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Revised #ifndef WX_PRECOMP headers, added missing #include wx/wxcrtvararg.h
[wxWidgets.git] / src / aui / floatpane.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
31
32 #ifndef WX_PRECOMP
33 #endif
34
35 #ifdef __WXMSW__
36 #include "wx/msw/private.h"
37 #endif
38
39 IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
40
41 wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
47 wxCLIP_CHILDREN
48 */)
49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
50 pane.floating_pos, pane.floating_size,
51 style |
52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
56 {
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
59 m_mgr.SetManagedWindow(this);
60 m_solid_drag = true;
61
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
64 #ifdef __WXMSW__
65 BOOL b = TRUE;
66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
68 #endif
69
70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
71 }
72
73 wxAuiFloatingFrame::~wxAuiFloatingFrame()
74 {
75 // if we do not do this, then we can crash...
76 if (m_owner_mgr && m_owner_mgr->m_action_window == this)
77 {
78 m_owner_mgr->m_action_window = NULL;
79 }
80
81 m_mgr.UnInit();
82 }
83
84 void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
85 {
86 m_pane_window = pane.window;
87 m_pane_window->Reparent(this);
88
89 wxAuiPaneInfo contained_pane = pane;
90 contained_pane.Dock().Center().Show().
91 CaptionVisible(false).
92 PaneBorder(false).
93 Layer(0).Row(0).Position(0);
94
95 // Carry over the minimum size
96 wxSize pane_min_size = pane.window->GetMinSize();
97
98 // if the frame window's max size is greater than the min size
99 // then set the max size to the min size as well
100 wxSize cur_max_size = GetMaxSize();
101 if (cur_max_size.IsFullySpecified() &&
102 (cur_max_size.x < pane.min_size.x ||
103 cur_max_size.y < pane.min_size.y)
104 )
105 {
106 SetMaxSize(pane_min_size);
107 }
108
109 SetMinSize(pane.window->GetMinSize());
110
111 m_mgr.AddPane(m_pane_window, contained_pane);
112 m_mgr.Update();
113
114 if (pane.min_size.IsFullySpecified())
115 {
116 // because SetSizeHints() calls Fit() too (which sets the window
117 // size to its minimum allowed), we keep the size before calling
118 // SetSizeHints() and reset it afterwards...
119 wxSize tmp = GetSize();
120 GetSizer()->SetSizeHints(this);
121 SetSize(tmp);
122 }
123
124 SetTitle(pane.caption);
125
126 if (pane.floating_size != wxDefaultSize)
127 {
128 SetSize(pane.floating_size);
129 }
130 else
131 {
132 wxSize size = pane.best_size;
133 if (size == wxDefaultSize)
134 size = pane.min_size;
135 if (size == wxDefaultSize)
136 size = m_pane_window->GetSize();
137 if (m_owner_mgr && pane.HasGripper())
138 {
139 if (pane.HasGripperTop())
140 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
141 else
142 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
143 }
144
145 SetClientSize(size);
146 }
147
148 if (pane.IsFixed())
149 {
150 SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
151 }
152 }
153
154 wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
155 {
156 return m_owner_mgr;
157 }
158
159
160 void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
161 {
162 if (m_owner_mgr)
163 {
164 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
165 }
166 }
167
168 void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
169 {
170 if (m_owner_mgr)
171 {
172 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
173 }
174 if (!evt.GetVeto())
175 {
176 m_mgr.DetachPane(m_pane_window);
177 Destroy();
178 }
179 }
180
181 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
182 {
183 if (!m_solid_drag)
184 {
185 // systems without solid window dragging need to be
186 // handled slightly differently, due to the lack of
187 // the constant stream of EVT_MOVING events
188 if (!isMouseDown())
189 return;
190 OnMoveStart();
191 OnMoving(event.GetRect(), wxNORTH);
192 m_moving = true;
193 return;
194 }
195
196
197 wxRect win_rect = GetRect();
198
199 if (win_rect == m_last_rect)
200 return;
201
202 // skip the first move event
203 if (m_last_rect.IsEmpty())
204 {
205 m_last_rect = win_rect;
206 return;
207 }
208
209 // skip if moving too fast to avoid massive redraws and
210 // jumping hint windows
211 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
212 (abs(win_rect.y - m_last_rect.y) > 3))
213 {
214 m_last3_rect = m_last2_rect;
215 m_last2_rect = m_last_rect;
216 m_last_rect = win_rect;
217 return;
218 }
219
220 // prevent frame redocking during resize
221 if (m_last_rect.GetSize() != win_rect.GetSize())
222 {
223 m_last3_rect = m_last2_rect;
224 m_last2_rect = m_last_rect;
225 m_last_rect = win_rect;
226 return;
227 }
228
229 wxDirection dir = wxALL;
230
231 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
232 int vert_dist = abs(win_rect.y - m_last3_rect.y);
233
234 if (vert_dist >= horiz_dist)
235 {
236 if (win_rect.y < m_last3_rect.y)
237 dir = wxNORTH;
238 else
239 dir = wxSOUTH;
240 }
241 else
242 {
243 if (win_rect.x < m_last3_rect.x)
244 dir = wxWEST;
245 else
246 dir = wxEAST;
247 }
248
249 m_last3_rect = m_last2_rect;
250 m_last2_rect = m_last_rect;
251 m_last_rect = win_rect;
252
253 if (!isMouseDown())
254 return;
255
256 if (!m_moving)
257 {
258 OnMoveStart();
259 m_moving = true;
260 }
261
262 if (m_last3_rect.IsEmpty())
263 return;
264
265 OnMoving(event.GetRect(), dir);
266 }
267
268 void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
269 {
270 if (m_moving)
271 {
272 if (!isMouseDown())
273 {
274 m_moving = false;
275 OnMoveFinished();
276 }
277 else
278 {
279 event.RequestMore();
280 }
281 }
282 }
283
284 void wxAuiFloatingFrame::OnMoveStart()
285 {
286 // notify the owner manager that the pane has started to move
287 if (m_owner_mgr)
288 {
289 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
290 }
291 }
292
293 void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
294 {
295 // notify the owner manager that the pane is moving
296 if (m_owner_mgr)
297 {
298 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
299 }
300 m_lastDirection = dir;
301 }
302
303 void wxAuiFloatingFrame::OnMoveFinished()
304 {
305 // notify the owner manager that the pane has finished moving
306 if (m_owner_mgr)
307 {
308 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
309 }
310 }
311
312 void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
313 {
314 if (m_owner_mgr && event.GetActive())
315 {
316 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
317 }
318 }
319
320 // utility function which determines the state of the mouse button
321 // (independant of having a wxMouseEvent handy) - utimately a better
322 // mechanism for this should be found (possibly by adding the
323 // functionality to wxWidgets itself)
324 bool wxAuiFloatingFrame::isMouseDown()
325 {
326 return wxGetMouseState().LeftDown();
327 }
328
329
330 BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
331 EVT_SIZE(wxAuiFloatingFrame::OnSize)
332 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
333 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
334 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
335 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
336 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
337 END_EVENT_TABLE()
338
339
340 #endif // wxUSE_AUI