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1 \section{\class{wxIcon}}\label{wxicon}
2
3 An icon is a small rectangular bitmap usually used for denoting a
4 minimized application. It differs from a wxBitmap in always
5 having a mask associated with it for transparent drawing. On some platforms,
6 icons and bitmaps are implemented identically, since there is no real distinction between
7 a wxBitmap with a mask and an icon; and there is no specific icon format on
8 some platforms (X-based applications usually standardize on XPMs for small bitmaps
9 and icons). However, some platforms (such as Windows) make the distinction, so
10 a separate class is provided.
11
12 \wxheading{Derived from}
13
14 \helpref{wxBitmap}{wxbitmap}\\
15 \helpref{wxGDIObject}{wxgdiobject}\\
16 \helpref{wxObject}{wxobject}
17
18 \wxheading{Include files}
19
20 <wx/icon.h>
21
22 \wxheading{Predefined objects}
23
24 Objects:
25
26 {\bf wxNullIcon}
27
28 \wxheading{Remarks}
29
30 It is usually desirable to associate a pertinent icon with a frame. Icons
31 can also be used for other purposes, for example with \helpref{wxTreeCtrl}{wxtreectrl}
32 and \helpref{wxListCtrl}{wxlistctrl}.
33
34 Icons have different formats on different platforms.
35 Therefore, separate icons will usually be created for the different
36 environments. Platform-specific methods for creating a {\bf wxIcon}\rtfsp
37 structure are catered for, and this is an occasion where conditional
38 compilation will probably be required.
39
40 Note that a new icon must be created for every time the icon is to be
41 used for a new window. In Windows, the icon will not be
42 reloaded if it has already been used. An icon allocated to a frame will
43 be deleted when the frame is deleted.
44
45 For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.
46
47 \wxheading{See also}
48
49 \helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats},
50 \helpref{wxDC::DrawIcon}{wxdcdrawicon}, \helpref{wxCursor}{wxcursor}
51
52 \latexignore{\rtfignore{\wxheading{Members}}}
53
54 \membersection{wxIcon::wxIcon}\label{wxiconctor}
55
56 \func{}{wxIcon}{\void}
57
58 Default constructor.
59
60 \func{}{wxIcon}{\param{const wxIcon\& }{icon}}
61
62 Copy constructor.
63
64 \func{}{wxIcon}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
65
66 Creates an icon from the given data, which can be of arbitrary type.
67
68 \func{}{wxIcon}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
69 \param{int}{ depth = 1}}
70
71 Creates an icon from an array of bits.
72
73 \func{}{wxIcon}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
74
75 Creates a new icon.
76
77 \func{}{wxIcon}{\param{char**}{ bits}}
78
79 \func{}{wxIcon}{\param{const char**}{ bits}}
80
81 Creates an icon from XPM data.
82
83 \func{}{wxIcon}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type},
84 \param{int}{ desiredWidth = -1}, \param{int}{ desiredHeight = -1}}
85
86 Loads an icon from a file or resource.
87
88 \func{}{wxIcon}{\param{const wxIconLocation\& }{loc}}
89
90 Loads an icon from the specified \helpref{location}{wxiconlocation}.
91
92 \wxheading{Parameters}
93
94 \docparam{bits}{Specifies an array of pixel values.}
95
96 \docparam{width}{Specifies the width of the icon.}
97
98 \docparam{height}{Specifies the height of the icon.}
99
100 \docparam{desiredWidth}{Specifies the desired width of the icon. This
101 parameter only has an effect in Windows (32-bit) where icon resources can contain
102 several icons of different sizes.}
103
104 \docparam{desiredWidth}{Specifies the desired height of the icon. This
105 parameter only has an effect in Windows (32-bit) where icon resources can contain
106 several icons of different sizes.}
107
108 \docparam{depth}{Specifies the depth of the icon. If this is omitted, the display depth of the
109 screen is used.}
110
111 \docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
112 Its meaning is determined by the {\it flags} parameter.}
113
114 \docparam{loc}{The object describing the location of the native icon, see
115 \helpref{wxIconLocation}{wxiconlocation}.}
116
117 \docparam{type}{May be one of the following:
118
119 \twocolwidtha{5cm}
120 \begin{twocollist}
121 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
122 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
123 \twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
124 \twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
125 \twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
126 %\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
127 \end{twocollist}
128
129 The validity of these flags depends on the platform and wxWidgets configuration.
130 If all possible wxWidgets settings are used, the Windows platform supports ICO file, ICO resource,
131 XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
132 Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.}
133
134 \wxheading{Remarks}
135
136 The first form constructs an icon object with no data; an assignment or another member function such as Create
137 or LoadFile must be called subsequently.
