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fixed several resource leaks related to MDI menus
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1 // Name: univ/themes/win32.cpp
2 // Purpose: wxUniversal theme implementing Win32-like LNF
3 // Author: Vadim Zeitlin
4 // Modified by:
5 // Created: 06.08.00
6 // RCS-ID: $Id$
7 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
8 // Licence: wxWindows license
9 ///////////////////////////////////////////////////////////////////////////////
10
11 // ===========================================================================
12 // declarations
13 // ===========================================================================
14
15 // ---------------------------------------------------------------------------
16 // headers
17 // ---------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #include "wx/timer.h"
28 #include "wx/intl.h"
29 #include "wx/dc.h"
30 #include "wx/window.h"
31
32 #include "wx/dcmemory.h"
33
34 #include "wx/button.h"
35 #include "wx/listbox.h"
36 #include "wx/checklst.h"
37 #include "wx/combobox.h"
38 #include "wx/scrolbar.h"
39 #include "wx/slider.h"
40 #include "wx/textctrl.h"
41
42 #ifdef __WXMSW__
43 // for COLOR_* constants
44 #include "wx/msw/private.h"
45 #endif
46 #endif // WX_PRECOMP
47
48 #include "wx/notebook.h"
49 #include "wx/spinbutt.h"
50 #include "wx/settings.h"
51 #include "wx/menu.h"
52
53 #include "wx/univ/scrtimer.h"
54 #include "wx/toplevel.h"
55 #include "wx/univ/renderer.h"
56 #include "wx/univ/inphand.h"
57 #include "wx/univ/colschem.h"
58 #include "wx/univ/theme.h"
59
60 // ----------------------------------------------------------------------------
61 // constants
62 // ----------------------------------------------------------------------------
63
64 static const int BORDER_THICKNESS = 2;
65
66 // the offset between the label and focus rect around it
67 static const int FOCUS_RECT_OFFSET_X = 1;
68 static const int FOCUS_RECT_OFFSET_Y = 1;
69
70 static const int FRAME_BORDER_THICKNESS = 3;
71 static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4;
72 static const int FRAME_TITLEBAR_HEIGHT = 18;
73 static const int FRAME_BUTTON_WIDTH = 16;
74 static const int FRAME_BUTTON_HEIGHT = 14;
75
76 static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
77 static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
78 static const size_t STATUSBAR_GRIP_SIZE =
79 WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS;
80
81 enum IndicatorType
82 {
83 IndicatorType_Check,
84 IndicatorType_Radio,
85 IndicatorType_Menu,
86 IndicatorType_Max
87 };
88
89 enum IndicatorState
90 {
91 IndicatorState_Normal,
92 IndicatorState_Pressed, // this one is for check/radioboxes
93 IndicatorState_Selected = IndicatorState_Pressed, // for menus
94 IndicatorState_Disabled,
95 IndicatorState_SelectedDisabled, // only for the menus
96 IndicatorState_Max
97 };
98
99 enum IndicatorStatus
100 {
101 IndicatorStatus_Checked,
102 IndicatorStatus_Unchecked,
103 IndicatorStatus_Max
104 };
105
106 // wxWin32Renderer: draw the GUI elements in Win32 style
107 // ----------------------------------------------------------------------------
108
109 class wxWin32Renderer : public wxRenderer
110 {
111 public:
112 // constants
113 enum wxArrowDirection
114 {
115 Arrow_Left,
116 Arrow_Right,
117 Arrow_Up,
118 Arrow_Down,
119 Arrow_Max
120 };
121
122 enum wxArrowStyle
123 {
124 Arrow_Normal,
125 Arrow_Disabled,
126 Arrow_Pressed,
127 Arrow_Inversed,
128 Arrow_InversedDisabled,
129 Arrow_StateMax
130 };
131
132 enum wxFrameButtonType
133 {
134 FrameButton_Close,
135 FrameButton_Minimize,
136 FrameButton_Maximize,
137 FrameButton_Restore,
138 FrameButton_Help,
139 FrameButton_Max
140 };
141
142 // ctor
143 wxWin32Renderer(const wxColourScheme *scheme);
144
145 // implement the base class pure virtuals
146 virtual void DrawBackground(wxDC& dc,
147 const wxColour& col,
148 const wxRect& rect,
149 int flags = 0);
150 virtual void DrawLabel(wxDC& dc,
151 const wxString& label,
152 const wxRect& rect,
153 int flags = 0,
154 int alignment = wxALIGN_LEFT | wxALIGN_TOP,
155 int indexAccel = -1,
156 wxRect *rectBounds = NULL);
157 virtual void DrawButtonLabel(wxDC& dc,
158 const wxString& label,
159 const wxBitmap& image,
160 const wxRect& rect,
161 int flags = 0,
162 int alignment = wxALIGN_LEFT | wxALIGN_TOP,
163 int indexAccel = -1,
164 wxRect *rectBounds = NULL);
165 virtual void DrawBorder(wxDC& dc,
166 wxBorder border,
167 const wxRect& rect,
168 int flags = 0,
169 wxRect *rectIn = (wxRect *)NULL);
170 virtual void DrawHorizontalLine(wxDC& dc,
171 wxCoord y, wxCoord x1, wxCoord x2);
172 virtual void DrawVerticalLine(wxDC& dc,
173 wxCoord x, wxCoord y1, wxCoord y2);
174 virtual void DrawFrame(wxDC& dc,
175 const wxString& label,
176 const wxRect& rect,
177 int flags = 0,
178 int alignment = wxALIGN_LEFT,
179 int indexAccel = -1);
180 virtual void DrawTextBorder(wxDC& dc,
181 wxBorder border,
182 const wxRect& rect,
183 int flags = 0,
184 wxRect *rectIn = (wxRect *)NULL);
185 virtual void DrawButtonBorder(wxDC& dc,
186 const wxRect& rect,
187 int flags = 0,
188 wxRect *rectIn = (wxRect *)NULL);
189 virtual void DrawArrow(wxDC& dc,
190 wxDirection dir,
191 const wxRect& rect,
192 int flags = 0);
193 virtual void DrawScrollbarArrow(wxDC& dc,
194 wxDirection dir,
195 const wxRect& rect,
196 int flags = 0)
197 { DrawArrow(dc, dir, rect, flags); }
198 virtual void DrawScrollbarThumb(wxDC& dc,
199 wxOrientation orient,
200 const wxRect& rect,
201 int flags = 0);
202 virtual void DrawScrollbarShaft(wxDC& dc,
203 wxOrientation orient,
204 const wxRect& rect,
205 int flags = 0);
206 virtual void DrawScrollCorner(wxDC& dc,
207 const wxRect& rect);
208 virtual void DrawItem(wxDC& dc,
209 const wxString& label,
210 const wxRect& rect,
211 int flags = 0);
212 virtual void DrawCheckItem(wxDC& dc,
213 const wxString& label,
214 const wxBitmap& bitmap,
215 const wxRect& rect,
216 int flags = 0);
217 virtual void DrawCheckButton(wxDC& dc,
218 const wxString& label,
219 const wxBitmap& bitmap,
220 const wxRect& rect,
221 int flags = 0,
222 wxAlignment align = wxALIGN_LEFT,
223 int indexAccel = -1);
224 virtual void DrawRadioButton(wxDC& dc,
225 const wxString& label,
226 const wxBitmap& bitmap,
227 const wxRect& rect,
228 int flags = 0,
229 wxAlignment align = wxALIGN_LEFT,
230 int indexAccel = -1);
231 virtual void DrawTextLine(wxDC& dc,
232 const wxString& text,
233 const wxRect& rect,
234 int selStart = -1,
235 int selEnd = -1,
236 int flags = 0);
237 virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
238 virtual void DrawTab(wxDC& dc,
239 const wxRect& rect,
240 wxDirection dir,
241 const wxString& label,
242 const wxBitmap& bitmap = wxNullBitmap,
243 int flags = 0,
244 int indexAccel = -1);
245
246 virtual void DrawSliderShaft(wxDC& dc,
247 const wxRect& rect,
248 wxOrientation orient,
249 int flags = 0,
250 wxRect *rectShaft = NULL);
251 virtual void DrawSliderThumb(wxDC& dc,
252 const wxRect& rect,
253 wxOrientation orient,
254 int flags = 0);
255 virtual void DrawSliderTicks(wxDC& dc,
256 const wxRect& rect,
257 const wxSize& sizeThumb,
258 wxOrientation orient,
259 int start,
260 int end,
261 int step = 1,
262 int flags = 0);
263
264 virtual void DrawMenuBarItem(wxDC& dc,
265 const wxRect& rect,
266 const wxString& label,
267 int flags = 0,
268 int indexAccel = -1);
269 virtual void DrawMenuItem(wxDC& dc,
270 wxCoord y,
271 const wxMenuGeometryInfo& geometryInfo,
272 const wxString& label,
273 const wxString& accel,
274 const wxBitmap& bitmap = wxNullBitmap,
275 int flags = 0,
276 int indexAccel = -1);
277 virtual void DrawMenuSeparator(wxDC& dc,
278 wxCoord y,
279 const wxMenuGeometryInfo& geomInfo);
280
281 virtual void DrawStatusField(wxDC& dc,
282 const wxRect& rect,
283 const wxString& label,
284 int flags = 0);
285
286 // titlebars
287 virtual void DrawFrameTitleBar(wxDC& dc,
288 const wxRect& rect,
289 const wxString& title,
290 const wxIcon& icon,
291 int flags,
292 int specialButton = 0,
293 int specialButtonFlags = 0);
294 virtual void DrawFrameBorder(wxDC& dc,
295 const wxRect& rect,
296 int flags);
297 virtual void DrawFrameBackground(wxDC& dc,
298 const wxRect& rect,
299 int flags);
300 virtual void DrawFrameTitle(wxDC& dc,
301 const wxRect& rect,
302 const wxString& title,
303 int flags);
304 virtual void DrawFrameIcon(wxDC& dc,
305 const wxRect& rect,
306 const wxIcon& icon,
307 int flags);
308 virtual void DrawFrameButton(wxDC& dc,
309 wxCoord x, wxCoord y,
310 int button,
311 int flags = 0);
312 virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
313 virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
314 virtual wxSize GetFrameIconSize() const;
315 virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
316
317 virtual wxIcon GetStdIcon(int which) const;
318
319 virtual void GetComboBitmaps(wxBitmap *bmpNormal,
320 wxBitmap *bmpFocus,
321 wxBitmap *bmpPressed,
322 wxBitmap *bmpDisabled);
323
324 virtual void AdjustSize(wxSize *size, const wxWindow *window);
325 virtual wxRect GetBorderDimensions(wxBorder border) const;
326 virtual bool AreScrollbarsInsideBorder() const;
327
328 virtual wxSize GetScrollbarArrowSize() const
329 { return m_sizeScrollbarArrow; }
330 virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
331 wxScrollBar::Element elem,
332 int thumbPos = -1) const;
333 virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
334 virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
335 const wxPoint& pt) const;
336 virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
337 int thumbPos = -1);
338 virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
339 virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
340 { return fontHeight + 2; }
341 virtual wxSize GetCheckBitmapSize() const
342 { return wxSize(13, 13); }
343 virtual wxSize GetRadioBitmapSize() const
344 { return wxSize(12, 12); }
345 virtual wxCoord GetCheckItemMargin() const
346 { return 0; }
347
348 virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
349 const wxRect& rect);
350 virtual wxRect GetTextClientArea(const wxTextCtrl *text,
351 const wxRect& rect,
352 wxCoord *extraSpaceBeyond);
353
354 virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
355 virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
356
357 virtual wxCoord GetSliderDim() const { return 20; }
358 virtual wxCoord GetSliderTickLen() const { return 4; }
359 virtual wxRect GetSliderShaftRect(const wxRect& rect,
360 wxOrientation orient) const;
361 virtual wxSize GetSliderThumbSize(const wxRect& rect,
362 wxOrientation orient) const;
363 virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
364
365 virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
366 virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
367 const wxMenu& menu) const;
368
369 virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
370
371 protected:
372 // helper of DrawLabel() and DrawCheckOrRadioButton()
373 void DoDrawLabel(wxDC& dc,
374 const wxString& label,
375 const wxRect& rect,
376 int flags = 0,
377 int alignment = wxALIGN_LEFT | wxALIGN_TOP,
378 int indexAccel = -1,
379 wxRect *rectBounds = NULL,
380 const wxPoint& focusOffset
381 = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
382
383 // common part of DrawLabel() and DrawItem()
384 void DrawFocusRect(wxDC& dc, const wxRect& rect);
385
386 // DrawLabel() and DrawButtonLabel() helper
387 void DrawLabelShadow(wxDC& dc,
388 const wxString& label,
389 const wxRect& rect,
390 int alignment,
391 int indexAccel);
392
393 // DrawButtonBorder() helper
394 void DoDrawBackground(wxDC& dc,
395 const wxColour& col,
396 const wxRect& rect);
397
398 // DrawBorder() helpers: all of them shift and clip the DC after drawing
399 // the border
400
401 // just draw a rectangle with the given pen
402 void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
403
404 // draw the lower left part of rectangle
405 void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
406
407 // draw the rectange using the first brush for the left and top sides and
408 // the second one for the bottom and right ones
409 void DrawShadedRect(wxDC& dc, wxRect *rect,
410 const wxPen& pen1, const wxPen& pen2);
411
412 // draw the normal 3D border
413 void DrawRaisedBorder(wxDC& dc, wxRect *rect);
414
415 // draw the sunken 3D border
416 void DrawSunkenBorder(wxDC& dc, wxRect *rect);
417
418 // draw the border used for scrollbar arrows
419 void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
420
421 // public DrawArrow()s helper
422 void DrawArrow(wxDC& dc, const wxRect& rect,
423 wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
424
425 // DrawArrowButton is used by DrawScrollbar and DrawComboButton
426 void DrawArrowButton(wxDC& dc, const wxRect& rect,
427 wxArrowDirection arrowDir,
428 wxArrowStyle arrowStyle);
429
430 // DrawCheckButton/DrawRadioButton helper
431 void DrawCheckOrRadioButton(wxDC& dc,
432 const wxString& label,
433 const wxBitmap& bitmap,
434 const wxRect& rect,
435 int flags,
436 wxAlignment align,
437 int indexAccel,
438 wxCoord focusOffsetY);
439
440 // draw a normal or transposed line (useful for using the same code fo both
441 // horizontal and vertical widgets)
442 void DrawLine(wxDC& dc,
443 wxCoord x1, wxCoord y1,
444 wxCoord x2, wxCoord y2,
445 bool transpose = FALSE)
446 {
447 if ( transpose )
448 dc.DrawLine(y1, x1, y2, x2);
449 else
450 dc.DrawLine(x1, y1, x2, y2);
451 }
452
453 // get the standard check/radio button bitmap
454 wxBitmap GetIndicator(IndicatorType indType, int flags);
455 wxBitmap GetCheckBitmap(int flags)
456 { return GetIndicator(IndicatorType_Check, flags); }
457 wxBitmap GetRadioBitmap(int flags)
458 { return GetIndicator(IndicatorType_Radio, flags); }
459
460 private:
461 const wxColourScheme *m_scheme;
462
463 // the sizing parameters (TODO make them changeable)
464 wxSize m_sizeScrollbarArrow;
465
466 // GDI objects we use for drawing
467 wxColour m_colDarkGrey,
468 m_colHighlight;
469
470 wxPen m_penBlack,
471 m_penDarkGrey,
472 m_penLightGrey,
473 m_penHighlight;
474
475 wxFont m_titlebarFont;
476
477 // titlebar icons:
478 wxBitmap m_bmpFrameButtons[FrameButton_Max];
479
480 // first row is for the normal state, second - for the disabled
481 wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
482 };
483
484 // ----------------------------------------------------------------------------
485 // wxWin32InputHandler and derived classes: process the keyboard and mouse
486 // messages according to Windows standards
487 // ----------------------------------------------------------------------------
488
489 class wxWin32InputHandler : public wxInputHandler
490 {
491 public:
492 wxWin32InputHandler(wxWin32Renderer *renderer);
493
494 virtual bool HandleKey(wxInputConsumer *control,
495 const wxKeyEvent& event,
496 bool pressed);
497 virtual bool HandleMouse(wxInputConsumer *control,
498 const wxMouseEvent& event);
499
500 protected:
501 wxWin32Renderer *m_renderer;
502 };
503
504 class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
505 {
506 public:
507 wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
508 wxInputHandler *handler);
509
510 virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
511 virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
512
513 virtual bool OnScrollTimer(wxScrollBar *scrollbar,
514 const wxControlAction& action);
515
516 protected:
517 virtual bool IsAllowedButton(int button) { return button == 1; }
518
519 virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
520 {
521 // we don't highlight anything
522 }
523
524 // the first and last event which caused the thumb to move
525 wxMouseEvent m_eventStartDrag,
526 m_eventLastDrag;
527
528 // have we paused the scrolling because the mouse moved?
