInfo) )
302 {
303 wxLogLastError(wxT("GetIconInfo"));
304
305 return false;
306 }
307
308 wxBitmapRefData *refData = new wxBitmapRefData;
309 m_refData = refData;
310
311 int w = icon.GetWidth(),
312 h = icon.GetHeight();
313
314 refData->m_width = w;
315 refData->m_height = h;
316 refData->m_depth = wxDisplayDepth();
317
318 refData->m_hBitmap = (WXHBITMAP)iconInfo.hbmColor;
319
320 #if wxUSE_WXDIB
321 // If the icon is 32 bits per pixel then it may have alpha channel data,
322 // although there are some icons that are 32 bpp but have no alpha... So
323 // convert to a DIB and manually check the 4th byte for each pixel.
324 BITMAP bm;
325 if ( ::GetObject(iconInfo.hbmColor, sizeof(BITMAP), (LPVOID)&bm)
326 && bm.bmBitsPixel == 32)
327 {
328 wxDIB dib(iconInfo.hbmColor);
329 if (dib.IsOk())
330 {
331 unsigned char* pixels = dib.GetData();
332 for (int idx=0; idx<w*h*4; idx+=4)
333 {
334 if (pixels[idx+3] != 0)
335 {
336 // If there is an alpha byte that is non-zero then set the
337 // alpha flag and bail out of the loop.
338 refData->m_hasAlpha = true;
339 break;
340 }
341 }
342 }
343 }
344 #endif
345 if ( !refData->m_hasAlpha )
346 {
347 // the mask returned by GetIconInfo() is inverted compared to the usual
348 // wxWin convention
349 refData->SetMask(wxInvertMask(iconInfo.hbmMask, w, h));
350 }
351
352 // delete the old one now as we don't need it any more
353 ::DeleteObject(iconInfo.hbmMask);
354
355 return true;
356 #else
357 wxUnusedVar(icon);
358 return false;
359 #endif
360 }
361
362 #endif // Win32
363
364 bool wxBitmap::CopyFromCursor(const wxCursor& cursor)
365 {
366 UnRef();
367
368 if ( !cursor.Ok() )
369 return false;
370
371 return CopyFromIconOrCursor(cursor);
372 }
373
374 bool wxBitmap::CopyFromIcon(const wxIcon& icon)
375 {
376 UnRef();
377
378 if ( !icon.Ok() )
379 return false;
380
381 return CopyFromIconOrCursor(icon);
382 }
383
384 #ifndef NEVER_USE_DIB
385
386 bool wxBitmap::CopyFromDIB(const wxDIB& dib)
387 {
388 wxCHECK_MSG( dib.IsOk(), false, _T("invalid DIB in CopyFromDIB") );
389
390 #ifdef SOMETIMES_USE_DIB
391 HBITMAP hbitmap = dib.CreateDDB();
392 if ( !hbitmap )
393 return false;
394 #else // ALWAYS_USE_DIB
395 HBITMAP hbitmap = ((wxDIB &)dib).Detach(); // const_cast
396 #endif // SOMETIMES_USE_DIB/ALWAYS_USE_DIB
397
398 UnRef();
399
400 wxBitmapRefData *refData = new wxBitmapRefData;
401 m_refData = refData;
402
403 refData->m_width = dib.GetWidth();
404 refData->m_height = dib.GetHeight();
405 refData->m_depth = dib.GetDepth();
406
407 refData->m_hBitmap = (WXHBITMAP)hbitmap;
408
409 #if wxUSE_PALETTE
410 wxPalette *palette = dib.CreatePalette();
411 if ( palette )
412 {
413 refData->m_bitmapPalette = *palette;
414 }
415
416 delete palette;
417 #endif // wxUSE_PALETTE
418
419 return true;
420 }
421
422 #endif // NEVER_USE_DIB
423
424 wxBitmap::~wxBitmap()
425 {
426 }
427
428 wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
429 {
430 #ifndef __WXMICROWIN__
431 wxBitmapRefData *refData = new wxBitmapRefData;
432 m_refData = refData;
433
434 refData->m_width = width;
435 refData->m_height = height;
436 refData->m_depth = depth;
437
438 char *data;
439 if ( depth == 1 )
440 {
441 // we assume that it is in XBM format which is not quite the same as
442 // the format CreateBitmap() wants because the order of bytes in the
443 // line is reversed!
