1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxScrolled template
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
10 Possible values for the second argument of wxScrolled::ShowScrollbars().
12 enum wxScrollbarVisibility
14 wxSHOW_SB_NEVER
= -1, ///< Never show the scrollbar at all.
15 wxSHOW_SB_DEFAULT
, ///< Show scrollbar only if it is needed.
16 wxSHOW_SB_ALWAYS
///< Always show scrollbar, even if not needed.
21 The wxScrolled class manages scrolling for its client area, transforming
22 the coordinates according to the scrollbar positions, and setting the
23 scroll positions, thumb sizes and ranges according to the area in view.
25 There are two commonly used (but not the only possible!) specializations of
28 - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
29 ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
30 wxPanel's behaviour with regard to TAB traversal and focus handling. Use
31 this if the scrolled window will have child controls.
33 - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
34 so doesn't handle children specially. This is suitable e.g. for
35 implementing scrollable controls such as tree or list controls.
37 Starting from version 2.4 of wxWidgets, there are several ways to use a
38 ::wxScrolledWindow (and now wxScrolled). In particular, there are
39 three ways to set the size of the scrolling area:
41 One way is to set the scrollbars directly using a call to SetScrollbars().
42 This is the way it used to be in any previous version of wxWidgets and it
43 will be kept for backwards compatibility.
45 An additional method of manual control, which requires a little less
46 computation of your own, is to set the total size of the scrolling area by
47 calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
48 setting the scrolling increments for it by calling SetScrollRate().
49 Scrolling in some orientation is enabled by setting a non-zero increment
52 The most automatic and newest way is to simply let sizers determine the
53 scrolling area. This is now the default when you set an interior sizer into
54 a wxScrolled with wxWindow::SetSizer(). The scrolling area will be
55 set to the size requested by the sizer and the scrollbars will be assigned
56 for each orientation according to the need for them and the scrolling
57 increment set by SetScrollRate(). As above, scrolling is only enabled in
58 orientations with a non-zero increment. You can influence the minimum size
59 of the scrolled area controlled by a sizer by calling
60 wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
61 effects in wxWidgets 2.4 -- in later versions it may not continue to
64 Note that if maximum size hints are still supported by
65 wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
66 or may not have been removed for 2.4, but it really only makes sense to set
67 minimum size hints here. We should probably replace
68 wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
69 similar and remove it entirely in future.
71 @todo review docs for this class replacing SetVirtualSizeHints() with
74 As with all windows, an application can draw onto a wxScrolled using a
75 @ref overview_dc "device context".
77 You have the option of handling the OnPaint handler or overriding the
78 wxScrolled::OnDraw() function, which is passed a pre-scrolled device
79 context (prepared by wxScrolled::DoPrepareDC()).
81 If you don't wish to calculate your own scrolling, you must call
82 DoPrepareDC() when not drawing from within OnDraw(), to set the device
83 origin for the device context according to the current scroll position.
85 A wxScrolled will normally scroll itself and therefore its child windows
86 as well. It might however be desired to scroll a different window than
87 itself: e.g. when designing a spreadsheet, you will normally only have to
88 scroll the (usually white) cell area, whereas the (usually grey) label area
89 will scroll very differently. For this special purpose, you can call
90 SetTargetWindow() which means that pressing the scrollbars will scroll a
93 Note that the underlying system knows nothing about scrolling coordinates,
94 so that all system functions (mouse events, expose events, refresh calls
95 etc) as well as the position of subwindows are relative to the "physical"
96 origin of the scrolled window. If the user insert a child window at
97 position (10,10) and scrolls the window down 100 pixels (moving the child
98 window out of the visible area), the child window will report a position
103 Uses a backing pixmap to speed refreshes. Motif only.
107 Use wxScrolled for applications where the user scrolls by a fixed amount,
108 and where a 'page' can be interpreted to be the current visible portion of
109 the window. For more sophisticated applications, use the wxScrolled
110 implementation as a guide to build your own scroll behaviour or use
111 wxVScrolledWindow or its variants.