529 bool m_scrollPaused;
530
531 // we remember the interval of the timer to be able to restart it
532 int m_interval;
533 };
534
535 class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
536 {
537 public:
538 wxWin32CheckboxInputHandler(wxInputHandler *handler)
539 : wxStdCheckboxInputHandler(handler) { }
540
541 virtual bool HandleKey(wxInputConsumer *control,
542 const wxKeyEvent& event,
543 bool pressed);
544 };
545
546 class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler
547 {
548 public:
549 wxWin32TextCtrlInputHandler(wxInputHandler *handler)
550 : wxStdTextCtrlInputHandler(handler) { }
551
552 virtual bool HandleKey(wxInputConsumer *control,
553 const wxKeyEvent& event,
554 bool pressed);
555 };
556
557 class wxWin32StatusBarInputHandler : public wxStdInputHandler
558 {
559 public:
560 wxWin32StatusBarInputHandler(wxInputHandler *handler);
561
562 virtual bool HandleMouse(wxInputConsumer *consumer,
563 const wxMouseEvent& event);
564
565 virtual bool HandleMouseMove(wxInputConsumer *consumer,
566 const wxMouseEvent& event);
567
568 protected:
569 // is the given point over the statusbar grip?
570 bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const;
571
572 private:
573 // the cursor we had replaced with the resize one
574 wxCursor m_cursorOld;
575
576 // was the mouse over the grip last time we checked?
577 bool m_isOnGrip;
578 };
579
580 // ----------------------------------------------------------------------------
581 // wxWin32ColourScheme: uses (default) Win32 colours
582 // ----------------------------------------------------------------------------
583
584 class wxWin32ColourScheme : public wxColourScheme
585 {
586 public:
587 virtual wxColour Get(StdColour col) const;
588 virtual wxColour GetBackground(wxWindow *win) const;
589 };
590
591 // ----------------------------------------------------------------------------
592 // wxWin32Theme
593 // ----------------------------------------------------------------------------
594
595 WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
596
597 class wxWin32Theme : public wxTheme
598 {
599 public:
600 wxWin32Theme();
601 virtual ~wxWin32Theme();
602
603 virtual wxRenderer *GetRenderer();
604 virtual wxInputHandler *GetInputHandler(const wxString& control);
605 virtual wxColourScheme *GetColourScheme();
606
607 private:
608 // get the default input handler
609 wxInputHandler *GetDefaultInputHandler();
610
611 wxWin32Renderer *m_renderer;
612
613 // the names of the already created handlers and the handlers themselves
614 // (these arrays are synchronized)
615 wxSortedArrayString m_handlerNames;
616 wxArrayHandlers m_handlers;
617
618 wxWin32InputHandler *m_handlerDefault;
619
620 wxWin32ColourScheme *m_scheme;
621
622 WX_DECLARE_THEME(win32)
623 };
624
625 // ----------------------------------------------------------------------------
626 // standard bitmaps
627 // ----------------------------------------------------------------------------
628
629 // frame buttons bitmaps
630
631 static const char *frame_button_close_xpm[] = {
632 "12 10 2 1",
633 " c None",
634 ". c black",
635 " ",
636 " .. .. ",
637 " .. .. ",
638 " .... ",
639 " .. ",
640 " .... ",
641 " .. .. ",
642 " .. .. ",
643 " ",
644 " "};
645
646 static const char *frame_button_help_xpm[] = {
647 "12 10 2 1",
648 " c None",
649 ". c #000000",
650 " .... ",
651 " .. .. ",
652 " .. .. ",
653 " .. ",
654 " .. ",
655 " .. ",
656 " ",
657 " .. ",
658 " .. ",
659 " "};
660
661 static const char *frame_button_maximize_xpm[] = {
662 "12 10 2 1",
663 " c None",
664 ". c #000000",
665 " ......... ",
666 " ......... ",
667 " . . ",
668 " . . ",
669 " . . ",
670 " . . ",
671 " . . ",
672 " . . ",
673 " ......... ",
674 " "};
675
676 static const char *frame_button_minimize_xpm[] = {
677 "12 10 2 1",
678 " c None",
679 ". c #000000",
680 " ",
681 " ",
682 " ",
683 " ",
684 " ",
685 " ",
686 " ",
687 " ...... ",
688 " ...... ",
689 " "};
690
691 static const char *frame_button_restore_xpm[] = {
692 "12 10 2 1",
693 " c None",
694 ". c #000000",
695 " ...... ",
696 " ...... ",
697 " . . ",
698 " ...... . ",
699 " ...... . ",
700 " . ... ",
701 " . . ",
702 " . . ",
703 " ...... ",
704 " "};
705
706 // menu bitmaps
707
708 static const char *checked_menu_xpm[] = {
709 /* columns rows colors chars-per-pixel */
710 "9 9 2 1",
711 "w c None",
712 "b c black",
713 /* pixels */
714 "wwwwwwwww",
715 "wwwwwwwbw",
716 "wwwwwwbbw",
717 "wbwwwbbbw",
718 "wbbwbbbww",
719 "wbbbbbwww",
720 "wwbbbwwww",
721 "wwwbwwwww",
722 "wwwwwwwww"
723 };
724
725 static const char *selected_checked_menu_xpm[] = {
726 /* columns rows colors chars-per-pixel */
727 "9 9 2 1",
728 "w c None",
729 "b c white",
730 /* pixels */
731 "wwwwwwwww",
732 "wwwwwwwbw",
733 "wwwwwwbbw",
734 "wbwwwbbbw",
735 "wbbwbbbww",
736 "wbbbbbwww",
737 "wwbbbwwww",
738 "wwwbwwwww",
739 "wwwwwwwww"
740 };
741
742 static const char *disabled_checked_menu_xpm[] = {
743 /* columns rows colors chars-per-pixel */
744 "9 9 3 1",
745 "w c None",
746 "b c #7f7f7f",
747 "W c #e0e0e0",
748 /* pixels */
749 "wwwwwwwww",
750 "wwwwwwwbw",
751 "wwwwwwbbW",
752 "wbwwwbbbW",
753 "wbbwbbbWW",
754 "wbbbbbWWw",
755 "wwbbbWWww",
756 "wwwbWWwww",
757 "wwwwWwwww"
758 };
759
760 static const char *selected_disabled_checked_menu_xpm[] = {
761 /* columns rows colors chars-per-pixel */
762 "9 9 2 1",
763 "w c None",
764 "b c #7f7f7f",
765 /* pixels */
766 "wwwwwwwww",
767 "wwwwwwwbw",
768 "wwwwwwbbw",
769 "wbwwwbbbw",
770 "wbbwbbbww",
771 "wbbbbbwww",
772 "wwbbbwwww",
773 "wwwbwwwww",
774 "wwwwwwwww"
775 };
776
777 // checkbox and radiobox bitmaps below
778
779 static const char *checked_xpm[] = {
780 /* columns rows colors chars-per-pixel */
781 "13 13 5 1",
782 "w c white",
783 "b c black",
784 "d c #7f7f7f",
785 "g c #c0c0c0",
786 "h c #e0e0e0",
787 /* pixels */
788 "ddddddddddddh",
789 "dbbbbbbbbbbgh",
790 "dbwwwwwwwwwgh",
791 "dbwwwwwwwbwgh",
792 "dbwwwwwwbbwgh",
793 "dbwbwwwbbbwgh",
794 "dbwbbwbbbwwgh",
795 "dbwbbbbbwwwgh",
796 "dbwwbbbwwwwgh",
797 "dbwwwbwwwwwgh",
798 "dbwwwwwwwwwgh",
799 "dgggggggggggh",
800 "hhhhhhhhhhhhh"
801 };
802
803 static const char *pressed_checked_xpm[] = {
804 /* columns rows colors chars-per-pixel */
805 "13 13 4 1",
806 "b c black",
807 "d c #7f7f7f",
808 "g c #c0c0c0",
809 "h c #e0e0e0",
810 /* pixels */
811 "ddddddddddddh",
812 "dbbbbbbbbbbgh",
813 "dbggggggggggh",
814 "dbgggggggbggh",
815 "dbggggggbbggh",
816 "dbgbgggbbbggh",
817 "dbgbbgbbbgggh",
818 "dbgbbbbbggggh",
819 "dbggbbbgggggh",
820 "dbgggbggggggh",
821 "dbggggggggggh",
822 "dgggggggggggh",
823 "hhhhhhhhhhhhh"
824 };
825
826 static const char *pressed_disabled_checked_xpm[] = {
827 /* columns rows colors chars-per-pixel */
828 "13 13 4 1",
829 "b c black",
830 "d c #7f7f7f",
831 "g c #c0c0c0",
832 "h c #e0e0e0",
833 /* pixels */
834 "ddddddddddddh",
835 "dbbbbbbbbbbgh",
836 "dbggggggggggh",
837 "dbgggggggdggh",
838 "dbggggggddggh",
839 "dbgdgggdddggh",
840 "dbgddgdddgggh",
841 "dbgdddddggggh",
842 "dbggdddgggggh",
843 "dbgggdggggggh",
844 "dbggggggggggh",
845 "dgggggggggggh",
846 "hhhhhhhhhhhhh"
847 };
848
849 static const char *checked_item_xpm[] = {
850 /* columns rows colors chars-per-pixel */
851 "13 13 3 1",
852 "w c white",
853 "b c black",
854 "d c #808080",
855 /* pixels */
856 "wwwwwwwwwwwww",
857 "wdddddddddddw",
858 "wdwwwwwwwwwdw",
859 "wdwwwwwwwbwdw",
860 "wdwwwwwwbbwdw",
861 "wdwbwwwbbbwdw",
862 "wdwbbwbbbwwdw",
863 "wdwbbbbbwwwdw",
864 "wdwwbbbwwwwdw",
865 "wdwwwbwwwwwdw",
866 "wdwwwwwwwwwdw",
867 "wdddddddddddw",
868 "wwwwwwwwwwwww"
869 };
870
871 static const char *unchecked_xpm[] = {
872 /* columns rows colors chars-per-pixel */
873 "13 13 5 1",
874 "w c white",
875 "b c black",
876 "d c #7f7f7f",
877 "g c #c0c0c0",
878 "h c #e0e0e0",
879 /* pixels */
880 "ddddddddddddh",
881 "dbbbbbbbbbbgh",
882 "dbwwwwwwwwwgh",
883 "dbwwwwwwwwwgh",
884 "dbwwwwwwwwwgh",
885 "dbwwwwwwwwwgh",
886 "dbwwwwwwwwwgh",
887 "dbwwwwwwwwwgh",
888 "dbwwwwwwwwwgh",
889 "dbwwwwwwwwwgh",
890 "dbwwwwwwwwwgh",
891 "dgggggggggggh",
892 "hhhhhhhhhhhhh"
893 };
894
895 static const char *pressed_unchecked_xpm[] = {
896 /* columns rows colors chars-per-pixel */
897 "13 13 4 1",
898 "b c black",
899 "d c #7f7f7f",
900 "g c #c0c0c0",
901 "h c #e0e0e0",
902 /* pixels */
903 "ddddddddddddh",
904 "dbbbbbbbbbbgh",
905 "dbggggggggggh",
906 "dbggggggggggh",
907 "dbggggggggggh",
908 "dbggggggggggh",
909 "dbggggggggggh",
910 "dbggggggggggh",
911 "dbggggggggggh",
912 "dbggggggggggh",
913 "dbggggggggggh",
914 "dbggggggggggh",
915 "hhhhhhhhhhhhh"
916 };
917
918 static const char *unchecked_item_xpm[] = {
919 /* columns rows colors chars-per-pixel */
920 "13 13 2 1",
921 "w c white",
922 "d c #808080",
923 /* pixels */
924 "wwwwwwwwwwwww",
925 "wdddddddddddw",
926 "wdwwwwwwwwwdw",
927 "wdwwwwwwwwwdw",
928 "wdwwwwwwwwwdw",
929 "wdwwwwwwwwwdw",
930 "wdwwwwwwwwwdw",
931 "wdwwwwwwwwwdw",
932 "wdwwwwwwwwwdw",
933 "wdwwwwwwwwwdw",
934 "wdwwwwwwwwwdw",
935 "wdddddddddddw",
936 "wwwwwwwwwwwww"
937 };
938
939 static const char *checked_radio_xpm[] = {
940 /* columns rows colors chars-per-pixel */
941 "12 12 6 1",
942 " c None",
943 "w c white",
944 "b c black",
945 "d c #7f7f7f",
946 "g c #c0c0c0",
947 "h c #e0e0e0",
948 /* pixels */
949 " dddd ",
950 " ddbbbbdd ",
951 " dbbwwwwbbh ",
952 " dbwwwwwwgh ",
953 "dbwwwbbwwwgh",
954 "dbwwbbbbwwgh",
955 "dbwwbbbbwwgh",
956 "dbwwwbbwwwgh",
957 " dbwwwwwwgh ",
958 " dggwwwwggh ",
959 " hhgggghh ",
960 " hhhh "
961 };
962
963 static const char *pressed_checked_radio_xpm[] = {
964 /* columns rows colors chars-per-pixel */
965 "12 12 6 1",
966 " c None",
967 "w c white",
968 "b c black",
969 "d c #7f7f7f",
970 "g c #c0c0c0",
971 "h c #e0e0e0",
972 /* pixels */
973 " dddd ",
974 " ddbbbbdd ",
975 " dbbggggbbh ",
976 " dbgggggggh ",
977 "dbgggbbggggh",
978 "dbggbbbbgggh",
979 "dbggbbbbgggh",
980 "dbgggbbggggh",
981 " dbgggggggh ",
982 " dggggggggh ",
983 " hhgggghh ",
984 " hhhh "
985 };
986
987 static const char *pressed_disabled_checked_radio_xpm[] = {
988 /* columns rows colors chars-per-pixel */
989 "12 12 6 1",
990 " c None",
991 "w c white",
992 "b c black",
993 "d c #7f7f7f",
994 "g c #c0c0c0",
995 "h c #e0e0e0",
996 /* pixels */
997 " dddd ",
998 " ddbbbbdd ",
999 " dbbggggbbh ",
1000 " dbgggggggh ",
1001 "dbgggddggggh",
1002 "dbggddddgggh",
1003 "dbggddddgggh",
1004 "dbgggddggggh",
1005 " dbgggggggh ",
1006 " dggggggggh ",
1007 " hhgggghh ",
1008 " hhhh ",
1009 };
1010
1011 static const char *unchecked_radio_xpm[] = {
1012 /* columns rows colors chars-per-pixel */
1013 "12 12 6 1",
1014 " c None",
1015 "w c white",
1016 "b c black",
1017 "d c #7f7f7f",
1018 "g c #c0c0c0",
1019 "h c #e0e0e0",
1020 /* pixels */
1021 " dddd ",
1022 " ddbbbbdd ",
1023 " dbbwwwwbbh ",
1024 " dbwwwwwwgh ",
1025 "dbwwwwwwwwgh",
1026 "dbwwwwwwwwgh",
1027 "dbwwwwwwwwgh",
1028 "dbwwwwwwwwgh",
1029 " dbwwwwwwgh ",
1030 " dggwwwwggh ",
1031 " hhgggghh ",
1032 " hhhh "
1033 };
1034
1035 static const char *pressed_unchecked_radio_xpm[] = {
1036 /* columns rows colors chars-per-pixel */
1037 "12 12 6 1",
1038 " c None",
1039 "w c white",
1040 "b c black",
1041 "d c #7f7f7f",
1042 "g c #c0c0c0",
1043 "h c #e0e0e0",
1044 /* pixels */
1045 " dddd ",
1046 " ddbbbbdd ",
1047 " dbbggggbbh ",
1048 " dbgggggggh ",
1049 "dbgggggggggh",
1050 "dbgggggggggh",
1051 "dbgggggggggh",
1052 "dbgggggggggh",
1053 " dbgggggggh ",
1054 " dggggggggh ",
1055 " hhgggghh ",
1056 " hhhh "
1057 };
1058
1059 static const char **
1060 bmpIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
1061 {
1062 // checkboxes first
1063 {
1064 // normal state
1065 { checked_xpm, unchecked_xpm },
1066
1067 // pressed state
1068 { pressed_checked_xpm, pressed_unchecked_xpm },
1069
1070 // disabled state
1071 { pressed_disabled_checked_xpm, pressed_unchecked_xpm },
1072 },
1073
1074 // radio
1075 {
1076 // normal state
1077 { checked_radio_xpm, unchecked_radio_xpm },
1078
1079 // pressed state
1080 { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
1081
1082 // disabled state
1083 { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
1084 },
1085
1086 // menu
1087 {
1088 // normal state
1089 { checked_menu_xpm, NULL },
1090
1091 // selected state
1092 { selected_checked_menu_xpm, NULL },
1093
1094 // disabled state
1095 { disabled_checked_menu_xpm, NULL },
1096
1097 // disabled selected state
1098 { selected_disabled_checked_menu_xpm, NULL },
1099 }
1100 };
1101
1102 // ============================================================================
1103 // implementation
1104 // ============================================================================
1105
1106 WX_IMPLEMENT_THEME(wxWin32Theme, win32, wxTRANSLATE("Win32 theme"));
1107
1108 // ----------------------------------------------------------------------------
1109 // wxWin32Theme
1110 // ----------------------------------------------------------------------------
1111
1112 wxWin32Theme::wxWin32Theme()
1113 {
1114 m_scheme = NULL;
1115 m_renderer = NULL;
1116 m_handlerDefault = NULL;
1117 }
1118
1119 wxWin32Theme::~wxWin32Theme()
1120 {
1121 size_t count = m_handlers.GetCount();
1122 for ( size_t n = 0; n < count; n++ )
1123 {
1124 if ( m_handlers[n] != m_handlerDefault )
1125 delete m_handlers[n];
1126 }
1127
1128 delete m_handlerDefault;
1129
1130 delete m_renderer;
1131 delete m_scheme;
1132 }
1133
1134 wxRenderer *wxWin32Theme::GetRenderer()
1135 {
1136 if ( !m_renderer )
1137 {
1138 m_renderer = new wxWin32Renderer(GetColourScheme());
1139 }
1140
1141 return m_renderer;
1142 }
1143