138
139 The second and third forms provide copy constructors. Note that these do not copy the
140 icon data, but instead a pointer to the data, keeping a reference count. They are therefore
141 very efficient operations.
142
143 The fourth form constructs an icon from data whose type and value depends on
144 the value of the {\it type} argument.
145
146 The fifth form constructs a (usually monochrome) icon from an array of pixel values, under both
147 X and Windows.
148
149 The sixth form constructs a new icon.
150
151 The seventh form constructs an icon from pixmap (XPM) data, if wxWidgets has been configured
152 to incorporate this feature.
153
154 To use this constructor, you must first include an XPM file. For
155 example, assuming that the file {\tt mybitmap.xpm} contains an XPM array
156 of character pointers called mybitmap:
157
158 \begin{verbatim}
159 #include "mybitmap.xpm"
160
161 ...
162
163 wxIcon *icon = new wxIcon(mybitmap);
164 \end{verbatim}
165
166 A macro, wxICON, is available which creates an icon using an XPM
167 on the appropriate platform, or an icon resource on Windows.
168
169 \begin{verbatim}
170 wxIcon icon(wxICON(mondrian));
171
172 // Equivalent to:
173
174 #if defined(__WXGTK__) || defined(__WXMOTIF__)
175 wxIcon icon(mondrian_xpm);
176 #endif
177
178 #if defined(__WXMSW__)
179 wxIcon icon("mondrian");
180 #endif
181 \end{verbatim}
182
183 The eighth form constructs an icon from a file or resource. {\it name} can refer
184 to a resource name under MS Windows, or a filename under MS Windows and X.
185
186 Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_ICO\_RESOURCE.
187 Under X, {\it type} defaults to wxBITMAP\_TYPE\_XPM.
188
189 \wxheading{See also}
190
191
192 \membersection{wxIcon::CopyFromBitmap}\label{wxiconcopyfrombitmap}
193
194 \func{void}{CopyFromBitmap}{\param{const wxBitmap\&}{ bmp}}
195
196 Copies {\it bmp} bitmap to this icon. Under MS Windows the bitmap
197 must have mask colour set.
198
199
200 \helpref{wxIcon::LoadFile}{wxiconloadfile}
201
202 \perlnote{Constructors supported by wxPerl are:\par
203 \begin{itemize}
204 \item{Wx::Icon->new( width, height, depth = -1 )}
205 \item{Wx::Icon->new( name, type, desiredWidth = -1, desiredHeight = -1 )}
206 \item{Wx::Icon->newFromBits( bits, width, height, depth = 1 )}
207 \item{Wx::Icon->newFromXPM( data )}
208 \end{itemize}
209 }
210
211 \membersection{wxIcon::\destruct{wxIcon}}\label{wxicondtor}
212
213 \func{}{\destruct{wxIcon}}{\void}
214
215 Destroys the wxIcon object and possibly the underlying icon data.
216 Because reference counting is used, the icon may not actually be
217 destroyed at this point - only when the reference count is zero will the
218 data be deleted.
219
220 If the application omits to delete the icon explicitly, the icon will be
221 destroyed automatically by wxWidgets when the application exits.
222
223 Do not delete an icon that is selected into a memory device context.
224
225 \membersection{wxIcon::GetDepth}\label{wxicongetdepth}
226
227 \constfunc{int}{GetDepth}{\void}
228
229 Gets the colour depth of the icon. A value of 1 indicates a
230 monochrome icon.
231
232 \membersection{wxIcon::GetHeight}\label{wxicongetheight}
233
234 \constfunc{int}{GetHeight}{\void}
235
236 Gets the height of the icon in pixels.
237
238 \membersection{wxIcon::GetWidth}\label{wxicongetwidth}
239
240 \constfunc{int}{GetWidth}{\void}
241
242 Gets the width of the icon in pixels.
243
244 \wxheading{See also}
245
246 \helpref{wxIcon::GetHeight}{wxicongetheight}
247
248 \membersection{wxIcon::LoadFile}\label{wxiconloadfile}
249
250 \func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{wxBitmapType}{ type}}
251
252 Loads an icon from a file or resource.
253
254 \wxheading{Parameters}
255
256 \docparam{name}{Either a filename or a Windows resource name.