444 const size_t bytesPerLine = (width + 7) / 8;
445 const size_t padding = bytesPerLine % 2;
446 const size_t len = height * ( padding + bytesPerLine );
447 data = (char *)malloc(len);
448 const char *src = bits;
449 char *dst = data;
450
451 for ( int rows = 0; rows < height; rows++ )
452 {
453 for ( size_t cols = 0; cols < bytesPerLine; cols++ )
454 {
455 unsigned char val = *src++;
456 unsigned char reversed = 0;
457
458 for ( int bits = 0; bits < 8; bits++)
459 {
460 reversed <<= 1;
461 reversed |= (unsigned char)(val & 0x01);
462 val >>= 1;
463 }
464 *dst++ = ~reversed;
465 }
466
467 if ( padding )
468 *dst++ = 0;
469 }
470 }
471 else
472 {
473 // bits should already be in Windows standard format
474 data = (char *)bits; // const_cast is harmless
475 }
476
477 HBITMAP hbmp = ::CreateBitmap(width, height, 1, depth, data);
478 if ( !hbmp )
479 {
480 wxLogLastError(wxT("CreateBitmap"));
481 }
482
483 if ( data != bits )
484 {
485 free(data);
486 }
487
488 SetHBITMAP((WXHBITMAP)hbmp);
489 #endif
490 }
491
492 wxBitmap::wxBitmap(int w, int h, int d)
493 {
494 (void)Create(w, h, d);
495 }
496
497 wxBitmap::wxBitmap(int w, int h, const wxDC& dc)
498 {
499 (void)Create(w, h, dc);
500 }
501
502 wxBitmap::wxBitmap(const void* data, long type, int width, int height, int depth)
503 {
504 (void)Create(data, type, width, height, depth);
505 }
506
507 wxBitmap::wxBitmap(const wxString& filename, wxBitmapType type)
508 {
509 LoadFile(filename, (int)type);
510 }
511
512 bool wxBitmap::Create(int width, int height, int depth)
513 {
514 return DoCreate(width, height, depth, 0);
515 }
516
517 bool wxBitmap::Create(int width, int height, const wxDC& dc)
518 {
519 wxCHECK_MSG( dc.Ok(), false, _T("invalid HDC in wxBitmap::Create()") );
520
521 return DoCreate(width, height, -1, dc.GetHDC());
522 }
523
524 bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc)
525 {
526 UnRef();
527
528 m_refData = new wxBitmapRefData;
529
530 GetBitmapData()->m_width = w;
531 GetBitmapData()->m_height = h;
532
533 HBITMAP hbmp wxDUMMY_INITIALIZE(0);
534
535 #ifndef NEVER_USE_DIB
536 if ( wxShouldCreateDIB(w, h, d, hdc) )
537 {
538 if ( d == -1 )
539 {
540 // create DIBs without alpha channel by default
541 d = 24;
542 }
543
544 wxDIB dib(w, h, d);
545 if ( !dib.IsOk() )
546 return false;
547
548 // don't delete the DIB section in dib object dtor
549 hbmp = dib.Detach();
550
551 GetBitmapData()->m_isDIB = true;
552 GetBitmapData()->m_depth = d;
553 }
554 else // create a DDB
555 #endif // NEVER_USE_DIB
556 {
557 #ifndef ALWAYS_USE_DIB
558 #ifndef __WXMICROWIN__
559 if ( d > 0 )
560 {
561 hbmp = ::CreateBitmap(w, h, 1, d, NULL);
562 if ( !hbmp )
563 {
564 wxLogLastError(wxT("CreateBitmap"));
565 }
566
567 GetBitmapData()->m_depth = d;
568 }
569 else // d == 0, create bitmap compatible with the screen
570 #endif // !__WXMICROWIN__
571 {
572 ScreenHDC dc;
573 hbmp = ::CreateCompatibleBitmap(dc, w, h);
574 if ( !hbmp )
575 {
576 wxLogLastError(wxT("CreateCompatibleBitmap"));
577 }
578
579 GetBitmapData()->m_depth = wxDisplayDepth();
580 }
581 #endif // !ALWAYS_USE_DIB
582 }
583
584 SetHBITMAP((WXHBITMAP)hbmp);
585
586 return Ok();
587 }
588
589 #if wxUSE_IMAGE
590
591 // ----------------------------------------------------------------------------
592 // wxImage to/from conversions for Microwin
593 // ----------------------------------------------------------------------------
594
595 // Microwin versions are so different from normal ones that it really doesn't
596 // make sense to use #ifdefs inside the function bodies
597 #ifdef __WXMICROWIN__
598
599 bool wxBitmap::CreateFromImage(const wxImage& image, int depth, const wxDC& dc)
600 {
601 // Set this to 1 to experiment with mask code,
602 // which currently doesn't work
603 #define USE_MASKS 0
604
605 m_refData = new wxBitmapRefData();
606
607 // Initial attempt at a simple-minded implementation.
608 // The bitmap will always be created at the screen depth,
609 // so the 'depth' argument is ignored.
610
611 HDC hScreenDC = ::GetDC(NULL);
612 int screenDepth = ::GetDeviceCaps(hScreenDC, BITSPIXEL);
613
614 HBITMAP hBitmap = ::CreateCompatibleBitmap(hScreenDC, image.GetWidth(), image.GetHeight());
615 HBITMAP hMaskBitmap = NULL;
616 HBITMAP hOldMaskBitmap = NULL;
617 HDC hMaskDC = NULL;
618 unsigned char maskR = 0;
619 unsigned char maskG = 0;
620 unsigned char maskB = 0;
621
622 // printf("Created bitmap %d\n", (int) hBitmap);
623 if (hBitmap == NULL)
624 {
625 ::ReleaseDC(NULL, hScreenDC);
626 return false;
627 }
628 HDC hMemDC = ::CreateCompatibleDC(hScreenDC);
629
630 HBITMAP hOldBitmap = ::SelectObject(hMemDC, hBitmap);
631 ::ReleaseDC(NULL, hScreenDC);
632
633 // created an mono-bitmap for the possible mask
634 bool hasMask = image.HasMask();
635
636 if ( hasMask )
637 {
638 #if USE_MASKS
639 // FIXME: we should be able to pass bpp = 1, but
640 // GdBlit can't handle a different depth
641 #if 0
642 hMaskBitmap = ::CreateBitmap( (WORD)image.GetWidth(), (WORD)image.GetHeight(), 1, 1, NULL );
643 #else
644 hMaskBitmap = ::CreateCompatibleBitmap( hMemDC, (WORD)image.GetWidth(), (WORD)image.GetHeight());
645 #endif
646 maskR = image.GetMaskRed();
647 maskG = image.GetMaskGreen();
648 maskB = image.GetMaskBlue();
649
650 if (!hMaskBitmap)
651 {
652 hasMask = false;
653 }
654 else
655 {
656 hScreenDC = ::GetDC(NULL);
657 hMaskDC = ::CreateCompatibleDC(hScreenDC);
658 ::ReleaseDC(NULL, hScreenDC);
659
660 hOldMaskBitmap = ::SelectObject( hMaskDC, hMaskBitmap);
661 }
662 #else
663 hasMask = false;
664 #endif
665 }
666
667 int i, j;
668 for (i = 0; i < image.GetWidth(); i++)
669 {
670 for (j = 0; j < image.GetHeight(); j++)
671 {
672 unsigned char red = image.GetRed(i, j);
673 unsigned char green = image.GetGreen(i, j);
674 unsigned char blue = image.GetBlue(i, j);
675
676 ::SetPixel(hMemDC, i, j, PALETTERGB(red, green, blue));
677
678 if (hasMask)
679 {
680 // scan the bitmap for the transparent colour and set the corresponding
681 // pixels in the mask to BLACK and the rest to WHITE
682 if (maskR == red && maskG == green && maskB == blue)
683 ::SetPixel(hMaskDC, i, j, PALETTERGB(0, 0, 0));
684 else
685 ::SetPixel(hMaskDC, i, j, PALETTERGB(255, 255, 255));
686 }
687 }
688 }
689
690 ::SelectObject(hMemDC, hOldBitmap);
691 ::DeleteDC(hMemDC);
692 if (hasMask)
693 {
694 ::SelectObject(hMaskDC, hOldMaskBitmap);
695 ::DeleteDC(hMaskDC);
696
697 ((wxBitmapRefData*)m_refData)->SetMask(hMaskBitmap);
698 }
699
700 SetWidth(image.GetWidth());
701 SetHeight(image.GetHeight());
702 SetDepth(screenDepth);
703 SetHBITMAP( (WXHBITMAP) hBitmap );
704
705 #if wxUSE_PALETTE
706 // Copy the palette from the source image
707 SetPalette(image.GetPalette());
708 #endif // wxUSE_PALETTE
709
710 return true;
711 }
712
713 wxImage wxBitmap::ConvertToImage() const
714 {
715 // Initial attempt at a simple-minded implementation.