113 @since The wxScrolled template exists since version 2.9.0. In older versions,
114 only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was
120 @see wxScrollBar, wxClientDC, wxPaintDC,
121 wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
124 class wxScrolled
: public T
127 /// Default constructor.
136 Window identifier. The value @c wxID_ANY indicates a default value.
138 Window position. If a position of ::wxDefaultPosition is specified
139 then a default position is chosen.
141 Window size. If a size of ::wxDefaultSize is specified then the
142 window is sized appropriately.
144 Window style. See wxScrolled.
148 @remarks The window is initially created without visible scrollbars.
149 Call SetScrollbars() to specify how big the virtual window
152 wxScrolled(wxWindow
* parent
, wxWindowID id
= -1,
153 const wxPoint
& pos
= wxDefaultPosition
,
154 const wxSize
& size
= wxDefaultSize
,
155 long style
= wxHSCROLL
| wxVSCROLL
,
156 const wxString
& name
= "scrolledWindow");
160 Translates the logical coordinates to the device ones. For example, if
161 a window is scrolled 10 pixels to the bottom, the device coordinates of
162 the origin are (0, 0) (as always), but the logical coordinates are (0,
163 10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
167 In wxPerl this method takes two parameters and returns a
168 2-element list (xx, yy).
171 @see CalcUnscrolledPosition()
173 void CalcScrolledPosition(int x
, int y
, int* xx
, int* yy
) const;
176 Translates the device coordinates to the logical ones. For example, if
177 a window is scrolled 10 pixels to the bottom, the device coordinates of
178 the origin are (0, 0) (as always), but the logical coordinates are (0,
179 10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
183 In wxPerl this method takes two parameters and returns a
184 2-element list (xx, yy).
187 @see CalcScrolledPosition()
189 void CalcUnscrolledPosition(int x
, int y
, int* xx
, int* yy
) const;
192 Creates the window for two-step construction. Derived classes
193 should call or replace this function. See wxScrolled::wxScrolled()
196 bool Create(wxWindow
* parent
, wxWindowID id
= -1,
197 const wxPoint
& pos
= wxDefaultPosition
,
198 const wxSize
& size
= wxDefaultSize
,
199 long style
= wxHSCROLL
| wxVSCROLL
,
200 const wxString
& name
= "scrolledWindow");
203 Disable use of keyboard keys for scrolling.
205 By default cursor movement keys (including Home, End, Page Up and Down)
206 are used to scroll the window appropriately. If the derived class uses
207 these keys for something else, e.g. changing the currently selected
208 item, this function can be used to disable this behaviour as it's not
209 only not necessary then but can actually be actively harmful if another
210 object forwards a keyboard event corresponding to one of the above keys
211 to us using ProcessWindowEvent() because the event will always be
212 processed which can be undesirable.
216 void DisableKeyboardScrolling();
219 Call this function to prepare the device context for drawing a scrolled
222 It sets the device origin according to the current scroll position.
223 DoPrepareDC() is called automatically within the default @c wxEVT_PAINT
224 event handler, so your OnDraw() override will be passed an already
225 'pre-scrolled' device context. However, if you wish to draw from
226 outside of OnDraw() (e.g. from your own @c wxEVT_PAINT handler), you
227 must call this function yourself.
231 void MyWindow::OnEvent(wxMouseEvent& event)
236 dc.SetPen(*wxBLACK_PEN);
238 event.Position(&x, &y);
239 if (xpos > -1 && ypos > -1 && event.Dragging())
241 dc.DrawLine(xpos, ypos, x, y);
248 Notice that the function sets the origin by moving it relatively to the
249 current origin position, so you shouldn't change the origin before
250 calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you
251 call DoPrepareDC() immediately after device context creation, as in the
252 example above, this problem doesn't arise, of course, so it is
253 customary to do it like this.
