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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: richtext/richtextsymboldlg.h
3 // Purpose: interface of wxSymbolPickerDialog
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxSymbolPickerDialog
11
12 wxSymbolPickerDialog presents the user with a choice of fonts and a grid
13 of available characters. This modal dialog provides the application with
14 a selected symbol and optional font selection.
15
16 Although this dialog is contained in the rich text library, the dialog
17 is generic and can be used in other contexts.
18
19 To use the dialog, pass a default symbol specified as a string, an initial font
20 name, and a current font name. The difference between the initial font and
21 current font is that the initial font determines what the font control will be
22 set to when the dialog shows - an empty string will show the selection
23 @e normal text.
24 The current font, on the other hand, is used by the dialog to determine what
25 font to display the characters in, even when no initial font is selected.
26 This allows the user (and application) to distinguish between inserting a
27 symbol in the current font, and inserting it with a specified font.
28
29 When the dialog is dismissed, the application can get the selected symbol
30 with wxSymbolPickerDialog::GetSymbol and test whether a font was specified
31 with wxSymbolPickerDialog::UseNormalFont,fetching the specified font with
32 wxSymbolPickerDialog::GetFontName.
33
34 Here's a realistic example, inserting the supplied symbol into a
35 rich text control in either the current font or specified font.
36
37 @code
38 wxRichTextCtrl* ctrl = (wxRichTextCtrl*) FindWindow(ID_RICHTEXT_CTRL);
39
40 wxTextAttr attr;
41 attr.SetFlags(wxTEXT_ATTR_FONT);
42 ctrl-GetStyle(ctrl->GetInsertionPoint(), attr);
43
44 wxString currentFontName;
45 if (attr.HasFont() && attr.GetFont().IsOk())
46 currentFontName = attr.GetFont().GetFaceName();
47
48 // Don't set the initial font in the dialog (so the user is choosing
49 // 'normal text', i.e. the current font) but do tell the dialog
50 // what 'normal text' is.
51
52 wxSymbolPickerDialog dlg("*", wxEmptyString, currentFontName, this);
53
54 if (dlg.ShowModal() == wxID_OK)
55 {
56 if (dlg.HasSelection())
57 {
58 long insertionPoint = ctrl-GetInsertionPoint();
59
60 ctrl->WriteText(dlg.GetSymbol());
61
62 if (!dlg.UseNormalFont())
63 {
64 wxFont font(attr.GetFont());
65 font.SetFaceName(dlg.GetFontName());
66 attr.SetFont(font);
67 ctrl-SetStyle(insertionPoint, insertionPoint+1, attr);
68 }
69 }
70 }
71 @endcode
72
73 @library{wxrichtext}
74 @category{cmndlg}
75 */
76 class wxSymbolPickerDialog : public wxDialog
77 {
78 public:
79 /**
80 Default ctor.
81 */
82 wxSymbolPickerDialog();
83
84 /**
85 Constructor.
86
87 @param symbol
88 The initial symbol to show.
89 Specify a single character in a string, or an empty string.
90 @param initialFont
91 The initial font to be displayed in the font list.
92 If empty, the item normal text will be selected.
93 @param normalTextFont
94 The font the dialog will use to display the symbols if the
95 initial font is empty.
96 @param parent
97 The dialog's parent.
98 @param id
99 The dialog's identifier.
100 @param title
101 The dialog's caption.
102 @param pos
103 The dialog's position.
104 @param size
105 The dialog's size.
106 @param style
107 The dialog's window style.
108 */
109 wxSymbolPickerDialog(const wxString& symbol,
110 const wxString& initialFont,
111 const wxString& normalTextFont,
112 wxWindow* parent,
113 wxWindowID id = wxID_ANY,
114 const wxString& title = _("Symbols"),
115 const wxPoint& pos = wxDefaultPosition,
116 const wxSize& size = wxDefaultSize,
117 long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX);
118
119 /**
120 Creation: see @ref wxSymbolPickerDialog() "the constructor" for details about
121 the parameters.
122 */
123 bool Create(const wxString& symbol, const wxString& initialFont,
124 const wxString& normalTextFont, wxWindow* parent,
125 wxWindowID id = wxID_ANY,
126 const wxString& caption = wxGetTranslation("Symbols"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(400, 300), long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX);
127
128 /**
129 Returns the font name (the font reflected in the font list).
130 */
131 wxString GetFontName() const;
132
133 /**
134 Returns @true if the dialog is showing the full range of Unicode characters.
135 */
136 bool GetFromUnicode() const;
137
138 /**
139 Gets the font name used for displaying symbols in the absence of a selected font.
140 */
141 wxString GetNormalTextFontName() const;
142
143 /**
144 Gets the current or initial symbol as a string.
145 */
146 wxString GetSymbol() const;
147
148 /**
149 Gets the selected symbol character as an integer.
150 */
151 int GetSymbolChar() const;
152
153 /**
154 Returns @true if a symbol is selected.
155 */
156 bool HasSelection() const;
157
158 /**
159 Sets the initial/selected font name.
160 */
161 void SetFontName(wxString value);
162
163 /**
164 Sets the internal flag indicating that the full Unicode range should be
165 displayed.
166 */
167 void SetFromUnicode(bool value);
168
169 /**
170 Sets the name of the font to be used in the absence of a selected font.
171 */
172 void SetNormalTextFontName(wxString value);
173
174 /**
175 Sets the symbol as a one or zero character string.
176 */
177 void SetSymbol(wxString value);
178
179 /**
180 Sets Unicode display mode.
181 */
182 void SetUnicodeMode(bool unicodeMode);
183
184 /**
185 Returns @true if the has specified normal text - that is, there is no selected font.
186 */
187 bool UseNormalFont() const;
188 };
189