716 // The bitmap will always be created at the screen depth,
717 // so the 'depth' argument is ignored.
718 // TODO: transparency (create a mask image)
719
720 if (!Ok())
721 {
722 wxFAIL_MSG( wxT("bitmap is invalid") );
723 return wxNullImage;
724 }
725
726 wxImage image;
727
728 wxCHECK_MSG( Ok(), wxNullImage, wxT("invalid bitmap") );
729
730 // create an wxImage object
731 int width = GetWidth();
732 int height = GetHeight();
733 image.Create( width, height );
734 unsigned char *data = image.GetData();
735 if( !data )
736 {
737 wxFAIL_MSG( wxT("could not allocate data for image") );
738 return wxNullImage;
739 }
740
741 HDC hScreenDC = ::GetDC(NULL);
742
743 HDC hMemDC = ::CreateCompatibleDC(hScreenDC);
744 ::ReleaseDC(NULL, hScreenDC);
745
746 HBITMAP hBitmap = (HBITMAP) GetHBITMAP();
747
748 HBITMAP hOldBitmap = ::SelectObject(hMemDC, hBitmap);
749
750 int i, j;
751 for (i = 0; i < GetWidth(); i++)
752 {
753 for (j = 0; j < GetHeight(); j++)
754 {
755 COLORREF color = ::GetPixel(hMemDC, i, j);
756 unsigned char red = GetRValue(color);
757 unsigned char green = GetGValue(color);
758 unsigned char blue = GetBValue(color);
759
760 image.SetRGB(i, j, red, green, blue);
761 }
762 }
763
764 ::SelectObject(hMemDC, hOldBitmap);
765 ::DeleteDC(hMemDC);
766
767 #if wxUSE_PALETTE
768 // Copy the palette from the source image
769 if (GetPalette())
770 image.SetPalette(* GetPalette());
771 #endif // wxUSE_PALETTE
772
773 return image;
774 }
775
776 #endif // __WXMICROWIN__
777
778 // ----------------------------------------------------------------------------
779 // wxImage to/from conversions
780 // ----------------------------------------------------------------------------
781
782 bool wxBitmap::CreateFromImage(const wxImage& image, int depth)
783 {
784 return CreateFromImage(image, depth, 0);
785 }
786
787 bool wxBitmap::CreateFromImage(const wxImage& image, const wxDC& dc)
788 {
789 wxCHECK_MSG( dc.Ok(), false,
790 _T("invalid HDC in wxBitmap::CreateFromImage()") );
791
792 return CreateFromImage(image, -1, dc.GetHDC());
793 }
794
795 #if wxUSE_WXDIB
796
797 bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc)
798 {
799 wxCHECK_MSG( image.Ok(), false, wxT("invalid image") );
800
801 UnRef();
802
803 // first convert the image to DIB
804 const int h = image.GetHeight();
805 const int w = image.GetWidth();
806
807 wxDIB dib(image);
808 if ( !dib.IsOk() )
809 return false;
810
811 if ( depth == -1 )
812 depth = dib.GetDepth(); // Get depth from image if none specified
813
814 // store the bitmap parameters
815 wxBitmapRefData *refData = new wxBitmapRefData;
816 refData->m_width = w;
817 refData->m_height = h;
818 refData->m_hasAlpha = image.HasAlpha();
819
820 m_refData = refData;
821
822
823 // next either store DIB as is or create a DDB from it
824 HBITMAP hbitmap wxDUMMY_INITIALIZE(0);
825
826 // are we going to use DIB?