1144 wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
1145 {
1146 if ( !m_handlerDefault )
1147 {
1148 m_handlerDefault = new wxWin32InputHandler(m_renderer);
1149 }
1150
1151 return m_handlerDefault;
1152 }
1153
1154 wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
1155 {
1156 wxInputHandler *handler;
1157 int n = m_handlerNames.Index(control);
1158 if ( n == wxNOT_FOUND )
1159 {
1160 // create a new handler
1161 if ( control == wxINP_HANDLER_SCROLLBAR )
1162 handler = new wxWin32ScrollBarInputHandler(m_renderer,
1163 GetDefaultInputHandler());
1164 #if wxUSE_BUTTON
1165 else if ( control == wxINP_HANDLER_BUTTON )
1166 handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
1167 #endif // wxUSE_BUTTON
1168 #if wxUSE_CHECKBOX
1169 else if ( control == wxINP_HANDLER_CHECKBOX )
1170 handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
1171 #endif // wxUSE_CHECKBOX
1172 #if wxUSE_COMBOBOX
1173 else if ( control == wxINP_HANDLER_COMBOBOX )
1174 handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
1175 #endif // wxUSE_COMBOBOX
1176 #if wxUSE_LISTBOX
1177 else if ( control == wxINP_HANDLER_LISTBOX )
1178 handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
1179 #endif // wxUSE_LISTBOX
1180 #if wxUSE_CHECKLISTBOX
1181 else if ( control == wxINP_HANDLER_CHECKLISTBOX )
1182 handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
1183 #endif // wxUSE_CHECKLISTBOX
1184 #if wxUSE_TEXTCTRL
1185 else if ( control == wxINP_HANDLER_TEXTCTRL )
1186 handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
1187 #endif // wxUSE_TEXTCTRL
1188 #if wxUSE_SLIDER
1189 else if ( control == wxINP_HANDLER_SLIDER )
1190 handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
1191 #endif // wxUSE_SLIDER
1192 #if wxUSE_SPINBTN
1193 else if ( control == wxINP_HANDLER_SPINBTN )
1194 handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
1195 #endif // wxUSE_SPINBTN
1196 #if wxUSE_NOTEBOOK
1197 else if ( control == wxINP_HANDLER_NOTEBOOK )
1198 handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
1199 #endif // wxUSE_NOTEBOOK
1200 #if wxUSE_STATUSBAR
1201 else if ( control == wxINP_HANDLER_STATUSBAR )
1202 handler = new wxWin32StatusBarInputHandler(GetDefaultInputHandler());
1203 #endif // wxUSE_STATUSBAR
1204 else if ( control == wxINP_HANDLER_TOPLEVEL )
1205 handler = new wxStdFrameInputHandler(GetDefaultInputHandler());
1206 else
1207 handler = GetDefaultInputHandler();
1208
1209 n = m_handlerNames.Add(control);
1210 m_handlers.Insert(handler, n);
1211 }
1212 else // we already have it
1213 {
1214 handler = m_handlers[n];
1215 }
1216
1217 return handler;
1218 }
1219
1220 wxColourScheme *wxWin32Theme::GetColourScheme()
1221 {
1222 if ( !m_scheme )
1223 {
1224 m_scheme = new wxWin32ColourScheme;
1225 }
1226 return m_scheme;
1227 }
1228
1229 // ============================================================================
1230 // wxWin32ColourScheme
1231 // ============================================================================
1232
1233 wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const
1234 {
1235 wxColour col;
1236 if ( win->UseBgCol() )
1237 {
1238 // use the user specified colour
1239 col = win->GetBackgroundColour();
1240 }
1241
1242 if ( win->IsContainerWindow() )
1243 {
1244 wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
1245 if ( text )
1246 {
1247 if ( !text->IsEnabled() ) // not IsEditable()
1248 col = Get(CONTROL);
1249 //else: execute code below
1250 }
1251
1252 if ( !col.Ok() )
1253 {
1254 // doesn't depend on the state
1255 col = Get(WINDOW);
1256 }
1257 }
1258 else
1259 {
1260 int flags = win->GetStateFlags();
1261
1262 // the colour set by the user should be used for the normal state
1263 // and for the states for which we don't have any specific colours
1264 if ( !col.Ok() || (flags != 0) )
1265 {
1266 if ( wxDynamicCast(win, wxScrollBar) )
1267 col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
1268 : SCROLLBAR);
1269 else
1270 col = Get(CONTROL);
1271 }
1272 }
1273
1274 return col;
1275 }
1276
1277 wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
1278 {
1279 switch ( col )
1280 {
1281 // use the system colours under Windows
1282 #if defined(__WXMSW__)
1283 case WINDOW: return wxColour(GetSysColor(COLOR_WINDOW));
1284
1285 case CONTROL_PRESSED:
1286 case CONTROL_CURRENT:
1287 case CONTROL: return wxColour(GetSysColor(COLOR_BTNFACE));
1288
1289 case CONTROL_TEXT: return wxColour(GetSysColor(COLOR_BTNTEXT));
1290
1291 case SCROLLBAR: return wxColour(GetSysColor(COLOR_SCROLLBAR));
1292 case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
1293
1294 case HIGHLIGHT: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
1295 case HIGHLIGHT_TEXT: return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT));
1296
1297 #if defined(COLOR_3DDKSHADOW)
1298 case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW));
1299 #else
1300 case SHADOW_DARK: return *wxBLACK;
1301 #endif
1302
1303 case CONTROL_TEXT_DISABLED:
1304 case SHADOW_HIGHLIGHT: return wxColour(GetSysColor(COLOR_BTNHIGHLIGHT));
1305
1306 case SHADOW_IN: return wxColour(GetSysColor(COLOR_BTNFACE));
1307
1308 case CONTROL_TEXT_DISABLED_SHADOW:
1309 case SHADOW_OUT: return wxColour(GetSysColor(COLOR_BTNSHADOW));
1310
1311 case TITLEBAR: return wxColour(GetSysColor(COLOR_INACTIVECAPTION));
1312 case TITLEBAR_ACTIVE: return wxColour(GetSysColor(COLOR_ACTIVECAPTION));
1313 case TITLEBAR_TEXT: return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT));
1314 case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
1315
1316 case DESKTOP: return wxColour(0x808000);
1317 #else // !__WXMSW__
1318 // use the standard Windows colours elsewhere
1319 case WINDOW: return *wxWHITE;
1320
1321 case CONTROL_PRESSED:
1322 case CONTROL_CURRENT:
1323 case CONTROL: return wxColour(0xc0c0c0);
1324
1325 case CONTROL_TEXT: return *wxBLACK;
1326
1327 case SCROLLBAR: return wxColour(0xe0e0e0);
1328 case SCROLLBAR_PRESSED: return *wxBLACK;
1329
1330 case HIGHLIGHT: return wxColour(0x800000);
1331 case HIGHLIGHT_TEXT: return wxColour(0xffffff);
1332
1333 case SHADOW_DARK: return *wxBLACK;
1334
1335 case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0);
1336 case SHADOW_HIGHLIGHT: return wxColour(0xffffff);
1337
1338 case SHADOW_IN: return wxColour(0xc0c0c0);
1339
1340 case CONTROL_TEXT_DISABLED_SHADOW:
1341 case SHADOW_OUT: return wxColour(0x7f7f7f);
1342
1343 case TITLEBAR: return wxColour(0xaeaaae);
1344 case TITLEBAR_ACTIVE: return wxColour(0x820300);
1345 case TITLEBAR_TEXT: return wxColour(0xc0c0c0);
1346 case TITLEBAR_ACTIVE_TEXT:return *wxWHITE;
1347
1348 case DESKTOP: return wxColour(0x808000);
1349 #endif // __WXMSW__
1350
1351 case MAX:
1352 default:
1353 wxFAIL_MSG(_T("invalid standard colour"));
1354 return *wxBLACK;
1355 }
1356 }
1357
1358 // ============================================================================
1359 // wxWin32Renderer
1360 // ============================================================================
1361
1362 // ----------------------------------------------------------------------------
1363 // construction
1364 // ----------------------------------------------------------------------------
1365
1366 wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
1367 {
1368 // init data
1369 m_scheme = scheme;
1370 m_sizeScrollbarArrow = wxSize(16, 16);
1371
1372 // init colours and pens
1373 m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
1374
1375 m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
1376 m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
1377
1378 m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
1379
1380 m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
1381 m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
1382
1383 m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
1384 m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
1385
1386 // init the arrow bitmaps
1387 static const size_t ARROW_WIDTH = 7;
1388 static const size_t ARROW_LENGTH = 4;
1389
1390 wxMask *mask;
1391 wxMemoryDC dcNormal,
1392 dcDisabled,
1393 dcInverse;
1394 for ( size_t n = 0; n < Arrow_Max; n++ )
1395 {
1396 bool isVertical = n > Arrow_Right;
1397 int w, h;
1398 if ( isVertical )
1399 {
1400 w = ARROW_WIDTH;
1401 h = ARROW_LENGTH;
1402 }
1403 else
1404 {
1405 h = ARROW_WIDTH;
1406 w = ARROW_LENGTH;
1407 }
1408
1409 // disabled arrow is larger because of the shadow
1410 m_bmpArrows[Arrow_Normal][n].Create(w, h);
1411 m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
1412
1413 dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
1414 dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
1415
1416 dcNormal.SetBackground(*wxWHITE_BRUSH);
1417 dcDisabled.SetBackground(*wxWHITE_BRUSH);
1418 dcNormal.Clear();
1419 dcDisabled.Clear();
1420
1421 dcNormal.SetPen(m_penBlack);
1422 dcDisabled.SetPen(m_penDarkGrey);
1423
1424 // calculate the position of the point of the arrow
1425 wxCoord x1, y1;
1426 if ( isVertical )
1427 {
1428 x1 = (ARROW_WIDTH - 1)/2;
1429 y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
1430 }
1431 else // horizontal
1432 {
1433 x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
1434 y1 = (ARROW_WIDTH - 1)/2;
1435 }
1436
1437 wxCoord x2 = x1,
1438 y2 = y1;
1439
1440 if ( isVertical )
1441 x2++;
1442 else
1443 y2++;
1444
1445 for ( size_t i = 0; i < ARROW_LENGTH; i++ )
1446 {
1447 dcNormal.DrawLine(x1, y1, x2, y2);
1448 dcDisabled.DrawLine(x1, y1, x2, y2);
1449
1450 if ( isVertical )
1451 {
1452 x1--;
1453 x2++;
1454
1455 if ( n == Arrow_Up )
1456 {
1457 y1++;
1458 y2++;
1459 }
1460 else // down arrow
1461 {
1462 y1--;
1463 y2--;
1464 }
1465 }
1466 else // left or right arrow
1467 {
1468 y1--;
1469 y2++;
1470
1471 if ( n == Arrow_Left )
1472 {
1473 x1++;
1474 x2++;
1475 }
1476 else
1477 {
1478 x1--;
1479 x2--;
1480 }
1481 }
1482 }
1483
1484 // draw the shadow for the disabled one
1485 dcDisabled.SetPen(m_penHighlight);
1486 switch ( n )
1487 {
1488 case Arrow_Left:
1489 y1 += 2;
1490 dcDisabled.DrawLine(x1, y1, x2, y2);
1491 break;
1492
1493 case Arrow_Right:
1494 x1 = ARROW_LENGTH - 1;
1495 y1 = (ARROW_WIDTH - 1)/2 + 1;
1496 x2 = 0;
1497 y2 = ARROW_WIDTH;
1498 dcDisabled.DrawLine(x1, y1, x2, y2);
1499 dcDisabled.DrawLine(++x1, y1, x2, ++y2);
1500 break;
1501
1502 case Arrow_Up:
1503 x1 += 2;
1504 dcDisabled.DrawLine(x1, y1, x2, y2);
1505 break;
1506
1507 case Arrow_Down:
1508 x1 = ARROW_WIDTH - 1;
1509 y1 = 1;
1510 x2 = (ARROW_WIDTH - 1)/2;
1511 y2 = ARROW_LENGTH;
1512 dcDisabled.DrawLine(x1, y1, x2, y2);
1513 dcDisabled.DrawLine(++x1, y1, x2, ++y2);
1514 break;
1515
1516 }
1517
1518 // create the inversed bitmap but only for the right arrow as we only
1519 // use it for the menus
1520 if ( n == Arrow_Right )
1521 {
1522 m_bmpArrows[Arrow_Inversed][n].Create(w, h);
1523 dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
1524 dcInverse.Clear();
1525 dcInverse.Blit(0, 0, w, h,
1526 &dcNormal, 0, 0,
1527 wxXOR);
1528 dcInverse.SelectObject(wxNullBitmap);
1529
1530 mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
1531 m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
1532
1533 m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
1534 dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
1535 dcInverse.Clear();
1536 dcInverse.Blit(0, 0, w, h,
1537 &dcDisabled, 0, 0,
1538 wxXOR);
1539 dcInverse.SelectObject(wxNullBitmap);
1540
1541 mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
1542 m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
1543 }
1544
1545 dcNormal.SelectObject(wxNullBitmap);
1546 dcDisabled.SelectObject(wxNullBitmap);
1547
1548 mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
1549 m_bmpArrows[Arrow_Normal][n].SetMask(mask);
1550 mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
1551 m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
1552
1553 m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
1554 }
1555
1556 // init the frame buttons bitmaps
1557 m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm);
1558 m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm);
1559 m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm);
1560 m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm);
1561 m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm);
1562 }
1563
1564 // ----------------------------------------------------------------------------
1565 // border stuff
1566 // ----------------------------------------------------------------------------
1567
1568 /*
1569 The raised border in Win32 looks like this:
1570
1571 IIIIIIIIIIIIIIIIIIIIIIB
1572 I GB
1573 I GB I = white (HILIGHT)
1574 I GB H = light grey (LIGHT)
1575 I GB G = dark grey (SHADOI)
1576 I GB B = black (DKSHADOI)
1577 I GB I = hIghlight (COLOR_3DHILIGHT)
1578 I GB
1579 IGGGGGGGGGGGGGGGGGGGGGB
1580 BBBBBBBBBBBBBBBBBBBBBBB
1581
1582 The sunken border looks like this:
1583
1584 GGGGGGGGGGGGGGGGGGGGGGI
1585 GBBBBBBBBBBBBBBBBBBBBHI
1586 GB HI
1587 GB HI
1588 GB HI
1589 GB HI
1590 GB HI
1591 GB HI
1592 GHHHHHHHHHHHHHHHHHHHHHI
1593 IIIIIIIIIIIIIIIIIIIIIII
1594
1595 The static border (used for the controls which don't get focus) is like
1596 this:
1597
1598 GGGGGGGGGGGGGGGGGGGGGGW
1599 G W
1600 G W
1601 G W
1602 G W
1603 G W
1604 G W
1605 G W
1606 WWWWWWWWWWWWWWWWWWWWWWW
1607
1608 The most complicated is the double border:
1609
1610 HHHHHHHHHHHHHHHHHHHHHHB
1611 HWWWWWWWWWWWWWWWWWWWWGB
1612 HWHHHHHHHHHHHHHHHHHHHGB
1613 HWH HGB
1614 HWH HGB
1615 HWH HGB
1616 HWH HGB
1617 HWHHHHHHHHHHHHHHHHHHHGB
1618 HGGGGGGGGGGGGGGGGGGGGGB
1619 BBBBBBBBBBBBBBBBBBBBBBB
1620