257 The meaning of {\it name} is determined by the {\it type} parameter.}
258
259 \docparam{type}{One of the following values:
260
261 \twocolwidtha{5cm}
262 \begin{twocollist}
263 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
264 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
265 \twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
266 \twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
267 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
268 \end{twocollist}
269
270 The validity of these flags depends on the platform and wxWidgets configuration.}
271
272 \wxheading{Return value}
273
274 true if the operation succeeded, false otherwise.
275
276 \wxheading{See also}
277
278 \helpref{wxIcon::wxIcon}{wxiconctor}
279
280 \membersection{wxIcon::IsOk}\label{wxiconisok}
281
282 \constfunc{bool}{IsOk}{\void}
283
284 Returns true if icon data is present.
285
286 \begin{comment}
287 \membersection{wxIcon::SaveFile}\label{wxiconsavefile}
288
289 \func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type}, \param{wxPalette* }{palette = NULL}}
290
291 Saves an icon in the named file.
292
293 \wxheading{Parameters}
294
295 \docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
296
297 \docparam{type}{One of the following values:
298
299 \twocolwidtha{5cm}
300 \begin{twocollist}
301 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Save a Windows icon file.}
302 %\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}
303 %\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
304 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
305 \end{twocollist}
306
307 The validity of these flags depends on the platform and wxWidgets configuration.}
308
309 \docparam{palette}{An optional palette used for saving the icon.}
310
311 \wxheading{Return value}
312
313 true if the operation succeeded, false otherwise.
314
315 \wxheading{Remarks}
316
317 Depending on how wxWidgets has been configured, not all formats may be available.
318
319 \wxheading{See also}
320
321 \helpref{wxIcon::LoadFile}{wxiconloadfile}
322 \end{comment}
323
324 \membersection{wxIcon::SetDepth}\label{wxiconsetdepth}
325
326 \func{void}{SetDepth}{\param{int }{depth}}
327
328 Sets the depth member (does not affect the icon data).
329
330 \wxheading{Parameters}
331
332 \docparam{depth}{Icon depth.}
333
334 \membersection{wxIcon::SetHeight}\label{wxiconsetheight}
335
336 \func{void}{SetHeight}{\param{int }{height}}
337
338 Sets the height member (does not affect the icon data).
339
340 \wxheading{Parameters}
341
342 \docparam{height}{Icon height in pixels.}
343
344 \membersection{wxIcon::SetWidth}\label{wxiconsetwidth}
345
346 \func{void}{SetWidth}{\param{int }{width}}
347
348 Sets the width member (does not affect the icon data).
349
350 \wxheading{Parameters}
351
352 \docparam{width}{Icon width in pixels.}
353
354 \membersection{wxIcon::operator $=$}\label{wxiconassign}
355
356 \func{wxIcon\& }{operator $=$}{\param{const wxIcon\& }{icon}}
357
358 Assignment operator. This operator does not copy any data, but instead
359 passes a pointer to the data in {\it icon} and increments a reference
360 counter. It is a fast operation.
361
362 \wxheading{Parameters}
363
364 \docparam{icon}{Icon to assign.}
365
366 \wxheading{Return value}
367
368 Returns 'this' object.
369
370 \membersection{wxIcon::operator $==$}\label{wxiconequal}
371
372 \func{bool}{operator $==$}{\param{const wxIcon\& }{icon}}
373
374 Equality operator. This operator tests whether the internal data pointers are
375 equal (a fast test).
376
377 \wxheading{Parameters}
378
379 \docparam{icon}{Icon to compare with 'this'}
380
381 \wxheading{Return value}
382
383 Returns true if the icons were effectively equal, false otherwise.
384
385 \membersection{wxIcon::operator $!=$}\label{wxiconnotequal}
386
387 \func{bool}{operator $!=$}{\param{const wxIcon\& }{icon}}
388
389 Inequality operator. This operator tests whether the internal data pointers are
390 unequal (a fast test).
391
392 \wxheading{Parameters}
393
394 \docparam{icon}{Icon to compare with 'this'}
395
396 \wxheading{Return value}
397
398 Returns true if the icons were unequal, false otherwise.
399
400