255 void DoPrepareDC(wxDC
& dc
);
258 Enable or disable physical scrolling in the given direction. Physical
259 scrolling is the physical transfer of bits up or down the
260 screen when a scroll event occurs. If the application scrolls by a
261 variable amount (e.g. if there are different font sizes) then physical
262 scrolling will not work, and you should switch it off. Note that you
263 will have to reposition child windows yourself, if physical scrolling
267 If @true, enables physical scrolling in the x direction.
269 If @true, enables physical scrolling in the y direction.
271 @remarks Physical scrolling may not be available on all platforms. Where
272 it is available, it is enabled by default.
274 void EnableScrolling(bool xScrolling
, bool yScrolling
);
277 Set the scrollbar visibility.
279 By default the scrollbar in the corresponding direction is only shown
280 if it is needed, i.e. if the virtual size of the scrolled window in
281 this direction is greater than the current physical window size. Using
282 this function the scrollbar visibility can be changed to be:
283 - wxSHOW_SB_ALWAYS: To always show the scrollbar, even if it is
284 not needed currently (wxALWAYS_SHOW_SB style can be used during
285 the window creation to achieve the same effect but it applies
287 - wxSHOW_SB_NEVER: To never show the scrollbar at all. In this case
288 the program should presumably provide some other way for the
289 user to scroll the window.
290 - wxSHOW_SB_DEFAULT: To restore the default behaviour described
294 The desired visibility for the horizontal scrollbar.
296 The desired visibility for the vertical scrollbar.
300 void ShowScrollbars(wxScrollbarVisibility horz
, wxScrollbarVisibility vert
);
303 Get the number of pixels per scroll unit (line), in each direction, as
304 set by SetScrollbars(). A value of zero indicates no scrolling in that
308 Receives the number of pixels per horizontal unit.
310 Receives the number of pixels per vertical unit.
313 In wxPerl this method takes no parameters and returns a
314 2-element list (xUnit, yUnit).
317 @see SetScrollbars(), GetVirtualSize()
319 void GetScrollPixelsPerUnit(int* xUnit
, int* yUnit
) const;
322 Get the position at which the visible portion of the window starts.
325 Receives the first visible x position in scroll units.
327 Receives the first visible y position in scroll units.
330 If either of the scrollbars is not at the home position, @a x
331 and/or @a y will be greater than zero.
332 Combined with wxWindow::GetClientSize(), the application can use this
333 function to efficiently redraw only the visible portion of the window.
334 The positions are in logical scroll units, not pixels, so to convert
335 to pixels you will have to multiply by the number of pixels per scroll
339 In wxPerl this method takes no parameters and returns a
340 2-element list (x, y).
343 @see SetScrollbars(), Scroll()
345 void GetViewStart(int* x
, int* y
) const;
348 This is a simple overload of GetViewStart(int*,int*); see that function
351 wxPoint
GetViewStart() const;
354 Gets the size in device units of the scrollable window area (as
355 opposed to the client size, which is the area of the window currently
359 Receives the length of the scrollable window, in pixels.
361 Receives the height of the scrollable window, in pixels.
363 @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
364 translate these units to logical units.
367 In wxPerl this method takes no parameters and returns a
368 2-element list (xUnit, yUnit).
371 @see SetScrollbars(), GetScrollPixelsPerUnit()
373 void GetVirtualSize(int* x
, int* y
) const;
376 Motif only: @true if the window has a backing bitmap.
378 bool IsRetained() const;
381 Called by the default paint event handler to allow the application to
382 define painting behaviour without having to worry about calling
385 Instead of overriding this function you may also just process the paint
386 event in the derived class as usual, but then you will have to call
387 DoPrepareDC() yourself.
389 virtual void OnDraw(wxDC
& dc
);
392 This function is for backwards compatibility only and simply calls
393 DoPrepareDC() now. Notice that it is not called by the default paint
394 event handle (DoPrepareDC() is), so overriding this method in your
395 derived class is useless.