1621 And the simple border is, well, simple:
1622
1623 BBBBBBBBBBBBBBBBBBBBBBB
1624 B B
1625 B B
1626 B B
1627 B B
1628 B B
1629 B B
1630 B B
1631 B B
1632 BBBBBBBBBBBBBBBBBBBBBBB
1633 */
1634
1635 void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
1636 {
1637 // draw
1638 dc.SetPen(pen);
1639 dc.SetBrush(*wxTRANSPARENT_BRUSH);
1640 dc.DrawRectangle(*rect);
1641
1642 // adjust the rect
1643 rect->Inflate(-1);
1644 }
1645
1646 void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
1647 {
1648 // draw the bottom and right sides
1649 dc.SetPen(pen);
1650 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
1651 rect->GetRight() + 1, rect->GetBottom());
1652 dc.DrawLine(rect->GetRight(), rect->GetTop(),
1653 rect->GetRight(), rect->GetBottom());
1654
1655 // adjust the rect
1656 rect->width--;
1657 rect->height--;
1658 }
1659
1660 void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect,
1661 const wxPen& pen1, const wxPen& pen2)
1662 {
1663 // draw the rectangle
1664 dc.SetPen(pen1);
1665 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
1666 rect->GetLeft(), rect->GetBottom());
1667 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
1668 rect->GetRight(), rect->GetTop());
1669 dc.SetPen(pen2);
1670 dc.DrawLine(rect->GetRight(), rect->GetTop(),
1671 rect->GetRight(), rect->GetBottom());
1672 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
1673 rect->GetRight() + 1, rect->GetBottom());
1674
1675 // adjust the rect
1676 rect->Inflate(-1);
1677 }
1678
1679 void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
1680 {
1681 DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
1682 DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
1683 }
1684
1685 void wxWin32Renderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
1686 {
1687 DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
1688 DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
1689 }
1690
1691 void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
1692 {
1693 if ( isPressed )
1694 {
1695 DrawRect(dc, rect, m_penDarkGrey);
1696
1697 // the arrow is usually drawn inside border of width 2 and is offset by
1698 // another pixel in both directions when it's pressed - as the border
1699 // in this case is more narrow as well, we have to adjust rect like
1700 // this:
1701 rect->Inflate(-1);
1702 rect->x++;
1703 rect->y++;
1704 }
1705 else
1706 {
1707 DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
1708 DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
1709 }
1710 }
1711
1712 void wxWin32Renderer::DrawBorder(wxDC& dc,
1713 wxBorder border,
1714 const wxRect& rectTotal,
1715 int WXUNUSED(flags),
1716 wxRect *rectIn)
1717 {
1718 int i;
1719
1720 wxRect rect = rectTotal;
1721
1722 switch ( border )
1723 {
1724 case wxBORDER_SUNKEN:
1725 for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
1726 {
1727 DrawSunkenBorder(dc, &rect);
1728 }
1729 break;
1730
1731 case wxBORDER_STATIC:
1732 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
1733 break;
1734
1735 case wxBORDER_RAISED:
1736 for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
1737 {
1738 DrawRaisedBorder(dc, &rect);
1739 }
1740 break;
1741
1742 case wxBORDER_DOUBLE:
1743 DrawArrowBorder(dc, &rect);
1744 DrawRect(dc, &rect, m_penLightGrey);
1745 break;
1746
1747 case wxBORDER_SIMPLE:
1748 for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
1749 {
1750 DrawRect(dc, &rect, m_penBlack);
1751 }
1752 break;
1753
1754 default:
1755 wxFAIL_MSG(_T("unknown border type"));
1756 // fall through
1757
1758 case wxBORDER_DEFAULT:
1759 case wxBORDER_NONE:
1760 break;
1761 }
1762
1763 if ( rectIn )
1764 *rectIn = rect;
1765 }
1766
1767 wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
1768 {
1769 wxCoord width;
1770 switch ( border )
1771 {
1772 case wxBORDER_RAISED:
1773 case wxBORDER_SUNKEN:
1774 width = BORDER_THICKNESS;
1775 break;
1776
1777 case wxBORDER_SIMPLE:
1778 case wxBORDER_STATIC:
1779 width = 1;
1780 break;
1781
1782 case wxBORDER_DOUBLE:
1783 width = 3;
1784 break;
1785
1786 default:
1787 wxFAIL_MSG(_T("unknown border type"));
1788 // fall through
1789
1790 case wxBORDER_DEFAULT:
1791 case wxBORDER_NONE:
1792 width = 0;
1793 break;
1794 }
1795
1796 wxRect rect;
1797 rect.x =
1798 rect.y =
1799 rect.width =
1800 rect.height = width;
1801
1802 return rect;
1803 }
1804
1805 bool wxWin32Renderer::AreScrollbarsInsideBorder() const
1806 {
1807 return TRUE;
1808 }
1809
1810 // ----------------------------------------------------------------------------
1811 // borders
1812 // ----------------------------------------------------------------------------
1813
1814 void wxWin32Renderer::DrawTextBorder(wxDC& dc,
1815 wxBorder border,
1816 const wxRect& rect,
1817 int flags,
1818 wxRect *rectIn)
1819 {
1820 // text controls are not special under windows
1821 DrawBorder(dc, border, rect, flags, rectIn);
1822 }
1823
1824 void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
1825 const wxRect& rectTotal,
1826 int flags,
1827 wxRect *rectIn)
1828 {
1829 wxRect rect = rectTotal;
1830
1831 if ( flags & wxCONTROL_PRESSED )
1832 {
1833 // button pressed: draw a double border around it
1834 DrawRect(dc, &rect, m_penBlack);
1835 DrawRect(dc, &rect, m_penDarkGrey);
1836 }
1837 else
1838 {
1839 // button not pressed
1840
1841 if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
1842 {
1843 // button either default or focused (or both): add an extra border around it
1844 DrawRect(dc, &rect, m_penBlack);
1845 }
1846
1847 // now draw a normal button
1848 DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
1849 DrawHalfRect(dc, &rect, m_penDarkGrey);
1850 }
1851
1852 if ( rectIn )
1853 {
1854 *rectIn = rect;
1855 }
1856 }
1857
1858 // ----------------------------------------------------------------------------
1859 // lines and frame
1860 // ----------------------------------------------------------------------------
1861
1862 void wxWin32Renderer::DrawHorizontalLine(wxDC& dc,
1863 wxCoord y, wxCoord x1, wxCoord x2)
1864 {
1865 dc.SetPen(m_penDarkGrey);
1866 dc.DrawLine(x1, y, x2 + 1, y);
1867 dc.SetPen(m_penHighlight);
1868 y++;
1869 dc.DrawLine(x1, y, x2 + 1, y);
1870 }
1871
1872 void wxWin32Renderer::DrawVerticalLine(wxDC& dc,
1873 wxCoord x, wxCoord y1, wxCoord y2)
1874 {
1875 dc.SetPen(m_penDarkGrey);
1876 dc.DrawLine(x, y1, x, y2 + 1);
1877 dc.SetPen(m_penHighlight);
1878 x++;
1879 dc.DrawLine(x, y1, x, y2 + 1);
1880 }
1881
1882 void wxWin32Renderer::DrawFrame(wxDC& dc,
1883 const wxString& label,
1884 const wxRect& rect,
1885 int flags,
1886 int alignment,
1887 int indexAccel)
1888 {
1889 wxCoord height = 0; // of the label
1890 wxRect rectFrame = rect;
1891 if ( !label.empty() )
1892 {
1893 // the text should touch the top border of the rect, so the frame
1894 // itself should be lower
1895 dc.GetTextExtent(label, NULL, &height);
1896 rectFrame.y += height / 2;
1897 rectFrame.height -= height / 2;
1898
1899 // we have to draw each part of the frame individually as we can't
1900 // erase the background beyond the label as it might contain some
1901 // pixmap already, so drawing everything and then overwriting part of
1902 // the frame with label doesn't work
1903
1904 // TODO: the +5 and space insertion should be customizable
1905
1906 wxRect rectText;
1907 rectText.x = rectFrame.x + 5;
1908 rectText.y = rect.y;
1909 rectText.width = rectFrame.width - 7; // +2 border width
1910 rectText.height = height;
1911
1912 wxString label2;
1913 label2 << _T(' ') << label << _T(' ');
1914 if ( indexAccel != -1 )
1915 {
1916 // adjust it as we prepended a space
1917 indexAccel++;
1918 }
1919
1920 wxRect rectLabel;
1921 DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
1922
1923 StandardDrawFrame(dc, rectFrame, rectLabel);
1924 }
1925 else
1926 {
1927 // just draw the complete frame
1928 DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
1929 DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
1930 }
1931 }
1932
1933 // ----------------------------------------------------------------------------
1934 // label
1935 // ----------------------------------------------------------------------------
1936
1937 void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
1938 {
1939 // VZ: this doesn't work under Windows, the dotted pen has dots of 3
1940 // pixels each while we really need dots here... PS_ALTERNATE might
1941 // work, but it is for NT 5 only
1942 #if 0
1943 DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
1944 #else
1945 // draw the pixels manually: note that to behave in the same manner as
1946 // DrawRect(), we must exclude the bottom and right borders from the
1947 // rectangle
1948 wxCoord x1 = rect.GetLeft(),
1949 y1 = rect.GetTop(),
1950 x2 = rect.GetRight(),
1951 y2 = rect.GetBottom();
1952
1953 dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
1954
1955 // this seems to be closer than what Windows does than wxINVERT although
1956 // I'm still not sure if it's correct
1957 dc.SetLogicalFunction(wxAND_REVERSE);
1958
1959 wxCoord z;
1960 for ( z = x1 + 1; z < x2; z += 2 )
1961 dc.DrawPoint(z, rect.GetTop());
1962
1963 wxCoord shift = z == x2 ? 0 : 1;
1964 for ( z = y1 + shift; z < y2; z += 2 )
1965 dc.DrawPoint(x2, z);
1966
1967 shift = z == y2 ? 0 : 1;
1968 for ( z = x2 - shift; z > x1; z -= 2 )
1969 dc.DrawPoint(z, y2);
1970
1971 shift = z == x1 ? 0 : 1;
1972 for ( z = y2 - shift; z > y1; z -= 2 )
1973 dc.DrawPoint(x1, z);
1974
1975 dc.SetLogicalFunction(wxCOPY);
1976 #endif // 0/1
1977 }
1978
1979 void wxWin32Renderer::DrawLabelShadow(wxDC& dc,
1980 const wxString& label,
1981 const wxRect& rect,
1982 int alignment,
1983 int indexAccel)
1984 {
1985 // draw shadow of the text
1986 dc.SetTextForeground(m_colHighlight);
1987 wxRect rectShadow = rect;
1988 rectShadow.x++;
1989 rectShadow.y++;
1990 dc.DrawLabel(label, rectShadow, alignment, indexAccel);
1991
1992 // make the text grey
1993 dc.SetTextForeground(m_colDarkGrey);
1994 }
1995
1996 void wxWin32Renderer::DrawLabel(wxDC& dc,
1997 const wxString& label,
1998 const wxRect& rect,
1999 int flags,
2000 int alignment,
2001 int indexAccel,
2002 wxRect *rectBounds)
2003 {
2004 DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
2005 }
2006
2007 void wxWin32Renderer::DoDrawLabel(wxDC& dc,
2008 const wxString& label,
2009 const wxRect& rect,
2010 int flags,
2011 int alignment,
2012 int indexAccel,
2013 wxRect *rectBounds,
2014 const wxPoint& focusOffset)
2015 {
2016 // the underscores are not drawn for focused controls in wxMSW
2017 if ( flags & wxCONTROL_FOCUSED )
2018 {
2019 indexAccel = -1;
2020 }
2021
2022 if ( flags & wxCONTROL_DISABLED )
2023 {
2024 // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
2025 // currently only can happen for a menu item and it seems that Windows
2026 // doesn't draw the shadow in this case, so we don't do it neither
2027 if ( flags & wxCONTROL_SELECTED )
2028 {
2029 // just make the label text greyed out
2030 dc.SetTextForeground(m_colDarkGrey);
2031 }
2032 else // draw normal disabled label
2033 {
2034 DrawLabelShadow(dc, label, rect, alignment, indexAccel);
2035 }
2036 }
2037
2038 wxRect rectLabel;
2039 dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
2040
2041 if ( flags & wxCONTROL_DISABLED )
2042 {
2043 // restore the fg colour
2044 dc.SetTextForeground(*wxBLACK);
2045 }
2046
2047 if ( flags & wxCONTROL_FOCUSED )
2048 {
2049 if ( focusOffset.x || focusOffset.y )
2050 {
2051 rectLabel.Inflate(focusOffset.x, focusOffset.y);
2052 }
2053
2054 DrawFocusRect(dc, rectLabel);
2055 }
2056
2057 if ( rectBounds )
2058 *rectBounds = rectLabel;
2059 }
2060
2061 void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
2062 const wxString& label,
2063 const wxBitmap& image,
2064 const wxRect& rect,
2065 int flags,
2066 int alignment,
2067 int indexAccel,
2068 wxRect *rectBounds)
2069 {
2070 // the underscores are not drawn for focused controls in wxMSW
2071 if ( flags & wxCONTROL_PRESSED )
2072 {
2073 indexAccel = -1;
2074 }
2075
2076 wxRect rectLabel = rect;
2077 if ( !label.empty() )
2078 {
2079 // shift the label if a button is pressed
2080 if ( flags & wxCONTROL_PRESSED )
2081 {
2082 rectLabel.x++;
2083 rectLabel.y++;
2084 }
2085
2086 if ( flags & wxCONTROL_DISABLED )
2087 {
2088 DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
2089 }
2090
2091 // leave enough space for the focus rectangle
2092 if ( flags & wxCONTROL_FOCUSED )
2093 {
2094 rectLabel.Inflate(-2);
2095 }
2096 }
2097
2098 dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
2099
2100 if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
2101 {
2102 if ( flags & wxCONTROL_PRESSED )
2103 {
2104 // the focus rectangle is never pressed, so undo the shift done
2105 // above
2106 rectLabel.x--;
2107 rectLabel.y--;
2108 rectLabel.width--;
2109 rectLabel.height--;
2110 }
2111
2112 DrawFocusRect(dc, rectLabel);
2113 }
2114 }
2115
2116 // ----------------------------------------------------------------------------
2117 // (check)listbox items
2118 // ----------------------------------------------------------------------------
2119
2120 void wxWin32Renderer::DrawItem(wxDC& dc,
2121 const wxString& label,
2122 const wxRect& rect,
2123 int flags)
2124 {
2125 wxDCTextColourChanger colChanger(dc);
2126
2127 if ( flags & wxCONTROL_SELECTED )
2128 {
2129 colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
2130
2131 wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
2132 dc.SetBrush(wxBrush(colBg, wxSOLID));
2133 dc.SetPen(wxPen(colBg, 0, wxSOLID));
2134 dc.DrawRectangle(rect);
2135 }
2136