827 //
828 // NB: DDBs don't support alpha so if we have alpha channel we must use DIB
829 if ( image.HasAlpha() || wxShouldCreateDIB(w, h, depth, hdc) )
830 {
831 // don't delete the DIB section in dib object dtor
832 hbitmap = dib.Detach();
833
834 refData->m_isDIB = true;
835 refData->m_depth = depth;
836 }
837 #ifndef ALWAYS_USE_DIB
838 else // we need to convert DIB to DDB
839 {
840 hbitmap = dib.CreateDDB((HDC)hdc);
841
842 refData->m_depth = depth;
843 }
844 #endif // !ALWAYS_USE_DIB
845
846 // validate this object
847 SetHBITMAP((WXHBITMAP)hbitmap);
848
849 // finally also set the mask if we have one
850 if ( image.HasMask() )
851 {
852 const size_t len = 2*((w+15)/16);
853 BYTE *src = image.GetData();
854 BYTE *data = new BYTE[h*len];
855 memset(data, 0, h*len);
856 BYTE r = image.GetMaskRed(),
857 g = image.GetMaskGreen(),
858 b = image.GetMaskBlue();
859 BYTE *dst = data;
860 for ( int y = 0; y < h; y++, dst += len )
861 {
862 BYTE *dstLine = dst;
863 BYTE mask = 0x80;
864 for ( int x = 0; x < w; x++, src += 3 )
865 {
866 if (src[0] != r || src[1] != g || src[2] != b)
867 *dstLine |= mask;
868
869 if ( (mask >>= 1) == 0 )
870 {
871 dstLine++;
872 mask = 0x80;
873 }
874 }
875 }
876
877 hbitmap = ::CreateBitmap(w, h, 1, 1, data);
878 if ( !hbitmap )
879 {
880 wxLogLastError(_T("CreateBitmap(mask)"));
881 }
882 else
883 {
884 SetMask(new wxMask((WXHBITMAP)hbitmap));
885 }
886
887 delete[] data;
888 }
889
890 return true;
891 }
892
893 wxImage wxBitmap::ConvertToImage() const
894 {
895 // convert DDB to DIB
896 wxDIB dib(*this);
897
898 if ( !dib.IsOk() )
899 {
900 return wxNullImage;
901 }
902
903 // and then DIB to our wxImage
904 wxImage image = dib.ConvertToImage();
905 if ( !image.Ok() )
906 {
907 return wxNullImage;
908 }
909
910 // now do the same for the mask, if we have any
911 HBITMAP hbmpMask = GetMask() ? (HBITMAP) GetMask()->GetMaskBitmap() : NULL;
912 if ( hbmpMask )
913 {
914 wxDIB dibMask(hbmpMask);
915 if ( dibMask.IsOk() )
916 {
917 // TODO: use wxRawBitmap to iterate over DIB
918
919 // we hard code the mask colour for now but we could also make an
920 // effort (and waste time) to choose a colour not present in the
921 // image already to avoid having to fudge the pixels below --
922 // whether it's worth to do it is unclear however
923 static const int MASK_RED = 1;
924 static const int MASK_GREEN = 2;
925 static const int MASK_BLUE = 3;
926 static const int MASK_BLUE_REPLACEMENT = 2;
927
928 const int h = dibMask.GetHeight();
929 const int w = dibMask.GetWidth();
930 const int bpp = dibMask.GetDepth();
931 const int maskBytesPerPixel = bpp >> 3;
932 const int maskBytesPerLine = wxDIB::GetLineSize(w, bpp);
933 unsigned char *data = image.GetData();
934
935 // remember that DIBs are stored in bottom to top order
936 unsigned char *
937 maskLineStart = dibMask.GetData() + ((h - 1) * maskBytesPerLine);
938
939 for ( int y = 0; y < h; y++, maskLineStart -= maskBytesPerLine )
940 {
941 // traverse one mask DIB line
942 unsigned char *mask = maskLineStart;
943 for ( int x = 0; x < w; x++, mask += maskBytesPerPixel )
944 {
945 // should this pixel be transparent?
946 if ( *mask )
947 {
948 // no, check that it isn't transparent by accident
949 if ( (data[0] == MASK_RED) &&
950 (data[1] == MASK_GREEN) &&
951 (data[2] == MASK_BLUE) )
952 {
953 // we have to fudge the colour a bit to prevent
954 // this pixel from appearing transparent
955 data[2] = MASK_BLUE_REPLACEMENT;
956 }
957
958 data += 3;
959 }
960 else // yes, transparent pixel
961 {
962 *data++ = MASK_RED;
963 *data++ = MASK_GREEN;
964 *data++ = MASK_BLUE;
965 }
966 }
967 }
968
969 image.SetMaskColour(MASK_RED, MASK_GREEN, MASK_BLUE);
970 }
971 }
972
973 return image;
974 }
975
976 #else // !wxUSE_WXDIB
977
978 bool
979 wxBitmap::CreateFromImage(const wxImage& WXUNUSED(image),
980 int WXUNUSED(depth),
981 WXHDC WXUNUSED(hdc))
982 {
983 return false;
984 }
985
986 wxImage wxBitmap::ConvertToImage() const
987 {
988 return wxImage();
989 }
990
991 #endif // wxUSE_WXDIB/!wxUSE_WXDIB
992
993 #endif // wxUSE_IMAGE
994
995 // ----------------------------------------------------------------------------
996 // loading and saving bitmaps
997 // ----------------------------------------------------------------------------
998
999 bool wxBitmap::LoadFile(const wxString& filename, long type)
1000 {
1001 UnRef();
1002
1003 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
1004
1005 if ( handler )
1006 {
1007 m_refData = new wxBitmapRefData;
1008
1009 return handler->LoadFile(this, filename, type, -1, -1);
1010 }
1011 #if wxUSE_IMAGE && wxUSE_WXDIB
1012 else // no bitmap handler found
1013 {
1014 wxImage image;
1015 if ( image.LoadFile( filename, type ) && image.Ok() )
1016 {
1017 *this = wxBitmap(image);
1018
1019 return true;
1020 }
1021 }
1022 #endif // wxUSE_IMAGE
1023
1024 return false;
1025 }
1026
1027 bool wxBitmap::Create(const void* data, long type, int width, int height, int depth)
1028 {
1029 UnRef();
1030
1031 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
1032
1033 if ( !handler )
1034 {
1035 wxLogDebug(wxT("Failed to create bitmap: no bitmap handler for type %ld defined."), type);
1036
1037 return false;
1038 }
1039
1040 m_refData = new wxBitmapRefData;
1041
1042 return handler->Create(this, data, type, width, height, depth);
1043 }
1044
1045 bool wxBitmap::SaveFile(const wxString& filename,
1046 int type,
1047 const wxPalette *palette)
1048 {
1049 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
1050
1051 if ( handler )
1052 {
1053 return handler->SaveFile(this, filename, type, palette);
1054 }
1055 #if wxUSE_IMAGE && wxUSE_WXDIB
1056 else // no bitmap handler found
1057 {
1058 // FIXME what about palette? shouldn't we use it?
