1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
8 // Copyright: (c) Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 // get the value of wxUSE_THREADS configuration flag
24 // ----------------------------------------------------------------------------
26 // ----------------------------------------------------------------------------
30 wxMUTEX_NO_ERROR
= 0, // operation completed successfully
31 wxMUTEX_INVALID
, // mutex hasn't been initialized
32 wxMUTEX_DEAD_LOCK
, // mutex is already locked by the calling thread
33 wxMUTEX_BUSY
, // mutex is already locked by another thread
34 wxMUTEX_UNLOCKED
, // attempt to unlock a mutex which is not locked
35 wxMUTEX_TIMEOUT
, // LockTimeout() has timed out
36 wxMUTEX_MISC_ERROR
// any other error
43 wxCOND_TIMEOUT
, // WaitTimeout() has timed out
50 wxSEMA_INVALID
, // semaphore hasn't been initialized successfully
51 wxSEMA_BUSY
, // returned by TryWait() if Wait() would block
52 wxSEMA_TIMEOUT
, // returned by WaitTimeout()
53 wxSEMA_OVERFLOW
, // Post() would increase counter past the max
59 wxTHREAD_NO_ERROR
= 0, // No error
60 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
61 wxTHREAD_RUNNING
, // The thread is already running
62 wxTHREAD_NOT_RUNNING
, // The thread isn't running
63 wxTHREAD_KILLED
, // Thread we waited for had to be killed
64 wxTHREAD_MISC_ERROR
// Some other error
76 wxTHREAD_WAIT_YIELD
, // process events while waiting; MSW only
78 // For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
79 // was the default behaviour of wxMSW 2.8 but it should be avoided as it's
80 // dangerous and not portable.
81 #if WXWIN_COMPATIBILITY_2_8
82 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_YIELD
84 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_BLOCK
88 // Obsolete synonyms for wxPRIORITY_XXX for backwards compatibility-only
91 WXTHREAD_MIN_PRIORITY
= wxPRIORITY_MIN
,
92 WXTHREAD_DEFAULT_PRIORITY
= wxPRIORITY_DEFAULT
,
93 WXTHREAD_MAX_PRIORITY
= wxPRIORITY_MAX
96 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
97 // to lock a normal mutex by a thread which already owns it results in
98 // undefined behaviour (it always works under Windows, it will almost always
99 // result in a deadlock under Unix). Locking a recursive mutex in such
100 // situation always succeeds and it must be unlocked as many times as it has
103 // However recursive mutexes have several important drawbacks: first, in the
104 // POSIX implementation, they're less efficient. Second, and more importantly,
105 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
106 // wxCondition will work under Windows and some Unices (notably Linux) but will
107 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
108 // to ensure that a recursive mutex is not used with wxCondition, it is a good
109 // idea to avoid using recursive mutexes at all. Also, the last problem with
110 // them is that some (older) Unix versions don't support this at all -- which
111 // results in a configure warning when building and a deadlock when using them.
114 // normal mutex: try to always use this one
117 // recursive mutex: don't use these ones with wxCondition
121 // forward declarations
122 class WXDLLIMPEXP_FWD_BASE wxThreadHelper
;
123 class WXDLLIMPEXP_FWD_BASE wxConditionInternal
;
124 class WXDLLIMPEXP_FWD_BASE wxMutexInternal
;
125 class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal
;
126 class WXDLLIMPEXP_FWD_BASE wxThreadInternal
;
128 // ----------------------------------------------------------------------------
129 // A mutex object is a synchronization object whose state is set to signaled
130 // when it is not owned by any thread, and nonsignaled when it is owned. Its
131 // name comes from its usefulness in coordinating mutually-exclusive access to
132 // a shared resource. Only one thread at a time can own a mutex object.
133 // ----------------------------------------------------------------------------
135 // you should consider wxMutexLocker whenever possible instead of directly
136 // working with wxMutex class - it is safer
137 class WXDLLIMPEXP_BASE wxMutex
140 // constructor & destructor
141 // ------------------------
143 // create either default (always safe) or recursive mutex
144 wxMutex(wxMutexType mutexType
= wxMUTEX_DEFAULT
);
146 // destroys the mutex kernel object
149 // test if the mutex has been created successfully
155 // Lock the mutex, blocking on it until it is unlocked by the other thread.
156 // The result of locking a mutex already locked by the current thread
157 // depend on the mutex type.