2137 wxRect rectText = rect;
2138 rectText.x += 2;
2139 rectText.width -= 2;
2140 dc.DrawLabel(label, wxNullBitmap, rectText);
2141
2142 if ( flags & wxCONTROL_FOCUSED )
2143 {
2144 DrawFocusRect(dc, rect);
2145 }
2146 }
2147
2148 void wxWin32Renderer::DrawCheckItem(wxDC& dc,
2149 const wxString& label,
2150 const wxBitmap& bitmap,
2151 const wxRect& rect,
2152 int flags)
2153 {
2154 wxBitmap bmp;
2155 if ( bitmap.Ok() )
2156 {
2157 bmp = bitmap;
2158 }
2159 else // use default bitmap
2160 {
2161 bmp = wxBitmap(flags & wxCONTROL_CHECKED ? checked_item_xpm
2162 : unchecked_item_xpm);
2163 }
2164
2165 dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
2166 TRUE /* use mask */);
2167
2168 wxRect rectLabel = rect;
2169 int bmpWidth = bmp.GetWidth();
2170 rectLabel.x += bmpWidth;
2171 rectLabel.width -= bmpWidth;
2172
2173 DrawItem(dc, label, rectLabel, flags);
2174 }
2175
2176 // ----------------------------------------------------------------------------
2177 // check/radio buttons
2178 // ----------------------------------------------------------------------------
2179
2180 wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
2181 {
2182 IndicatorState indState;
2183 if ( flags & wxCONTROL_SELECTED )
2184 indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
2185 : IndicatorState_Selected;
2186 else if ( flags & wxCONTROL_DISABLED )
2187 indState = IndicatorState_Disabled;
2188 else if ( flags & wxCONTROL_PRESSED )
2189 indState = IndicatorState_Pressed;
2190 else
2191 indState = IndicatorState_Normal;
2192
2193 IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
2194 ? IndicatorStatus_Checked
2195 : IndicatorStatus_Unchecked;
2196
2197 const char **xpm = bmpIndicators[indType][indState][indStatus];
2198 if (xpm)
2199 {
2200 wxBitmap bmp(xpm);
2201 return bmp;
2202 }
2203 else
2204 return wxNullBitmap;
2205 }
2206
2207 void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
2208 const wxString& label,
2209 const wxBitmap& bitmap,
2210 const wxRect& rect,
2211 int flags,
2212 wxAlignment align,
2213 int indexAccel,
2214 wxCoord focusOffsetY)
2215 {
2216 // calculate the position of the bitmap and of the label
2217 wxCoord heightBmp = bitmap.GetHeight();
2218 wxCoord xBmp,
2219 yBmp = rect.y + (rect.height - heightBmp) / 2;
2220
2221 wxRect rectLabel;
2222 dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
2223 rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
2224
2225 // align label vertically with the bitmap - looks nicer like this
2226 rectLabel.y -= (rectLabel.height - heightBmp) % 2;
2227
2228 // calc horz position
2229 if ( align == wxALIGN_RIGHT )
2230 {
2231 xBmp = rect.GetRight() - bitmap.GetWidth();
2232 rectLabel.x = rect.x + 3;
2233 rectLabel.SetRight(xBmp);
2234 }
2235 else // normal (checkbox to the left of the text) case
2236 {
2237 xBmp = rect.x;
2238 rectLabel.x = xBmp + bitmap.GetWidth() + 5;
2239 rectLabel.SetRight(rect.GetRight());
2240 }
2241
2242 dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
2243
2244 DoDrawLabel(
2245 dc, label, rectLabel,
2246 flags,
2247 wxALIGN_LEFT | wxALIGN_TOP,
2248 indexAccel,
2249 NULL, // we don't need bounding rect
2250 // use custom vert focus rect offset
2251 wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
2252 );
2253 }
2254
2255 void wxWin32Renderer::DrawRadioButton(wxDC& dc,
2256 const wxString& label,
2257 const wxBitmap& bitmap,
2258 const wxRect& rect,
2259 int flags,
2260 wxAlignment align,
2261 int indexAccel)
2262 {
2263 if (bitmap.Ok())
2264 DrawCheckOrRadioButton(dc, label,
2265 bitmap,
2266 rect, flags, align, indexAccel,
2267 FOCUS_RECT_OFFSET_Y); // default focus rect offset
2268 else
2269 {
2270 wxBitmap rbitmap(GetRadioBitmap(flags));
2271 DrawCheckOrRadioButton(dc, label,
2272 rbitmap,
2273 rect, flags, align, indexAccel,
2274 FOCUS_RECT_OFFSET_Y); // default focus rect offset
2275 }
2276 }
2277
2278 void wxWin32Renderer::DrawCheckButton(wxDC& dc,
2279 const wxString& label,
2280 const wxBitmap& bitmap,
2281 const wxRect& rect,
2282 int flags,
2283 wxAlignment align,
2284 int indexAccel)
2285 {
2286 if (bitmap.Ok())
2287 DrawCheckOrRadioButton(dc, label,
2288 bitmap,
2289 rect, flags, align, indexAccel,
2290 0); // no focus rect offset for checkboxes
2291 else
2292 {
2293 wxBitmap cbitmap(GetCheckBitmap(flags));
2294 DrawCheckOrRadioButton(dc, label,
2295 cbitmap,
2296 rect, flags, align, indexAccel,
2297 0); // no focus rect offset for checkboxes
2298 }
2299 }
2300
2301 // ----------------------------------------------------------------------------
2302 // text control
2303 // ----------------------------------------------------------------------------
2304
2305 void wxWin32Renderer::DrawTextLine(wxDC& dc,
2306 const wxString& text,
2307 const wxRect& rect,
2308 int selStart,
2309 int selEnd,
2310 int flags)
2311 {
2312 // nothing special to do here
2313 StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
2314 }
2315
2316 void wxWin32Renderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
2317 {
2318 // we don't draw them
2319 }
2320
2321 // ----------------------------------------------------------------------------
2322 // notebook
2323 // ----------------------------------------------------------------------------
2324
2325 void wxWin32Renderer::DrawTab(wxDC& dc,
2326 const wxRect& rectOrig,
2327 wxDirection dir,
2328 const wxString& label,
2329 const wxBitmap& bitmap,
2330 int flags,
2331 int indexAccel)
2332 {
2333 wxRect rect = rectOrig;
2334
2335 // the current tab is drawn indented (to the top for default case) and
2336 // bigger than the other ones
2337 const wxSize indent = GetTabIndent();
2338 if ( flags & wxCONTROL_SELECTED )
2339 {
2340 switch ( dir )
2341 {
2342 default:
2343 wxFAIL_MSG(_T("invaild notebook tab orientation"));
2344 // fall through
2345
2346 case wxTOP:
2347 rect.Inflate(indent.x, 0);
2348 rect.y -= indent.y;
2349 rect.height += indent.y;
2350 break;
2351
2352 case wxBOTTOM:
2353 rect.Inflate(indent.x, 0);
2354 rect.height += indent.y;
2355 break;
2356
2357 case wxLEFT:
2358 case wxRIGHT:
2359 wxFAIL_MSG(_T("TODO"));
2360 break;
2361 }
2362 }
2363
2364 // draw the text, image and the focus around them (if necessary)
2365 wxRect rectLabel = rect;
2366 rectLabel.Deflate(1, 1);
2367 DrawButtonLabel(dc, label, bitmap, rectLabel,
2368 flags, wxALIGN_CENTRE, indexAccel);
2369
2370 // now draw the tab border itself (maybe use DrawRoundedRectangle()?)
2371 static const wxCoord CUTOFF = 2; // radius of the rounded corner
2372 wxCoord x = rect.x,
2373 y = rect.y,
2374 x2 = rect.GetRight(),
2375 y2 = rect.GetBottom();
2376
2377 // FIXME: all this code will break if the tab indent or the border width,
2378 // it is tied to the fact that both of them are equal to 2
2379 switch ( dir )
2380 {
2381 default:
2382 case wxTOP:
2383 dc.SetPen(m_penHighlight);
2384 dc.DrawLine(x, y2, x, y + CUTOFF);
2385 dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
2386 dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
2387
2388 dc.SetPen(m_penBlack);
2389 dc.DrawLine(x2, y2, x2, y + CUTOFF);
2390 dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
2391
2392 dc.SetPen(m_penDarkGrey);
2393 dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
2394
2395 if ( flags & wxCONTROL_SELECTED )
2396 {
2397 dc.SetPen(m_penLightGrey);
2398
2399 // overwrite the part of the border below this tab
2400 dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
2401
2402 // and the shadow of the tab to the left of us
2403 dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
2404 }
2405 break;
2406
2407 case wxBOTTOM:
2408 dc.SetPen(m_penHighlight);
2409 // we need to continue one pixel further to overwrite the corner of
2410 // the border for the selected tab
2411 dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
2412 x, y2 - CUTOFF);
2413 dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
2414
2415 dc.SetPen(m_penBlack);
2416 dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
2417 dc.DrawLine(x2, y, x2, y2 - CUTOFF);
2418 dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
2419
2420 dc.SetPen(m_penDarkGrey);
2421 dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
2422 dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
2423
2424 if ( flags & wxCONTROL_SELECTED )
2425 {
2426 dc.SetPen(m_penLightGrey);
2427
2428 // overwrite the part of the (double!) border above this tab
2429 dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
2430 dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
2431
2432 // and the shadow of the tab to the left of us
2433 dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
2434 }
2435 break;
2436
2437 case wxLEFT:
2438 case wxRIGHT:
2439 wxFAIL_MSG(_T("TODO"));
2440 }
2441 }
2442
2443 // ----------------------------------------------------------------------------
2444 // slider
2445 // ----------------------------------------------------------------------------
2446
2447 wxSize wxWin32Renderer::GetSliderThumbSize(const wxRect& rect,
2448 wxOrientation orient) const
2449 {
2450 wxSize size;
2451
2452 wxRect rectShaft = GetSliderShaftRect(rect, orient);
2453 if ( orient == wxHORIZONTAL )
2454 {
2455 size.y = rect.height - 6;
2456 size.x = wxMin(size.y / 2, rectShaft.width);
2457 }
2458 else // vertical
2459 {
2460 size.x = rect.width - 6;
2461 size.y = wxMin(size.x / 2, rectShaft.height);
2462 }
2463
2464 return size;
2465 }
2466
2467 wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig,
2468 wxOrientation orient) const
2469 {
2470 static const wxCoord SLIDER_MARGIN = 6;
2471
2472 wxRect rect = rectOrig;
2473
2474 if ( orient == wxHORIZONTAL )
2475 {
2476 // make the rect of minimal width and centre it
2477 rect.height = 2*BORDER_THICKNESS;
2478 rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
2479 if ( rect.y < 0 )
2480 rect.y = 0;
2481
2482 // leave margins on the sides
2483 rect.Deflate(SLIDER_MARGIN, 0);
2484 }
2485 else // vertical
2486 {
2487 // same as above but in other direction
2488 rect.width = 2*BORDER_THICKNESS;
2489 rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
2490 if ( rect.x < 0 )
2491 rect.x = 0;
2492
2493 rect.Deflate(0, SLIDER_MARGIN);
2494 }
2495
2496 return rect;
2497 }
2498
2499 void wxWin32Renderer::DrawSliderShaft(wxDC& dc,
2500 const wxRect& rectOrig,
2501 wxOrientation orient,
2502 int flags,
2503 wxRect *rectShaft)
2504 {
2505 if ( flags & wxCONTROL_FOCUSED )
2506 {
2507 DrawFocusRect(dc, rectOrig);
2508 }
2509
2510 wxRect rect = GetSliderShaftRect(rectOrig, orient);
2511
2512 if ( rectShaft )
2513 *rectShaft = rect;
2514
2515 DrawSunkenBorder(dc, &rect);
2516 }
2517
2518 void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
2519 const wxRect& rect,
2520 wxOrientation orient,
2521 int flags)
2522 {
2523 /*
2524 we are drawing a shape of this form
2525
2526 HHHHHHB <--- y
2527 H DB
2528 H DB
2529 H DB where H is hightlight colour
2530 H DB D dark grey
2531 H DB B black
2532 H DB
2533 H DB <--- y3
2534 H DB
2535 HDB
2536 B <--- y2
2537
2538 ^ ^ ^
2539 | | |
2540 x x3 x2
2541
2542 The interior of this shape is filled with the hatched brush if the thumb
2543 is pressed.
2544 */
2545
2546 DrawBackground(dc, wxNullColour, rect, flags);
2547
2548 bool transpose = orient == wxVERTICAL;
2549
2550 wxCoord x, y, x2, y2;
2551 if ( transpose )
2552 {
2553 x = rect.y;
2554 y = rect.x;
2555 x2 = rect.GetBottom();
2556 y2 = rect.GetRight();
2557 }
2558 else
2559 {
2560 x = rect.x;
2561 y = rect.y;
2562 x2 = rect.GetRight();
2563 y2 = rect.GetBottom();
2564 }
2565
2566 // the size of the pointed part of the thumb
2567 wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
2568
2569 wxCoord x3 = x + sizeArrow,
2570 y3 = y2 - sizeArrow;
2571
2572 dc.SetPen(m_penHighlight);
2573 DrawLine(dc, x, y, x2, y, transpose);
2574 DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose);
2575 DrawLine(dc, x, y3, x3, y2, transpose);
2576
2577 dc.SetPen(m_penBlack);
2578 DrawLine(dc, x3, y2, x2, y3, transpose);
2579 DrawLine(dc, x2, y3, x2, y - 1, transpose);
2580
2581 dc.SetPen(m_penDarkGrey);
2582 DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose);
2583 DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose);
2584
2585 if ( flags & wxCONTROL_PRESSED )
2586 {
2587 // TODO: MSW fills the entire area inside, not just the rect
2588 wxRect rectInt = rect;
2589 if ( transpose )
2590 rectInt.SetRight(y3);
2591 else
2592 rectInt.SetBottom(y3);
2593 rectInt.Deflate(2);
2594
2595 #if !defined(__WXMGL__)
2596 static const char *stipple_xpm[] = {
2597 /* columns rows colors chars-per-pixel */
2598 "2 2 2 1",
2599 " c None",
2600 "w c white",
2601 /* pixels */
2602 "w ",
2603 " w",
2604 };
2605 #else
2606 // VS: MGL can only do 8x8 stipple brushes
2607 static const char *stipple_xpm[] = {
2608 /* columns rows colors chars-per-pixel */
2609 "8 8 2 1",
2610 " c None",
2611 "w c white",
2612 /* pixels */
2613 "w w w w ",
2614 " w w w w",
2615 "w w w w ",
2616 " w w w w",
2617 "w w w w ",
2618 " w w w w",
2619 "w w w w ",
2620 " w w w w",
2621 };
2622 #endif
2623 dc.SetBrush(wxBrush(stipple_xpm));
2624
2625 dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
2626 dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, CONTROL));
2627 dc.SetPen(*wxTRANSPARENT_PEN);
2628 dc.DrawRectangle(rectInt);
2629 }
2630 }
2631
2632 void wxWin32Renderer::DrawSliderTicks(wxDC& dc,
2633 const wxRect& rect,
2634 const wxSize& sizeThumb,
2635 wxOrientation orient,
2636 int start,
2637 int end,
2638 int step,
2639 int flags)
2640 {
2641 if ( end == start )
2642 {
2643 // empty slider?