1059 wxImage image = ConvertToImage();
1060 if ( image.Ok() )
1061 {
1062 return image.SaveFile(filename, type);
1063 }
1064 }
1065 #endif // wxUSE_IMAGE
1066
1067 return false;
1068 }
1069
1070 // ----------------------------------------------------------------------------
1071 // sub bitmap extraction
1072 // ----------------------------------------------------------------------------
1073
1074 wxBitmap wxBitmap::GetSubBitmap( const wxRect& rect) const
1075 {
1076 wxCHECK_MSG( Ok() &&
1077 (rect.x >= 0) && (rect.y >= 0) &&
1078 (rect.x+rect.width <= GetWidth()) &&
1079 (rect.y+rect.height <= GetHeight()),
1080 wxNullBitmap, wxT("Invalid bitmap or bitmap region") );
1081
1082 wxBitmap ret( rect.width, rect.height, GetDepth() );
1083 wxASSERT_MSG( ret.Ok(), wxT("GetSubBitmap error") );
1084
1085 #ifndef __WXMICROWIN__
1086 // handle alpha channel, if any
1087 if (HasAlpha())
1088 ret.UseAlpha();
1089
1090 // copy bitmap data
1091 MemoryHDC dcSrc,
1092 dcDst;
1093
1094 {
1095 SelectInHDC selectSrc(dcSrc, GetHbitmap()),
1096 selectDst(dcDst, GetHbitmapOf(ret));
1097
1098 if ( !selectSrc || !selectDst )
1099 {
1100 wxLogLastError(_T("SelectObjct(hBitmap)"));
1101 }
1102
1103 if ( !::BitBlt(dcDst, 0, 0, rect.width, rect.height,
1104 dcSrc, rect.x, rect.y, SRCCOPY) )
1105 {
1106 wxLogLastError(_T("BitBlt"));
1107 }
1108 }
1109
1110 // copy mask if there is one
1111 if ( GetMask() )
1112 {
1113 HBITMAP hbmpMask = ::CreateBitmap(rect.width, rect.height, 1, 1, 0);
1114
1115 SelectInHDC selectSrc(dcSrc, (HBITMAP) GetMask()->GetMaskBitmap()),
1116 selectDst(dcDst, hbmpMask);
1117
1118 if ( !::BitBlt(dcDst, 0, 0, rect.width, rect.height,
1119 dcSrc, rect.x, rect.y, SRCCOPY) )
1120 {
1121 wxLogLastError(_T("BitBlt"));
1122 }
1123
1124 wxMask *mask = new wxMask((WXHBITMAP) hbmpMask);
1125 ret.SetMask(mask);
1126 }
1127 #endif // !__WXMICROWIN__
1128
1129 return ret;
1130 }
1131
1132 // ----------------------------------------------------------------------------
1133 // wxBitmap accessors
1134 // ----------------------------------------------------------------------------
1135
1136 #if wxUSE_PALETTE
1137 wxPalette* wxBitmap::GetPalette() const
1138 {
1139 return GetBitmapData() ? &GetBitmapData()->m_bitmapPalette
1140 : (wxPalette *) NULL;
1141 }
1142 #endif
1143
1144 wxMask *wxBitmap::GetMask() const
1145 {
1146 return GetBitmapData() ? GetBitmapData()->GetMask() : (wxMask *) NULL;
1147 }
1148
1149 wxBitmap wxBitmap::GetMaskBitmap() const
1150 {
1151 wxBitmap bmp;
1152 wxMask *mask = GetMask();
1153 if ( mask )
1154 bmp.SetHBITMAP(mask->GetMaskBitmap());
1155 return bmp;
1156 }
1157
1158 #ifdef __WXDEBUG__
1159
1160 wxDC *wxBitmap::GetSelectedInto() const
1161 {
1162 return GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC *) NULL;
1163 }
1164
1165 #endif
1166
1167 void wxBitmap::UseAlpha()
1168 {
1169 if ( GetBitmapData() )
1170 GetBitmapData()->m_hasAlpha = true;
1171 }
1172
1173 bool wxBitmap::HasAlpha() const
1174 {
1175 return GetBitmapData() && GetBitmapData()->m_hasAlpha;
1176 }
1177
1178 // ----------------------------------------------------------------------------
1179 // wxBitmap setters
1180 // ----------------------------------------------------------------------------
1181
1182 #ifdef __WXDEBUG__
1183
1184 void wxBitmap::SetSelectedInto(wxDC *dc)
1185 {
1186 if ( GetBitmapData() )
1187 GetBitmapData()->m_selectedInto = dc;
1188 }
1189
1190 #endif
1191
1192 #if wxUSE_PALETTE
1193
1194 void wxBitmap::SetPalette(const wxPalette& palette)
1195 {
1196 AllocExclusive();
1197
1198 GetBitmapData()->m_bitmapPalette = palette;
1199 }
1200
1201 #endif // wxUSE_PALETTE
1202
1203 void wxBitmap::SetMask(wxMask *mask)
1204 {
1205 AllocExclusive();
1206
1207 GetBitmapData()->SetMask(mask);
1208 }
1209
1210 // ----------------------------------------------------------------------------
1211 // raw bitmap access support
1212 // ----------------------------------------------------------------------------
1213
1214 #ifdef wxHAVE_RAW_BITMAP
1215 void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp)
1216 {
1217 #if wxUSE_WXDIB
1218 if ( !Ok() )
1219 {
1220 // no bitmap, no data (raw or otherwise)
1221 return NULL;
1222 }
1223
1224 // if we're already a DIB we can access our data directly, but if not we
1225 // need to convert this DDB to a DIB section and use it for raw access and
1226 // then convert it back
1227 HBITMAP hDIB;
1228 if ( !GetBitmapData()->m_isDIB )
1229 {
1230 wxCHECK_MSG( !GetBitmapData()->m_dib, NULL,
1231 _T("GetRawData() may be called only once") );
1232
1233 wxDIB *dib = new wxDIB(*this);
1234 if ( !dib->IsOk() )
1235 {
1236 delete dib;
1237
1238 return NULL;
1239 }
1240
1241 // we'll free it in UngetRawData()
1242 GetBitmapData()->m_dib = dib;
1243
1244 hDIB = dib->GetHandle();
1245 }
1246 else // we're a DIB
1247 {
1248 hDIB = GetHbitmap();
1249 }
1250
1251 DIBSECTION ds;
1252 if ( ::GetObject(hDIB, sizeof(ds), &ds) != sizeof(DIBSECTION) )
1253 {
1254 wxFAIL_MSG( _T("failed to get DIBSECTION from a DIB?") );
1255
1256 return NULL;
1257 }
1258
1259 // check that the bitmap is in correct format
1260 if ( ds.dsBm.bmBitsPixel != bpp )
1261 {
1262 wxFAIL_MSG( _T("incorrect bitmap type in wxBitmap::GetRawData()") );
1263
1264 return NULL;
1265 }
1266
1267 // ok, store the relevant info in wxPixelDataBase
1268 const LONG h = ds.dsBm.bmHeight;
1269
1270 data.m_width = ds.dsBm.bmWidth;
1271 data.m_height = h;
1272
1273 // remember that DIBs are stored in top to bottom order!
