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Don't define __STRICT_ANSI__, we should build both with and without it.
[wxWidgets.git] / include / wx / msw / apptbase.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/apptbase.h
3 // Purpose: declaration of wxAppTraits for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.06.2003
7 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 #ifndef _WX_MSW_APPTBASE_H_
12 #define _WX_MSW_APPTBASE_H_
13
14 // ----------------------------------------------------------------------------
15 // wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
16 // ----------------------------------------------------------------------------
17
18 class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
19 {
20 public:
21 // wxExecute() support methods
22 // ---------------------------
23
24 // called before starting to wait for the child termination, may return
25 // some opaque data which will be passed later to AfterChildWaitLoop()
26 virtual void *BeforeChildWaitLoop() = 0;
27
28 // called after starting to wait for the child termination, the parameter
29 // is the return value of BeforeChildWaitLoop()
30 virtual void AfterChildWaitLoop(void *data) = 0;
31
32
33 #if wxUSE_THREADS
34 // wxThread helpers
35 // ----------------
36
37 // process a message while waiting for a(nother) thread, should return
38 // false if and only if we have to exit the application
39 virtual bool DoMessageFromThreadWait() = 0;
40
41 // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
42 // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
43 virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0;
44 #endif // wxUSE_THREADS
45
46
47 #ifndef __WXWINCE__
48 // console helpers
49 // ---------------
50
51 // this method can be overridden by a derived class to always return true
52 // or false to force [not] using the console for output to stderr
53 //
54 // by default console applications always return true from here while the
55 // GUI ones only return true if they're being run from console and there is
56 // no other activity happening in this console
57 virtual bool CanUseStderr() = 0;
58
59 // write text to the console, return true if ok or false on error
60 virtual bool WriteToStderr(const wxString& text) = 0;
61 #endif // !__WXWINCE__
62
63 protected:
64 #if wxUSE_THREADS
65 // implementation of WaitForThread() for the console applications which is
66 // also used by the GUI code if it doesn't [yet|already] dispatch events
67 WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
68 #endif // wxUSE_THREADS
69 };
70
71 #endif // _WX_MSW_APPTBASE_H_
72