2644 return;
2645 }
2646
2647 // the variable names correspond to horizontal case, but they can be used
2648 // for both orientations
2649 wxCoord x1, x2, y1, y2, len, widthThumb;
2650 if ( orient == wxHORIZONTAL )
2651 {
2652 x1 = rect.GetLeft();
2653 x2 = rect.GetRight();
2654
2655 // draw from bottom to top to leave one pixel space between the ticks
2656 // and the slider as Windows do
2657 y1 = rect.GetBottom();
2658 y2 = rect.GetTop();
2659
2660 len = rect.width;
2661
2662 widthThumb = sizeThumb.x;
2663 }
2664 else // vertical
2665 {
2666 x1 = rect.GetTop();
2667 x2 = rect.GetBottom();
2668
2669 y1 = rect.GetRight();
2670 y2 = rect.GetLeft();
2671
2672 len = rect.height;
2673
2674 widthThumb = sizeThumb.y;
2675 }
2676
2677 // the first tick should be positioned in such way that a thumb drawn in
2678 // the first position points down directly to it
2679 x1 += widthThumb / 2;
2680 x2 -= widthThumb / 2;
2681
2682 // this also means that we have slightly less space for the ticks in
2683 // between the first and the last
2684 len -= widthThumb;
2685
2686 dc.SetPen(m_penBlack);
2687
2688 int range = end - start;
2689 for ( int n = 0; n < range; n += step )
2690 {
2691 wxCoord x = x1 + (len*n) / range;
2692
2693 DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL);
2694 }
2695
2696 // always draw the line at the end position
2697 DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL);
2698 }
2699
2700 // ----------------------------------------------------------------------------
2701 // menu and menubar
2702 // ----------------------------------------------------------------------------
2703
2704 // wxWin32MenuGeometryInfo: the wxMenuGeometryInfo used by wxWin32Renderer
2705 class WXDLLEXPORT wxWin32MenuGeometryInfo : public wxMenuGeometryInfo
2706 {
2707 public:
2708 virtual wxSize GetSize() const { return m_size; }
2709
2710 wxCoord GetLabelOffset() const { return m_ofsLabel; }
2711 wxCoord GetAccelOffset() const { return m_ofsAccel; }
2712
2713 wxCoord GetItemHeight() const { return m_heightItem; }
2714
2715 private:
2716 // the total size of the menu
2717 wxSize m_size;
2718
2719 // the offset of the start of the menu item label
2720 wxCoord m_ofsLabel;
2721
2722 // the offset of the start of the accel label
2723 wxCoord m_ofsAccel;
2724
2725 // the height of a normal (not separator) item
2726 wxCoord m_heightItem;
2727
2728 friend wxMenuGeometryInfo *
2729 wxWin32Renderer::GetMenuGeometry(wxWindow *, const wxMenu&) const;
2730 };
2731
2732 // FIXME: all constants are hardcoded but shouldn't be
2733 static const wxCoord MENU_LEFT_MARGIN = 9;
2734 static const wxCoord MENU_RIGHT_MARGIN = 18;
2735 static const wxCoord MENU_VERT_MARGIN = 3;
2736
2737 // the margin around bitmap/check marks (on each side)
2738 static const wxCoord MENU_BMP_MARGIN = 2;
2739
2740 // the margin between the labels and accel strings
2741 static const wxCoord MENU_ACCEL_MARGIN = 8;
2742
2743 // the separator height in pixels: in fact, strangely enough, the real height
2744 // is 2 but Windows adds one extra pixel in the bottom margin, so take it into
2745 // account here
2746 static const wxCoord MENU_SEPARATOR_HEIGHT = 3;
2747
2748 // the size of the standard checkmark bitmap
2749 static const wxCoord MENU_CHECK_SIZE = 9;
2750
2751 void wxWin32Renderer::DrawMenuBarItem(wxDC& dc,
2752 const wxRect& rectOrig,
2753 const wxString& label,
2754 int flags,
2755 int indexAccel)
2756 {
2757 wxRect rect = rectOrig;
2758 rect.height--;
2759
2760 wxDCTextColourChanger colChanger(dc);
2761
2762 if ( flags & wxCONTROL_SELECTED )
2763 {
2764 colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
2765
2766 wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
2767 dc.SetBrush(wxBrush(colBg, wxSOLID));
2768 dc.SetPen(wxPen(colBg, 0, wxSOLID));
2769 dc.DrawRectangle(rect);
2770 }
2771
2772 // don't draw the focus rect around menu bar items
2773 DrawLabel(dc, label, rect, flags & ~wxCONTROL_FOCUSED,
2774 wxALIGN_CENTRE, indexAccel);
2775 }
2776
2777 void wxWin32Renderer::DrawMenuItem(wxDC& dc,
2778 wxCoord y,
2779 const wxMenuGeometryInfo& gi,
2780 const wxString& label,
2781 const wxString& accel,
2782 const wxBitmap& bitmap,
2783 int flags,
2784 int indexAccel)
2785 {
2786 const wxWin32MenuGeometryInfo& geometryInfo =
2787 (const wxWin32MenuGeometryInfo&)gi;
2788
2789 wxRect rect;
2790 rect.x = 0;
2791 rect.y = y;
2792 rect.width = geometryInfo.GetSize().x;
2793 rect.height = geometryInfo.GetItemHeight();
2794
2795 // draw the selected item specially
2796 wxDCTextColourChanger colChanger(dc);
2797 if ( flags & wxCONTROL_SELECTED )
2798 {
2799 colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
2800
2801 wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
2802 dc.SetBrush(wxBrush(colBg, wxSOLID));
2803 dc.SetPen(wxPen(colBg, 0, wxSOLID));
2804 dc.DrawRectangle(rect);
2805 }
2806
2807 // draw the bitmap: use the bitmap provided or the standard checkmark for
2808 // the checkable items
2809 wxBitmap bmp = bitmap;
2810 if ( !bmp.Ok() && (flags & wxCONTROL_CHECKED) )
2811 {
2812 bmp = GetIndicator(IndicatorType_Menu, flags);
2813 }
2814
2815 if ( bmp.Ok() )
2816 {
2817 rect.SetRight(geometryInfo.GetLabelOffset());
2818 wxControlRenderer::DrawBitmap(dc, bmp, rect);
2819 }
2820
2821 // draw the label
2822 rect.x = geometryInfo.GetLabelOffset();
2823 rect.SetRight(geometryInfo.GetAccelOffset());
2824
2825 DrawLabel(dc, label, rect, flags, wxALIGN_CENTRE_VERTICAL, indexAccel);
2826
2827 // draw the accel string
2828 rect.x = geometryInfo.GetAccelOffset();
2829 rect.SetRight(geometryInfo.GetSize().x);
2830
2831 // NB: no accel index here
2832 DrawLabel(dc, accel, rect, flags, wxALIGN_CENTRE_VERTICAL);
2833
2834 // draw the submenu indicator
2835 if ( flags & wxCONTROL_ISSUBMENU )
2836 {
2837 rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
2838 rect.width = MENU_RIGHT_MARGIN;
2839
2840 wxArrowStyle arrowStyle;
2841 if ( flags & wxCONTROL_DISABLED )
2842 arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled
2843 : Arrow_Disabled;
2844 else if ( flags & wxCONTROL_SELECTED )
2845 arrowStyle = Arrow_Inversed;
2846 else
2847 arrowStyle = Arrow_Normal;
2848
2849 DrawArrow(dc, rect, Arrow_Right, arrowStyle);
2850 }
2851 }
2852
2853 void wxWin32Renderer::DrawMenuSeparator(wxDC& dc,
2854 wxCoord y,
2855 const wxMenuGeometryInfo& geomInfo)
2856 {
2857 DrawHorizontalLine(dc, y + MENU_VERT_MARGIN, 0, geomInfo.GetSize().x);
2858 }
2859
2860 wxSize wxWin32Renderer::GetMenuBarItemSize(const wxSize& sizeText) const
2861 {
2862 wxSize size = sizeText;
2863
2864 // FIXME: menubar height is configurable under Windows
2865 size.x += 12;
2866 size.y += 6;
2867
2868 return size;
2869 }
2870
2871 wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win,
2872 const wxMenu& menu) const
2873 {
2874 // prepare the dc: for now we draw all the items with the system font
2875 wxClientDC dc(win);
2876 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
2877
2878 // the height of a normal item
2879 wxCoord heightText = dc.GetCharHeight();
2880
2881 // the total height
2882 wxCoord height = 0;
2883
2884 // the max length of label and accel strings: the menu width is the sum of
2885 // them, even if they're for different items (as the accels should be
2886 // aligned)
2887 //
2888 // the max length of the bitmap is never 0 as Windows always leaves enough
2889 // space for a check mark indicator
2890 wxCoord widthLabelMax = 0,
2891 widthAccelMax = 0,
2892 widthBmpMax = MENU_LEFT_MARGIN;
2893
2894 for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
2895 node;
2896 node = node->GetNext() )
2897 {
2898 // height of this item
2899 wxCoord h;
2900
2901 wxMenuItem *item = node->GetData();
2902 if ( item->IsSeparator() )
2903 {
2904 h = MENU_SEPARATOR_HEIGHT;
2905 }
2906 else // not separator
2907 {
2908 h = heightText;
2909
2910 wxCoord widthLabel;
2911 dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL);
2912 if ( widthLabel > widthLabelMax )
2913 {
2914 widthLabelMax = widthLabel;
2915 }
2916
2917 wxCoord widthAccel;
2918 dc.GetTextExtent(item->GetAccelString(), &widthAccel, NULL);
2919 if ( widthAccel > widthAccelMax )
2920 {
2921 widthAccelMax = widthAccel;
2922 }
2923
2924 const wxBitmap& bmp = item->GetBitmap();
2925 if ( bmp.Ok() )
2926 {
2927 wxCoord widthBmp = bmp.GetWidth();
2928 if ( widthBmp > widthBmpMax )
2929 widthBmpMax = widthBmp;
2930 }
2931 //else if ( item->IsCheckable() ): no need to check for this as
2932 // MENU_LEFT_MARGIN is big enough to show the check mark
2933 }
2934
2935 h += 2*MENU_VERT_MARGIN;
2936
2937 // remember the item position and height
2938 item->SetGeometry(height, h);
2939
2940 height += h;
2941 }
2942
2943 // bundle the metrics into a struct and return it
2944 wxWin32MenuGeometryInfo *gi = new wxWin32MenuGeometryInfo;
2945
2946 gi->m_ofsLabel = widthBmpMax + 2*MENU_BMP_MARGIN;
2947 gi->m_ofsAccel = gi->m_ofsLabel + widthLabelMax;
2948 if ( widthAccelMax > 0 )
2949 {
2950 // if we actually have any accesl, add a margin
2951 gi->m_ofsAccel += MENU_ACCEL_MARGIN;
2952 }
2953
2954 gi->m_heightItem = heightText + 2*MENU_VERT_MARGIN;
2955
2956 gi->m_size.x = gi->m_ofsAccel + widthAccelMax + MENU_RIGHT_MARGIN;
2957 gi->m_size.y = height;
2958
2959 return gi;
2960 }
2961
2962 // ----------------------------------------------------------------------------
2963 // status bar
2964 // ----------------------------------------------------------------------------
2965
2966 static const wxCoord STATBAR_BORDER_X = 2;
2967 static const wxCoord STATBAR_BORDER_Y = 2;
2968
2969 wxSize wxWin32Renderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const
2970 {
2971 if ( borderBetweenFields )
2972 *borderBetweenFields = 2;
2973
2974 return wxSize(STATBAR_BORDER_X, STATBAR_BORDER_Y);
2975 }
2976
2977 void wxWin32Renderer::DrawStatusField(wxDC& dc,
2978 const wxRect& rect,
2979 const wxString& label,
2980 int flags)
2981 {
2982 wxRect rectIn;
2983
2984 if ( flags & wxCONTROL_ISDEFAULT )
2985 {
2986 // draw the size grip: it is a normal rect except that in the lower
2987 // right corner we have several bands which may be used for dragging
2988 // the status bar corner
2989 //
2990 // each band consists of 4 stripes: m_penHighlight, double
2991 // m_penDarkGrey and transparent one
2992 wxCoord x2 = rect.GetRight(),
2993 y2 = rect.GetBottom();
2994
2995 // draw the upper left part of the rect normally
2996 dc.SetPen(m_penDarkGrey);
2997 dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
2998 dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
2999
3000 // draw the grey stripes of the grip
3001 size_t n;
3002 wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1;
3003 for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
3004 {
3005 dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
3006 dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1);
3007 }
3008
3009 // draw the white stripes
3010 dc.SetPen(m_penHighlight);
3011 ofs = WIDTH_STATUSBAR_GRIP_BAND + 1;
3012 for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
3013 {
3014 dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
3015 }
3016
3017 // draw the remaining rect boundaries
3018 ofs -= WIDTH_STATUSBAR_GRIP_BAND;
3019 dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
3020 dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
3021
3022 rectIn = rect;
3023 rectIn.Deflate(1);
3024
3025 rectIn.width -= STATUSBAR_GRIP_SIZE;
3026 }
3027 else // normal pane
3028 {
3029 DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
3030 }
3031
3032 rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
3033
3034 wxDCClipper clipper(dc, rectIn);
3035 DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
3036 }
3037
3038 // ----------------------------------------------------------------------------
3039 // combobox
3040 // ----------------------------------------------------------------------------
3041
3042 void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
3043 wxBitmap *bmpFocus,
3044 wxBitmap *bmpPressed,
3045 wxBitmap *bmpDisabled)
3046 {
3047 static const wxCoord widthCombo = 16;
3048 static const wxCoord heightCombo = 17;
3049
3050 wxMemoryDC dcMem;
3051
3052 if ( bmpNormal )
3053 {
3054 bmpNormal->Create(widthCombo, heightCombo);
3055 dcMem.SelectObject(*bmpNormal);
3056 DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
3057 Arrow_Down, Arrow_Normal);
3058 }
3059
3060 if ( bmpPressed )
3061 {
3062 bmpPressed->Create(widthCombo, heightCombo);
3063 dcMem.SelectObject(*bmpPressed);
3064 DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
3065 Arrow_Down, Arrow_Pressed);
3066 }
3067
3068 if ( bmpDisabled )
3069 {
3070 bmpDisabled->Create(widthCombo, heightCombo);
3071 dcMem.SelectObject(*bmpDisabled);
3072 DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
3073 Arrow_Down, Arrow_Disabled);
3074 }
3075 }
3076
3077 // ----------------------------------------------------------------------------
3078 // background
3079 // ----------------------------------------------------------------------------
3080
3081 void wxWin32Renderer::DoDrawBackground(wxDC& dc,
3082 const wxColour& col,
3083 const wxRect& rect)
3084 {
3085 wxBrush brush(col, wxSOLID);
3086 dc.SetBrush(brush);
3087 dc.SetPen(*wxTRANSPARENT_PEN);
3088 dc.DrawRectangle(rect);
3089 }
3090
3091 void wxWin32Renderer::DrawBackground(wxDC& dc,
3092 const wxColour& col,
3093 const wxRect& rect,
3094 int flags)
3095 {
3096 // just fill it with the given or default bg colour
3097 wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
3098 DoDrawBackground(dc, colBg, rect);
3099 }
3100
3101 // ----------------------------------------------------------------------------
3102 // scrollbar
3103 // ----------------------------------------------------------------------------
3104
3105 void wxWin32Renderer::DrawArrow(wxDC& dc,
3106 wxDirection dir,
3107 const wxRect& rect,
3108 int flags)
3109 {
3110 // get the bitmap for this arrow
3111 wxArrowDirection arrowDir;
3112 switch ( dir )
3113 {
3114 case wxLEFT: arrowDir = Arrow_Left; break;
3115 case wxRIGHT: arrowDir = Arrow_Right; break;
3116 case wxUP: arrowDir = Arrow_Up; break;
3117 case wxDOWN: arrowDir = Arrow_Down; break;
3118
3119 default:
3120 wxFAIL_MSG(_T("unknown arrow direction"));
3121 return;
3122 }
3123
3124 wxArrowStyle arrowStyle;
3125 if ( flags & wxCONTROL_PRESSED )
3126 {
3127 // can't be pressed and disabled
3128 arrowStyle = Arrow_Pressed;
3129 }
3130 else
3131 {
3132 arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
3133 }
3134
3135 DrawArrowButton(dc, rect, arrowDir, arrowStyle);
3136 }
3137
3138 void wxWin32Renderer::DrawArrow(wxDC& dc,
3139 const wxRect& rect,
3140 wxArrowDirection arrowDir,
3141 wxArrowStyle arrowStyle)
3142 {
3143 const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
3144
3145 // under Windows the arrows always have the same size so just centre it in
3146 // the provided rectangle
3147 wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
3148 y = rect.y + (rect.height - bmp.GetHeight()) / 2;
3149
3150 // Windows does it like this...