159 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
162 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
163 // during the given number of milliseconds
164 wxMutexError
LockTimeout(unsigned long ms
);
166 // Try to lock the mutex: if it is currently locked, return immediately
167 // with an error. Otherwise the caller must call Unlock().
168 wxMutexError
TryLock();
170 // Unlock the mutex. It is an error to unlock an already unlocked mutex
171 wxMutexError
Unlock();
174 wxMutexInternal
*m_internal
;
176 friend class wxConditionInternal
;
178 wxDECLARE_NO_COPY_CLASS(wxMutex
);
181 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
182 // this ensures that mutex is always unlocked, even if the function returns or
183 // throws an exception before it reaches the end
184 class WXDLLIMPEXP_BASE wxMutexLocker
187 // lock the mutex in the ctor
188 wxMutexLocker(wxMutex
& mutex
)
189 : m_isOk(false), m_mutex(mutex
)
190 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
192 // returns true if mutex was successfully locked in ctor
196 // unlock the mutex in dtor
198 { if ( IsOk() ) m_mutex
.Unlock(); }
201 // no assignment operator nor copy ctor
202 wxMutexLocker(const wxMutexLocker
&);
203 wxMutexLocker
& operator=(const wxMutexLocker
&);
209 // ----------------------------------------------------------------------------
210 // Critical section: this is the same as mutex but is only visible to the
211 // threads of the same process. For the platforms which don't have native
212 // support for critical sections, they're implemented entirely in terms of
215 // NB: wxCriticalSection object does not allocate any memory in its ctor
216 // which makes it possible to have static globals of this class
217 // ----------------------------------------------------------------------------
219 // in order to avoid any overhead under platforms where critical sections are
220 // just mutexes make all wxCriticalSection class functions inline
221 #if !defined(__WINDOWS__)
222 #define wxCRITSECT_IS_MUTEX 1
224 #define wxCRITSECT_INLINE WXEXPORT inline
226 #define wxCRITSECT_IS_MUTEX 0
228 #define wxCRITSECT_INLINE
231 enum wxCriticalSectionType
233 // recursive critical section
236 // non-recursive critical section
237 wxCRITSEC_NON_RECURSIVE
240 // you should consider wxCriticalSectionLocker whenever possible instead of
241 // directly working with wxCriticalSection class - it is safer
242 class WXDLLIMPEXP_BASE wxCriticalSection
246 wxCRITSECT_INLINE
wxCriticalSection( wxCriticalSectionType critSecType
= wxCRITSEC_DEFAULT
);
247 wxCRITSECT_INLINE
~wxCriticalSection();
248 // enter the section (the same as locking a mutex)
249 wxCRITSECT_INLINE
void Enter();
251 // try to enter the section (the same as trying to lock a mutex)
252 wxCRITSECT_INLINE
bool TryEnter();
254 // leave the critical section (same as unlocking a mutex)
255 wxCRITSECT_INLINE
void Leave();
258 #if wxCRITSECT_IS_MUTEX
260 #elif defined(__WINDOWS__)
261 // we can't allocate any memory in the ctor, so use placement new -
262 // unfortunately, we have to hardcode the sizeof() here because we can't
263 // include windows.h from this public header and we also have to use the
264 // union to force the correct (i.e. maximal) alignment
266 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
267 // thread.cpp and will need to increase the buffer size
269 typedef char wxCritSectBuffer
[40];
271 typedef char wxCritSectBuffer
[24];
275 unsigned long m_dummy1
;
278 wxCritSectBuffer m_buffer
;
280 #endif // Unix&OS2/Win32
282 wxDECLARE_NO_COPY_CLASS(wxCriticalSection
);
285 #if wxCRITSECT_IS_MUTEX
286 // implement wxCriticalSection using mutexes
287 inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType
)
288 : m_mutex( critSecType
== wxCRITSEC_DEFAULT
? wxMUTEX_RECURSIVE
: wxMUTEX_DEFAULT
) { }
289 inline wxCriticalSection::~wxCriticalSection() { }
291 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
292 inline bool wxCriticalSection::TryEnter() { return m_mutex
.TryLock() == wxMUTEX_NO_ERROR
; }
293 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
294 #endif // wxCRITSECT_IS_MUTEX
296 #undef wxCRITSECT_INLINE
297 #undef wxCRITSECT_IS_MUTEX
299 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
301 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
304 wxCriticalSectionLocker(wxCriticalSection
& cs
)
310 ~wxCriticalSectionLocker()
316 wxCriticalSection
& m_critsect
;
318 wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker
);
321 // ----------------------------------------------------------------------------
322 // wxCondition models a POSIX condition variable which allows one (or more)
323 // thread(s) to wait until some condition is fulfilled
324 // ----------------------------------------------------------------------------
326 class WXDLLIMPEXP_BASE wxCondition
329 // Each wxCondition object is associated with a (single) wxMutex object.