1274 // (We can't just use ds.dsBm.bmWidthBytes here, because it isn't always a
1275 // multiple of 2, as required by the documentation. So we use the official
1276 // formula, which we already use elsewhere.)
1277 const LONG bytesPerRow =
1278 wxDIB::GetLineSize(ds.dsBm.bmWidth, ds.dsBm.bmBitsPixel);
1279 data.m_stride = -bytesPerRow;
1280
1281 char *bits = (char *)ds.dsBm.bmBits;
1282 if ( h > 1 )
1283 {
1284 bits += (h - 1)*bytesPerRow;
1285 }
1286
1287 return bits;
1288 #else
1289 return NULL;
1290 #endif
1291 }
1292
1293 void wxBitmap::UngetRawData(wxPixelDataBase& dataBase)
1294 {
1295 #if wxUSE_WXDIB
1296 if ( !Ok() )
1297 return;
1298
1299 if ( !&dataBase )
1300 {
1301 // invalid data, don't crash -- but don't assert neither as we're
1302 // called automatically from wxPixelDataBase dtor and so there is no
1303 // way to prevent this from happening
1304 return;
1305 }
1306
1307 // if we're a DDB we need to convert DIB back to DDB now to make the
1308 // changes made via raw bitmap access effective
1309 if ( !GetBitmapData()->m_isDIB )
1310 {
1311 wxDIB *dib = GetBitmapData()->m_dib;
1312 GetBitmapData()->m_dib = NULL;
1313
1314 // TODO: convert
1315
1316 delete dib;
1317 }
1318 #endif // wxUSE_WXDIB
1319 }
1320 #endif // #ifdef wxHAVE_RAW_BITMAP
1321
1322 // ----------------------------------------------------------------------------
1323 // wxMask
1324 // ----------------------------------------------------------------------------
1325
1326 wxMask::wxMask()
1327 {
1328 m_maskBitmap = 0;
1329 }
1330
1331 // Copy constructor
1332 wxMask::wxMask(const wxMask &mask)
1333 : wxObject()
1334 {
1335 BITMAP bmp;
1336
1337 HDC srcDC = CreateCompatibleDC(0);
1338 HDC destDC = CreateCompatibleDC(0);
1339
1340 // GetBitmapDimensionEx won't work if SetBitmapDimensionEx wasn't used
1341 // so we'll use GetObject() API here:
1342 if (::GetObject((HGDIOBJ)mask.m_maskBitmap, sizeof(bmp), &bmp) == 0)
1343 {
1344 wxFAIL_MSG(wxT("Cannot retrieve the dimensions of the wxMask to copy"));
1345 return;
1346 }
1347
1348 // create our HBITMAP
1349 int w = bmp.bmWidth, h = bmp.bmHeight;
1350 m_maskBitmap = (WXHBITMAP)CreateCompatibleBitmap(srcDC, w, h);
1351
1352 // copy the mask's HBITMAP into our HBITMAP
1353 SelectObject(srcDC, (HBITMAP) mask.m_maskBitmap);
1354 SelectObject(destDC, (HBITMAP) m_maskBitmap);
1355
1356 BitBlt(destDC, 0, 0, w, h, srcDC, 0, 0, SRCCOPY);
1357
1358 SelectObject(srcDC, 0);
1359 DeleteDC(srcDC);
1360 SelectObject(destDC, 0);
1361 DeleteDC(destDC);
1362 }
1363
1364 // Construct a mask from a bitmap and a colour indicating
1365 // the transparent area
1366 wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
1367 {
1368 m_maskBitmap = 0;
1369 Create(bitmap, colour);
1370 }
1371
1372 // Construct a mask from a bitmap and a palette index indicating
1373 // the transparent area
1374 wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
1375 {
1376 m_maskBitmap = 0;
1377 Create(bitmap, paletteIndex);
1378 }
1379
1380 // Construct a mask from a mono bitmap (copies the bitmap).
1381 wxMask::wxMask(const wxBitmap& bitmap)
1382 {
1383 m_maskBitmap = 0;
1384 Create(bitmap);
1385 }
1386
1387 wxMask::~wxMask()
1388 {
1389 if ( m_maskBitmap )
1390 ::DeleteObject((HBITMAP) m_maskBitmap);
1391 }
1392
1393 // Create a mask from a mono bitmap (copies the bitmap).