397 void PrepareDC(wxDC
& dc
);
400 Scrolls a window so the view start is at the given point.
403 The x position to scroll to, in scroll units.
405 The y position to scroll to, in scroll units.
407 @remarks The positions are in scroll units, not pixels, so to convert to
408 pixels you will have to multiply by the number of
409 pixels per scroll increment. If either parameter is
410 ::wxDefaultCoord (-1), that position will be ignored (no change
413 @see SetScrollbars(), GetScrollPixelsPerUnit()
415 void Scroll(int x
, int y
);
418 This is an overload of Scroll(int,int); see that function for more info.
420 void Scroll(const wxPoint
& pt
);
423 Set the horizontal and vertical scrolling increment only. See the
424 pixelsPerUnit parameter in SetScrollbars().
426 void SetScrollRate(int xstep
, int ystep
);
429 Sets up vertical and/or horizontal scrollbars.
431 The first pair of parameters give the number of pixels per 'scroll
432 step', i.e. amount moved when the up or down scroll arrows are pressed.
433 The second pair gives the length of scrollbar in scroll steps, which
434 sets the size of the virtual window.
436 @a xPos and @a yPos optionally specify a position to scroll to
439 For example, the following gives a window horizontal and vertical
440 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
441 pixels) in each direction:
443 window->SetScrollbars(20, 20, 50, 50);
446 wxScrolled manages the page size itself, using the current client
447 window size as the page size.
449 Note that for more sophisticated scrolling applications, for example
450 where scroll steps may be variable according to the position in the
451 document, it will be necessary to derive a new class from wxWindow,
452 overriding OnSize() and adjusting the scrollbars appropriately.
454 @param pixelsPerUnitX
455 Pixels per scroll unit in the horizontal direction.
456 @param pixelsPerUnitY
457 Pixels per scroll unit in the vertical direction.
459 Number of units in the horizontal direction.
461 Number of units in the vertical direction.
463 Position to initialize the scrollbars in the horizontal direction,
466 Position to initialize the scrollbars in the vertical direction, in
469 Will not refresh window if @true.
471 @see wxWindow::SetVirtualSize()
473 void SetScrollbars(int pixelsPerUnitX
, int pixelsPerUnitY
,
478 bool noRefresh
= false);
481 Call this function to tell wxScrolled to perform the actual scrolling
482 on a different window (and not on itself).
484 This method is useful when only a part of the window should be
485 scrolled. A typical example is a control consisting of a fixed header
486 and the scrollable contents window: the scrollbars are attached to the
487 main window itself, hence it, and not the contents window must be
488 derived from wxScrolled, but only the contents window scrolls when the
489 scrollbars are used. To implement such setup, you need to call this
490 method with the contents window as argument.
492 Notice that if this method is used, GetSizeAvailableForScrollTarget()
493 method must be overridden.
495 void SetTargetWindow(wxWindow
*window
);
499 Function which must be overridden to implement the size available for
500 the scroll target for the given size of the main window.
502 This method must be overridden if SetTargetWindow() is used (it is
503 never called otherwise). The implementation should decrease the @a size
504 to account for the size of the non-scrollable parts of the main window
505 and return only the size available for the scrollable window itself.
506 E.g. in the example given in SetTargetWindow() documentation the
507 function would subtract the height of the header window from the
508 vertical component of @a size.
510 virtual wxSize
GetSizeAvailableForScrollTarget(const wxSize
& size
);
515 Scrolled window derived from wxPanel.
517 See wxScrolled for detailed description.
519 @note Note that because this class derives from wxPanel, it shares its
520 behaviour with regard to TAB traversal and focus handling (in
521 particular, it forwards focus to its children). If you don't want
522 this behaviour, use ::wxScrolledCanvas instead.
524 @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
525 2.9.0. In older versions, it was a standalone class.
530 @see wxScrolled, ::wxScrolledCanvas
532 typedef wxScrolled
<wxPanel
> wxScrolledWindow
;
535 Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
536 and so doesn't need or want special handling of TAB traversal.
543 @see wxScrolled, ::wxScrolledWindow
545 typedef wxScrolled
<wxWindow
> wxScrolledCanvas
;