330 // The mutex object MUST be locked before calling Wait()
331 wxCondition(wxMutex
& mutex
);
333 // dtor is not virtual, don't use this class polymorphically
336 // return true if the condition has been created successfully
339 // NB: the associated mutex MUST be locked beforehand by the calling thread
341 // it atomically releases the lock on the associated mutex
342 // and starts waiting to be woken up by a Signal()/Broadcast()
343 // once its signaled, then it will wait until it can reacquire
344 // the lock on the associated mutex object, before returning.
347 // exactly as Wait() except that it may also return if the specified
348 // timeout elapses even if the condition hasn't been signalled: in this
349 // case, the return value is false, otherwise (i.e. in case of a normal
350 // return) it is true
352 // the timeout parameter specifies an interval that needs to be waited for
354 wxCondError
WaitTimeout(unsigned long milliseconds
);
356 // NB: the associated mutex may or may not be locked by the calling thread
358 // this method unblocks one thread if any are blocking on the condition.
359 // if no thread is blocking in Wait(), then the signal is NOT remembered
360 // The thread which was blocking on Wait() will then reacquire the lock
361 // on the associated mutex object before returning
362 wxCondError
Signal();
364 // NB: the associated mutex may or may not be locked by the calling thread
366 // this method unblocks all threads if any are blocking on the condition.
367 // if no thread is blocking in Wait(), then the signal is NOT remembered
368 // The threads which were blocking on Wait() will then reacquire the lock
369 // on the associated mutex object before returning.
370 wxCondError
Broadcast();
373 #if WXWIN_COMPATIBILITY_2_6
374 // deprecated version, don't use
375 wxDEPRECATED( bool Wait(unsigned long milliseconds
) );
376 #endif // WXWIN_COMPATIBILITY_2_6
379 wxConditionInternal
*m_internal
;
381 wxDECLARE_NO_COPY_CLASS(wxCondition
);
384 #if WXWIN_COMPATIBILITY_2_6
385 inline bool wxCondition::Wait(unsigned long milliseconds
)
386 { return WaitTimeout(milliseconds
) == wxCOND_NO_ERROR
; }
387 #endif // WXWIN_COMPATIBILITY_2_6
389 // ----------------------------------------------------------------------------
390 // wxSemaphore: a counter limiting the number of threads concurrently accessing
392 // ----------------------------------------------------------------------------
394 class WXDLLIMPEXP_BASE wxSemaphore
397 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
398 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
399 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
401 // dtor is not virtual, don't use this class polymorphically
404 // return true if the semaphore has been created successfully
407 // wait indefinitely, until the semaphore count goes beyond 0
408 // and then decrement it and return (this method might have been called
412 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
413 // successful and wxSEMA_BUSY if the count is currently zero
414 wxSemaError
TryWait();
416 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
417 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
418 wxSemaError
WaitTimeout(unsigned long milliseconds
);
420 // increments the semaphore count and signals one of the waiting threads
424 wxSemaphoreInternal
*m_internal
;
426 wxDECLARE_NO_COPY_CLASS(wxSemaphore
);
429 // ----------------------------------------------------------------------------
430 // wxThread: class encapsulating a thread of execution
431 // ----------------------------------------------------------------------------
433 // there are two different kinds of threads: joinable and detached (default)
434 // ones. Only joinable threads can return a return code and only detached
435 // threads auto-delete themselves - the user should delete the joinable
438 // NB: in the function descriptions the words "this thread" mean the thread
439 // created by the wxThread object while "main thread" is the thread created
440 // during the process initialization (a.k.a. the GUI thread)
442 // On VMS thread pointers are 64 bits (also needed for other systems???