1394 bool wxMask::Create(const wxBitmap& bitmap)
1395 {
1396 #ifndef __WXMICROWIN__
1397 wxCHECK_MSG( bitmap.Ok() && bitmap.GetDepth() == 1, false,
1398 _T("can't create mask from invalid or not monochrome bitmap") );
1399
1400 if ( m_maskBitmap )
1401 {
1402 ::DeleteObject((HBITMAP) m_maskBitmap);
1403 m_maskBitmap = 0;
1404 }
1405
1406 m_maskBitmap = (WXHBITMAP) CreateBitmap(
1407 bitmap.GetWidth(),
1408 bitmap.GetHeight(),
1409 1, 1, 0
1410 );
1411 HDC srcDC = CreateCompatibleDC(0);
1412 SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP());
1413 HDC destDC = CreateCompatibleDC(0);
1414 SelectObject(destDC, (HBITMAP) m_maskBitmap);
1415 BitBlt(destDC, 0, 0, bitmap.GetWidth(), bitmap.GetHeight(), srcDC, 0, 0, SRCCOPY);
1416 SelectObject(srcDC, 0);
1417 DeleteDC(srcDC);
1418 SelectObject(destDC, 0);
1419 DeleteDC(destDC);
1420 return true;
1421 #else
1422 wxUnusedVar(bitmap);
1423 return false;
1424 #endif
1425 }
1426
1427 // Create a mask from a bitmap and a palette index indicating
1428 // the transparent area
1429 bool wxMask::Create(const wxBitmap& bitmap, int paletteIndex)
1430 {
1431 if ( m_maskBitmap )
1432 {
1433 ::DeleteObject((HBITMAP) m_maskBitmap);
1434 m_maskBitmap = 0;
1435 }
1436
1437 #if wxUSE_PALETTE
1438 if (bitmap.Ok() && bitmap.GetPalette()->Ok())
1439 {
1440 unsigned char red, green, blue;
1441 if (bitmap.GetPalette()->GetRGB(paletteIndex, &red, &green, &blue))
1442 {
1443 wxColour transparentColour(red, green, blue);
1444 return Create(bitmap, transparentColour);
1445 }
1446 }
1447 #endif // wxUSE_PALETTE
1448
1449 return false;
1450 }
1451
1452 // Create a mask from a bitmap and a colour indicating
1453 // the transparent area
1454 bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour)
1455 {
1456 #ifndef __WXMICROWIN__
1457 wxCHECK_MSG( bitmap.Ok(), false, _T("invalid bitmap in wxMask::Create") );
1458
1459 if ( m_maskBitmap )
1460 {
1461 ::DeleteObject((HBITMAP) m_maskBitmap);
1462 m_maskBitmap = 0;
1463 }
1464
1465 int width = bitmap.GetWidth(),
1466 height = bitmap.GetHeight();
1467
1468 // scan the bitmap for the transparent colour and set the corresponding
1469 // pixels in the mask to BLACK and the rest to WHITE
1470 COLORREF maskColour = wxColourToPalRGB(colour);
1471 m_maskBitmap = (WXHBITMAP)::CreateBitmap(width, height, 1, 1, 0);
1472
1473 HDC srcDC = ::CreateCompatibleDC(NULL);
1474 HDC destDC = ::CreateCompatibleDC(NULL);
1475 if ( !srcDC || !destDC )
1476 {
1477 wxLogLastError(wxT("CreateCompatibleDC"));
1478 }
1479
1480 bool ok = true;
1481
1482 // SelectObject() will fail
1483 wxASSERT_MSG( !bitmap.GetSelectedInto(),
1484 _T("bitmap can't be selected in another DC") );
1485
1486 HGDIOBJ hbmpSrcOld = ::SelectObject(srcDC, GetHbitmapOf(bitmap));
1487 if ( !hbmpSrcOld )
1488 {
1489 wxLogLastError(wxT("SelectObject"));
1490
1491 ok = false;
1492 }
1493
1494 HGDIOBJ hbmpDstOld = ::SelectObject(destDC, (HBITMAP)m_maskBitmap);
1495 if ( !hbmpDstOld )
1496 {
1497 wxLogLastError(wxT("SelectObject"));
1498
1499 ok = false;
1500 }
1501
1502 if ( ok )
1503 {
1504 // this will create a monochrome bitmap with 0 points for the pixels
1505 // which have the same value as the background colour and 1 for the
1506 // others
1507 ::SetBkColor(srcDC, maskColour);
1508 ::BitBlt(destDC, 0, 0, width, height, srcDC, 0, 0, NOTSRCCOPY);
1509 }
1510
1511 ::SelectObject(srcDC, hbmpSrcOld);
1512 ::DeleteDC(srcDC);
1513 ::SelectObject(destDC, hbmpDstOld);
1514 ::DeleteDC(destDC);
1515
1516 return ok;
1517 #else // __WXMICROWIN__
1518 wxUnusedVar(bitmap);
1519 wxUnusedVar(colour);
1520 return false;
1521 #endif // __WXMICROWIN__/!__WXMICROWIN__
1522 }
1523
1524 // ----------------------------------------------------------------------------
1525 // wxBitmapHandler
1526 // ----------------------------------------------------------------------------
1527
1528 bool wxBitmapHandler::Create(wxGDIImage *image,
1529 const void* data,
1530 long flags,
1531 int width, int height, int depth)
1532 {
1533 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1534
1535 return bitmap && Create(bitmap, data, flags, width, height, depth);
1536 }
1537
1538 bool wxBitmapHandler::Load(wxGDIImage *image,
1539 const wxString& name,
1540 long flags,
1541 int width, int height)
1542 {
1543 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1544
1545 return bitmap && LoadFile(bitmap, name, flags, width, height);
1546 }
1547
1548 bool wxBitmapHandler::Save(wxGDIImage *image,
1549 const wxString& name,
1550 int type)
1551 {
1552 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1553
1554 return bitmap && SaveFile(bitmap, name, type);
1555 }
1556
1557 bool wxBitmapHandler::Create(wxBitmap *WXUNUSED(bitmap),
1558 const void* WXUNUSED(data),
1559 long WXUNUSED(type),
1560 int WXUNUSED(width),
1561 int WXUNUSED(height),
1562 int WXUNUSED(depth))
1563 {
1564 return false;
1565 }
1566
1567 bool wxBitmapHandler::LoadFile(wxBitmap *WXUNUSED(bitmap),
1568 const wxString& WXUNUSED(name),
1569 long WXUNUSED(type),
1570 int WXUNUSED(desiredWidth),
1571 int WXUNUSED(desiredHeight))
1572 {
1573 return false;
1574 }
1575
1576 bool wxBitmapHandler::SaveFile(wxBitmap *WXUNUSED(bitmap),
1577 const wxString& WXUNUSED(name),
1578 int WXUNUSED(type),
1579 const wxPalette *WXUNUSED(palette))
1580 {
1581 return false;
1582 }
1583
1584 // ----------------------------------------------------------------------------
1585 // global helper functions implemented here
1586 // ----------------------------------------------------------------------------
1587
1588 // helper of wxBitmapToHICON/HCURSOR
1589 static
1590 HICON wxBitmapToIconOrCursor(const wxBitmap& bmp,
1591 bool iconWanted,
1592 int hotSpotX,
1593 int hotSpotY)
1594 {
1595 if ( !bmp.Ok() )
1596 {
1597 // we can't create an icon/cursor form nothing
1598 return 0;
1599 }
1600
1601 if ( bmp.HasAlpha() )
1602 {
1603 // Create an empty mask bitmap.