3151 if ( arrowDir == Arrow_Left )
3152 x--;
3153
3154 // draw it
3155 dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
3156 }
3157
3158 void wxWin32Renderer::DrawArrowButton(wxDC& dc,
3159 const wxRect& rectAll,
3160 wxArrowDirection arrowDir,
3161 wxArrowStyle arrowStyle)
3162 {
3163 wxRect rect = rectAll;
3164 DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
3165 DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
3166 DrawArrow(dc, rect, arrowDir, arrowStyle);
3167 }
3168
3169 void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc,
3170 wxOrientation orient,
3171 const wxRect& rect,
3172 int flags)
3173 {
3174 // we don't use the flags, the thumb never changes appearance
3175 wxRect rectThumb = rect;
3176 DrawArrowBorder(dc, &rectThumb);
3177 DrawBackground(dc, wxNullColour, rectThumb);
3178 }
3179
3180 void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc,
3181 wxOrientation orient,
3182 const wxRect& rectBar,
3183 int flags)
3184 {
3185 wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
3186 ? wxColourScheme::SCROLLBAR_PRESSED
3187 : wxColourScheme::SCROLLBAR;
3188 DoDrawBackground(dc, m_scheme->Get(col), rectBar);
3189 }
3190
3191 void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
3192 {
3193 DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
3194 }
3195
3196 wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
3197 wxScrollBar::Element elem,
3198 int thumbPos) const
3199 {
3200 return StandardGetScrollbarRect(scrollbar, elem,
3201 thumbPos, m_sizeScrollbarArrow);
3202 }
3203
3204 wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
3205 {
3206 return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
3207 }
3208
3209 wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
3210 const wxPoint& pt) const
3211 {
3212 return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
3213 }
3214
3215 wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
3216 int thumbPos)
3217 {
3218 return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
3219 }
3220
3221 int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
3222 wxCoord coord)
3223 {
3224 return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
3225 }
3226
3227 // ----------------------------------------------------------------------------
3228 // top level windows
3229 // ----------------------------------------------------------------------------
3230
3231 int wxWin32Renderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
3232 {
3233 wxRect client = GetFrameClientArea(rect, flags);
3234
3235 if ( client.Inside(pt) )
3236 return wxHT_TOPLEVEL_CLIENT_AREA;
3237
3238 if ( flags & wxTOPLEVEL_TITLEBAR )
3239 {
3240 wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
3241
3242 if ( flags & wxTOPLEVEL_ICON )
3243 {
3244 if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) )
3245 return wxHT_TOPLEVEL_ICON;
3246 }
3247
3248 wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
3249 client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
3250 FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
3251
3252 if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
3253 {
3254 if ( btnRect.Inside(pt) )
3255 return wxHT_TOPLEVEL_BUTTON_CLOSE;
3256 btnRect.x -= FRAME_BUTTON_WIDTH + 2;
3257 }
3258 if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
3259 {
3260 if ( btnRect.Inside(pt) )
3261 return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
3262 btnRect.x -= FRAME_BUTTON_WIDTH;
3263 }
3264 if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
3265 {
3266 if ( btnRect.Inside(pt) )
3267 return wxHT_TOPLEVEL_BUTTON_RESTORE;
3268 btnRect.x -= FRAME_BUTTON_WIDTH;
3269 }
3270 if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
3271 {
3272 if ( btnRect.Inside(pt) )
3273 return wxHT_TOPLEVEL_BUTTON_ICONIZE;
3274 btnRect.x -= FRAME_BUTTON_WIDTH;
3275 }
3276 if ( flags & wxTOPLEVEL_BUTTON_HELP )
3277 {
3278 if ( btnRect.Inside(pt) )
3279 return wxHT_TOPLEVEL_BUTTON_HELP;
3280 btnRect.x -= FRAME_BUTTON_WIDTH;
3281 }
3282
3283 if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
3284 return wxHT_TOPLEVEL_TITLEBAR;
3285 }
3286
3287 if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
3288 {
3289 // we are certainly at one of borders, lets decide which one:
3290
3291 int border = 0;
3292 // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
3293 if ( pt.x < client.x )
3294 border |= wxHT_TOPLEVEL_BORDER_W;
3295 else if ( pt.x >= client.width + client.x )
3296 border |= wxHT_TOPLEVEL_BORDER_E;
3297 if ( pt.y < client.y )
3298 border |= wxHT_TOPLEVEL_BORDER_N;
3299 else if ( pt.y >= client.height + client.y )
3300 border |= wxHT_TOPLEVEL_BORDER_S;
3301 return border;
3302 }
3303
3304 return wxHT_NOWHERE;
3305 }
3306
3307 void wxWin32Renderer::DrawFrameTitleBar(wxDC& dc,
3308 const wxRect& rect,
3309 const wxString& title,
3310 const wxIcon& icon,
3311 int flags,
3312 int specialButton,
3313 int specialButtonFlags)
3314 {
3315 if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
3316 {
3317 DrawFrameBorder(dc, rect, flags);
3318 }
3319 if ( flags & wxTOPLEVEL_TITLEBAR )
3320 {
3321 DrawFrameBackground(dc, rect, flags);
3322 if ( flags & wxTOPLEVEL_ICON )
3323 DrawFrameIcon(dc, rect, icon, flags);
3324 DrawFrameTitle(dc, rect, title, flags);
3325
3326 wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
3327 wxCoord x,y;
3328 x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
3329 y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
3330
3331 if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
3332 {
3333 DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
3334 (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
3335 specialButtonFlags : 0);
3336 x -= FRAME_BUTTON_WIDTH + 2;
3337 }
3338 if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
3339 {
3340 DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
3341 (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
3342 specialButtonFlags : 0);
3343 x -= FRAME_BUTTON_WIDTH;
3344 }
3345 if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
3346 {
3347 DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
3348 (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
3349 specialButtonFlags : 0);
3350 x -= FRAME_BUTTON_WIDTH;
3351 }
3352 if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
3353 {
3354 DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
3355 (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
3356 specialButtonFlags : 0);
3357 x -= FRAME_BUTTON_WIDTH;
3358 }
3359 if ( flags & wxTOPLEVEL_BUTTON_HELP )
3360 {
3361 DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
3362 (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
3363 specialButtonFlags : 0);
3364 x -= FRAME_BUTTON_WIDTH;
3365 }
3366 }
3367 }
3368
3369 void wxWin32Renderer::DrawFrameBorder(wxDC& dc,
3370 const wxRect& rect,
3371 int flags)
3372 {
3373 if ( !(flags & wxTOPLEVEL_BORDER) ) return;
3374
3375 wxRect r(rect);
3376
3377 DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
3378 DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
3379 DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
3380 if ( flags & wxTOPLEVEL_RESIZEABLE )
3381 DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
3382 }
3383
3384 void wxWin32Renderer::DrawFrameBackground(wxDC& dc,
3385 const wxRect& rect,
3386 int flags)
3387 {
3388 if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
3389
3390 wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
3391 wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
3392 wxSCHEME_COLOUR(m_scheme, TITLEBAR);
3393
3394 wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
3395 r.height = FRAME_TITLEBAR_HEIGHT;
3396
3397 DrawBackground(dc, col, r);
3398 }
3399
3400 void wxWin32Renderer::DrawFrameTitle(wxDC& dc,
3401 const wxRect& rect,
3402 const wxString& title,
3403 int flags)
3404 {
3405 wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
3406 wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) :
3407 wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT);
3408
3409 wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
3410 r.height = FRAME_TITLEBAR_HEIGHT;
3411 if ( flags & wxTOPLEVEL_ICON )
3412 r.x += FRAME_TITLEBAR_HEIGHT;
3413 else
3414 r.x += 1;
3415
3416 dc.SetFont(m_titlebarFont);
3417 dc.SetTextForeground(col);
3418 dc.DrawLabel(title, wxNullBitmap, r, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
3419 }
3420
3421 void wxWin32Renderer::DrawFrameIcon(wxDC& dc,
3422 const wxRect& rect,
3423 const wxIcon& icon,
3424 int flags)
3425 {
3426 if ( icon.Ok() )
3427 {
3428 wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
3429 dc.DrawIcon(icon, r.x, r.y);
3430 }
3431 }
3432
3433 void wxWin32Renderer::DrawFrameButton(wxDC& dc,
3434 wxCoord x, wxCoord y,
3435 int button,
3436 int flags)
3437 {
3438 wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
3439
3440 size_t idx = 0;
3441 switch (button)
3442 {
3443 case wxTOPLEVEL_BUTTON_CLOSE: idx = FrameButton_Close; break;
3444 case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
3445 case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break;
3446 case wxTOPLEVEL_BUTTON_RESTORE: idx = FrameButton_Restore; break;
3447 case wxTOPLEVEL_BUTTON_HELP: idx = FrameButton_Help; break;
3448 default:
3449 wxFAIL_MSG(wxT("incorrect button specification"));
3450 }
3451
3452 if ( flags & wxCONTROL_PRESSED )
3453 {
3454 DrawShadedRect(dc, &r, m_penBlack, m_penHighlight);
3455 DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey);
3456 DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
3457 dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, TRUE);
3458 }
3459 else
3460 {
3461 DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
3462 DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
3463 DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
3464 dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, TRUE);
3465 }
3466 }
3467
3468
3469 wxRect wxWin32Renderer::GetFrameClientArea(const wxRect& rect,
3470 int flags) const
3471 {
3472 wxRect r(rect);
3473
3474 if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
3475 {
3476 int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
3477 RESIZEABLE_FRAME_BORDER_THICKNESS :
3478 FRAME_BORDER_THICKNESS;
3479 r.Inflate(-border);
3480 }
3481 if ( flags & wxTOPLEVEL_TITLEBAR )
3482 {
3483 r.y += FRAME_TITLEBAR_HEIGHT;
3484 r.height -= FRAME_TITLEBAR_HEIGHT;
3485 }
3486
3487 return r;
3488 }
3489
3490 wxSize wxWin32Renderer::GetFrameTotalSize(const wxSize& clientSize,
3491 int flags) const
3492 {
3493 wxSize s(clientSize);
3494
3495 if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
3496 {
3497 int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
3498 RESIZEABLE_FRAME_BORDER_THICKNESS :
3499 FRAME_BORDER_THICKNESS;
3500 s.x += 2*border;
3501 s.y += 2*border;
3502 }
3503 if ( flags & wxTOPLEVEL_TITLEBAR )
3504 s.y += FRAME_TITLEBAR_HEIGHT;
3505
3506 return s;
3507 }
3508
3509 wxSize wxWin32Renderer::GetFrameIconSize() const
3510 {
3511 return wxSize(16, 16);
3512 }
3513
3514
3515 // ----------------------------------------------------------------------------
3516 // standard icons
3517 // ----------------------------------------------------------------------------
3518
3519 static char *error_xpm[]={
3520 "32 32 5 1",
3521 ". c None",
3522 "# c #800000",
3523 "b c #808080",
3524 "a c #ff0000",
3525 "c c #ffffff",
3526 "...........########.............",
3527 "........###aaaaaaaa###..........",
3528 ".......#aaaaaaaaaaaaaa#.........",
3529 ".....##aaaaaaaaaaaaaaaa##.......",
3530 "....#aaaaaaaaaaaaaaaaaaaa#......",
3531 "...#aaaaaaaaaaaaaaaaaaaaaa#.....",
3532 "...#aaaaaaaaaaaaaaaaaaaaaa#b....",
3533 "..#aaaaaacaaaaaaaaaacaaaaaa#b...",
3534 ".#aaaaaacccaaaaaaaacccaaaaaa#...",
3535 ".#aaaaacccccaaaaaacccccaaaaa#b..",
3536 ".#aaaaaacccccaaaacccccaaaaaa#bb.",
3537 "#aaaaaaaacccccaacccccaaaaaaaa#b.",
3538 "#aaaaaaaaaccccccccccaaaaaaaaa#b.",
3539 "#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
3540 "#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
3541 "#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
3542 "#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
3543 "#aaaaaaaaaccccccccccaaaaaaaaa#bb",
3544 "#aaaaaaaacccccaacccccaaaaaaaa#bb",
3545 ".#aaaaaacccccaaaacccccaaaaaa#bbb",
3546 ".#aaaaacccccaaaaaacccccaaaaa#bbb",
3547 ".#aaaaaacccaaaaaaaacccaaaaaa#bb.",
3548 "..#aaaaaacaaaaaaaaaacaaaaaa#bbb.",
3549 "...#aaaaaaaaaaaaaaaaaaaaaa#bbbb.",
3550 "...#aaaaaaaaaaaaaaaaaaaaaa#bbb..",
3551 "....#aaaaaaaaaaaaaaaaaaaa#bbb...",
3552 ".....##aaaaaaaaaaaaaaaa##bbbb...",
3553 "......b#aaaaaaaaaaaaaa#bbbbb....",
3554 ".......b###aaaaaaaa###bbbbb.....",
3555 ".........bb########bbbbbb.......",
3556 "..........bbbbbbbbbbbbbb........",
3557 ".............bbbbbbbb..........."};
3558
3559 static char *info_xpm[]={
3560 "32 32 6 1",
3561 ". c None",
3562 "d c #000000",
3563 "c c #0000ff",
3564 "# c #808080",
3565 "a c #c0c0c0",
3566 "b c #ffffff",
3567 "...........########.............",
3568 "........###abbbbbba###..........",
3569 "......##abbbbbbbbbbbba##........",
3570 ".....#abbbbbbbbbbbbbbbba#.......",
3571 "....#bbbbbbbaccccabbbbbbbd......",
3572 "...#bbbbbbbbccccccbbbbbbbbd.....",
3573 "..#bbbbbbbbbccccccbbbbbbbbbd....",
3574 ".#abbbbbbbbbaccccabbbbbbbbbad...",
3575 ".#bbbbbbbbbbbbbbbbbbbbbbbbbbd#..",
3576 "#abbbbbbbbbbbbbbbbbbbbbbbbbbad#.",
3577 "#bbbbbbbbbbcccccccbbbbbbbbbbbd#.",
3578 "#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
3579 "#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
3580 "#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
3581 "#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
3582 "#abbbbbbbbbbbcccccbbbbbbbbbbad##",
3583 ".#bbbbbbbbbbbcccccbbbbbbbbbbd###",
3584 ".#abbbbbbbbbbcccccbbbbbbbbbad###",
3585 "..#bbbbbbbbcccccccccbbbbbbbd###.",
3586 "...dbbbbbbbbbbbbbbbbbbbbbbd####.",
3587 "....dbbbbbbbbbbbbbbbbbbbbd####..",
3588 ".....dabbbbbbbbbbbbbbbbad####...",
3589 "......ddabbbbbbbbbbbbadd####....",
3590 ".......#dddabbbbbbaddd#####.....",
3591 "........###dddabbbd#######......",
3592 "..........####dbbbd#####........",
3593 ".............#dbbbd##...........",
3594 "...............dbbd##...........",
3595 "................dbd##...........",
3596 ".................dd##...........",
3597 "..................###...........",
3598 "...................##..........."};
3599
3600 static char *question_xpm[]={
3601 "32 32 6 1",
3602 ". c None",
3603 "c c #000000",
3604 "d c #0000ff",
3605 "# c #808080",
3606 "a c #c0c0c0",
3607 "b c #ffffff",
3608 "...........########.............",
3609 "........###abbbbbba###..........",
3610 "......##abbbbbbbbbbbba##........",
3611 ".....#abbbbbbbbbbbbbbbba#.......",
3612 "....#bbbbbbbbbbbbbbbbbbbbc......",
3613 "...#bbbbbbbaddddddabbbbbbbc.....",
3614 "..#bbbbbbbadabbddddabbbbbbbc....",
3615 ".#abbbbbbbddbbbbddddbbbbbbbac...",
3616 ".#bbbbbbbbddddbbddddbbbbbbbbc#..",
3617 "#abbbbbbbbddddbaddddbbbbbbbbac#.",
3618 "#bbbbbbbbbaddabddddbbbbbbbbbbc#.",
3619 "#bbbbbbbbbbbbbadddbbbbbbbbbbbc##",
3620 "#bbbbbbbbbbbbbdddbbbbbbbbbbbbc##",