444 typedef unsigned long long wxThreadIdType
;
446 typedef unsigned long wxThreadIdType
;
449 class WXDLLIMPEXP_BASE wxThread
452 // the return type for the thread function
453 typedef void *ExitCode
;
456 // Returns the wxThread object for the calling thread. NULL is returned
457 // if the caller is the main thread (but it's recommended to use
458 // IsMain() and only call This() for threads other than the main one
459 // because NULL is also returned on error). If the thread wasn't
460 // created with wxThread class, the returned value is undefined.
461 static wxThread
*This();
463 // Returns true if current thread is the main thread.
465 // Notice that it also returns true if main thread id hadn't been
466 // initialized yet on the assumption that it's too early in wx startup
467 // process for any other threads to have been created in this case.
470 return !ms_idMainThread
|| GetCurrentId() == ms_idMainThread
;
473 // Return the main thread id
474 static wxThreadIdType
GetMainId() { return ms_idMainThread
; }
476 // Release the rest of our time slice letting the other threads run
479 // Sleep during the specified period of time in milliseconds
481 // This is the same as wxMilliSleep().
482 static void Sleep(unsigned long milliseconds
);
484 // get the number of system CPUs - useful with SetConcurrency()
485 // (the "best" value for it is usually number of CPUs + 1)
487 // Returns -1 if unknown, number of CPUs otherwise
488 static int GetCPUCount();
490 // Get the platform specific thread ID and return as a long. This
491 // can be used to uniquely identify threads, even if they are not
492 // wxThreads. This is used by wxPython.
493 static wxThreadIdType
GetCurrentId();
495 // sets the concurrency level: this is, roughly, the number of threads
496 // the system tries to schedule to run in parallel. 0 means the
497 // default value (usually acceptable, but may not yield the best
498 // performance for this process)
500 // Returns true on success, false otherwise (if not implemented, for
502 static bool SetConcurrency(size_t level
);
504 // constructor only creates the C++ thread object and doesn't create (or
505 // start) the real thread
506 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
508 // functions that change the thread state: all these can only be called
509 // from _another_ thread (typically the thread that created this one, e.g.
510 // the main thread), not from the thread itself
512 // create a new thread and optionally set the stack size on
513 // platforms that support that - call Run() to start it
514 // (special cased for watcom which won't accept 0 default)
516 wxThreadError
Create(unsigned int stackSize
= 0);
518 // starts execution of the thread - from the moment Run() is called
519 // the execution of wxThread::Entry() may start at any moment, caller
520 // shouldn't suppose that it starts after (or before) Run() returns.
523 // stops the thread if it's running and deletes the wxThread object if
524 // this is a detached thread freeing its memory - otherwise (for
525 // joinable threads) you still need to delete wxThread object
528 // this function only works if the thread calls TestDestroy()
529 // periodically - the thread will only be deleted the next time it
532 // will fill the rc pointer with the thread exit code if it's !NULL
533 wxThreadError
Delete(ExitCode
*rc
= NULL
,
534 wxThreadWait waitMode
= wxTHREAD_WAIT_DEFAULT
);
536 // waits for a joinable thread to finish and returns its exit code
538 // Returns (ExitCode)-1 on error (for example, if the thread is not
540 ExitCode
Wait(wxThreadWait waitMode
= wxTHREAD_WAIT_DEFAULT
);
542 // kills the thread without giving it any chance to clean up - should
543 // not be used under normal circumstances, use Delete() instead.
544 // It is a dangerous function that should only be used in the most
547 // The wxThread object is deleted by Kill() if the thread is
548 // detachable, but you still have to delete it manually for joinable
550 wxThreadError
Kill();
552 // pause a running thread: as Delete(), this only works if the thread
553 // calls TestDestroy() regularly
554 wxThreadError
Pause();
556 // resume a paused thread
557 wxThreadError
Resume();
560 // Sets the priority to "prio" which must be in 0..100 range (see
561 // also wxPRIORITY_XXX constants).
563 // NB: the priority can only be set before the thread is created
564 void SetPriority(unsigned int prio
);
566 // Get the current priority.
567 unsigned int GetPriority() const;
569 // thread status inquiries
570 // Returns true if the thread is alive: i.e. running or suspended
571 bool IsAlive() const;
572 // Returns true if the thread is running (not paused, not killed).
573 bool IsRunning() const;
574 // Returns true if the thread is suspended
575 bool IsPaused() const;
577 // is the thread of detached kind?