1604 // it doesn't seem to work if we mess with the mask at all.
1605 HBITMAP hMonoBitmap = CreateBitmap(bmp.GetWidth(),bmp.GetHeight(),1,1,NULL);
1606
1607 ICONINFO iconInfo;
1608 wxZeroMemory(iconInfo);
1609 iconInfo.fIcon = iconWanted; // do we want an icon or a cursor?
1610 if ( !iconWanted )
1611 {
1612 iconInfo.xHotspot = hotSpotX;
1613 iconInfo.yHotspot = hotSpotY;
1614 }
1615
1616 iconInfo.hbmMask = hMonoBitmap;
1617 iconInfo.hbmColor = GetHbitmapOf(bmp);
1618
1619 HICON hicon = ::CreateIconIndirect(&iconInfo);
1620
1621 ::DeleteObject(hMonoBitmap);
1622
1623 return hicon;
1624 }
1625
1626 wxMask* mask = bmp.GetMask();
1627
1628 if ( !mask )
1629 {
1630 // we must have a mask for an icon, so even if it's probably incorrect,
1631 // do create it (grey is the "standard" transparent colour)
1632 mask = new wxMask(bmp, *wxLIGHT_GREY);
1633 }
1634
1635 ICONINFO iconInfo;
1636 wxZeroMemory(iconInfo);
1637 iconInfo.fIcon = iconWanted; // do we want an icon or a cursor?
1638 if ( !iconWanted )
1639 {
1640 iconInfo.xHotspot = hotSpotX;
1641 iconInfo.yHotspot = hotSpotY;
1642 }
1643
1644 iconInfo.hbmMask = wxInvertMask((HBITMAP)mask->GetMaskBitmap());
1645 iconInfo.hbmColor = GetHbitmapOf(bmp);
1646
1647 // black out the transparent area to preserve background colour, because
1648 // Windows blits the original bitmap using SRCINVERT (XOR) after applying
1649 // the mask to the dest rect.
1650 {
1651 MemoryHDC dcSrc, dcDst;
1652 SelectInHDC selectMask(dcSrc, (HBITMAP)mask->GetMaskBitmap()),
1653 selectBitmap(dcDst, iconInfo.hbmColor);
1654
1655 if ( !::BitBlt(dcDst, 0, 0, bmp.GetWidth(), bmp.GetHeight(),
1656 dcSrc, 0, 0, SRCAND) )
1657 {
1658 wxLogLastError(_T("BitBlt"));
1659 }
1660 }
1661
1662 HICON hicon = ::CreateIconIndirect(&iconInfo);
1663
1664 if ( !bmp.GetMask() && !bmp.HasAlpha() )
1665 {
1666 // we created the mask, now delete it
1667 delete mask;
1668 }
1669
1670 // delete the inverted mask bitmap we created as well
1671 ::DeleteObject(iconInfo.hbmMask);
1672
1673 return hicon;
1674 }
1675
1676 HICON wxBitmapToHICON(const wxBitmap& bmp)
1677 {
1678 return wxBitmapToIconOrCursor(bmp, true, 0, 0);
1679 }
1680
1681 HCURSOR wxBitmapToHCURSOR(const wxBitmap& bmp, int hotSpotX, int hotSpotY)
1682 {
1683 return (HCURSOR)wxBitmapToIconOrCursor(bmp, false, hotSpotX, hotSpotY);
1684 }
1685
1686 HBITMAP wxInvertMask(HBITMAP hbmpMask, int w, int h)
1687 {
1688 #ifndef __WXMICROWIN__
1689 wxCHECK_MSG( hbmpMask, 0, _T("invalid bitmap in wxInvertMask") );
1690
1691 // get width/height from the bitmap if not given
1692 if ( !w || !h )
1693 {
1694 BITMAP bm;
1695 ::GetObject(hbmpMask, sizeof(BITMAP), (LPVOID)&bm);
1696 w = bm.bmWidth;
1697 h = bm.bmHeight;
1698 }
1699
1700 HDC hdcSrc = ::CreateCompatibleDC(NULL);
1701 HDC hdcDst = ::CreateCompatibleDC(NULL);
1702 if ( !hdcSrc || !hdcDst )
1703 {
1704 wxLogLastError(wxT("CreateCompatibleDC"));
1705 }
1706
1707 HBITMAP hbmpInvMask = ::CreateBitmap(w, h, 1, 1, 0);
1708 if ( !hbmpInvMask )
1709 {
1710 wxLogLastError(wxT("CreateBitmap"));
1711 }
1712
1713 HGDIOBJ srcTmp = ::SelectObject(hdcSrc, hbmpMask);
1714 HGDIOBJ dstTmp = ::SelectObject(hdcDst, hbmpInvMask);
1715 if ( !::BitBlt(hdcDst, 0, 0, w, h,
1716 hdcSrc, 0, 0,
1717 NOTSRCCOPY) )
1718 {
1719 wxLogLastError(wxT("BitBlt"));
1720 }
1721
1722 // Deselect objects
1723 SelectObject(hdcSrc,srcTmp);
1724 SelectObject(hdcDst,dstTmp);
1725
1726 ::DeleteDC(hdcSrc);
1727 ::DeleteDC(hdcDst);
1728
1729 return hbmpInvMask;
1730 #else
1731 return 0;
1732 #endif
1733 }