3621 "#bbbbbbbbbbbbbddabbbbbbbbbbbbc##",
3622 "#bbbbbbbbbbbbbddbbbbbbbbbbbbbc##",
3623 "#abbbbbbbbbbbbbbbbbbbbbbbbbbac##",
3624 ".#bbbbbbbbbbbaddabbbbbbbbbbbc###",
3625 ".#abbbbbbbbbbddddbbbbbbbbbbac###",
3626 "..#bbbbbbbbbbddddbbbbbbbbbbc###.",
3627 "...cbbbbbbbbbaddabbbbbbbbbc####.",
3628 "....cbbbbbbbbbbbbbbbbbbbbc####..",
3629 ".....cabbbbbbbbbbbbbbbbac####...",
3630 "......ccabbbbbbbbbbbbacc####....",
3631 ".......#cccabbbbbbaccc#####.....",
3632 "........###cccabbbc#######......",
3633 "..........####cbbbc#####........",
3634 ".............#cbbbc##...........",
3635 "...............cbbc##...........",
3636 "................cbc##...........",
3637 ".................cc##...........",
3638 "..................###...........",
3639 "...................##..........."};
3640
3641 static char *warning_xpm[]={
3642 "32 32 6 1",
3643 ". c None",
3644 "c c #000000",
3645 "# c #808000",
3646 "d c #808080",
3647 "b c #c0c0c0",
3648 "a c #ffff00",
3649 ".............###................",
3650 "............#aabc...............",
3651 "...........#aaaabcd.............",
3652 "...........#aaaaacdd............",
3653 "..........#aaaaaabcdd...........",
3654 "..........#aaaaaaacdd...........",
3655 ".........#aaaaaaaabcdd..........",
3656 ".........#aaaaaaaaacdd..........",
3657 "........#aaaaaaaaaabcdd.........",
3658 "........#aaabcccbaaacdd.........",
3659 ".......#aaaacccccaaabcdd........",
3660 ".......#aaaacccccaaaacdd........",
3661 "......#aaaaacccccaaaabcdd.......",
3662 "......#aaaaacccccaaaaacdd.......",
3663 ".....#aaaaaacccccaaaaabcdd......",
3664 ".....#aaaaaa#ccc#aaaaaacdd......",
3665 "....#aaaaaaabcccbaaaaaabcdd.....",
3666 "....#aaaaaaaacccaaaaaaaacdd.....",
3667 "...#aaaaaaaaa#c#aaaaaaaabcdd....",
3668 "...#aaaaaaaaabcbaaaaaaaaacdd....",
3669 "..#aaaaaaaaaaacaaaaaaaaaabcdd...",
3670 "..#aaaaaaaaaaaaaaaaaaaaaaacdd...",
3671 ".#aaaaaaaaaaabccbaaaaaaaaabcdd..",
3672 ".#aaaaaaaaaaaccccaaaaaaaaaacdd..",
3673 "#aaaaaaaaaaaaccccaaaaaaaaaabcdd.",
3674 "#aaaaaaaaaaaabccbaaaaaaaaaaacdd.",
3675 "#aaaaaaaaaaaaaaaaaaaaaaaaaaacddd",
3676 "#aaaaaaaaaaaaaaaaaaaaaaaaaabcddd",
3677 ".#aaaaaaaaaaaaaaaaaaaaaaaabcdddd",
3678 "..#ccccccccccccccccccccccccddddd",
3679 "....ddddddddddddddddddddddddddd.",
3680 ".....ddddddddddddddddddddddddd.."};
3681
3682 wxIcon wxWin32Renderer::GetStdIcon(int which) const
3683 {
3684 switch(which)
3685 {
3686 case wxICON_INFORMATION:
3687 return wxIcon(info_xpm);
3688
3689 case wxICON_QUESTION:
3690 return wxIcon(question_xpm);
3691
3692 case wxICON_EXCLAMATION:
3693 return wxIcon(warning_xpm);
3694
3695 default:
3696 wxFAIL_MSG(wxT("requested non existent standard icon"));
3697 // still fall through
3698
3699 case wxICON_HAND:
3700 return wxIcon(error_xpm);
3701 }
3702 }
3703
3704
3705 // ----------------------------------------------------------------------------
3706 // text control geometry
3707 // ----------------------------------------------------------------------------
3708
3709 static inline int GetTextBorderWidth()
3710 {
3711 return 1;
3712 }
3713
3714 wxRect wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
3715 const wxRect& rect)
3716 {
3717 wxRect rectTotal = rect;
3718
3719 wxCoord widthBorder = GetTextBorderWidth();
3720 rectTotal.Inflate(widthBorder);
3721
3722 // this is what Windows does
3723 rectTotal.height++;
3724
3725 return rectTotal;
3726 }
3727
3728 wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
3729 const wxRect& rect,
3730 wxCoord *extraSpaceBeyond)
3731 {
3732 wxRect rectText = rect;
3733
3734 // undo GetTextTotalArea()
3735 if ( rectText.height > 0 )
3736 rectText.height--;
3737
3738 wxCoord widthBorder = GetTextBorderWidth();
3739 rectText.Inflate(-widthBorder);
3740
3741 if ( extraSpaceBeyond )
3742 *extraSpaceBeyond = 0;
3743
3744 return rectText;
3745 }
3746
3747 // ----------------------------------------------------------------------------
3748 // size adjustments
3749 // ----------------------------------------------------------------------------
3750
3751 void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
3752 {
3753 #if wxUSE_SCROLLBAR
3754 if ( wxDynamicCast(window, wxScrollBar) )
3755 {
3756 // we only set the width of vert scrollbars and height of the
3757 // horizontal ones
3758 if ( window->GetWindowStyle() & wxSB_HORIZONTAL )
3759 size->y = m_sizeScrollbarArrow.y;
3760 else
3761 size->x = m_sizeScrollbarArrow.x;
3762
3763 // skip border width adjustments, they don't make sense for us
3764 return;
3765 }
3766 #endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
3767
3768 #if wxUSE_BUTTON
3769 if ( wxDynamicCast(window, wxButton) )
3770 {
3771 if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
3772 {
3773 // TODO: don't harcode all this
3774 size->x += 3*window->GetCharWidth();
3775
3776 wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
3777 if ( size->y < heightBtn - 8 )
3778 size->y = heightBtn;
3779 else
3780 size->y += 9;
3781 }
3782
3783 // no border width adjustments for buttons
3784 return;
3785 }
3786 #endif // wxUSE_BUTTON
3787
3788 // take into account the border width
3789 wxRect rectBorder = GetBorderDimensions(window->GetBorder());
3790 size->x += rectBorder.x + rectBorder.width;
3791 size->y += rectBorder.y + rectBorder.height;
3792 }
3793
3794 // ============================================================================
3795 // wxInputHandler
3796 // ============================================================================
3797
3798 // ----------------------------------------------------------------------------
3799 // wxWin32InputHandler
3800 // ----------------------------------------------------------------------------
3801
3802 wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
3803 {
3804 m_renderer = renderer;
3805 }
3806
3807 bool wxWin32InputHandler::HandleKey(wxInputConsumer *control,
3808 const wxKeyEvent& event,
3809 bool pressed)
3810 {
3811 return FALSE;
3812 }
3813
3814 bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
3815 const wxMouseEvent& event)
3816 {
3817 // clicking on the control gives it focus
3818 if ( event.ButtonDown() )
3819 {
3820 wxWindow *win = control->GetInputWindow();
3821 if ( wxWindow::FindFocus() != control->GetInputWindow() )
3822 {
3823 win->SetFocus();
3824
3825 return TRUE;
3826 }
3827 }
3828
3829 return FALSE;
3830 }
3831
3832 // ----------------------------------------------------------------------------
3833 // wxWin32ScrollBarInputHandler
3834 // ----------------------------------------------------------------------------
3835
3836 wxWin32ScrollBarInputHandler::
3837 wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
3838 wxInputHandler *handler)
3839 : wxStdScrollBarInputHandler(renderer, handler)
3840 {
3841 m_scrollPaused = FALSE;
3842 m_interval = 0;
3843 }
3844
3845 bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
3846 const wxControlAction& action)
3847 {
3848 // stop if went beyond the position of the original click (this can only
3849 // happen when we scroll by pages)
3850 bool stop = FALSE;
3851 if ( action == wxACTION_SCROLL_PAGE_DOWN )
3852 {
3853 stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
3854 != wxHT_SCROLLBAR_BAR_2;
3855 }
3856 else if ( action == wxACTION_SCROLL_PAGE_UP )
3857 {
3858 stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
3859 != wxHT_SCROLLBAR_BAR_1;
3860 }
3861
3862 if ( stop )
3863 {
3864 StopScrolling(scrollbar);
3865
3866 scrollbar->Refresh();
3867
3868 return FALSE;
3869 }
3870
3871 return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
3872 }
3873
3874 bool wxWin32ScrollBarInputHandler::HandleMouse(wxInputConsumer *control,
3875 const wxMouseEvent& event)
3876 {
3877 // remember the current state
3878 bool wasDraggingThumb = m_htLast == wxHT_SCROLLBAR_THUMB;
3879
3880 // do process the message
3881 bool rc = wxStdScrollBarInputHandler::HandleMouse(control, event);
3882
3883 // analyse the changes
3884 if ( !wasDraggingThumb && (m_htLast == wxHT_SCROLLBAR_THUMB) )
3885 {
3886 // we just started dragging the thumb, remember its initial position to
3887 // be able to restore it if the drag is cancelled later
3888 m_eventStartDrag = event;
3889 }
3890
3891 return rc;
3892 }
3893
3894 bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
3895 const wxMouseEvent& event)
3896 {
3897 // we don't highlight scrollbar elements, so there is no need to process
3898 // mouse move events normally - only do it while mouse is captured (i.e.
3899 // when we're dragging the thumb or pressing on something)
3900 if ( !m_winCapture )
3901 return FALSE;
3902
3903 if ( event.Entering() )
3904 {
3905 // we're not interested in this at all
3906 return FALSE;
3907 }
3908
3909 wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
3910 wxHitTest ht;
3911 if ( m_scrollPaused )
3912 {
3913 // check if the mouse returned to its original location
3914
3915 if ( event.Leaving() )
3916 {
3917 // it surely didn't
3918 return FALSE;
3919 }
3920
3921 ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
3922 if ( ht == m_htLast )
3923 {
3924 // yes it did, resume scrolling
3925 m_scrollPaused = FALSE;
3926 if ( m_timerScroll )
3927 {
3928 // we were scrolling by line/page, restart timer
3929 m_timerScroll->Start(m_interval);
3930
3931 Press(scrollbar, TRUE);
3932 }
3933 else // we were dragging the thumb
3934 {
3935 // restore its last location
3936 HandleThumbMove(scrollbar, m_eventLastDrag);
3937 }
3938
3939 return TRUE;
3940 }
3941 }
3942 else // normal case, scrolling hasn't been paused
3943 {
3944 // if we're scrolling the scrollbar because the arrow or the shaft was
3945 // pressed, check that the mouse stays on the same scrollbar element
3946
3947 if ( event.Moving() )
3948 {
3949 ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
3950 }
3951 else // event.Leaving()
3952 {
3953 ht = wxHT_NOWHERE;
3954 }
3955
3956 // if we're dragging the thumb and the mouse stays in the scrollbar, it
3957 // is still ok - we only want to catch the case when the mouse leaves
3958 // the scrollbar here
3959 if ( m_htLast == wxHT_SCROLLBAR_THUMB && ht != wxHT_NOWHERE )
3960 {
3961 ht = wxHT_SCROLLBAR_THUMB;
3962 }
3963
3964 if ( ht != m_htLast )
3965 {
3966 // what were we doing? 2 possibilities: either an arrow/shaft was
3967 // pressed in which case we have a timer and so we just stop it or
3968 // we were dragging the thumb
3969 if ( m_timerScroll )
3970 {
3971 // pause scrolling
3972 m_interval = m_timerScroll->GetInterval();
3973 m_timerScroll->Stop();
3974 m_scrollPaused = TRUE;
3975
3976 // unpress the arrow
3977 Press(scrollbar, FALSE);
3978 }
3979 else // we were dragging the thumb
3980 {
3981 // remember the current thumb position to be able to restore it
3982 // if the mouse returns to it later
3983 m_eventLastDrag = event;
3984
3985 // and restore the original position (before dragging) of the
3986 // thumb for now
3987 HandleThumbMove(scrollbar, m_eventStartDrag);
3988 }
3989
3990 return TRUE;
3991 }
3992 }
3993
3994 return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
3995 }
3996
3997 // ----------------------------------------------------------------------------
3998 // wxWin32CheckboxInputHandler
3999 // ----------------------------------------------------------------------------
4000
4001 bool wxWin32CheckboxInputHandler::HandleKey(wxInputConsumer *control,
4002 const wxKeyEvent& event,
4003 bool pressed)
4004 {
4005 if ( pressed )
4006 {
4007 wxControlAction action;
4008 int keycode = event.GetKeyCode();
4009 switch ( keycode )
4010 {
4011 case WXK_SPACE:
4012 action = wxACTION_CHECKBOX_TOGGLE;
4013 break;
4014
4015 case WXK_SUBTRACT:
4016 case WXK_NUMPAD_SUBTRACT:
4017 action = wxACTION_CHECKBOX_CHECK;
4018 break;
4019
4020 case WXK_ADD:
4021 case WXK_NUMPAD_ADD:
4022 case WXK_NUMPAD_EQUAL:
4023 action = wxACTION_CHECKBOX_CLEAR;
4024 break;
4025 }
4026
4027 if ( !!action )
4028 {
4029 control->PerformAction(action);
4030
4031 return TRUE;
4032 }
4033 }
4034
4035 return FALSE;
4036 }
4037
4038 // ----------------------------------------------------------------------------
4039 // wxWin32TextCtrlInputHandler
4040 // ----------------------------------------------------------------------------
4041
4042 bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer *control,
4043 const wxKeyEvent& event,
4044 bool pressed)
4045 {
4046 // handle only MSW-specific text bindings here, the others are handled in
4047 // the base class
4048 if ( pressed )
4049 {
4050 int keycode = event.GetKeyCode();
4051
4052 wxControlAction action;
4053 if ( keycode == WXK_DELETE && event.ShiftDown() )
4054 {
4055 action = wxACTION_TEXT_CUT;
4056 }
4057 else if ( keycode == WXK_INSERT )
4058 {
4059 if ( event.ControlDown() )
4060 action = wxACTION_TEXT_COPY;
4061 else if ( event.ShiftDown() )
4062 action = wxACTION_TEXT_PASTE;
4063 }
4064
4065 if ( action != wxACTION_NONE )
4066 {
4067 control->PerformAction(action);
4068
4069 return TRUE;
4070 }
4071 }
4072
4073 return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
4074 }
4075
4076 // ----------------------------------------------------------------------------
4077 // wxWin32StatusBarInputHandler
4078 // ----------------------------------------------------------------------------
4079
4080 wxWin32StatusBarInputHandler::
4081 wxWin32StatusBarInputHandler(wxInputHandler *handler)
4082 : wxStdInputHandler(handler)
4083 {
4084 m_isOnGrip = FALSE;
4085 }
4086
4087 bool wxWin32StatusBarInputHandler::IsOnGrip(wxWindow *statbar,
4088 const wxPoint& pt) const
4089 {
4090 if ( statbar->HasFlag(wxST_SIZEGRIP) &&
4091 statbar->GetParent()->HasFlag(wxRESIZE_BORDER) )
4092 {
4093 wxSize sizeSbar = statbar->GetSize();
4094
4095 return (sizeSbar.x - pt.x) < (wxCoord)STATUSBAR_GRIP_SIZE &&
4096 (sizeSbar.y - pt.y) < (wxCoord)STATUSBAR_GRIP_SIZE;
4097 }
4098
4099 return FALSE;
4100 }
4101
4102 bool wxWin32StatusBarInputHandler::HandleMouse(wxInputConsumer *consumer,
4103 const wxMouseEvent& event)
4104 {
4105 if ( event.Button(1) )
4106 {
4107 if ( event.ButtonDown(1) )
4108 {
4109 wxWindow *statbar = consumer->GetInputWindow();
4110
4111 if ( IsOnGrip(statbar, event.GetPosition()) )
4112 {
4113 wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(),
4114 wxTopLevelWindow);
4115 if ( tlw )
4116 {
4117 tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE,
4118 wxHT_TOPLEVEL_BORDER_SE);
4119
4120 statbar->SetCursor(m_cursorOld);
4121
4122 return TRUE;
4123 }
4124 }
4125 }
4126 }
4127
4128 return wxStdInputHandler::HandleMouse(consumer, event);
4129 }
4130
4131 bool wxWin32StatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
4132 const wxMouseEvent& event)
4133 {
4134 wxWindow *statbar = consumer->GetInputWindow();
4135
4136 bool isOnGrip = IsOnGrip(statbar, event.GetPosition());
4137 if ( isOnGrip != m_isOnGrip )
4138 {
4139 m_isOnGrip = isOnGrip;
4140 if ( isOnGrip )
4141 {
4142 m_cursorOld = statbar->GetCursor();
4143 statbar->SetCursor(wxCURSOR_SIZENWSE);
4144 }
4145 else
4146 {
4147 statbar->SetCursor(m_cursorOld);
4148 }
4149 }
4150
4151 return wxStdInputHandler::HandleMouseMove(consumer, event);
4152 }
4153