578 bool IsDetached() const { return m_isDetached
; }
580 // Get the thread ID - a platform dependent number which uniquely
581 // identifies a thread inside a process
582 wxThreadIdType
GetId() const;
584 wxThreadKind
GetKind() const
585 { return m_isDetached
? wxTHREAD_DETACHED
: wxTHREAD_JOINABLE
; }
587 // Returns true if the thread was asked to terminate: this function should
588 // be called by the thread from time to time, otherwise the main thread
589 // will be left forever in Delete()!
590 virtual bool TestDestroy();
592 // dtor is public, but the detached threads should never be deleted - use
593 // Delete() instead (or leave the thread terminate by itself)
597 // exits from the current thread - can be called only from this thread
598 void Exit(ExitCode exitcode
= 0);
600 // entry point for the thread - called by Run() and executes in the context
602 virtual void *Entry() = 0;
605 // Callbacks which may be overridden by the derived class to perform some
606 // specific actions when the thread is deleted or killed. By default they
609 // This one is called by Delete() before actually deleting the thread and
610 // is executed in the context of the thread that called Delete().
611 virtual void OnDelete() {}
613 // This one is called by Kill() before killing the thread and is executed
614 // in the context of the thread that called Kill().
615 virtual void OnKill() {}
618 // no copy ctor/assignment operator
619 wxThread(const wxThread
&);
620 wxThread
& operator=(const wxThread
&);
622 // called when the thread exits - in the context of this thread
624 // NB: this function will not be called if the thread is Kill()ed
625 virtual void OnExit() { }
627 friend class wxThreadInternal
;
628 friend class wxThreadModule
;
631 // the main thread identifier, should be set on startup
632 static wxThreadIdType ms_idMainThread
;
634 // the (platform-dependent) thread class implementation
635 wxThreadInternal
*m_internal
;
637 // protects access to any methods of wxThreadInternal object
638 wxCriticalSection m_critsect
;
640 // true if the thread is detached, false if it is joinable
644 // wxThreadHelperThread class
645 // --------------------------
647 class WXDLLIMPEXP_BASE wxThreadHelperThread
: public wxThread
650 // constructor only creates the C++ thread object and doesn't create (or
651 // start) the real thread
652 wxThreadHelperThread(wxThreadHelper
& owner
, wxThreadKind kind
)
653 : wxThread(kind
), m_owner(owner
)
657 // entry point for the thread -- calls Entry() in owner.
658 virtual void *Entry();
661 // the owner of the thread
662 wxThreadHelper
& m_owner
;
664 // no copy ctor/assignment operator
665 wxThreadHelperThread(const wxThreadHelperThread
&);
666 wxThreadHelperThread
& operator=(const wxThreadHelperThread
&);
669 // ----------------------------------------------------------------------------
670 // wxThreadHelper: this class implements the threading logic to run a
671 // background task in another object (such as a window). It is a mix-in: just
672 // derive from it to implement a threading background task in your class.
673 // ----------------------------------------------------------------------------
675 class WXDLLIMPEXP_BASE wxThreadHelper
680 // If wxThreadHelperThread is detached and is about to finish, it will
681 // set m_thread to NULL so don't delete it then.
682 // But if KillThread is called before wxThreadHelperThread (in detached mode)
683 // sets it to NULL, then the thread object still exists and can be killed
684 wxCriticalSectionLocker
locker(m_critSection
);
690 if ( m_kind
== wxTHREAD_JOINABLE
)
698 // constructor only initializes m_thread to NULL
699 wxThreadHelper(wxThreadKind kind
= wxTHREAD_JOINABLE
)
700 : m_thread(NULL
), m_kind(kind
) { }
702 // destructor deletes m_thread
703 virtual ~wxThreadHelper() { KillThread(); }
705 #if WXWIN_COMPATIBILITY_2_8
706 wxDEPRECATED( wxThreadError
Create(unsigned int stackSize
= 0) );
709 // create a new thread (and optionally set the stack size on platforms that
710 // support/need that), call Run() to start it
711 wxThreadError
CreateThread(wxThreadKind kind
= wxTHREAD_JOINABLE
,
712 unsigned int stackSize
= 0)
717 m_thread
= new wxThreadHelperThread(*this, m_kind
);
719 return m_thread
->Create(stackSize
);
722 // entry point for the thread - called by Run() and executes in the context
724 virtual void *Entry() = 0;
726 // returns a pointer to the thread which can be used to call Run()
727 wxThread
*GetThread() const
729 wxCriticalSectionLocker
locker((wxCriticalSection
&)m_critSection
);
731 wxThread
* thread
= m_thread
;
739 wxCriticalSection m_critSection
; // To guard the m_thread variable
741 friend class wxThreadHelperThread
;
744 #if WXWIN_COMPATIBILITY_2_8
745 inline wxThreadError
wxThreadHelper::Create(unsigned int stackSize
)
746 { return CreateThread(m_kind
, stackSize
); }
749 // call Entry() in owner, put it down here to avoid circular declarations
750 inline void *wxThreadHelperThread::Entry()
752 void * const result
= m_owner
.Entry();
754 wxCriticalSectionLocker
locker(m_owner
.m_critSection
);
756 // Detached thread will be deleted after returning, so make sure
757 // wxThreadHelper::GetThread will not return an invalid pointer.
758 // And that wxThreadHelper::KillThread will not try to kill
759 // an already deleted thread
760 if ( m_owner
.m_kind
== wxTHREAD_DETACHED
)
761 m_owner
.m_thread
= NULL
;
766 // ----------------------------------------------------------------------------
767 // Automatic initialization
768 // ----------------------------------------------------------------------------
770 // GUI mutex handling.
771 void WXDLLIMPEXP_BASE
wxMutexGuiEnter();
772 void WXDLLIMPEXP_BASE
wxMutexGuiLeave();
774 // macros for entering/leaving critical sections which may be used without
775 // having to take them inside "#if wxUSE_THREADS"
776 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
777 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
778 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
779 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
780 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
782 // function for checking if we're in the main thread which may be used whether
783 // wxUSE_THREADS is 0 or 1
784 inline bool wxIsMainThread() { return wxThread::IsMain(); }
786 #else // !wxUSE_THREADS
789 inline void wxMutexGuiEnter() { }
790 inline void wxMutexGuiLeave() { }
792 // macros for entering/leaving critical sections which may be used without
793 // having to take them inside "#if wxUSE_THREADS"
794 // (the implementation uses dummy structs to force semicolon after the macro;
795 // also notice that Watcom doesn't like declaring a struct as a member so we
796 // need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
797 #define wxENTER_CRIT_SECT(cs) do {} while (0)
798 #define wxLEAVE_CRIT_SECT(cs) do {} while (0)
799 #define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
800 #define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs { }
801 #define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
803 // if there is only one thread, it is always the main one
804 inline bool wxIsMainThread() { return true; }
806 #endif // wxUSE_THREADS/!wxUSE_THREADS
808 // mark part of code as being a critical section: this macro declares a
809 // critical section with the given name and enters it immediately and leaves
810 // it at the end of the current scope
816 // static int s_counter = 0;
818 // wxCRITICAL_SECTION(counter);
820 // return ++s_counter;
823 // this function is MT-safe in presence of the threads but there is no
824 // overhead when the library is compiled without threads
825 #define wxCRITICAL_SECTION(name) \
826 wxCRIT_SECT_DECLARE(s_cs##name); \
827 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
829 // automatically lock GUI mutex in ctor and unlock it in dtor
830 class WXDLLIMPEXP_BASE wxMutexGuiLocker
833 wxMutexGuiLocker() { wxMutexGuiEnter(); }
834 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
837 // -----------------------------------------------------------------------------
838 // implementation only until the end of file
839 // -----------------------------------------------------------------------------
843 #if defined(__WINDOWS__) || defined(__OS2__) || defined(__EMX__) || defined(__DARWIN__)
844 // unlock GUI if there are threads waiting for and lock it back when
845 // there are no more of them - should be called periodically by the main
847 extern void WXDLLIMPEXP_BASE
wxMutexGuiLeaveOrEnter();
849 // returns true if the main thread has GUI lock
850 extern bool WXDLLIMPEXP_BASE
wxGuiOwnedByMainThread();
852 // wakes up the main thread if it's sleeping inside ::GetMessage()
853 extern void WXDLLIMPEXP_BASE
wxWakeUpMainThread();
856 // return true if the main thread is waiting for some other to terminate:
857 // wxApp then should block all "dangerous" messages
858 extern bool WXDLLIMPEXP_BASE
wxIsWaitingForThread();
862 #endif // wxUSE_THREADS
864 #endif // _WX_THREAD_H_